def btnCheGradClicked (self):

        current_languge = cfgl.configLoader()[14]        
        
        SelectionData = gen_func.checkSelection()
        
        SelectedShapes = SelectionData[0]

        if len(SelectedShapes) > 0:

            CurrentShaderData = getCurrentShader(SelectedShapes)
            
            self.PreviousShadersArray = CurrentShaderData[0]
            self.ObjectsWithShadersArray = CurrentShaderData[1]
        
            if checkShaderIntegrity("04") == True:
                changeCheckerTexture ("checker_gradient", SelectedShapes)
            else:
                createCheckerMaterial("04")
                changeCheckerTexture ("checker_gradient", SelectedShapes) 

            self.checkerRoutineFunctions(SelectedShapes)

            conclusion_text = conclusion.uvOperationConclusion (current_languge, "assign_grad_checker")
            self.txtbrowUVConclusion.setHtml(conclusion_text)
            self.showInfo("info", "Gradient checker was assigned!")

        else:
            conclusion_text = conclusion.noSelection(current_languge, "assign_grad_checker")
            self.txtbrowUVConclusion.setHtml(conclusion_text)
            
            self.showInfo("warn", "Cant assign checker. Please select mesh object in Object Mode.")
Exemple #2
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    def btnSetTexelClicked (self):
        
        SelectionData = gen_func.checkSelection()
        
        #shapes array
        SelectedShapes = SelectionData[0]

        current_languge = cfgl.configLoader()[14]
        
        self.checkDesiredTexel()
        
        if len(SelectedShapes) > 0:
            
            print""
            
            try:
                #get map res
                MapResValue = self.cboxTexRes.currentText()
                
                #get texel
                TexelValue = (str(float(self.edtSetTex.text())/100))
                
                for i in range(len(SelectedShapes)):
                    cmds.select(SelectedShapes[i])
                    #set texel 
                    maya.mel.eval('texSetTexelDensity ' + TexelValue + ' ' + MapResValue + ';')
                    print (gen_func.shortNamer(SelectedShapes[i]) + ". Texel has been set to " + str(float(TexelValue)*100) + " px/m for map size " + MapResValue + "x" + MapResValue + "px")
                
                print ""
                    
                #return selection
                cmds.select (SelectedShapes)
                
                uvOutsideData = gen_func.uvRangeStat(SelectedShapes)
                
                if uvOutsideData[1] != []:
                    shapesOutside = False
                else:
                    shapesOutside = True                                  
                                    
                #conclusion output
                conclusion_text = conclusion.setTexelConclusion(current_languge, int(self.edtSetTex.text()), shapesOutside, len(SelectedShapes))
                self.txtbrowTexConclusion.setHtml(conclusion_text)        
                
                print ""                                
                
                LongText = ("The number of objects on which the texel is changed: " + str(len(SelectedShapes)) + "\n" + "Texel has been set to " + str(float(TexelValue)*100) + " px/m for map size " + MapResValue + "x" + MapResValue + "px")
                self.showInfo("info", LongText)
            except:
                self.setTexelWarningText()
                            
        else:
            self.showInfo("warn", "Can't Set Texel. Please select mesh object in Object Mode.")
            conclusion_text = conclusion.noSelection(current_languge, "set_texel")
            self.txtbrowTexConclusion.setHtml(conclusion_text) 
    def btnMoveUVDownClicked (self):

        current_languge = cfgl.configLoader()[14]

        SelectionData = gen_func.checkSelection()
        SelectedShapes = SelectionData[0]

        if len(SelectedShapes) > 0:
            moveUV (SelectedShapes, "Down", 0, -1)
            self.showInfo("info", "UV moved Down.")
        else:
            conclusion_text = conclusion.noSelection(current_languge, "move_uv_down")
            self.txtbrowUVConclusion.setHtml(conclusion_text)
            self.showInfo("warn", "Cant assign checker. Please select mesh object in Object Mode.")             
    def btnScale2Clicked(self):

        current_languge = cfgl.configLoader()[14]
        
        SelectionData = gen_func.checkSelection()
        SelectedShapes = SelectionData[0]

        if len(SelectedShapes) > 0:
            scaleUV (SelectedShapes, "Up", 2, 2)
            self.showInfo("info", "UV scaled Up.")
        else:
            conclusion_text = conclusion.noSelection(current_languge, "scale_uv_up")
            self.txtbrowUVConclusion.setHtml(conclusion_text) 
            self.showInfo("warn", "Cant assign checker. Please select mesh object in Object Mode.")
Exemple #5
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    def btnCleanCheckClicked(self):
        
        SelectionData = gen_func.checkSelection()
                
        #shapes array
        selectedShapes = SelectionData[0]

        current_languge = cfgl.configLoader()[14]        
        
        if len(selectedShapes) > 0:
            try:
                for i in range(len(selectedShapes)):
                    CurrentColorSet = cmds.polyColorSet(selectedShapes[i], q=True, currentColorSet=True)
                    if CurrentColorSet != None:
                        cmds.polyColorSet (selectedShapes[i], delete=True )
                        print gen_func.shortNamer(selectedShapes[i]), "was cleaned."         

                self.showInfo("info", "Check Texel Density results have been cleared!")
                self.lblInRangeInfo.setText("Previous check results have been cleared!")
                
                self.btnSelectTinyUVShell.setText("Not checked yet")
                self.btnSelectTinyFace.setText("Not checked yet")
                
                self.btnSelectTinyFace.setDisabled(True)
                self.btnSelectTinyUVShell.setDisabled(True)
                
                self.tiny_uv_arr=[]
                self.tiny_geo_arr=[]
                
                self.pbChekProgress.setValue(0)
                cmds.select( selectedShapes )
                
                conclusion_text = conclusion.CleanCheckClicked(current_languge, True)
                self.txtbrowTexConclusion.setHtml(conclusion_text) 
            except:
                self.showInfo("warn", "There is nothing to clean! Try to clean after checking.")
                
                conclusion_text = conclusion.CleanCheckClicked(current_languge, False)
                self.txtbrowTexConclusion.setHtml(conclusion_text) 
        else:
            self.showInfo("warn", "Can't clean check texel density results. Please select already checked mesh object in Object Mode.")
            
            conclusion_text = conclusion.noSelection(current_languge, "clean_check")
            self.txtbrowTexConclusion.setHtml(conclusion_text) 
    def btnViewUVPressed(self):

        current_languge = cfgl.configLoader()[14]

        SelectionData = gen_func.checkSelection()
        SelectedShapes = SelectionData[0]

        #delete colorsets
        for i in range(len(SelectedShapes)):
            CurrentColorSet = cmds.polyColorSet(SelectedShapes[i], q=True, currentColorSet=True)
            if CurrentColorSet != None:
                cmds.polyColorSet (SelectedShapes[i], delete=True )        
        
        #create and delete file
        if len(SelectedShapes) > 0:
            
            #if pressed
            if self.btnViewUV.isChecked() == True:                
                
                #delete shader
                if cmds.objExists('pt_uv_shader'):
                    DelUVShaders()
                    self.btnViewUV.setText("Show UV")
                
                #assign prev mat                                    
                for i in range(len(self.PreviousShadersArray)):
                    try:
                        cmds.sets(self.ObjectsWithShadersArray[i], e=True, forceElement = self.PreviousShadersArray[i])
                    except:
                        pass                    

                self.showInfo("info", "UV Snapshot was removed.")    
                
            else:
                try:                    
                    #get previous shader
                    CurrentShaderData = getCurrentShader(SelectedShapes)
            
                    self.PreviousShadersArray = CurrentShaderData[0]
                    self.ObjectsWithShadersArray = CurrentShaderData[1]

                    #remove old uv if exist
                    if cmds.objExists('pt_uv_shader') == True:
                        DelUVShaders()
                        self.btnViewUV.setText("Show UV")

                    #create and showe shader 
                    createUVTexture(SelectedShapes)

                    cmds.sets(SelectedShapes, e=True, forceElement='pt_shading_group_uv')
                    
                    cmds.select(SelectedShapes)      
                    
                    self.btnViewUV.setText("Hide UV")

                    conclusion_text = conclusion.uvOperationConclusion (current_languge, "assign_uv")
                    self.txtbrowUVConclusion.setHtml(conclusion_text)


                    self.showInfo("info", "UV Snapshot was assigned to objects.")                    
                except:
                    self.showInfo ("warn", "Can't create UV Snapshot.")
                
        else:
            conclusion_text = conclusion.noSelection(current_languge, "show_uv")
            self.txtbrowUVConclusion.setHtml(conclusion_text)            
            
            #If nothing selected
            self.btnViewUV.setChecked(True)
            
            #delete shader if not selected
            if cmds.objExists('pt_uv_shader'):
                DelUVShaders()
                self.btnViewUV.setText("Show UV")
                self.showInfo ("info", "UV Snapshot was removed.")
            else:
                self.showInfo ("warn", "Please select something. Mesh object for example...")
Exemple #7
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    def btnCheckTexelClicked(self):
        
        GreenBox =  ("<font color='#80ff80'>" + u'\N{BLACK SQUARE}' + "</font> In-Range: ")
        BlueBox =  (u'\N{BOX DRAWINGS LIGHT VERTICAL}' + " <font color='#80c0ff'>" + u'\N{BLACK SQUARE}' + "</font> Streched: ")
        RedBox =  (u'\N{BOX DRAWINGS LIGHT VERTICAL}' + "<font color='#ffc0c0'>" + u'\N{BLACK SQUARE}' + "</font> Compressed: ")

        self.lblInfo_01.setText("")
        self.checkTexelValue()
        
        self.btnSelectTinyUVShell.setDisabled(True)
        self.btnSelectTinyUVShell.setText("Not checked yet")
        
        self.btnSelectTinyFace.setDisabled(True)
        self.btnSelectTinyFace.setText("Not checked yet")
        
        SelectionData = gen_func.checkSelection()
        
        #shapes array
        selectedShapes = SelectionData[0]

        current_languge = cfgl.configLoader()[14]        
               
        if len(selectedShapes) > 0:
            try:              
                all_sel_obj = cmds.ls ( selection=True, objectsOnly=True, long=1, shortNames=1 )    

                #total polygons
                totalpoly = cmds.polyEvaluate( face=True )
                
                #set range from 0 to max polycount            
                self.pbChekProgress.setRange ( 0, 100 )
                self.pbChekProgress.setValue(0)
                
                #turn on vertex color
                for i in range(len(selectedShapes)):
                    cmds.polyColorPerVertex (selectedShapes[i], colorDisplayOption=1 )
                
                #get selected texture
                selected_texture_index = int(self.cboxTexRes.currentIndex())
                
                print "-----------------------------------------"
                print " PolygonTools. Check Texle Density"
                print "-----------------------------------------"
                
                current_time = time.strftime("%H:%M:%S ", time.localtime())
                print "Check Start at", current_time
                
                print "" 

                #texture area
                selected_texture_area = resolutionSelected(selected_texture_index)
                #print "Selected Texture Area:", selected_texture_area 
                
                #get curent texel
                current_texel = float(self.edtCurTexel.text())
                                
                #get curent diff
                DifferenceMargin = float(self.spnDiff.value())
                                                            
                #get current tiny
                tiny_polygon_area = float(self.edtTinyIt.text())
                
                
                CurrentTinyUVValue = int(self.edtTinyPX.text())
                print "Current Tiny UV:", CurrentTinyUVValue
                
                SelectedResolution = self.cboxTexRes.currentText()

                #main func
                CheckTexelData = CheckTexel (selectedShapes, selected_texture_index, current_texel, DifferenceMargin, tiny_polygon_area, SelectedResolution, CurrentTinyUVValue, True)
                
                #global_inrange_arr, global_streched_arr, global_compressed_arr, global_tiny_uv_arr, global_tiny_geo_arr
                
                correct=[]
                streched=[]
                compressed=[]
                
                self.tiny_uv_arr = []
                self.tiny_geo_arr = []
                
                for k in range(len(selectedShapes)):                
                    for i in range(len(CheckTexelData)):
                        if i == 0:
                            correct.append(len(CheckTexelData[i][k]))
                        if i == 1:                        
                            streched.append(len(CheckTexelData[i][k]))
                        if i == 2:
                            compressed.append(len(CheckTexelData[i][k]))
                        if i == 3:
                            if CheckTexelData[i][k] != []:
                                self.tiny_uv_arr.append(CheckTexelData[i][k])                            
                        if i == 4:
                            if CheckTexelData[i][k] != []:
                                self.tiny_geo_arr.append(CheckTexelData[i][k])                
                                                
                self.pbChekProgress.setValue(100)
                
                TinyFace = False
                TinyUV = False
                
                if self.tiny_uv_arr != [] and len(selectedShapes) == 1:
                    self.btnSelectTinyUVShell.setDisabled(False)
                    self.btnSelectTinyUVShell.setText("Select " + str(len(self.tiny_uv_arr[0])) + " tiny UV Shell(s)")
                    TinyUV = True
                elif self.tiny_uv_arr != []:
                    self.btnSelectTinyUVShell.setText("Tiny UV Shells on " + str(len(self.tiny_uv_arr)) + " objects")
                    TinyUV = True
                
                if self.tiny_geo_arr != [] and len(selectedShapes) == 1:
                    self.btnSelectTinyFace.setDisabled(False)
                    self.btnSelectTinyFace.setText("Select " + str(len(self.tiny_geo_arr[0])) + " tiny face(s)")
                    TinyFace = True
                elif self.tiny_geo_arr != []:
                    self.btnSelectTinyFace.setText("Tiny faces on " + str(len(self.tiny_geo_arr)) + " objects")
                    TinyFace = True

                
                print ""
                                                    
                LongText = ("Check texel density complete! See log for details." +"\n" + "Number of checked objects: " + str(len(selectedShapes)))
                self.showInfo("info", LongText)                

                print ""

                self.lblInRangeInfo.setText(GreenBox + str(sum(correct)) + RedBox + str(sum(streched)) + BlueBox + str(sum(compressed)))
                print ("Correct: " + str(sum(correct)) + " | Streched: " + str(sum(streched)) + " | Compressed: " + str(sum(compressed)))

                print ""
                
                print "Objects with Tiny geometry area:", len(self.tiny_geo_arr)
                
                print "Objects with Tiny UV Shells:", len(self.tiny_uv_arr)
                            
                print ""
                
                current_time = time.strftime("%H:%M:%S ", time.localtime())
                print "Check complete at", current_time 
                print "-----------------------------------------"

                conclusion_text = conclusion.checkTexelConclusion(current_languge, DifferenceMargin, correct, streched, compressed, TinyUV, TinyFace)
                self.txtbrowTexConclusion.setHtml(conclusion_text) 
                
                cmds.select( selectedShapes )
            
            except:
                self.showInfo("warn", "Error. Can't Check Texel. Please select mesh object in Object Mode.")
                self.pbChekProgress.setValue(0)
                conclusion_text = conclusion.noSelection(current_languge, "set_texel")
                self.txtbrowTexConclusion.setHtml(conclusion_text)

        else:
            self.showInfo("warn", "Can't Check Texel. Please select mesh object in Object Mode.")
            conclusion_text = conclusion.noSelection(current_languge, "check_texel")
            self.txtbrowTexConclusion.setHtml(conclusion_text)