Exemple #1
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def test_attributes():
    output = True
    for p_cls in PuzzleManager.getPuzzleClasses():
        attrs = ["id", "auth", "name", "desc", "date"]
        for a in attrs:
            if not hasattr(p_cls, a) or getattr(p_cls, a) is None: 
                print("%s doesn't have attr %s" % (p_cls.__name__, a))
                output = False
    if not output: raise Exception
                
Exemple #2
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def init_data():
    for p_cls in PuzzleManager.getPuzzleClasses():
        if data["TESTING"]:
            variants = p_cls.test_variants
        else:
            variants = p_cls.variants
        for variant in variants:
            s_cls = PuzzleManager.getSolverClass(p_cls.id, variant)
            puzzle = p_cls.generateStartPosition(variant)
            solver = s_cls(puzzle, dir_path=data['DATABASE_DIR'])
            solver.solve(verbose=True)
def test_solution_are_solved():
    string = "{} puzzle with variant {} has a solution {} that is not SOLVABLE."

    for p_cls in PuzzleManager.getPuzzleClasses():
        for variantid in p_cls.variants:
            puzzle = p_cls.generateStartPosition(variantid)
            solutions = puzzle.generateSolutions()
            if solutions is not None:
                for sol in solutions:
                    assert sol.primitive(
                    ) == PuzzleValue.SOLVABLE, string.format(
                        p_cls.name, variantid, sol.toString(mode="minimal"))


# Add an additional test for undo moves
Exemple #4
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def server_start():
    # Check which Puzzles have been solved or not solved
    for p_cls in PuzzleManager.getPuzzleClasses():
        if p_cls.id not in puzzle_solved_variants:
            puzzle_solved_variants[p_cls.id] = {}

        variants = p_cls.variants

        for variant in variants:
            p_cls = PuzzleManager.getPuzzleClass(p_cls.id)
            s_cls = PuzzleManager.getSolverClass(p_cls.id, variant)

            puzzle = p_cls.generateStartPosition(variant)
            solver = s_cls(puzzle, dir_path=app.config['DATABASE_DIR'])

            if os.path.exists(solver.path): 
                puzzle_solved_variants[p_cls.id][variant] = solver
Exemple #5
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def database_dir(tmpdir):
    global db_dir
    if not db_dir is None:
        return db_dir
    for p_cls in PuzzleManager.getPuzzleClasses():
        variants = p_cls.test_variants
        if not variants:
            warnings.warn(
                UserWarning(
                    "{} does not have any test variants. It's correctness may vary."
                    .format(p_cls.name)))
        for variant in variants:
            s_cls = PuzzleManager.getSolverClass(p_cls.id, variant)
            puzzle = p_cls.generateStartPosition(variant)
            solver = s_cls(puzzle, dir_path=tmpdir)
            solver.solve()
    db_dir = tmpdir
    return db_dir
def test_serialize():
    for p_cls in PuzzleManager.getPuzzleClasses():
        for variantid in p_cls.variants:
            puzzle = p_cls.generateStartPosition(variantid)
            p_str = puzzle.toString(mode="minimal")
            puzzle = p_cls.fromString(p_str)