Exemple #1
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 def get_target(self, p):
     if p.daily_cache_targetID:
         targetID = p.daily_cache_targetID
     else:
         # 下区间 = int(500/(2*最高连胜数+10))
         # 上区间 = int(最高连胜数/2)
         top = int(p.daily_max_win_count / 2) + 2
         bot = int(500/(2 * p.daily_max_win_count + 10))
         need = bot + top
         targets = map(
             int, PlayerDailyRankRanking.get_range_by_score(
                 p.daily_rank, "+inf", count=top))
         need = need - len(targets)
         targets.extend(map(
             int, PlayerDailyRankRanking.get_range_by_score(
                 "-inf", max(p.daily_rank - 1, 0), count=need)))
         try:
             targets = list(set(targets))
             targets.remove(p.entityID)
         except ValueError:
             pass
         if not targets:
             return None
         targetID = choice_one(targets)
         p.daily_cache_targetID = targetID
         p.save()
     detail = get_opponent_detail(targetID, type=LineupType.Daily)
     if not detail.get("pets"):
         detail = get_opponent_detail(targetID)
     return detail
Exemple #2
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 def get_target(self, p):
     if not p.city_contend_cache_target:
         if self.is_top_faction(p.factionID):
             targets_pool = CityContendAttackRanking
         else:
             targets_pool = CityContendDefendRanking
         size = targets_pool.count()
         if not size:
             targets_pool = CityDungeonSelfBackupRanking
             size = targets_pool.count()
         if not size:
             targets_pool = PlayerLevelRanking
             size = targets_pool.count()
         rank = int(random.randint(1, size) or 0)
         if not rank:
             return None
         targetID = targets_pool.get_by_rank(rank)
         detail = get_opponent_detail(
             targetID, type=LineupType.City)
         if not detail.get("pets"):
             detail = get_opponent_detail(targetID)
         result = detail
         try:
             del result["lastlogin"]
         except KeyError:
             pass
         p.city_contend_cache_target = result
     return dict(p.city_contend_cache_target)
Exemple #3
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    def challenge(self, player):
        """挑战"""
        from lineup.constants import LineupType
        p = player
        floor = p.climb_tower_floor + 1
        max_retry = 5
        retry = 0

        config = get_config(ClimbTowerAccreditConfig).get(floor, None)
        if not config:
            config = get_config(ClimbTowerConfig)[floor]

        t = config.zombie_id
        if floor in self.floors:
            self.floors[floor].cleanup()
            f = self.floors[floor].idx
            # 如果派驻满了而且有空闲对手
            while retry < max_retry and self.floors[floor].is_full() \
                    and f.count() > self.floors[floor].lock.count():
                start = random.randint(0, f.count())
                targets = f.pool.execute('ZRANGE', f.key, start, start + 10)
                logger.debug('climb_tower targets: %s' % targets)
                for m in targets:
                    if int(m) == player.entityID or self.floors[floor].lock.exists(m):
                        continue
                    logger.debug('challenge player')
                    return get_opponent_detail(int(m), type=LineupType.Accredit)
                retry += 1
        logger.debug('challenge zombie')
        return get_opponent_detail(t)
Exemple #4
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 def get_target_detail(self, entityID, detail=True):
     originID = entityID
     swaprank = self.get_rank(entityID)
     name = None
     if entityID < 0:
         entityID = int(str(entityID)[:-4])
         config = get_config(RobotNameConfig).get(swaprank)
         if config:
             name = config.name
     if detail:
         detail = get_opponent_detail(entityID, type=LineupType.DEF)
         if not detail.get("pets"):
             detail = get_opponent_detail(entityID, type=LineupType.ATK)
     else:
         detail = g_entityManager.get_players_info([entityID], [
             'entityID',
             'name',
             'level',
             'prototypeID',
             'vip',
             'borderID',
             'point',
             'faction_name',
         ])
         if detail:
             detail = detail[0]
     if detail:
         detail['swaprank'] = swaprank
         detail["entityID"] = originID
         if name:
             detail["name"] = name
     return detail
Exemple #5
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 def faction_member_detail(self, msgtype, body):
     req = poem_pb.RequestMemberDetail()
     req.ParseFromString(body)
     from pvp.manager import get_opponent_detail
     d = get_opponent_detail(req.entityID)
     rsp = poem_pb.TargetDetailResponse(**d)
     return success_msg(msgtype, rsp)
Exemple #6
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 def faction_invite_infos(self, msgtype, body):
     factionID = self.player.factionID
     if not factionID:
         return fail_msg(msgtype, msgTips.FAIL_MSG_FACTION_HAS_NOT_FACTION)
     faction = Faction.simple_load(factionID, ['leaderID', 'inviteset'])
     if self.player.entityID != faction.leaderID:
         return fail_msg(msgtype,
                         msgTips.FAIL_MSG_FACTION_PERMISSION_DENIED)
     memberIDs = faction.inviteset
     thumbs = g_entityManager.get_players_info(memberIDs, [
         'entityID',
         'name',
         'career',
         'prototypeID',
         'totalfp',
         'level',
         'todayfp',
         'lastlogin',
     ])
     rsp = poem_pb.MemberInfos()
     now = int(time.time())
     for thumb in thumbs:
         last = int(time.mktime(thumb['lastlogin'].timetuple()))
         thumb['time'] = now - last
         # rs = get_lineup_details_atk(thumb['entityID'])
         detail = get_opponent_detail(thumb["entityID"])
         thumb.update(detail)
         rsp.members.add(**thumb)
     return success_msg(msgtype, rsp)
Exemple #7
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 def dlc_helper_list(self, msgtype, body):
     p = self.player
     req = poem_pb.DlcHelperListRequest()
     req.ParseFromString(body)
     now = int(time.time())
     if req.social == 1:  # friend
         helpers = list(p.friendset)
     else:
         if not p.factionID:
             helpers = []
         else:
             f = Faction.simple_load(p.factionID, ["memberset"])
             helpers = list(f.memberset)
             try:
                 helpers.remove(p.entityID)
             except ValueError:
                 pass
         if req.social == 3:  # both
             helpers += list(p.friendset)
             helpers = list(set(helpers))
     rsp = poem_pb.DlcHelperList()
     details = []
     for helper in helpers:
         detail = get_opponent_detail(helper)
         last = int(time.mktime(
             detail['lastlogin'].timetuple()
         ))
         detail['time'] = now - last
         detail["dlc_cd"] = get_helper_cd(p, helper, now=now)
         details.append(detail)
     update_onlines(details)
     rsp.helpers = details
     return success_msg(msgtype, rsp)
Exemple #8
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def loot_target(player, power, loot, count):
    dvalue = 100 + power * 0.06
    s, e = int(max(0, power - dvalue)), int(power + dvalue)
    samples = set(PlayerPowerRanking.get_range_by_score(s, e, count=16)) - set(
        [player.entityID])
    zombies = set(get_zombies_by_power(s, e, count=5))
    # s = max(player.level - 12, 1)
    # e = max(player.level - 6, 1)
    # samples = set(
    #     PlayerLevelRanking.get_range_by_score(
    #         s, e, count=16)
    # ) - set([player.entityID])
    # zombies = set(reduce(
    #     lambda x, y: x+y,
    #     [get_zombies_by_level(l)[:5]
    #         for l in range(s, e + 1)]))
    samples = samples.union(zombies)
    chosen = choice_one(list(samples))
    logger.debug("search targets is {}".format(samples))
    if not is_zombie(chosen):
        rest = search_targets_loot([chosen], loot)[0]
        p = Player.simple_load(chosen, "loot_protect_time")
        now = int(time.time())
        if PlayerLootLock.locked(chosen) or \
           now < p.loot_protect_time and rest < 50 and rest < count:
            chosen = choice_one(list(zombies))
    if not chosen:
        chosen = choice_one(list(get_zombies()))
    # # NOTE FIXME FOR DEBUG
    # chosen = player.entityID
    return get_opponent_detail(chosen)
Exemple #9
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def get_group_info(groupID):
    g = Group.simple_load(groupID, ["name", "leaderID", "members"])
    if not g:
        return {}
    g.members.load()
    intimate = 0
    members = OrderedDict(
        sorted(g.members.items(),
               key=lambda v: (v[0] == g.leaderID) or v[1]["jointime"]))
    memberlist = []
    for entityID, member in members.items():
        member.setdefault("intimate", 0)
        intimate += member["intimate"]
        member.update(get_opponent_detail(entityID))
        members[entityID] = member
        memberlist.append(member)
    rs = {
        "groupID": g.groupID,
        "name": g.name,
        "members": memberlist,
        "membercount": len(members),
        "intimate": intimate,
        "leaderID": g.leaderID
    }
    return rs
Exemple #10
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 def faction_member_infos(self, msgtype, body):
     factionID = self.player.factionID
     if not factionID:
         return fail_msg(msgtype, msgTips.FAIL_MSG_FACTION_HAS_NOT_FACTION)
     faction = Faction.simple_load(factionID, ['memberset'])
     thumbs = g_entityManager.get_players_info(list(faction.memberset), [
         'entityID',
         'name',
         'career',
         'prototypeID',
         'totalfp',
         'level',
         'todayfp',
         'lastlogin',
         'joinFactionTime',
     ])
     rsp = poem_pb.MemberInfos()
     now = int(time.time())
     DAY = 86400
     for thumb in thumbs:
         last = int(time.mktime(thumb['lastlogin'].timetuple()))
         thumb['time'] = now - last
         if thumb['time'] >= DAY:
             thumb['todayfp'] = 0
         thumb['jointime'] = now - thumb['joinFactionTime']
         detail = get_opponent_detail(thumb["entityID"])
         detail['beMyFriend'] = thumb["entityID"] in self.player.friendset
         detail['applied'] = thumb["entityID"] in self.player.friend_applys
         thumb.update(detail)
     update_onlines(thumbs)
     rsp.members = thumbs
     return success_msg(msgtype, rsp)
Exemple #11
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 def group_apply_list(self, msgtype, body):
     p = self.player
     g = Group.simple_load(p.groupID, ["leaderID"])
     if p.entityID != g.leaderID:
         return fail_msg(msgtype, msgTips.FAIL_MSG_GROUP_PERMISSION_DENIED)
     rsp = poem_pb.GroupApplyList()
     for i in p.group_applys or []:
         info = get_opponent_detail(i)
         rsp.members.add(**info)
     return success_msg(msgtype, rsp)
Exemple #12
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def rob_target(player, targetID, booty, type):
    if is_zombie(targetID):
        detail = get_opponent_detail(targetID)
        return ('', booty, detail), 0
    now = int(time.time())
    # 检查保护
    t = Player.simple_load(targetID, ['mine_protect_time'])
    if t.mine_protect_time > now:
        return None, msgTips.FAIL_MSG_ROB_ALREADY_IN_PROTECTION
    try:  # 检查是否正在战斗
        unlocking_key = PlayerMineLock.lock(targetID)
        curr = get_curr_products(targetID, now, type)
        if booty is not None:
            if curr < booty:
                PlayerMineLock.unlock(targetID, unlocking_key)
                return None, msgTips.FAIL_MSG_ROB_ALREADY_HARVESTED
        else:
            booty = curr
        booty = max(booty, 0)
        detail = get_opponent_detail(
            targetID, type=get_lineuptype_by_type(type))
        return (unlocking_key, booty, detail), 0
    except PlayerMineLock.LockedError:
        return None, msgTips.FAIL_MSG_ROB_ALREADY_ROBBED
Exemple #13
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def search_target(p, fbID):
    detail = p.dlc_detail_cache.get(fbID, {})
    if detail:
        return detail
    dlc_fb = get_config(DlcFbInfoConfig)[fbID]
    lo, hi = dlc_fb.range
    if lo or hi:
        spower = (1 + lo / float(100)) * p.max_power
        epower = (1 + hi / float(100)) * p.max_power
        if p.max_power > spower and p.max_power < epower:
            count = 11
        else:
            count = 10
        ranks = PlayerMaxPowerRanking.get_range_by_score(
            spower, epower, count=count)
        try:
            ranks.remove(p.entityID)
        except ValueError:
            pass
        if ranks:
            if dlc_fb.rule == 1:
                target = ranks[-1]
            elif dlc_fb.rule == 2:
                target = ranks[0]
            else:
                target = choice_one(ranks)
            detail = get_opponent_detail(target)
    if not detail:  # robot
        lo, hi = dlc_fb.rob_range
        if lo or hi:
            spower = (1 + lo / float(100)) * p.max_power
            epower = (1 + hi / float(100)) * p.max_power
            zombies = get_zombies_by_power(
                spower, epower, count=5, hide=False, group=dlc_fb.robot_group)
            logger.debug("zombies by power: %r", zombies)
        if not zombies:
            zombies = get_zombies_by_level(
                p.level, hide=False, group=dlc_fb.robot_group)
            logger.debug("zombies by level: %r", zombies)
        if dlc_fb.rob_rule == 1:
            target = zombies[-1]
        elif dlc_fb.rob_rule == 2:
            target = zombies[0]
        else:
            target = choice_one(zombies)
        detail = get_zombie(target)
    p.dlc_detail_cache[fbID] = detail
    return detail
Exemple #14
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 def backup(self):
     rankers = convert_list_to_dict(
         PlayerDailyRankRanking.get_range_by_score(
             "-inf", "+inf", count=3, withscores=True))
     result = []
     sorted_rankers = sorted(
         rankers.items(),
         key=operator.itemgetter(1),
         reverse=True)
     index_pool.execute("DEL", DailyTopThreeBackup)
     for rank, (i, daily_max_win_count) in enumerate(sorted_rankers, 1):
         detail = get_opponent_detail(i)
         detail["daily_max_win_count"] = daily_max_win_count
         result.append(detail)
         index_pool.execute(
             "HSET", DailyTopThreeBackup, rank, cPickle.dumps(detail))
     self.reload_top_three()
     return result
Exemple #15
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 def get_rankers(self, count=50):
     from campaign.manager import g_campaignManager
     opened = g_campaignManager.dailypvp_campaign.is_open()
     if opened:
         rankers = convert_list_to_dict(
             PlayerDailyRankRanking.get_range_by_score(
                 "-inf", "+inf", count=count, withscores=True))
         result = []
         sorted_rankers = sorted(
             rankers.items(),
             key=operator.itemgetter(1),
             reverse=True)
         for i, daily_max_win_count in sorted_rankers:
             detail = get_opponent_detail(i)
             detail["daily_max_win_count"] = daily_max_win_count
             result.append(detail)
     else:
         result = self.get_backup_top_three()
     return result
Exemple #16
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 def get_opponent_detail_by_strategy(self, player):
     from config.configs import get_config, PvpDegreeConfig
     configs = get_config(PvpDegreeConfig)
     opps = []
     score = player.totalbp
     logger.debug("score: %d", score)
     for config in configs:
         logger.debug("start:%d, end:%d", config.start, config.end)
         if score >= config.start and score < config.end:
             logger.debug("prob:%f", config.prob)
             if guess(config.prob):
                 logger.debug("guess:true")
                 opps = get_zombies_by_level(player.level)
             break
     if not opps:
         opps = self.get_opponents_by_strategy(player.level, player.totalbp)
         opps = filter(lambda s: s != player.entityID, opps)
         logger.debug('random opps {}'.format(opps))
     oppID = choice_one(opps)
     assert oppID, 'not opp'
     logger.debug("choose opp:%d", oppID)
     return get_opponent_detail(oppID, type=LineupType.DEF)
Exemple #17
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def get_group_member_detail_across_region(regionID, entityID):
    assert regionID == settings.REGION["ID"]
    detail = get_opponent_detail(entityID)
    return detail
Exemple #18
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 def build_player_item(self, entityID, item):
     detail = get_opponent_detail(entityID)
     item.detail = poem_pb.TargetDetailResponse(**detail)
     item.name = item.detail.name
     item.prototypeID = item.detail.prototypeID
Exemple #19
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def get_detail(targetID):
    return get_opponent_detail(targetID)