Exemple #1
0
    return True


def get_storage():
    resp = s_storage.get(game.usertoken, game.storage)
    if resp.had_errors:
        return None
    return resp.content


def create_storage(usertoken):
    cs = json.dumps(get_clean_storage())
    resp = s_storage.create_if_not_exist(usertoken, game.storage, cs)


with game_api.context("login"):
    @game_api.add()
    def login(username, password):
        if not server.is_online():
            return "server is not online now, retry later"
        response = s_login(username, password)
        if response.had_errors:
            return "login failed, " + response.error_desc
        usertoken = response.content
        game.username = username
        game.usertoken = usertoken
        game.context = "lobby"
        create_storage(usertoken)
        return "logged successful"

    @game_api.add(name="help")
Exemple #2
0
import shelve
from pyapimaker import PyApi
from config import config
storage = PyApi()

db_dir = config.get("db_dir", ".")

users = shelve.open(db_dir + "/users.db")

with storage.context("users"):

    @storage.add()
    def get(name):
        return users.get(name, None)

    @storage.add()
    def put(name, user):
        users[name] = user
        users.sync()

    @storage.add()
    def rem(name):
        del users[name]
        users.sync()


profiles = shelve.open(db_dir + "/profiles.db")

with storage.context("profiles"):

    @storage.add()
Exemple #3
0
    return True


def get_storage():
    resp = s_storage.get(game.usertoken, game.storage)
    if resp.had_errors:
        return None
    return resp.content


def create_storage(usertoken):
    cs = json.dumps(get_clean_storage())
    resp = s_storage.create_if_not_exist(usertoken, game.storage, cs)


with game_api.context("login"):

    @game_api.add()
    def login(username, password):
        if not server.is_online():
            return "server is not online now, retry later"
        response = s_login(username, password)
        if response.had_errors:
            return "login failed, " + response.error_desc
        usertoken = response.content
        game.username = username
        game.usertoken = usertoken
        game.context = "lobby"
        create_storage(usertoken)
        return "logged successful"
Exemple #4
0
import shelve
from pyapimaker import PyApi
from config import config
storage = PyApi()

db_dir = config.get("db_dir", ".")

users = shelve.open(db_dir + "/users.db")

with storage.context("users"):
    @storage.add()
    def get(name):
        return users.get(name, None)

    @storage.add()
    def put(name, user):
        users[name] = user
        users.sync()

    @storage.add()
    def rem(name):
        del users[name]
        users.sync()


profiles = shelve.open(db_dir + "/profiles.db")

with storage.context("profiles"):
    @storage.add()
    def get(name):
        return profiles.get(name, {})