def main(): settings = pyasge.GameSettings() settings.window_width = 600 settings.window_height = 400 settings.window_mode = pyasge.WindowMode.WINDOWED game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 800 settings.window_height = 600 game = MyASGEGame(settings) print(pyasge.Texture._test_texture_format_enum(pyasge.Texture.Format.RGB)) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 1024 settings.window_height = 768 settings.vsync = pyasge.Vsync.DISABLED game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.vsync = pyasge.Vsync.DISABLED settings.fps_limit = 320 settings.window_width = 800 settings.window_height = 600 game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 800 settings.window_height = 600 settings.fixed_ts = 30 settings.fps_limit = 60 game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 1024 settings.window_height = 768 settings.fixed_ts = 60 settings.fps_limit = 60 settings.vsync = pyasge.Vsync.ENABLED game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 608 settings.window_height = 1080 settings.window_mode = pyasge.WindowMode.WINDOWED settings.fixed_ts = 60 settings.fps_limit = 280 settings.vsync = pyasge.Vsync.DISABLED settings.msaa_level = 32 pyasge.LOG("HELLO LOG CHANNEL") pyasge.ERROR("HELLO ERROR CHANNEL") pyasge.DEBUG("HELLO DEBUG CHANNEL") pyasge.TRACE("HELLO TRACE CHANNEL") pyasge.INFO("HELLO INFO CHANNEL") game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 600 settings.window_height = 400 game = MyASGEGame(settings) game.run()
def main(): settings = pyasge.GameSettings() settings.window_width = 384 settings.window_height = 256 game = MyASGEGame(settings) game.run()