Exemple #1
0
 def __init__(self, size, opponent=None, **args):
     EpisodicTask.__init__(self, PenteGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = PenteGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
Exemple #2
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 def __init__(self, size, opponent = None, **args):        
     EpisodicTask.__init__(self, PenteGame((size, size)))
     self.setArgs(**args)
     if opponent == None:
         opponent = RandomGomokuPlayer(self.env)
     elif isclass(opponent):
         # assume the agent can be initialized without arguments then.
         opponent = opponent(self.env)
     if not self.opponentStart:
         opponent.color = PenteGame.WHITE
     self.opponent = opponent
     self.minmoves = 9
     self.maxmoves = self.env.size[0] * self.env.size[1]
     self.reset()
     
                 
Exemple #3
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 def __init__(self, *args, **kwargs):
     EpisodicTask.__init__(self, MarioEnvironment(*args, **kwargs))