Exemple #1
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    def reset(self):
        self.ordered_joints = []
        for ob in self.objects:
            p.removeBody(ob)

        if self.self_collision:
            self.objects = p.loadMJCF(
                os.path.join(pybullet_data.getDataPath(), "mjcf",
                             self.model_xml),
                flags=p.URDF_USE_SELF_COLLISION +
                p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                self.objects)
        else:
            self.objects = p.loadMJCF(
                os.path.join(pybullet_data.getDataPath(), "mjcf",
                             self.model_xml))
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                self.objects)

        self.robot_specific_reset()

        s = self.calc_state(
        )  # optimization: calc_state() can calculate something in self.* for calc_potential() to use

        return s
def main():
    p.connect(p.GUI)
    p.setGravity(0, 0, -9.8)
    p.setTimeStep(1./240.)

    floor = os.path.join(pybullet_data.getDataPath(), "mjcf/ground_plane.xml")
    p.loadMJCF(floor)

    cabinet_0007 = os.path.join(
        gibson2.assets_path, 'models/cabinet2/cabinet_0007.urdf')
    cabinet_0004 = os.path.join(
        gibson2.assets_path, 'models/cabinet/cabinet_0004.urdf')

    obj1 = ArticulatedObject(filename=cabinet_0007)
    obj1.load()
    obj1.set_position([0, 0, 0.5])

    obj2 = ArticulatedObject(filename=cabinet_0004)
    obj2.load()
    obj2.set_position([0, 0, 2])

    obj3 = YCBObject('003_cracker_box')
    obj3.load()
    obj3.set_position_orientation([0, 0, 1.2], [0, 0, 0, 1])

    for _ in range(24000):  # at least 100 seconds
        p.stepSimulation()
        time.sleep(1./240.)

    p.disconnect()
    def _set_physics_client(self, render=0):
        if self.physicsClient_ID != -1:
            pybullet.disconnect(self.physicsClient_ID)
        self.physicsClient_ID = pybullet.connect(
            pybullet.GUI) if render else pybullet.connect(pybullet.DIRECT)

        # Load door
        pybullet.setAdditionalSearchPath(self.xml_path)
        pybullet.loadURDF(fileName="room_with_door.urdf",
                          basePosition=self.door_init_pos,
                          physicsClientId=self.physicsClient_ID)
        # flags=pybullet.URDF_USE_INERTIA_FROM_FILE | pybullet.URDF_USE_SELF_COLLISION | pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
        # Load humanoid
        #pybullet.loadURDF(fileName='humanoid.urdf', basePosition=self.robot_init_pos, physicsClientId=self.physicsClient_ID)
        # flags=pybullet.URDF_USE_INERTIA_FROM_FILE | pybullet.URDF_USE_SELF_COLLISION | pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
        pybullet.loadMJCF("mjcf/humanoid_symmetric.xml")
        #cubeId = pybullet.loadURDF("cube_small.urdf", 0, 0, 3)
        #cid = pybullet.createConstraint(cubeId, -1, -1, -1, p.JOINT_FIXED, [0, 0, 0], [0, 0, 0], [0, 0, 1])

        # Set and store  physics parameters
        pybullet.setDefaultContactERP(.90)
        pybullet.setGravity(0, 0, -0.981)
        pybullet.setPhysicsEngineParameter(
            fixedTimeStep=self.time_step * self.frame_skip,
            numSolverIterations=self.num_solver_iterations,
            numSubSteps=self.frame_skip)
Exemple #4
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    def _reset(self):
        if self.scene is None:
            self.scene = self.create_single_player_scene()
        if not self.scene.multiplayer:
            self.scene.episode_restart()

        self.ordered_joints = []
        self.frame = 0
        self.done = 0
        self.reward = 0
        dump = 0

        if self.self_collision:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                p.loadMJCF(
                    os.path.join(os.path.dirname(__file__), "mujoco_assets",
                                 self.model_xml),
                    flags=p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS))
        else:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                p.loadMJCF(
                    os.path.join(os.path.dirname(__file__), "mujoco_assets",
                                 self.model_xml)))

        self.robot_specific_reset()
        s = self.calc_state(
        )  # optimization: calc_state() can calculate something in self.* for calc_potential() to use
        self.potential = self.calc_potential()
        return s
Exemple #5
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    def spawnPepper(self,
                    physics_client,
                    translation=[0, 0, 0],
                    quaternion=[0, 0, 0, 1],
                    spawn_ground_plane=False):
        """
        Loads a Pepper model in the simulation

        Parameters:
            physics_client - The id of the simulated instance in which the
            robot is supposed to be spawned
            translation - List containing 3 elements, the spawning translation
            [x, y, z] in the WORLD frame
            quaternions - List containing 4 elements, the spawning rotation as
            a quaternion [x, y, z, w] in the WORLD frame
            spawn_ground_plane - If True, the pybullet_data ground plane will
            be spawned

        Returns:
            pepper - A PepperVirtual object, the Pepper simulated instance
        """
        pepper = PepperVirtual()

        if spawn_ground_plane:
            pybullet.setAdditionalSearchPath(pybullet_data.getDataPath())
            pybullet.loadMJCF("mjcf/ground_plane.xml",
                              physicsClientId=physics_client)

        pepper.loadRobot(translation,
                         quaternion,
                         physicsClientId=physics_client)

        return pepper
Exemple #6
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def main():
    p.connect(p.GUI)
    p.setGravity(0,0,-9.8)
    p.setTimeStep(1./240.)

    floor = os.path.join(pybullet_data.getDataPath(), "mjcf/ground_plane.xml")
    p.loadMJCF(floor)

    #scene = BuildingScene('Placida',
    #                      is_interactive=True,
    #                      build_graph=True,
    #                      pybullet_load_texture=True)
    #scene.load()

    robots = []
    config = parse_config('../configs/jr2_reaching.yaml')
    #jr = JR2_Kinova(config)
    #robots.append(jr)

    jr_head = JR2_Kinova_Head(config)
    robots.append(jr_head)


    positions = [[0, 0, 0]]#, [0,2,0]]

    for robot, position in zip(robots, positions):
        robot.load()
        robot.set_position(position)
        robot.robot_specific_reset()
        robot.keep_still()

    marker_position = [0,4,1]
    marker = VisualMarker(visual_shape=p.GEOM_SPHERE, radius=0.1)
    marker.load()
    marker.set_position(marker_position)

    print("Wait")

    for _ in range(120):  # keep still for 10 seconds
        p.stepSimulation()
        time.sleep(1./240.)

    print("Move")

    action_base = np.random.uniform(0, 1, robot.wheel_dim)

    for _ in range(2400):  # move with small random actions for 10 seconds
        for robot, position in zip(robots, positions):
            action_arm = np.random.uniform(-1, 1, robot.arm_dim)
            action = np.concatenate([action_base, action_arm])
            robot.apply_action([0,0,0.2,0.2,0,0,0,0,0])
        p.stepSimulation()
        time.sleep(1./240.0)

    p.disconnect()
Exemple #7
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def test(args):	
	p.connect(p.GUI)
	p.setAdditionalSearchPath(pybullet_data.getDataPath())
	fileName = os.path.join("mjcf", args.mjcf)
	print("fileName")
	print(fileName)
	p.loadMJCF(fileName)
	while (1):
		p.stepSimulation()
		p.getCameraImage(320,240)
		time.sleep(0.01)
Exemple #8
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def test(args):
  p.connect(p.GUI)
  p.setAdditionalSearchPath(pybullet_data_local.getDataPath())
  fileName = os.path.join("mjcf", args.mjcf)
  print("fileName")
  print(fileName)
  p.loadMJCF(fileName)
  while (1):
    p.stepSimulation()
    p.getCameraImage(320, 240)
    time.sleep(0.01)
    def _spawnGroundPlane(self, physics_client):
        """
        INTERNAL METHOD, Loads a ground plane

        Parameters:
            physics_client - The id of the simulated instance in which the
            ground plane is supposed to be spawned
        """
        pybullet.setAdditionalSearchPath(pybullet_data.getDataPath())
        pybullet.loadMJCF("mjcf/ground_plane.xml",
                          physicsClientId=physics_client)
Exemple #10
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	def reset(self):
		self.ordered_joints = []

		if self.self_collision:
			self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
				p.loadMJCF(os.path.join(pybullet_data.getDataPath(),"mjcf", self.model_xml), flags=p.URDF_USE_SELF_COLLISION+p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS))
		else:
			self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
				p.loadMJCF(os.path.join(pybullet_data.getDataPath(),"mjcf", self.model_xml)))

		self.robot_specific_reset()

		s = self.calc_state()  # optimization: calc_state() can calculate something in self.* for calc_potential() to use

		return s
    def reset(self):
        # reset the simulation < check
        self._p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
        self._p.resetSimulation()
        self._p.setGravity(0, 0, -10)
        p.setTimeStep(self.dt)
        urdfRootPath = "/Users/rysul/URDFs"
        _, self.botId = p.loadMJCF(
            os.path.join(urdfRootPath, "biped.xml"),
            flags=p.URDF_USE_SELF_COLLISION
            | p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS
            | p.URDF_GOOGLEY_UNDEFINED_COLORS)
        #self.rewards = 0
        #self.done = 0

        self.linkDict, self.jointDict, self.orderedJoints, self.robotBase = self.robot(
            self._p)

        # reset the joints at arbitrary position and 0 velocity
        for j in self.orderedJoints:
            j.reset_state(np.random.uniform(low=-1, high=1), 0)

        self.initialZ = self.robotBase.current_position()[2]  # modify?
        observation = self.get_observation()
        self.potential = -self.targetDist / self.dt

        # add contact features later

        self._p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)

        return observation
Exemple #12
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    def __init__(self,
                 render=False,
                 torque_limits=[100] * 6,
                 init_noise=.005,
                 ):
        self.render = render
        self.torque_limits = np.array(torque_limits)
        self.init_noise = init_noise

        low = -np.ones(6,dtype=np.float32)
        self.action_space = gym.spaces.Box(low=low, high=-low, dtype=np.float32)

        low = -np.ones(17, dtype=np.float32)*np.inf
        self.observation_space = gym.spaces.Box(low=low, high=-low, dtype=np.float32)

        if render:
            p.connect(p.GUI)
        else:
            p.connect(p.DIRECT)

        self.plane_id = p.loadSDF(pybullet_data.getDataPath() + "/plane_stadium.sdf")[0]
        self.walker_id = p.loadMJCF(pybullet_data.getDataPath() + "/mjcf/walker2d.xml")[0]

        p.setGravity(0, 0, -9.8)
        self.dt = p.getPhysicsEngineParameters()['fixedTimeStep']
        self.reset()
Exemple #13
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    def reset(self):

        p.removeBody(self.world_id)
        p.removeBody(self.arm_id)
        p.removeBody(self.ball_id)

        # self.plane_id = p.loadSDF(pybullet_data.getDataPath() + "/plane_stadium.sdf")[0]
        self.world_id, self.arm_id, self.ball_id = p.loadMJCF('/home/sgillen/work/bball/python/assets/bball3.xml', flags=p.URDF_USE_SELF_COLLISION | p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)

        def set_motors_zero(body_id):
            p.setJointMotorControlArray(body_id,
                                        [i for i in range(p.getNumJoints(body_id))],
                                        p.POSITION_CONTROL,
                                        # positionGain=0.1,
                                        # velocityGain=0.1,
                                        forces=[0 for _ in range(p.getNumJoints(body_id))]
                                        )

        # world_id, arm_id, ball_id = p.loadMJCF('/home/sgillen/work/bball/python/assets/bball3.xml')
        p.setGravity(0, -9.8, 0.0)
        #p.resetBasePositionAndOrientation(self.ball_id, [0, 1.2, 0], [0, 0, 0, 1.0])
        p.resetJointState(self.arm_id, 4, -np.pi / 4)
        set_motors_zero(self.arm_id)
        set_motors_zero(self.ball_id)
        self.cur_step = 0

        return self._get_obs()
    def __init__(self, model_xml, robot_name, timestep, frame_skip, action_dim,
                 obs_dim, repeats):
        self.action_space = gym.spaces.Box(-1.0, 1.0, shape=(action_dim, ))
        float_max = np.finfo(np.float32).max

        # obs space for problem is (R, obs_dim)
        #  R = number of repeats
        #  obs_dim d tuple
        self.state_shape = (repeats, obs_dim)
        self.observation_space = gym.spaces.Box(-float_max,
                                                float_max,
                                                shape=self.state_shape)
        # no state until reset.
        self.state = np.empty(self.state_shape, dtype=np.float32)
        self.frame_skip = frame_skip
        self.timestep = timestep
        self.model_xml = model_xml
        self.parts, self.joints, = self.getScene(p.loadMJCF(model_xml))
        self.robot_name = robot_name
        self.dt = timestep * frame_skip
        self.metadata = {
            'render.modes': ['human', 'rgb_array'],
            'video.frames_per_second':
            int(np.round(1.0 / timestep / frame_skip))
        }
        self._seed()
Exemple #15
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    def __init__(self):
        self.physicsClient = p.connect(
            p.GUI)  # or p.DIRECT for non-graphical version
        p.setAdditionalSearchPath(pybullet_data.getDataPath())  # optionally
        p.resetDebugVisualizerCamera(cameraDistance=1,
                                     cameraYaw=0,
                                     cameraPitch=0,
                                     cameraTargetPosition=[0, 0, 0.6])
        p.setGravity(0, 0, -9.81)  # Explicitly set gravity.
        self.ground = p.loadURDF("plane.urdf")
        self.robot = p.loadMJCF("sustech_biped2d.xml",
                                flags=p.MJCF_COLORS_FROM_FILE)[0]
        self.base_dof = 3  # degree of freedom of the base
        self.simu_f = 500  # Simulation frequency, Hz
        self.motion_f = 2  # Controlled motion frequency, Hz
        self.zh = 0.55  # height of robot COM.
        self.stance_idx = 0
        self.pre_foot_contact = np.array([1, 0])
        self.foot_contact = np.array([1, 0])

        self.joints = self.get_joints()
        self.n_j = len(self.joints)

        self.q_vec = np.zeros(self.n_j)
        self.dq_vec = np.zeros(self.n_j)
        self.q_mat = np.zeros((self.simu_f * 3, self.n_j))
        self.q_d_mat = np.zeros((self.simu_f * 3, self.n_j - self.base_dof))
        self.t = 0
        self.init_pos_and_vel_of_robot()
Exemple #16
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    def robot_specific_reset(self):
        WalkerBase.robot_specific_reset(self)
        
        humanoidId = -1
        numBodies = p.getNumBodies()
        for i in range (numBodies):
            bodyInfo = p.getBodyInfo(i)
            if bodyInfo[1].decode("ascii") == 'humanoid':
                humanoidId = i
        ## Spherical radiance/glass shield to protect the robot's camera
        if self.glass_id is None:
            glass_id = p.loadMJCF(os.path.join(self.physics_model_dir, "glass.xml"))[0]
            #print("setting up glass", glass_id, humanoidId)
            p.changeVisualShape(glass_id, -1, rgbaColor=[0, 0, 0, 0])
            cid = p.createConstraint(humanoidId, -1, glass_id,-1,p.JOINT_FIXED,[0,0,0],[0,0,1.4],[0,0,1])

        self.motor_names  = ["abdomen_z", "abdomen_y", "abdomen_x"]
        self.motor_power  = [100, 100, 100]
        self.motor_names += ["right_hip_x", "right_hip_z", "right_hip_y", "right_knee"]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += ["left_hip_x", "left_hip_z", "left_hip_y", "left_knee"]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += ["right_shoulder1", "right_shoulder2", "right_elbow"]
        self.motor_power += [75, 75, 75]
        self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
        self.motor_power += [75, 75, 75]
        self.motors = [self.jdict[n] for n in self.motor_names]
Exemple #17
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    def reset(self):
        global IDX
        p.resetSimulation()
        body_ids = p.loadMJCF('mjcf/point_mass.xml')
        self._world_id = 0
        self._goal_body_id = None

        p.syncBodyInfo()
        self.object_ids = []
        for info in WALL_INFO:
            self._load_box(info)
        for info in OBSTACLE_INFO:
            self._load_box(info)

        self._setup_top_view()
        p.setTimeStep(0.1)

        dict_copy = {}
        for key, val in GOAL.items():
            dict_copy[key] = val
        # x_min = 0.2
        # x_max = 0.8
        # xs = np.linspace(x_min, x_max, 10, endpoint=True)
        dict_copy['x'] = 0.2
        # IDX = (1 + IDX) % 10
        self.goal_pos = np.asarray([dict_copy['x'], dict_copy['y']])
        if self._goal_body_id is not None:
            p.removeBody(self._goal_body_id)
        self._load_goal(dict_copy)
        rgb_img = self._get_top_view()
        if self.img_obs:
            obs = rgb_img
        else:
            obs = p.getLinkState(self._world_id, 1)[4][:2]
        return obs
Exemple #18
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 def episode_restart(self):
     Scene.episode_restart(self)  # contains cpp_world.clean_everything()
     # stadium_pose = cpp_household.Pose()
     # if self.zero_at_running_strip_start_line:
     #	 stadium_pose.set_xyz(27, 21, 0)  # see RUN_STARTLINE, RUN_RAD constants
     self.stadium = p.loadSDF("stadium.sdf")
     self.ground_plane_mjcf = p.loadMJCF("mjcf/ground_plane.xml")
Exemple #19
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def init_pybullet():
    # No need for GUI here. In fact, is this even necessary?
    p.connect(p.DIRECT)
    objs = p.loadMJCF(
        "isaac/mjcf/humanoid_symmetric_no_ground.xml",  # TODO fix path
        flags=p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)

    human = objs[0]
    joints = []
    center_of_mass_joint_id = -1

    for j in range(p.getNumJoints(human)):
        info = p.getJointInfo(human, j)

        # Retrieve joints
        # The following could be used to get only joints which are not fixed (can be activated)
        is_fixed = info[2] == p.JOINT_FIXED
        jname = info[1].decode('ascii')
        lname = info[12].decode('ascii')
        # print('joint: %s, link: %s' % (jname, lname))
        parent_index = info[16]
        joints.append((jname, j, parent_index, lname, is_fixed))

        # Save the center of mass joint id
        print('jname: %s -- com: %s' % (jname, mujoco_center_of_mass_joint))
        if jname == mujoco_center_of_mass_joint:
            center_of_mass_joint_id = j

    return human, joints, center_of_mass_joint_id
Exemple #20
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    def load(self):
        """
        Load the robot model into pybullet
        :return: body id in pybullet
        """
        # flags = p.URDF_USE_MATERIAL_COLORS_FROM_MTL
        flags = 0
        if self.self_collision:
            flags = flags | p.URDF_USE_SELF_COLLISION | p.URDF_USE_SELF_COLLISION_EXCLUDE_PARENT

        if self.model_type == "MJCF":
            self.robot_ids = p.loadMJCF(os.path.join(self.physics_model_dir,
                                                     self.model_file),
                                        flags=flags)
        if self.model_type == "URDF":
            self.robot_ids = (p.loadURDF(os.path.join(self.physics_model_dir,
                                                      self.model_file),
                                         globalScaling=self.scale,
                                         flags=flags), )

        self.parts, self.jdict, self.ordered_joints, self.robot_body, self.robot_mass = self.parse_robot(
            self.robot_ids)

        assert "eyes" in self.parts, 'Please add a link named "eyes" in your robot URDF file with the same pose as the onboard camera. Feel free to check out assets/models/turtlebot/turtlebot.urdf for an example.'
        self.eyes = self.parts["eyes"]

        return self.robot_ids
Exemple #21
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 def load_model(self, path, pose=None, fixed_base=True, scaling=1.0):
     """
     Load the objects in the scene
     :param path: str
         Path to the object
     :param pose: Pose
         Position and Quaternion
     :param fixed_base: str
         Fixed in the scene
     :param scaling: float
         Scale object
     :return: int
         ID of the loaded object
     """
     if path.endswith('.urdf'):
         body = p.loadURDF(path, useFixedBase=fixed_base, flags=0, globalScaling=scaling,
                           physicsClientId=self.client_id)
     elif path.endswith('.sdf'):
         body = p.loadSDF(path, physicsClientId=self.client_id)
     elif path.endswith('.xml'):
         body = p.loadMJCF(path, physicsClientId=self.client_id)
     elif path.endswith('.bullet'):
         body = p.loadBullet(path, physicsClientId=self.client_id)
     else:
         raise ValueError(path)
     if pose is not None:
         self.set_pose(body, pose)
     return body
Exemple #22
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 def __init__(self,
              xml_path,
              freq=240,
              headless=False,
              kp=0.25,
              kv=0.5,
              max_torque=10,
              g=-9.81):
     # Set up PyBullet Simulator
     if not headless:
         pybullet.connect(
             pybullet.GUI)  # or p.DIRECT for non-graphical version
         pybullet.resetDebugVisualizerCamera(
             cameraDistance=1,
             cameraYaw=45,
             cameraPitch=-45,
             cameraTargetPosition=[0, 0.0, 0])
     else:
         pybullet.connect(
             pybullet.DIRECT)  # or p.DIRECT for non-graphical version
     pybullet.setAdditionalSearchPath(
         pybullet_data.getDataPath())  # optionally
     pybullet.setGravity(0, 0, g)
     pybullet.setTimeStep(1 / freq)
     self.model = pybullet.loadMJCF(xml_path)
     print("")
     print("Pupper body IDs:", self.model)
     numjoints = pybullet.getNumJoints(self.model[1])
     print("Number of joints in converted MJCF: ", numjoints)
     print("Joint Info: ")
     for i in range(numjoints):
         print(pybullet.getJointInfo(self.model[1], i))
     self.joint_indices = list(range(0, 24, 2))
Exemple #23
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 def load(self):
     self.build_graph = False
     self.is_interactive = False
     planeName = os.path.join(pybullet_data.getDataPath(),
                              "mjcf/ground_plane.xml")
     self.ground = p.loadMJCF(planeName)[0]
     p.changeDynamics(self.ground, -1, lateralFriction=1)
     return [self.ground]
Exemple #24
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def main():
    p.connect(p.GUI)
    p.setGravity(0, 0, -9.8)
    p.setTimeStep(1. / 240.)

    floor = os.path.join(pybullet_data.getDataPath(), "mjcf/ground_plane.xml")
    p.loadMJCF(floor)

    robots = []
    config = parse_config('../configs/fetch_p2p_nav.yaml')
    fetch = Fetch(config)
    robots.append(fetch)

    config = parse_config('../configs/jr_p2p_nav.yaml')
    jr = JR2_Kinova(config)
    robots.append(jr)

    config = parse_config('../configs/locobot_p2p_nav.yaml')
    locobot = Locobot(config)
    robots.append(locobot)

    config = parse_config('../configs/turtlebot_p2p_nav.yaml')
    turtlebot = Turtlebot(config)
    robots.append(turtlebot)

    positions = [[0, 0, 0], [1, 0, 0], [0, 1, 0], [1, 1, 0]]

    for robot, position in zip(robots, positions):
        robot.load()
        robot.set_position(position)
        robot.robot_specific_reset()
        robot.keep_still()

    for _ in range(2400):  # keep still for 10 seconds
        p.stepSimulation()
        time.sleep(1. / 240.)

    for _ in range(2400):  # move with small random actions for 10 seconds
        for robot, position in zip(robots, positions):
            action = np.random.uniform(-1, 1, robot.action_dim)
            robot.apply_action(action)
        p.stepSimulation()
        time.sleep(1. / 240.0)

    p.disconnect()
Exemple #25
0
	def reset(self):

		full_path = os.path.join(os.path.dirname(__file__), "..", "assets", "mjcf", self.model_xml)

		if (self.doneLoading==0):
			self.ordered_joints = []
			self.doneLoading=1
			if self.self_collision:
				self.objects = p.loadMJCF(full_path, flags=p.URDF_USE_SELF_COLLISION|p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
				self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(self.objects	)
			else:
				self.objects = p.loadMJCF(full_path)
				self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(self.objects)
		self.robot_specific_reset()

		s = self.calc_state()  # optimization: calc_state() can calculate something in self.* for calc_potential() to use

		return s
Exemple #26
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    def reset(self):
        self.ordered_joints = []

        if self.self_collision:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                p.loadMJCF(
                    os.path.join("mjcf", self.model_xml),
                    flags=p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS))
        else:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.addToScene(
                p.loadMJCF(os.path.join("mjcf", self.model_xml)))

        self.robot_specific_reset()

        s = self.calc_state(
        )  # optimization: calc_state() can calculate something in self.* for calc_potential() to use

        return s
 def load_agent(self):
     dir_path = os.path.dirname(os.path.realpath(__file__))
     agent_path = dir_path + "/data/MPL/MPL.xml"
     objects = pb.loadMJCF(agent_path, flags=0)
     self.agent = objects[0]  #1 total
     #if self.obj_to_classify:
     obj_po = pb.getBasePositionAndOrientation(self.obj_to_classify)
     self.hand_cid = pb.createConstraint(self.agent, -1, -1, -1,
                                         pb.JOINT_FIXED, [0, 0, 0],
                                         [0, 0, 0], [0, 0, 0])
Exemple #28
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 def load_agent(self):
     objects = pb.loadMJCF("MPL/MPL.xml", flags=0)
     self.agent = objects[0]  #1 total
     #if self.obj_to_classify:
     obj_po = pb.getBasePositionAndOrientation(self.obj_to_classify)
     #hand_po = pb.getBasePositionAndOrientation(self.agent)
     #distance = math.sqrt(sum([(xi-yi)**2 for xi,yi in zip(obj_po[0],hand_po[0])])) #TODO faster euclidean
     pb.resetBasePositionAndOrientation(
         self.agent, (obj_po[0][0], obj_po[0][1] + 0.5, obj_po[0][2]),
         obj_po[1])
 def reset(self):
     p.resetSimulation()
     self.reacher = p.loadMJCF("Reacher.xml")
     self.kp = 1
     self.kd = .1
     self.maxForce = 200
     target_x = np.random.rand() * 0.6 - 0.4
     target_y = np.random.rand() * 0.6 - 0.2
     p.resetBasePositionAndOrientation(7, [target_x, target_y, .01],
                                       [0.0, 0.0, 0.0, 1.0])
    def robot_specific_reset(self):
        """
        Humanoid robot specific reset
        Add spherical radiance/glass shield to protect the robot's camera
        """
        humanoidId = -1
        numBodies = p.getNumBodies()
        for i in range(numBodies):
            bodyInfo = p.getBodyInfo(i)
            if bodyInfo[1].decode("ascii") == 'humanoid':
                humanoidId = i

        # Spherical radiance/glass shield to protect the robot's camera
        super(Humanoid, self).robot_specific_reset()

        if self.glass_id is None:
            glass_path = os.path.join(self.physics_model_dir,
                                      "humanoid/glass.xml")
            glass_id = p.loadMJCF(glass_path)[0]
            self.glass_id = glass_id
            p.changeVisualShape(self.glass_id, -1, rgbaColor=[0, 0, 0, 0])
            p.createMultiBody(baseVisualShapeIndex=glass_id,
                              baseCollisionShapeIndex=-1)
            cid = p.createConstraint(
                humanoidId,
                -1,
                self.glass_id,
                -1,
                p.JOINT_FIXED,
                jointAxis=[0, 0, 0],
                parentFramePosition=[0, 0, self.glass_offset],
                childFramePosition=[0, 0, 0])

        robot_pos = list(self.get_position())
        robot_pos[2] += self.glass_offset
        robot_orn = self.get_orientation()
        p.resetBasePositionAndOrientation(self.glass_id, robot_pos, robot_orn)

        self.motor_names = ["abdomen_z", "abdomen_y", "abdomen_x"]
        self.motor_power = [100, 100, 100]
        self.motor_names += [
            "right_hip_x", "right_hip_z", "right_hip_y", "right_knee"
        ]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += [
            "left_hip_x", "left_hip_z", "left_hip_y", "left_knee"
        ]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += [
            "right_shoulder1", "right_shoulder2", "right_elbow"
        ]
        self.motor_power += [75, 75, 75]
        self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
        self.motor_power += [75, 75, 75]
        self.motors = [self.jdict[n] for n in self.motor_names]
Exemple #31
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    def __init__(
        self,
        render=False,
        torque_limits=[100] * 6,
        init_noise=.005,
        physics_params=None,
        dynamics_params=None,
    ):

        self.args = locals()
        self.torque_limits = np.array(torque_limits)
        self.init_noise = init_noise

        self.cur_step = 0

        low = -np.ones(6)
        self.action_space = gym.spaces.Box(low=low,
                                           high=-low,
                                           dtype=np.float32)

        low = -np.ones(19) * np.inf
        self.observation_space = gym.spaces.Box(low=low,
                                                high=-low,
                                                dtype=np.float32)

        if render:
            p.connect(p.GUI)
        else:
            p.connect(p.DIRECT)

        self.plane_id = p.loadSDF(pybullet_data.getDataPath() +
                                  "/plane_stadium.sdf")[0]
        self.walker_id = p.loadMJCF(pybullet_data.getDataPath() +
                                    "/mjcf/walker2d.xml")[0]
        #flags=p.URDF_USE_SELF_COLLISION | p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)[0] # TODO not sure the self collision needs to be here..

        p.setGravity(0, 0, -9.8)

        if physics_params is None:
            physics_params = {}
        if dynamics_params is None:
            dynamics_params = {}

        p.changeDynamics(self.plane_id, -1, **dynamics_params)

        for i in range(p.getNumJoints(self.walker_id)):
            p.changeDynamics(self.walker_id, i, **dynamics_params)

        p.changeDynamics(self.walker_id, -1, **dynamics_params)

        p.setPhysicsEngineParameter(**physics_params)

        self.dt = p.getPhysicsEngineParameters()['fixedTimeStep']

        self.reset()
Exemple #32
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 def load(self):
     """
     Load the scene into pybullet
     """
     plane_file = os.path.join(
         pybullet_data.getDataPath(), "mjcf/ground_plane.xml")
     self.floor_body_ids += [p.loadMJCF(plane_file)[0]]
     p.changeDynamics(self.floor_body_ids[0], -1, lateralFriction=1)
     # white floor plane for visualization purpose if needed
     p.changeVisualShape(self.floor_body_ids[0], -1, rgbaColor=[1, 1, 1, 1])
     return self.floor_body_ids
Exemple #33
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	def episode_restart(self):
		Scene.episode_restart(self)   # contains cpp_world.clean_everything()
		# stadium_pose = cpp_household.Pose()
		# if self.zero_at_running_strip_start_line:
		#	 stadium_pose.set_xyz(27, 21, 0)  # see RUN_STARTLINE, RUN_RAD constants
		filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
		self.stadium = p.loadSDF(filename)
		planeName = os.path.join(pybullet_data.getDataPath(),"mjcf/ground_plane.xml")
		
		self.ground_plane_mjcf = p.loadMJCF(planeName)
		for i in self.ground_plane_mjcf:
			p.changeVisualShape(i,-1,rgbaColor=[0,0,0,0])
  def reset(self):
    self.initial_z = None
   
    objs = p.loadMJCF(os.path.join(self.urdfRootPath,"mjcf/humanoid_symmetric_no_ground.xml"),flags = p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
    self.human = objs[0]
    self.jdict = {}
    self.ordered_joints = []
    self.ordered_joint_indices = []

    for j in range( p.getNumJoints(self.human) ):
      info = p.getJointInfo(self.human, j)
      link_name = info[12].decode("ascii")
      if link_name=="left_foot": self.left_foot = j
      if link_name=="right_foot": self.right_foot = j
      self.ordered_joint_indices.append(j)
      if info[2] != p.JOINT_REVOLUTE: continue
      jname = info[1].decode("ascii")
      self.jdict[jname] = j
      lower, upper = (info[8], info[9])
      self.ordered_joints.append( (j, lower, upper) )
      p.setJointMotorControl2(self.human, j, controlMode=p.VELOCITY_CONTROL, force=0)

    self.motor_names  = ["abdomen_z", "abdomen_y", "abdomen_x"]
    self.motor_power  = [100, 100, 100]
    self.motor_names += ["right_hip_x", "right_hip_z", "right_hip_y", "right_knee"]
    self.motor_power += [100, 100, 300, 200]
    self.motor_names += ["left_hip_x", "left_hip_z", "left_hip_y", "left_knee"]
    self.motor_power += [100, 100, 300, 200]
    self.motor_names += ["right_shoulder1", "right_shoulder2", "right_elbow"]
    self.motor_power += [75, 75, 75]
    self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
    self.motor_power += [75, 75, 75]
    self.motors = [self.jdict[n] for n in self.motor_names]
    print("self.motors")
    print(self.motors)
    print("num motors")
    print(len(self.motors))
import pybullet as p
import pybullet_data
import time

p.connect(p.GUI)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
p.loadSDF("stadium.sdf")
p.setGravity(0, 0, -10)
objects = p.loadMJCF("mjcf/sphere.xml")
sphere = objects[0]
p.resetBasePositionAndOrientation(sphere, [0, 0, 1], [0, 0, 0, 1])
p.changeDynamics(sphere, -1, linearDamping=0.9)
p.changeVisualShape(sphere, -1, rgbaColor=[1, 0, 0, 1])
forward = 0
turn = 0

forwardVec = [2, 0, 0]
cameraDistance = 1
cameraYaw = 35
cameraPitch = -35

while (1):

  spherePos, orn = p.getBasePositionAndOrientation(sphere)

  cameraTargetPosition = spherePos
  p.resetDebugVisualizerCamera(cameraDistance, cameraYaw, cameraPitch, cameraTargetPosition)
  camInfo = p.getDebugVisualizerCamera()
  camForward = camInfo[5]

  keys = p.getKeyboardEvents()
cid = p.connect(p.SHARED_MEMORY)
if (cid<0):
	cid = p.connect(p.GUI)

p.resetSimulation()

useRealTime = 0

p.setRealTimeSimulation(useRealTime)

p.setGravity(0,0,-10)

p.loadSDF("stadium.sdf")

obUids = p.loadMJCF("mjcf/humanoid_fixed.xml")
human = obUids[0]



for i in range (p.getNumJoints(human)):
	p.setJointMotorControl2(human,i,p.POSITION_CONTROL,targetPosition=0,force=500)

kneeAngleTargetId = p.addUserDebugParameter("kneeAngle",-4,4,-1)
maxForceId = p.addUserDebugParameter("maxForce",0,500,10)

kneeAngleTargetLeftId = p.addUserDebugParameter("kneeAngleL",-4,4,-1)
maxForceLeftId = p.addUserDebugParameter("maxForceL",0,500,10)


kneeJointIndex=11
Exemple #37
0
#vr glove was custom build using Spectra Symbolflex sensors (4.5")
#inside a Under Armour Batting Glove, using DFRobot Bluno BLE/Beetle
#with BLE Link to receive serial (for wireless bluetooth serial)

import serial
import time
import pybullet as p

#first try to connect to shared memory (VR), if it fails use local GUI
c = p.connect(p.SHARED_MEMORY)
print(c)
if (c < 0):
  p.connect(p.GUI)

#load the MuJoCo MJCF hand
objects = p.loadMJCF("MPL/MPL.xml")

hand = objects[0]
#clamp in range 400-600
#minV = 400
#maxV = 600
minVarray = [275, 280, 350, 290]
maxVarray = [450, 550, 500, 400]

pinkId = 0
middleId = 1
indexId = 2
thumbId = 3

p.setRealTimeSimulation(1)
p.setGravity(0,0,-10)
objects = [p.loadURDF("plane.urdf", 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]

objects = [p.loadURDF("jenga/jenga.urdf", 1.300000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 1.200000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 1.100000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 1.000000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 0.900000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("jenga/jenga.urdf", 0.800000,-0.700000,0.750000,0.000000,0.707107,0.000000,0.707107)]
objects = [p.loadURDF("table/table.urdf", 1.000000,-0.200000,0.000000,0.000000,0.000000,0.707107,0.707107)]
objects = [p.loadURDF("cube_small.urdf", 0.950000,-0.100000,0.700000,0.000000,0.000000,0.707107,0.707107)]
objects = [p.loadURDF("sphere_small.urdf", 0.850000,-0.400000,0.700000,0.000000,0.000000,0.707107,0.707107)]

		
#load the MuJoCo MJCF hand
objects = p.loadMJCF("MPL/mpl2.xml")

hand=objects[0]
ho = p.getQuaternionFromEuler([3.14,-3.14/2,0])
hand_cid = p.createConstraint(hand,-1,-1,-1,p.JOINT_FIXED,[0,0,0],[-0.05,0,0.02],[0.500000,0.300006,0.700000],ho)
print ("hand_cid")
print (hand_cid)
for i in range (p.getNumJoints(hand)):
	p.setJointMotorControl2(hand,i,p.POSITION_CONTROL,0,0)


#clamp in range 400-600
#minV = 400
#maxV = 600
minV = 250
maxV = 450
Exemple #39
0
import pybullet as p
import time
p.connect(p.DIRECT)
p.setGravity(0,0,-10)
p.setPhysicsEngineParameter(numSolverIterations=5)
p.setPhysicsEngineParameter(fixedTimeStep=1./240.)
p.setPhysicsEngineParameter(numSubSteps=1)

objects = p.loadMJCF("mjcf/humanoid_symmetric.xml")
ob = objects[0]
p.resetBasePositionAndOrientation(ob,[0.000000,0.000000,0.000000],[0.000000,0.000000,0.000000,1.000000])
ob = objects[1]
p.resetBasePositionAndOrientation(ob,[0.789351,0.962124,0.113124],[0.710965,0.218117,0.519402,-0.420923])
jointPositions=[ -0.200226, 0.123925, 0.000000, -0.224016, 0.000000, -0.022247, 0.099119, -0.041829, 0.000000, -0.344372, 0.000000, 0.000000, 0.090687, -0.578698, 0.044461, 0.000000, -0.185004, 0.000000, 0.000000, 0.039517, -0.131217, 0.000000, 0.083382, 0.000000, -0.165303, -0.140802, 0.000000, -0.007374, 0.000000 ]
for jointIndex in range (p.getNumJoints(ob)):
	p.resetJointState(ob,jointIndex,jointPositions[jointIndex])


#first let the humanoid fall
#p.setRealTimeSimulation(1)
#time.sleep(5)
p.setRealTimeSimulation(0)
#p.saveWorld("lyiing.py")

#now do a benchmark
print("Starting benchmark")
logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS,"pybullet_humanoid_timings.json")
for i in range(1000):
	p.stepSimulation()
p.stopStateLogging(logId)