def ComputeAngVelRel(self, ornStart, ornEnd, deltaTime, bullet_client): ornStartConjugate = [-ornStart[0], -ornStart[1], -ornStart[2], ornStart[3]] pos_diff, q_diff = bullet_client.multiplyTransforms([0, 0, 0], ornStartConjugate, [0, 0, 0], ornEnd) axis, angle = bullet_client.getAxisAngleFromQuaternion(q_diff) angVel = [(axis[0] * angle) / deltaTime, (axis[1] * angle) / deltaTime, (axis[2] * angle) / deltaTime] return angVel
def ComputeAngVelRel(self, ornStart, ornEnd, deltaTime, bullet_client): ornStartConjugate = [-ornStart[0], -ornStart[1], -ornStart[2], ornStart[3]] pos_diff, q_diff = bullet_client.multiplyTransforms([0, 0, 0], ornStartConjugate, [0, 0, 0], ornEnd) axis, angle = bullet_client.getAxisAngleFromQuaternion(q_diff) angVel = [(axis[0] * angle) / deltaTime, (axis[1] * angle) / deltaTime, (axis[2] * angle) / deltaTime] return angVel
def ComputeAngVel(self, ornStart, ornEnd, deltaTime, bullet_client): dorn = bullet_client.getDifferenceQuaternion(ornStart, ornEnd) axis, angle = bullet_client.getAxisAngleFromQuaternion(dorn) angVel = [(axis[0] * angle) / deltaTime, (axis[1] * angle) / deltaTime, (axis[2] * angle) / deltaTime] return angVel
def ComputeAngVel(self, ornStart, ornEnd, deltaTime, bullet_client): dorn = bullet_client.getDifferenceQuaternion(ornStart, ornEnd) axis, angle = bullet_client.getAxisAngleFromQuaternion(dorn) angVel = [(axis[0] * angle) / deltaTime, (axis[1] * angle) / deltaTime, (axis[2] * angle) / deltaTime] return angVel