Exemple #1
0
    def _run(self, games=1, reset=True, play_self=True, yield_length=False):

        if reset:
            for player in self.players:
                player.win = []
                player.lost = []
                player.drawn = []
                player.for_points = 0
                player.away_points = 0

        # added 1 so we never say 'Playing game 0'
        num_games = ((len(self.players) * len(self.players)) * games) + 1

        if not play_self:
            num_games -= (games * 2)

        for player_a in self.players:
            for player_b in self.players:
                for i in xrange(0, games):
                    if not play_self and player_a == player_b:
                        continue  # lets not bother playing ourselves!

                    if getattr(self, 'VERBOSE', False):
                        print player_a.name, 'vs', player_b.name

                    if getattr(self, 'VERBOSE', False):
                        mg = board.MancalaGame(player_a,
                                               player_b,
                                               verbose=True)
                    else:
                        mg = board.MancalaGame(player_a, player_b)

                    mg.run_game()

                    a_score, b_score = mg.board.scores()

                    mg.conf_player_a.for_points += a_score
                    mg.conf_player_a.away_points += b_score
                    mg.conf_player_b.for_points += b_score
                    mg.conf_player_b.away_points += a_score

                    if yield_length:
                        yield mg.board.game_history

                    if getattr(self, 'VERBOSE', False):
                        print "(%02s, %02s)" % mg.board.scores()

                    if mg.board.game_result == engine.GAME_WON_A:
                        mg.conf_player_a.won.append(mg.conf_player_b)
                        mg.conf_player_a.home_won += 1
                        mg.conf_player_b.lost.append(mg.conf_player_a)
                        mg.conf_player_b.away_lost += 1
                    elif mg.board.game_result == engine.GAME_WON_B:
                        mg.conf_player_b.won.append(mg.conf_player_a)
                        mg.conf_player_b.away_won += 1
                        mg.conf_player_a.lost.append(mg.conf_player_b)
                        mg.conf_player_a.home_lost += 1
                    else:
                        mg.conf_player_a.drawn.append(mg.conf_player_b)
                        mg.conf_player_b.drawn.append(mg.conf_player_a)
Exemple #2
0
    def _fitness_away(self, cro, cg):
        away = board.MancalaGame(cg, cro)
        away.run_game()
        cg_score, cro_score = away.board.scores()
        cro.for_points += cro_score
        cro.away_points += cg_score

        if cro_score > cg_score:
            cro.won.append(cg)
            cro.away_won += 1
        elif cg_score > cro_score:
            cro.lost.append(cg)
            cro.away_lost += 1
        else:
            cro.drawn.append(cg)
Exemple #3
0
    def _fitness_home(self, cro, cg):
        home = board.MancalaGame(cro, cg)
        home.run_game()
        cro_score, cg_score = home.board.scores()
        cro.for_points += cro_score
        cro.away_points += cg_score

        if cro_score > cg_score:
            cro.won.append(cg)
            cro.home_won += 1
        elif cg_score > cro_score:
            cro.lost.append(cg)
            cro.home_lost += 1
        else:
            cro.drawn.append(cg)
Exemple #4
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    def test_game(self):
        """ Run through 10,000 test games with random players.
        For testing the game player and also testing game rules. 10,000
        totally games are likely to explore most of the game rules and
        find any flaws.
        
        """

        for i in range(10000):
            player_a = players.ConfiguredPlayer(
                basic.RandomPlayer,
                name="R A",
            )
            player_b = players.ConfiguredPlayer(
                basic.RandomPlayer,
                name="R B",
            )

            mg = board.MancalaGame(player_a, player_b)
        mg.run_game()
Exemple #5
0
 def test_minimax_game(self):
     """ Run through a sample test game with MiniMax players.
     
     """
     settings = {
         'max_depth': 2,
     }
     player_a = basic.MiniMaxPlayer.objects.random(name="MM 1",
                                                   settings=settings.copy())
     player_b = basic.MiniMaxPlayer.objects.random(name="MM 2",
                                                   settings=settings.copy())
     player_a = players.ConfiguredPlayer(
         basic.RandomPlayer,
         name="R A",
     )
     player_b = players.ConfiguredPlayer(
         basic.RandomPlayer,
         name="R B",
     )
     mg = board.MancalaGame(player_a, player_b)
     mg.run_game()
Exemple #6
0
    def _train(self, cp):

        nn_player = players.ConfiguredPlayer(NeuralNetPlayer, name="NNN")

        #print nn_player.name, "vs", cp.name, "--",

        home_game = board.MancalaGame(nn_player, cp)
        home_game.run_game()
        home_a, home_b = home_game.board.scores()
        self.backpropogate(home_game)

        result = (
            0,
            '###',
        )

        if home_a > home_b:
            #print '%02s %02s -- NN' % (home_a, home_b)
            result = (
                1,
                nn_player.name,
            )
            Log(result=1).save()
        elif home_b > home_a:
            #print '%02s %02s -- CP' % (home_a, home_b)
            result = (
                -1,
                cp.name,
            )
            Log(result=-1).save()
        else:
            #print '%02s %02s -- DR' % (home_a, home_b)
            Log(result=0).save()
            pass

        return result