def test_PieceUndoMovement(self): white = Util.colors.WHITE previousLocation = "b5" piece = Piece("Rook", white, previousLocation) movements = [("c2", False), ("g4", True), ("a8", True)] for move, movedPreviously in movements: piece.move(move) self.assertTrue(piece.moved) self.assertEqual(piece.position, move) self.assertEqual(piece.lastMove, (previousLocation, movedPreviously)) piece.undoLastMove() self.assertEqual(piece.moved, movedPreviously) self.assertEqual(piece.position, previousLocation) piece.move(move) self.assertTrue(piece.moved) self.assertEqual(piece.position, move) self.assertEqual(piece.lastMove, (previousLocation, movedPreviously)) previousLocation = move
def test_PieceMovement(self): black = Util.colors.BLACK piece = Piece("Bishop", black, "") success = piece.move("b5") self.assertFalse(success) self.assertFalse(piece.moved) self.assertEqual(piece.moveResultReason, "Piece has not been placed on the board.") piece = Piece("Bishop", black , "b5") success = piece.move("c10") self.assertFalse(success) self.assertFalse(piece.moved) self.assertEqual(piece.moveResultReason, "Destination is not a valid chess square.") success = piece.move("c5") self.assertTrue(success) self.assertTrue(piece.moved) self.assertEqual(piece.position, "c5") self.assertEqual(piece.moveResultReason, "Success")