def test_joints_api(self):
        # Verify construction from both Isometry3d and 4x4 arrays,
        # and sanity-check that the accessors function.
        name = "z"
        prismatic_joint_np = PrismaticJoint(name, np.eye(4),
                                            np.array([0., 0., 1.]))
        prismatic_joint_isom = PrismaticJoint(name, Isometry3.Identity(),
                                              np.array([0., 0., 1.]))
        self.assertEqual(prismatic_joint_isom.get_num_positions(), 1)
        self.assertEqual(prismatic_joint_isom.get_name(), name)

        name = "theta"
        revolute_joint_np = RevoluteJoint(name, np.eye(4),
                                          np.array([0., 0., 1.]))
        revolute_joint_isom = RevoluteJoint(name, Isometry3.Identity(),
                                            np.array([0., 0., 1.]))
        self.assertEqual(revolute_joint_isom.get_num_positions(), 1)
        self.assertEqual(revolute_joint_isom.get_name(), name)

        name = "fixed"
        fixed_joint_np = FixedJoint(name, np.eye(4))
        fixed_joint_isom = FixedJoint(name, Isometry3.Identity())
        self.assertEqual(fixed_joint_isom.get_num_positions(), 0)
        self.assertEqual(fixed_joint_isom.get_name(), name)

        name = "rpy"
        rpy_floating_joint_np = RollPitchYawFloatingJoint(
            name, np.eye(4))
        rpy_floating_joint_isom = RollPitchYawFloatingJoint(
            name, Isometry3.Identity())
        self.assertEqual(rpy_floating_joint_isom.get_num_positions(), 6)
        self.assertEqual(rpy_floating_joint_isom.get_name(), name)
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    def __init__(self, meshcat_viz, draw_period=_DEFAULT_PUBLISH_PERIOD,
                 name="point_cloud", X_WP=Isometry3.Identity(),
                 default_rgb=[255., 255., 255.]):
        """
        Args:
            meshcat_viz: Either a native meshcat.Visualizer or a pydrake
                MeshcatVisualizer object.
            draw_period: The rate at which this class publishes to the
                visualizer.
            name: The string name of the meshcat object.
            X_WP: Pose of point cloud frame ``P`` in meshcat world frame ``W``.
                Default is identity.
            default_rgb: RGB value for published points if the PointCloud does
                not provide RGB values.
        """
        LeafSystem.__init__(self)

        self._meshcat_viz = _get_native_visualizer(meshcat_viz)
        self._X_WP = X_WP
        self._default_rgb = np.array(default_rgb)
        self._name = name

        self.set_name('meshcat_point_cloud_visualizer_' + name)
        self.DeclarePeriodicPublish(draw_period, 0.0)

        self.DeclareAbstractInputPort("point_cloud_P",
                                      AbstractValue.Make(mut.PointCloud()))
Exemple #3
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    def __init__(self,
                 config_file,
                 viz=False,
                 segment_scene_function=None,
                 get_pose_function=None):
        """
        A system that takes in 3 Drake PointClouds and ImageRgba8U from
        RGBDCameras and determines the pose of an object in them. The user must
        supply a segmentation function and pose alignment to determine the pose.
        If these functions aren't supplied, the returned pose will always be the
        4x4 identity matrix.

        @param config_file str. A path to a .yml configuration file for the
            cameras.
        @param viz bool. If True, save the aligned and segmented point clouds
            as serialized numpy arrays.
        @param segment_scene_function A Python function that returns a subset of
            the scene point cloud. See self.SegmentScene for more details.
        @param get_pose_function A Python function that calculates a pose from a
            segmented point cloud. See self.GetPose for more details.

        @system{
          @input_port{camera_left_rgb},
          @input_port{camera_middle_rgb},
          @input_port{camera_right_rgb},
          @input_port{left_point_cloud},
          @input_port{middle_point_cloud},
          @input_port{right_point_cloud},
          @output_port{X_WObject}
        }
        """
        LeafSystem.__init__(self)

        # TODO(kmuhlrad): Remove once Drake PointCloud object supports RGB
        # fields.
        self.left_rgb = self._DeclareAbstractInputPort(
            "camera_left_rgb", AbstractValue.Make(ImageRgba8U(848, 480)))
        self.middle_rgb = self._DeclareAbstractInputPort(
            "camera_middle_rgb", AbstractValue.Make(ImageRgba8U(848, 480)))
        self.right_rgb = self._DeclareAbstractInputPort(
            "camera_right_rgb", AbstractValue.Make(ImageRgba8U(848, 480)))

        self.left_depth = self._DeclareAbstractInputPort(
            "left_point_cloud", AbstractValue.Make(mut.PointCloud()))
        self.middle_depth = self._DeclareAbstractInputPort(
            "middle_point_cloud", AbstractValue.Make(mut.PointCloud()))
        self.right_depth = self._DeclareAbstractInputPort(
            "right_point_cloud", AbstractValue.Make(mut.PointCloud()))

        self._DeclareAbstractOutputPort(
            "X_WObject", lambda: AbstractValue.Make(Isometry3.Identity()),
            self._DoCalcOutput)

        self.segment_scene_function = segment_scene_function
        self.get_pose_function = get_pose_function

        self._LoadConfigFile(config_file)

        self.viz = viz
def GetEndEffectorWorldAlignedFrame():
    X_EEa = Isometry3.Identity()
    X_EEa.set_rotation(np.array([[
        0.,
        1.,
        0,
    ], [0, 0, 1], [1, 0, 0]]))
    return X_EEa
 def test_collision_element_api(self):
     # Verify construction from both Isometry3d and 4x4 arrays.
     box_element = shapes.Box([1.0, 1.0, 1.0])
     box_collision_element_np = CollisionElement(box_element, np.eye(4))
     box_collision_element_isom = CollisionElement(
         box_element, Isometry3.Identity())
     body = RigidBody()
     box_collision_element_isom.set_body(body)
     self.assertEqual(box_collision_element_isom.get_body(), body)
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 def test_multibody_add_frame(self):
     plant = MultibodyPlant()
     frame = plant.AddFrame(
         frame=FixedOffsetFrame(name="frame",
                                P=plant.world_frame(),
                                X_PF=Isometry3.Identity(),
                                model_instance=None))
     self.assertIsInstance(frame, Frame)
     np.testing.assert_equal(np.eye(4),
                             frame.GetFixedPoseInBodyFrame().matrix())
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 def test_visual_element_api(self):
     material_in = [0.3, 0.4, 0.5, 0.6]
     material_in_2 = [0.6, 0.7, 0.8, 0.9]
     box = shapes.Box(size=[1., 1., 1.])
     visual_element_np = shapes.VisualElement(box, np.eye(4), material_in)
     visual_element_isom = shapes.VisualElement(box, Isometry3.Identity(),
                                                material_in)
     self.assertTrue(
         np.allclose(visual_element_np.getMaterial(), material_in))
     visual_element_np.setMaterial(material_in_2)
     self.assertTrue(
         np.allclose(visual_element_np.getMaterial(), material_in_2))
    def test_manipulation_station_add_iiwa_and_wsg_explicitly(self):
        station = ManipulationStation()
        parser = Parser(station.get_mutable_multibody_plant(),
                        station.get_mutable_scene_graph())
        plant = station.get_mutable_multibody_plant()

        # Add models for iiwa and wsg
        iiwa_model_file = FindResourceOrThrow(
            "drake/manipulation/models/iiwa_description/iiwa7/"
            "iiwa7_no_collision.sdf")
        iiwa = parser.AddModelFromFile(iiwa_model_file, "iiwa")
        X_WI = Isometry3.Identity()
        plant.WeldFrames(plant.world_frame(),
                         plant.GetFrameByName("iiwa_link_0", iiwa), X_WI)

        wsg_model_file = FindResourceOrThrow(
            "drake/manipulation/models/wsg_50_description/sdf/"
            "schunk_wsg_50.sdf")
        wsg = parser.AddModelFromFile(wsg_model_file, "gripper")
        X_7G = Isometry3.Identity()
        plant.WeldFrames(plant.GetFrameByName("iiwa_link_7", iiwa),
                         plant.GetFrameByName("body", wsg), X_7G)

        # Register models for the controller.
        station.RegisterIiwaControllerModel(
            iiwa_model_file, iiwa, plant.world_frame(),
            plant.GetFrameByName("iiwa_link_0", iiwa), X_WI)
        station.RegisterWsgControllerModel(
            wsg_model_file, wsg, plant.GetFrameByName("iiwa_link_7", iiwa),
            plant.GetFrameByName("body", wsg), X_7G)

        # Finalize
        station.Finalize()

        # This WSG gripper model has 2 independent dof, and the IIWA model
        # has 7.
        self.assertEqual(plant.num_positions(), 9)
        self.assertEqual(plant.num_velocities(), 9)
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 def test_frame_pose_vector_api(self):
     obj = mut.FramePoseVector()
     frame_id = mut.FrameId.get_new_id()
     obj.set_value(id=frame_id, value=Isometry3.Identity())
     self.assertEqual(obj.size(), 1)
     self.assertIsInstance(obj.value(id=frame_id), Isometry3)
     self.assertTrue(obj.has_id(id=frame_id))
     self.assertIsInstance(obj.frame_ids(), list)
     self.assertIsInstance(obj.frame_ids()[0], mut.FrameId)
     obj.clear()
     self.assertEqual(obj.size(), 0)
     with catch_drake_warnings(expected_count=1):
         mut.FramePoseVector(source_id=mut.SourceId.get_new_id(),
                             ids=[mut.FrameId.get_new_id()])
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    def test_mbp_overloads(self):
        file_name = FindResourceOrThrow(
            "drake/multibody/benchmarks/acrobot/acrobot.sdf")
        plant = MultibodyPlant(0.0)
        Parser(plant).AddModelFromFile(file_name)
        plant.Finalize()

        context = plant.CreateDefaultContext()
        frame = plant.GetFrameByName("Link2")
        parameters = mut.DifferentialInverseKinematicsParameters(2, 2)

        mut.DoDifferentialInverseKinematics(plant, context, np.zeros(6), frame,
                                            parameters)

        mut.DoDifferentialInverseKinematics(plant, context,
                                            Isometry3.Identity(), frame,
                                            parameters)
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    def test_multibody_add_joint(self):
        """
        Tests joint constructors and `AddJoint`.
        """
        instance_file = FindResourceOrThrow(
            "drake/examples/double_pendulum/models/double_pendulum.sdf")
        # Add different joints between multiple model instances.
        # TODO(eric.cousineau): Remove the multiple instances and use
        # programmatically constructed bodies once this API is exposed in
        # Python.
        num_joints = 2
        plant = MultibodyPlant()
        parser = Parser(plant)
        instances = []
        for i in range(num_joints + 1):
            instance = parser.AddModelFromFile(instance_file,
                                               "instance_{}".format(i))
            instances.append(instance)
        proximal_frame = "base"
        distal_frame = "lower_link"
        joints = [
            RevoluteJoint(
                name="revolve_things",
                frame_on_parent=plant.GetBodyByName(distal_frame,
                                                    instances[1]).body_frame(),
                frame_on_child=plant.GetBodyByName(proximal_frame,
                                                   instances[2]).body_frame(),
                axis=[0, 0, 1],
                damping=0.),
            WeldJoint(
                name="weld_things",
                parent_frame_P=plant.GetBodyByName(distal_frame,
                                                   instances[0]).body_frame(),
                child_frame_C=plant.GetBodyByName(proximal_frame,
                                                  instances[1]).body_frame(),
                X_PC=Isometry3.Identity()),
        ]
        for joint in joints:
            joint_out = plant.AddJoint(joint)
            self.assertIs(joint, joint_out)

        # The model is now complete.
        plant.Finalize()

        for joint in joints:
            self._test_joint_api(joint)
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    def test_rigid_transform(self):

        def check_equality(X_actual, X_expected_matrix):
            # TODO(eric.cousineau): Use `IsNearlyEqualTo`.
            self.assertIsInstance(X_actual, mut.RigidTransform)
            self.assertTrue(
                np.allclose(X_actual.GetAsMatrix4(), X_expected_matrix))

        # - Constructors.
        X_I = np.eye(4)
        check_equality(mut.RigidTransform(), X_I)
        check_equality(mut.RigidTransform(other=mut.RigidTransform()), X_I)
        check_equality(copy.copy(mut.RigidTransform()), X_I)
        R_I = mut.RotationMatrix()
        p_I = np.zeros(3)
        rpy_I = mut.RollPitchYaw(0, 0, 0)
        quaternion_I = Quaternion.Identity()
        angle = np.pi * 0
        axis = [0, 0, 1]
        angle_axis = AngleAxis(angle=angle, axis=axis)
        check_equality(mut.RigidTransform(R=R_I, p=p_I), X_I)
        check_equality(mut.RigidTransform(rpy=rpy_I, p=p_I), X_I)
        check_equality(mut.RigidTransform(quaternion=quaternion_I, p=p_I), X_I)
        check_equality(mut.RigidTransform(theta_lambda=angle_axis, p=p_I), X_I)
        check_equality(mut.RigidTransform(R=R_I), X_I)
        check_equality(mut.RigidTransform(p=p_I), X_I)
        # - Accessors, mutators, and general methods.
        X = mut.RigidTransform()
        X.set(R=R_I, p=p_I)
        X.SetFromIsometry3(pose=Isometry3.Identity())
        check_equality(mut.RigidTransform.Identity(), X_I)
        self.assertIsInstance(X.rotation(), mut.RotationMatrix)
        X.set_rotation(R=R_I)
        self.assertIsInstance(X.translation(), np.ndarray)
        X.set_translation(p=np.zeros(3))
        self.assertTrue(np.allclose(X.GetAsMatrix4(), X_I))
        self.assertTrue(np.allclose(X.GetAsMatrix34(), X_I[:3]))
        self.assertIsInstance(X.GetAsIsometry3(), Isometry3)
        check_equality(X.inverse(), X_I)
        self.assertIsInstance(
            X.multiply(other=mut.RigidTransform()), mut.RigidTransform)
        self.assertIsInstance(X.multiply(p_BoQ_B=p_I), np.ndarray)
        if six.PY3:
            self.assertIsInstance(
                eval("X @ mut.RigidTransform()"), mut.RigidTransform)
            self.assertIsInstance(eval("X @ [0, 0, 0]"), np.ndarray)
    parser.add_argument(
        "-m", "--max_iter", type=int, default=200,
        help="Specify the maximum iterations the algorithm is allowed to run"
    )
    parser.add_argument(
        "-n", "--num_runs", type=int, default=10,
        help="Number of runs for experiment"
    )
    args = parser.parse_args()

    object_file_path = FindResourceOrThrow(
        'drake/examples/manipulation_station/models/061_foam_brick.sdf'
    )
    obstacle_file_path = "motion_planner/models/cracker_box.sdf"

    X_WObject = Isometry3.Identity()
    X_WObject.set_translation([.6, 0, 0])
    X_WObstacle = Isometry3.Identity()
    X_WObstacle.set_translation([0.4, 0, 0])

    manip_station_sim = ManipulationStationSimulator(
        time_step=2e-3,
        object_file_paths=[object_file_path, obstacle_file_path],
        object_base_link_names=['base_link', 'base_link_cracker'],
        X_WObject_list=[X_WObject, X_WObstacle]
    )

    # initial q and goal p
    q0 = [0, 0, 0, -1.75, 0, 1.0, 0]
    p_WC_box = np.array([0.6, 0.05 / 2, 0.025 + 0.025])
Exemple #14
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                  pc_to_pose.GetInputPort("camera_right_rgb"))

    # connect the XYZ point clouds to PointCloudToPoseSystem
    builder.Connect(left_dut.point_cloud_output_port(),
                  pc_to_pose.GetInputPort("left_point_cloud"))
    builder.Connect(middle_dut.point_cloud_output_port(),
                  pc_to_pose.GetInputPort("middle_point_cloud"))
    builder.Connect(right_dut.point_cloud_output_port(),
                  pc_to_pose.GetInputPort("right_point_cloud"))

    diagram = builder.Build()

    simulator = Simulator(diagram)

    if not use_hardware:
        X_WObject = Isometry3.Identity()
        X_WObject.set_translation([.6, 0, 0])
        station_context = diagram.GetMutableSubsystemContext(
            station, simulator.get_mutable_context())
        station.get_mutable_multibody_plant().tree().SetFreeBodyPoseOrThrow(
            station.get_mutable_multibody_plant().GetBodyByName(
                "base_link", brick),
                X_WObject,
                station.GetMutableSubsystemContext(
                    station.get_mutable_multibody_plant(), station_context))

    context = diagram.GetMutableSubsystemContext(pc_to_pose,
                                     simulator.get_mutable_context())

    # prints the pose of the brick, of type Isometry3
    print pc_to_pose.GetOutputPort("X_WObject").Eval(context)
def GetDoorPose(config_file,
                viz=False,
                left_door_angle=0.0,
                right_door_angle=0.0,
                num_trials=1):
    """Estimates the pose of the foam brick in a ManipulationStation setup.

    @param config_file str. The path to a camera configuration file.
    @param viz bool. If True, save point clouds to numpy arrays.

    @return An Isometry3 representing the pose of the door.
    """
    builder = DiagramBuilder()

    output = add_camera_system(builder, config_file, viz,
                               build_station_real_world,
                               build_station_simulation)
    if output[0]:  # use_hardware is True
        use_hardware, station, pc_to_pose_left, pc_to_pose_right = output
    else:
        use_hardware, station, pc_to_pose_left, pc_to_pose_right, brick = output

    diagram = builder.Build()

    simulator = Simulator(diagram)

    if not use_hardware:
        X_WObject = Isometry3.Identity()
        X_WObject.set_translation([.6, 0, 0])
        station_context = diagram.GetMutableSubsystemContext(
            station, simulator.get_mutable_context())
        station.get_mutable_multibody_plant().tree().SetFreeBodyPoseOrThrow(
            station.get_mutable_multibody_plant().GetBodyByName(
                "base_link", brick), X_WObject,
            station.GetMutableSubsystemContext(
                station.get_mutable_multibody_plant(), station_context))

        left_hinge_joint = station.get_mutable_multibody_plant(
        ).GetJointByName("left_door_hinge")
        left_hinge_joint.set_angle(
            station.GetMutableSubsystemContext(
                station.get_mutable_multibody_plant(), station_context),
            -left_door_angle)

        right_hinge_joint = station.get_mutable_multibody_plant(
        ).GetJointByName("right_door_hinge")
        right_hinge_joint.set_angle(
            station.GetMutableSubsystemContext(
                station.get_mutable_multibody_plant(), station_context),
            right_door_angle)

    left_context = diagram.GetMutableSubsystemContext(
        pc_to_pose_left, simulator.get_mutable_context())
    right_context = diagram.GetMutableSubsystemContext(
        pc_to_pose_right, simulator.get_mutable_context())

    # returns the pose of the brick, of type Isometry3
    isometries = {"left_door": [], "right_door": []}

    for _ in range(num_trials):
        isometries["left_door"].append(
            pc_to_pose_left.GetOutputPort("X_WObject").Eval(left_context))
        isometries["right_door"].append(
            pc_to_pose_right.GetOutputPort("X_WObject").Eval(right_context))

    return isometries
    def test_contact_force(self):
        """A block sitting on a table."""
        object_file_path = FindResourceOrThrow(
            "drake/examples/manipulation_station/models/061_foam_brick.sdf")
        table_file_path = FindResourceOrThrow(
            "drake/examples/kuka_iiwa_arm/models/table/"
            "extra_heavy_duty_table_surface_only_collision.sdf")

        # T: tabletop frame.
        X_TObject = Isometry3.Identity()
        X_TObject.set_translation([0, 0, 0.2])

        builder = DiagramBuilder()
        plant = MultibodyPlant(0.002)
        _, scene_graph = AddMultibodyPlantSceneGraph(builder, plant)
        object_model = Parser(plant=plant).AddModelFromFile(object_file_path)
        table_model = Parser(plant=plant).AddModelFromFile(table_file_path)

        # Weld table to world.
        plant.WeldFrames(A=plant.world_frame(),
                         B=plant.GetFrameByName("link", table_model))

        plant.AddForceElement(UniformGravityFieldElement())
        plant.Finalize()

        # Add meshcat visualizer.
        viz = builder.AddSystem(
            MeshcatVisualizer(scene_graph, zmq_url=None, open_browser=False))
        builder.Connect(scene_graph.get_pose_bundle_output_port(),
                        viz.get_input_port(0))

        # Add contact visualizer.
        contact_viz = builder.AddSystem(
            MeshcatContactVisualizer(meshcat_viz=viz,
                                     force_threshold=0,
                                     contact_force_scale=10,
                                     plant=plant))
        contact_input_port = contact_viz.GetInputPort("contact_results")
        builder.Connect(plant.GetOutputPort("contact_results"),
                        contact_input_port)
        builder.Connect(scene_graph.get_pose_bundle_output_port(),
                        contact_viz.GetInputPort("pose_bundle"))

        diagram = builder.Build()

        diagram_context = diagram.CreateDefaultContext()
        mbp_context = diagram.GetMutableSubsystemContext(
            plant, diagram_context)

        X_WT = plant.CalcRelativeTransform(mbp_context, plant.world_frame(),
                                           plant.GetFrameByName("top_center"))

        plant.SetFreeBodyPose(mbp_context,
                              plant.GetBodyByName("base_link", object_model),
                              X_WT.multiply(X_TObject))

        simulator = Simulator(diagram, diagram_context)
        simulator.set_publish_every_time_step(False)
        simulator.StepTo(1.0)

        contact_viz_context = (diagram.GetMutableSubsystemContext(
            contact_viz, diagram_context))
        contact_results = contact_viz.EvalAbstractInput(
            contact_viz_context, contact_input_port.get_index()).get_value()

        self.assertGreater(contact_results.num_contacts(), 0)
        self.assertEqual(contact_viz._contact_key_counter, 4)
def GetBrickPose(config_file, viz=False):
    """Estimates the pose of the foam brick in a ManipulationStation setup.

    @param config_file str. The path to a camera configuration file.
    @param viz bool. If True, save point clouds to numpy arrays.

    @return An Isometry3 representing the pose of the brick.
    """
    builder = DiagramBuilder()

    # create the PointCloudToPoseSystem
    pc_to_pose = builder.AddSystem(
        PointCloudToPoseSystem(config_file, viz, SegmentFoamBrick,
                               GetFoamBrickPose))

    # realsense serial numbers are >> 100
    use_hardware = int(pc_to_pose.camera_configs["left_camera_serial"]) > 100

    if use_hardware:
        camera_ids = [
            pc_to_pose.camera_configs["left_camera_serial"],
            pc_to_pose.camera_configs["middle_camera_serial"],
            pc_to_pose.camera_configs["right_camera_serial"]
        ]
        station = builder.AddSystem(
            ManipulationStationHardwareInterface(camera_ids))
        station.Connect()
    else:
        station = builder.AddSystem(ManipulationStation())
        station.AddCupboard()
        object_file_path = \
            "drake/examples/manipulation_station/models/061_foam_brick.sdf"
        brick = AddModelFromSdfFile(FindResourceOrThrow(object_file_path),
                                    station.get_mutable_multibody_plant(),
                                    station.get_mutable_scene_graph())
        station.Finalize()

    # add systems to convert the depth images from ManipulationStation to
    # PointClouds
    left_camera_info = pc_to_pose.camera_configs["left_camera_info"]
    middle_camera_info = pc_to_pose.camera_configs["middle_camera_info"]
    right_camera_info = pc_to_pose.camera_configs["right_camera_info"]

    left_dut = builder.AddSystem(
        mut.DepthImageToPointCloud(camera_info=left_camera_info))
    middle_dut = builder.AddSystem(
        mut.DepthImageToPointCloud(camera_info=middle_camera_info))
    right_dut = builder.AddSystem(
        mut.DepthImageToPointCloud(camera_info=right_camera_info))

    left_name_prefix = \
        "camera_" + pc_to_pose.camera_configs["left_camera_serial"]
    middle_name_prefix = \
        "camera_" + pc_to_pose.camera_configs["middle_camera_serial"]
    right_name_prefix = \
        "camera_" + pc_to_pose.camera_configs["right_camera_serial"]

    # connect the depth images to the DepthImageToPointCloud converters
    builder.Connect(station.GetOutputPort(left_name_prefix + "_depth_image"),
                    left_dut.depth_image_input_port())
    builder.Connect(station.GetOutputPort(middle_name_prefix + "_depth_image"),
                    middle_dut.depth_image_input_port())
    builder.Connect(station.GetOutputPort(right_name_prefix + "_depth_image"),
                    right_dut.depth_image_input_port())

    # connect the rgb images to the PointCloudToPoseSystem
    builder.Connect(station.GetOutputPort(left_name_prefix + "_rgb_image"),
                    pc_to_pose.GetInputPort("camera_left_rgb"))
    builder.Connect(station.GetOutputPort(middle_name_prefix + "_rgb_image"),
                    pc_to_pose.GetInputPort("camera_middle_rgb"))
    builder.Connect(station.GetOutputPort(right_name_prefix + "_rgb_image"),
                    pc_to_pose.GetInputPort("camera_right_rgb"))

    # connect the XYZ point clouds to PointCloudToPoseSystem
    builder.Connect(left_dut.point_cloud_output_port(),
                    pc_to_pose.GetInputPort("left_point_cloud"))
    builder.Connect(middle_dut.point_cloud_output_port(),
                    pc_to_pose.GetInputPort("middle_point_cloud"))
    builder.Connect(right_dut.point_cloud_output_port(),
                    pc_to_pose.GetInputPort("right_point_cloud"))

    diagram = builder.Build()

    simulator = Simulator(diagram)

    if not use_hardware:
        X_WObject = Isometry3.Identity()
        X_WObject.set_translation([.6, 0, 0])
        station_context = diagram.GetMutableSubsystemContext(
            station, simulator.get_mutable_context())
        station.get_mutable_multibody_plant().tree().SetFreeBodyPoseOrThrow(
            station.get_mutable_multibody_plant().GetBodyByName(
                "base_link", brick), X_WObject,
            station.GetMutableSubsystemContext(
                station.get_mutable_multibody_plant(), station_context))

    context = diagram.GetMutableSubsystemContext(
        pc_to_pose, simulator.get_mutable_context())

    # returns the pose of the brick, of type Isometry3
    return pc_to_pose.GetOutputPort("X_WObject").Eval(context)
Exemple #18
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    def test_model_instance_state_access_by_array(self):
        # Create a MultibodyPlant with a kuka arm and a schunk gripper.
        # the arm is welded to the world, the gripper is welded to the
        # arm's end effector.
        wsg50_sdf_path = FindResourceOrThrow(
            "drake/manipulation/models/" +
            "wsg_50_description/sdf/schunk_wsg_50.sdf")
        iiwa_sdf_path = FindResourceOrThrow(
            "drake/manipulation/models/" +
            "iiwa_description/sdf/iiwa14_no_collision.sdf")

        timestep = 0.0002
        plant = MultibodyPlant(timestep)
        parser = Parser(plant)

        iiwa_model = parser.AddModelFromFile(file_name=iiwa_sdf_path,
                                             model_name='robot')
        gripper_model = parser.AddModelFromFile(file_name=wsg50_sdf_path,
                                                model_name='gripper')

        # Weld the base of arm and gripper to reduce the number of states.
        X_EeGripper = Isometry3.Identity()
        X_EeGripper.set_translation([0, 0, 0.081])
        X_EeGripper.set_rotation(
            RollPitchYaw(np.pi / 2, 0, np.pi / 2).ToRotationMatrix().matrix())
        plant.WeldFrames(A=plant.world_frame(),
                         B=plant.GetFrameByName("iiwa_link_0", iiwa_model))
        plant.WeldFrames(A=plant.GetFrameByName("iiwa_link_7", iiwa_model),
                         B=plant.GetFrameByName("body", gripper_model),
                         X_AB=X_EeGripper)
        plant.Finalize()

        # Create a context of the MBP and set the state of the context
        # to desired values.
        context = plant.CreateDefaultContext()

        nq = plant.num_positions()
        nq_iiwa = plant.num_positions(iiwa_model)
        nv = plant.num_velocities()
        nv_iiwa = plant.num_velocities(iiwa_model)

        q_iiwa_desired = np.linspace(0, 0.3, 7)
        v_iiwa_desired = q_iiwa_desired + 0.4
        q_gripper_desired = [0.4, 0.5]
        v_gripper_desired = [-1., -2.]

        x_desired = np.zeros(nq + nv)
        x_desired[0:7] = q_iiwa_desired
        x_desired[7:9] = q_gripper_desired
        x_desired[nq:nq + 7] = v_iiwa_desired
        x_desired[nq + 7:nq + nv] = v_gripper_desired

        x = plant.GetMutablePositionsAndVelocities(context=context)
        x[:] = x_desired
        q = plant.GetPositions(context=context)
        v = plant.GetVelocities(context=context)

        # Get state from context.
        x = plant.GetPositionsAndVelocities(context=context)
        x_tmp = plant.GetMutablePositionsAndVelocities(context=context)
        self.assertTrue(np.allclose(x_desired, x_tmp))

        # Get positions and velocities of specific model instances
        # from the position/velocity vector of the plant.
        q_iiwa = plant.GetPositions(context=context, model_instance=iiwa_model)
        q_iiwa_array = plant.GetPositionsFromArray(model_instance=iiwa_model,
                                                   q=q)
        self.assertTrue(np.allclose(q_iiwa, q_iiwa_array))
        q_gripper = plant.GetPositions(context=context,
                                       model_instance=gripper_model)
        v_iiwa = plant.GetVelocities(context=context,
                                     model_instance=iiwa_model)
        v_iiwa_array = plant.GetVelocitiesFromArray(model_instance=iiwa_model,
                                                    v=v)
        self.assertTrue(np.allclose(v_iiwa, v_iiwa_array))
        v_gripper = plant.GetVelocities(context=context,
                                        model_instance=gripper_model)

        # Assert that the `GetPositions` and `GetVelocities` return
        # the desired values set earlier.
        self.assertTrue(np.allclose(q_iiwa_desired, q_iiwa))
        self.assertTrue(np.allclose(v_iiwa_desired, v_iiwa))
        self.assertTrue(np.allclose(q_gripper_desired, q_gripper))
        self.assertTrue(np.allclose(v_gripper_desired, v_gripper))

        # Verify that SetPositionsInArray() and SetVelocitiesInArray() works.
        plant.SetPositionsInArray(model_instance=iiwa_model,
                                  q_instance=np.zeros(nq_iiwa),
                                  q=q)
        self.assertTrue(
            np.allclose(
                plant.GetPositionsFromArray(model_instance=iiwa_model, q=q),
                np.zeros(nq_iiwa)))
        plant.SetVelocitiesInArray(model_instance=iiwa_model,
                                   v_instance=np.zeros(nv_iiwa),
                                   v=v)
        self.assertTrue(
            np.allclose(
                plant.GetVelocitiesFromArray(model_instance=iiwa_model, v=v),
                np.zeros(nv_iiwa)))

        # Check actuation.
        nu = plant.num_actuated_dofs()
        u = np.zeros(nu)
        u_iiwa = np.arange(nv_iiwa)
        plant.SetActuationInArray(model_instance=iiwa_model,
                                  u_instance=u_iiwa,
                                  u=u)
        self.assertTrue(np.allclose(u[:7], u_iiwa))
Exemple #19
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    def test_model_instance_state_access(self):
        # Create a MultibodyPlant with a kuka arm and a schunk gripper.
        # the arm is welded to the world, the gripper is welded to the
        # arm's end effector.
        wsg50_sdf_path = FindResourceOrThrow(
            "drake/manipulation/models/" +
            "wsg_50_description/sdf/schunk_wsg_50.sdf")
        iiwa_sdf_path = FindResourceOrThrow(
            "drake/manipulation/models/" +
            "iiwa_description/sdf/iiwa14_no_collision.sdf")

        plant = MultibodyPlant()
        parser = Parser(plant)

        iiwa_model = parser.AddModelFromFile(file_name=iiwa_sdf_path,
                                             model_name='robot')
        gripper_model = parser.AddModelFromFile(file_name=wsg50_sdf_path,
                                                model_name='gripper')

        # Weld the base of arm and gripper to reduce the number of states.
        X_EeGripper = Isometry3.Identity()
        X_EeGripper.set_translation([0, 0, 0.081])
        X_EeGripper.set_rotation(
            RollPitchYaw(np.pi / 2, 0, np.pi / 2).ToRotationMatrix().matrix())
        plant.WeldFrames(A=plant.world_frame(),
                         B=plant.GetFrameByName("iiwa_link_0", iiwa_model))
        plant.WeldFrames(A=plant.GetFrameByName("iiwa_link_7", iiwa_model),
                         B=plant.GetFrameByName("body", gripper_model),
                         X_AB=X_EeGripper)
        plant.Finalize()

        # Create a context of the MBP and set the state of the context
        # to desired values.
        context = plant.CreateDefaultContext()

        nq = plant.num_positions()
        nv = plant.num_velocities()

        nq_iiwa = 7
        nv_iiwa = 7
        nq_gripper = 2
        nv_gripper = 2
        q_iiwa_desired = np.zeros(nq_iiwa)
        v_iiwa_desired = np.zeros(nv_iiwa)
        q_gripper_desired = np.zeros(nq_gripper)
        v_gripper_desired = np.zeros(nv_gripper)

        q_iiwa_desired[2] = np.pi / 3
        q_gripper_desired[0] = 0.1
        v_iiwa_desired[1] = 5.0
        q_gripper_desired[0] = -0.3

        x_iiwa_desired = np.zeros(nq_iiwa + nv_iiwa)
        x_iiwa_desired[0:nq_iiwa] = q_iiwa_desired
        x_iiwa_desired[nq_iiwa:nq_iiwa + nv_iiwa] = v_iiwa_desired

        x_gripper_desired = np.zeros(nq_gripper + nv_gripper)
        x_gripper_desired[0:nq_gripper] = q_gripper_desired
        x_gripper_desired[nq_gripper:nq_gripper +
                          nv_gripper] = v_gripper_desired

        x_desired = np.zeros(nq + nv)
        x_desired[0:7] = q_iiwa_desired
        x_desired[7:9] = q_gripper_desired
        x_desired[nq:nq + 7] = v_iiwa_desired
        x_desired[nq + 7:nq + nv] = v_gripper_desired

        # Check SetPositionsAndVelocities() for each model instance.
        # Do the iiwa model first.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetPositionsAndVelocities(context, iiwa_model, x_iiwa_desired)
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context, iiwa_model),
                        x_iiwa_desired))
        self.assertTrue(
            np.allclose(
                plant.GetPositionsAndVelocities(context, gripper_model),
                np.zeros(nq_gripper + nv_gripper)))
        # Do the gripper model.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetPositionsAndVelocities(context, gripper_model,
                                        x_gripper_desired)
        self.assertTrue(
            np.allclose(
                plant.GetPositionsAndVelocities(context, gripper_model),
                x_gripper_desired))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context, iiwa_model),
                        np.zeros(nq_iiwa + nv_iiwa)))

        # Check SetPositions() for each model instance.
        # Do the iiwa model first.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetPositions(context, iiwa_model, q_iiwa_desired)
        self.assertTrue(
            np.allclose(plant.GetPositions(context, iiwa_model),
                        q_iiwa_desired))
        self.assertTrue(
            np.allclose(plant.GetVelocities(context, iiwa_model),
                        np.zeros(nv_iiwa)))
        self.assertTrue(
            np.allclose(
                plant.GetPositionsAndVelocities(context, gripper_model),
                np.zeros(nq_gripper + nv_gripper)))
        # Do the gripper model.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetPositions(context, gripper_model, q_gripper_desired)
        self.assertTrue(
            np.allclose(plant.GetPositions(context, gripper_model),
                        q_gripper_desired))
        self.assertTrue(
            np.allclose(plant.GetVelocities(context, gripper_model),
                        np.zeros(nq_gripper)))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context, iiwa_model),
                        np.zeros(nq_iiwa + nv_iiwa)))

        # Check SetVelocities() for each model instance.
        # Do the iiwa model first.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetVelocities(context, iiwa_model, v_iiwa_desired)
        self.assertTrue(
            np.allclose(plant.GetVelocities(context, iiwa_model),
                        v_iiwa_desired))
        self.assertTrue(
            np.allclose(plant.GetPositions(context, iiwa_model),
                        np.zeros(nq_iiwa)))
        self.assertTrue(
            np.allclose(
                plant.GetPositionsAndVelocities(context, gripper_model),
                np.zeros(nq_gripper + nv_gripper)))
        # Do the gripper model.
        plant.SetPositionsAndVelocities(context, np.zeros(nq + nv))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context),
                        np.zeros(nq + nv)))
        plant.SetVelocities(context, gripper_model, v_gripper_desired)
        self.assertTrue(
            np.allclose(plant.GetVelocities(context, gripper_model),
                        v_gripper_desired))
        self.assertTrue(
            np.allclose(plant.GetPositions(context, gripper_model),
                        np.zeros(nv_gripper)))
        self.assertTrue(
            np.allclose(plant.GetPositionsAndVelocities(context, iiwa_model),
                        np.zeros(nq_iiwa + nv_iiwa)))
Exemple #20
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    def test_multibody_tree_kinematics(self):
        file_name = FindResourceOrThrow(
            "drake/examples/double_pendulum/models/double_pendulum.sdf")
        plant = MultibodyPlant()
        Parser(plant).AddModelFromFile(file_name)
        plant.Finalize()
        context = plant.CreateDefaultContext()
        world_frame = plant.world_frame()
        base = plant.GetBodyByName("base")
        base_frame = plant.GetFrameByName("base")
        X_WL = plant.CalcRelativeTransform(context,
                                           frame_A=world_frame,
                                           frame_B=base_frame)
        self.assertIsInstance(X_WL, Isometry3)

        p_AQi = plant.CalcPointsPositions(context=context,
                                          frame_B=base_frame,
                                          p_BQi=np.array([[0, 1, 2],
                                                          [10, 11, 12]]).T,
                                          frame_A=world_frame).T
        self.assertTupleEqual(p_AQi.shape, (2, 3))

        Jv_WL = plant.CalcFrameGeometricJacobianExpressedInWorld(
            context=context, frame_B=base_frame, p_BoFo_B=[0, 0, 0])
        self.assertTupleEqual(Jv_WL.shape, (6, plant.num_velocities()))

        nq = plant.num_positions()
        nv = plant.num_velocities()
        wrt_list = [
            (JacobianWrtVariable.kQDot, nq),
            (JacobianWrtVariable.kV, nv),
        ]
        for wrt, nw in wrt_list:
            Jw_ABp_E = plant.CalcJacobianSpatialVelocity(context=context,
                                                         with_respect_to=wrt,
                                                         frame_B=base_frame,
                                                         p_BP=np.zeros(3),
                                                         frame_A=world_frame,
                                                         frame_E=world_frame)
            self.assert_sane(Jw_ABp_E)
            self.assertEqual(Jw_ABp_E.shape, (6, nw))

        # Compute body pose.
        X_WBase = plant.EvalBodyPoseInWorld(context, base)
        self.assertIsInstance(X_WBase, Isometry3)

        # Set pose for the base.
        X_WB_desired = Isometry3.Identity()
        X_WB = plant.CalcRelativeTransform(context, world_frame, base_frame)
        plant.SetFreeBodyPose(context=context, body=base, X_WB=X_WB_desired)
        self.assertTrue(np.allclose(X_WB.matrix(), X_WB_desired.matrix()))

        # Set a spatial velocity for the base.
        v_WB = SpatialVelocity(w=[1, 2, 3], v=[4, 5, 6])
        plant.SetFreeBodySpatialVelocity(context=context, body=base, V_WB=v_WB)
        v_base = plant.EvalBodySpatialVelocityInWorld(context, base)
        self.assertTrue(np.allclose(v_base.rotational(), v_WB.rotational()))
        self.assertTrue(
            np.allclose(v_base.translational(), v_WB.translational()))

        # Compute accelerations.
        vdot = np.zeros(nv)
        A_WB_array = plant.CalcSpatialAccelerationsFromVdot(context=context,
                                                            known_vdot=vdot)
        self.assertEqual(len(A_WB_array), plant.num_bodies())
from pydrake.examples.manipulation_station import (
    ManipulationStation, ManipulationStationHardwareInterface)
from pydrake.geometry import SceneGraph
from pydrake.multibody.multibody_tree.parsing import AddModelFromSdfFile
from pydrake.systems.framework import DiagramBuilder
from pydrake.systems.analysis import Simulator
from pydrake.common.eigen_geometry import Isometry3
from pydrake.systems.primitives import Demultiplexer, LogOutput

from underactuated.meshcat_visualizer import MeshcatVisualizer
# from pydrake.systems.meshcat_visualizer import MeshcatVisualizer
from plan_runner.manipulation_station_plan_runner import ManipStationPlanRunner
from plan_runner.manipulation_station_plan_runner_diagram import CreateManipStationPlanRunnerDiagram
from plan_runner.plan_utils import *

X_WObject_default = Isometry3.Identity()
X_WObject_default.set_translation([.6, 0, 0])


class ManipulationStationSimulator:
    def __init__(
        self,
        time_step,
        object_file_path=None,
        object_base_link_name=None,
        X_WObject=X_WObject_default,
    ):
        self.object_base_link_name = object_base_link_name
        self.time_step = time_step

        # Finalize manipulation station by adding manipuland.
 def test_blank_system(self):
     pose = self.pc_to_pose.GetOutputPort("X_WObject").Eval(self.context)
     self.assertTrue(
         np.allclose(pose.matrix(),
                     Isometry3.Identity().matrix()))