Exemple #1
0
def __pygame(title, message):
    try:
        import pygame, pygame.font
        pygame.quit()  #clean out anything running
        pygame.display.init()
        pygame.font.init()
        screen = pygame.display.set_mode((460, 140))
        pygame.display.set_caption(title)
        font = pygame.font.Font(None, 18)
        foreg = 0, 0, 0
        backg = 200, 200, 200
        liteg = 255, 255, 255
        ok = font.render('Ok', 1, foreg)
        screen.fill(backg)
        okbox = ok.get_rect().inflate(20, 10)
        okbox.centerx = screen.get_rect().centerx
        okbox.bottom = screen.get_rect().bottom - 10
        screen.fill(liteg, okbox)
        screen.blit(ok, okbox.inflate(-20, -10))
        pos = [20, 20]
        for text in message.split('\n'):
            msg = font.render(text, 1, foreg)
            screen.blit(msg, pos)
            pos[1] += font.get_height()

        pygame.display.flip()
        while 1:
            e = pygame.event.wait()
            if (e.type == pygame.QUIT or e.type == pygame.MOUSEBUTTONDOWN
                    or pygame.KEYDOWN and e.key
                    in (pygame.K_ESCAPE, pygame.K_SPACE, pygame.K_RETURN)):
                break
        pygame.quit()
    except pygame.error:
        raise ImportError
Exemple #2
0
def __pygame(title, message):
    try:
        import pygame, pygame.font
        pygame.quit() #clean out anything running
        pygame.display.init()
        pygame.font.init()
        screen = pygame.display.set_mode((460, 140))
        pygame.display.set_caption(title)
        font = pygame.font.Font(None, 18)
        foreg = 0, 0, 0
        backg = 200, 200, 200
        liteg = 255, 255, 255
        ok = font.render('Ok', 1, foreg)
        screen.fill(backg)
        okbox = ok.get_rect().inflate(20, 10)
        okbox.centerx = screen.get_rect().centerx
        okbox.bottom = screen.get_rect().bottom - 10
        screen.fill(liteg, okbox)
        screen.blit(ok, okbox.inflate(-20, -10))
        pos = [20, 20]
        for text in message.split('\n'):
            msg = font.render(text, 1, foreg)
            screen.blit(msg, pos)
            pos[1] += font.get_height()

        pygame.display.flip()
        while 1:
            e = pygame.event.wait()
            if (e.type == pygame.QUIT or e.type == pygame.MOUSEBUTTONDOWN or
                        pygame.KEYDOWN and e.key
                        in (pygame.K_ESCAPE, pygame.K_SPACE, pygame.K_RETURN)):
                break
        pygame.quit()
    except pygame.error:
        raise ImportError
Exemple #3
0
def linesize(font):
    # Bug in pygame or SDL_ttf?
    size = font.get_linesize()
    if size == 0:
        size = font.get_height()

    return size
def prepare_paragraph(text, width, size="normal", colour=(0,0,0)):
    font = FONTS[size]
    lines = []
    words = text.split()
    if words:
        lastline = None
        line = words[0]
        for i in range(1,len(words)):
            lastline = line
            line = line+" "+words[i]
            w,h = font.size(line)
            if w > width:
                lines.append(lastline)
                line = words[i]
    else:
        line = ""
    lines.append(line)

    parawidth = max(font.size(each)[0] for each in lines)
    lineheight = font.get_height()
    paraheight = lineheight*len(lines)
    paragraph = Surface((parawidth,paraheight),pygame.SRCALPHA)
    paragraph.fill((255,255,255,0))
    for y,line in enumerate(lines):
        text = prepare(line,size,colour)
        paragraph.blit(text,(0,y*lineheight))
    return paragraph
def render(text,
           font,
           gfcolor=pygame.Color('yellow'),
           ocolor=(0, 0, 0),
           opx=5):
    textsurface = font.render(text, True, gfcolor).convert_alpha()
    w = textsurface.get_width() + 2 * opx
    h = font.get_height()

    osurf = pygame.Surface((w, h + 2 * opx)).convert_alpha()
    osurf.fill((0, 0, 0, 0))

    surf = osurf.copy()

    osurf.blit(font.render(text, True, ocolor).convert_alpha(), (0, 0))

    for dx, dy in _circlepoints(opx):
        surf.blit(osurf, (dx + opx, dy + opx))

    surf.blit(textsurface, (opx, opx))
    return surf