Exemple #1
0
    def __init__(self, rect, font, scrollback=1000,
                 bg=(255, 165, 0)):
        image = pygame.Surface(rect.size)
        image.set_colorkey(bg)
        image.set_alpha(127)
        image.fill(bg)
        Sprite.__init__(self, rect, image)
        self.scrollback = scrollback
        self.buffer = [''] * scrollback
        self.font = font
        self.bg = bg
        self.linesize = linesize(font)
	self.numlines = int(self.rect.height / self.linesize) + 1
	self.currentcolor = (255, 255, 255)
	self.offset = 0
Exemple #2
0
def object_image_load(parameters):
    """
    @param parameters: list with picture parameters (NAME, TRANSPARENCY, SIZE)
    @return: image descriptor
    """
    from pygame.constants import RLEACCEL
    from pygame import error
    from pygame.transform import scale
    import pygame.image
    try:
        image = pygame.image.load('res/' + parameters[0] + '.bmp').convert()
    except error:
        error_message("Loading:", "not found " + parameters[0] + '.bmp')
    else:
        image.set_colorkey(image.get_at((0, 0)), RLEACCEL)
        image.set_alpha(parameters[1])
        image = scale(image, (parameters[2][0], parameters[2][1]))
        return image
Exemple #3
0
    def mouseon(self):
	# we want the ORT to behave like an exit
	if self.nick == 'ORT_Number_1':
	    self.server.whichmouseover('ov_tram_exit')
        if self.label is not None:
	    print self.nick, 'on'
	    self.label.die()
	
	# Strip color codes from the nick for display
	nicklist = list(self.nick)
	nick = ''
	avoid = list(string.digits)
	avoid.extend([',', '\x03'])
	found = 0
	for n in nicklist:
	    if n == '\x03':
		found = 1
	    if found == 1:
		try:
		    test = avoid.index(n)
		except:
		    found = 0
	    if found == 0:
		nick = nick + n
	
	sx, sy = _font.size(nick)
	s = _font.render(nick, 0, (255, 255, 255))
	image = pygame.Surface((sx+2, sy+2))
	image.set_colorkey((255,165,0))
	image.fill((255,165,0))
	for x in range(3):
	    for y in range(3):
	        image.blit(s, (x, y))
	image.blit(_font.render(nick, 1, (0,0,0)), (1, 1))
	image.set_alpha(127)
	x, y = self.rect.center
	nx, ny = self.noffset
	self.label = ClampingSprite((x+nx, y+ny), image, Rect(0, 0, 640, 480))
	self.group.add(self.label)
	return [self.label.rect]