Exemple #1
0
	def _load_joysticks( self, *args ):
		#Clear existing state graphics
		for i in xrange( self.num_joysticks ):
			self.states[i].clear()

		#Clear current list of joysticks
		self.joysticks		  = []
		self.states			  = []
		self.active_joysticks = [False] * 4
		self.active_players   = [False] * 4

		#Reinitialize pygame.joystick to update joystick information
		js.quit()
		js.init()

		self.num_joysticks = js.get_count()

		#Create Joystick instance for each physical joystick
		for i in xrange( self.num_joysticks ):
			self.joysticks.append( js.Joystick( i ) )
			self.joysticks[i].init()

		#Draw state information
		for i in xrange( self.num_joysticks ):
			self.states.append( ControllerState( i, self.graphics ) )
			self.states[i].update(self.active_joysticks[i], self.active_players[i] )
Exemple #2
0
    def refresh(self):
        """
        Finds all connected gamepads. Must be called at the start of the run loop if there has been a change.
        Will uninitialize and then initialize the joystick module
        """
        if self.joystick:
            self.joystick.quit()
            self.joystick = None

        joystick.quit()
        joystick.init()
        joyDictList = self.get_all_gamepads() # Must be fetched before initializing the ID, since otherwise we delete that ID afterwards, apparently the objects here are global!
        self.initialize(clamp(self.joystick_id, 0, maxVal((joystick.get_count() - 1), 0)))
        self.refreshedGamepad.emit(joyDictList)
        self.statusChanged.emit(self.joystick.get_init() if self.joystick else False)
Exemple #3
0
 def destroy(self):
     eng.detach_obs(self.on_frame)
     joystick.quit()
     pygame.quit()
     self.joysticks = None
     JoystickMgrBase.destroy(self)
Exemple #4
0
if not accel:
    print "No accelerator device found. Exiting..."
    exit(1)

def rotate(orientation):
    print "Rotate " + orientation
    os.system('rotate %s &' % orientation)
    return orientation

orientation = rotate("inverted")
while True:
    time.sleep(0.5)
    for ev in event.get():
        if ev.type == QUIT:
            joystick.quit()
            pygame.quit()
            exit(0)

        if ev.type == JOYAXISMOTION:
            axis_x = accel.get_axis(0)
            axis_y = accel.get_axis(1)
            axis_z = accel.get_axis(2)
            if (axis_x > 0.25) and (orientation != "left"):
                orientation=rotate("left")
            elif (axis_x < -0.2) and (orientation != "right"):
                orientation=rotate("right")
            elif (axis_x < 0.3) and (axis_x > -0.2) and (axis_y < -0.1) and (orientation != "normal"):
                orientation=rotate("normal")
            elif (axis_x < 0.3) and (axis_x > -0.2) and (axis_y > 0.3) and (orientation != "inverted"):
                orientation=rotate("inverted")
Exemple #5
0
    if loggingEnabled:
        #      csvwriter.writerow(['time'] + ['deltaTimeMs']+['angle'] + ['position']  + ['angleErr'] + ['positionErr'] + ['angleCmd'] + ['positionCmd'] + ['motorCmd'])
        csvwriter.writerow([
            elapsedTime, deltaTime * 1000, angle, position, ANGLE_TARGET,
            angleErr, positionTargetNow, positionErr, angleCmd, positionCmd,
            motorCmd, actualMotorCmd
        ])

    # Print output
    printCount += 1
    if printCount >= (PRINT_PERIOD_MS / CONTROL_PERIOD_MS):
        printCount = 0
        print(
            "\r angle {:+4d} angleErr {:+6.1f} position {:+6d} positionErr {:+6.1f} angleCmd {:+6d} positionCmd {:+6d} motorCmd {:+6d} dt {:.3f}ms  stick {:.3f}         \r"
            .format(int(angle), angleErr, int(position), positionErr,
                    int(round(angleCmd)), int(round(positionCmd)),
                    actualMotorCmd, deltaTime * 1000, stickPos),
            end='')
# if we pause like below, state info piles up in serial input buffer
# instead loop at max possible rate to get latest state info
#    time.sleep(CONTROL_PERIOD_MS*.001)  # not quite correct since there will be time for execution below

# when x hit during loop or other loop exit
p.set_motor(0)  # turn off motor
p.close()
joystick.quit()

if loggingEnabled:
    csvfile.close()