Exemple #1
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    def test_zero_size_from_threshold(self):
        a = [16, 24, 32]
        sizes = ((100, 0), (0, 100), (0, 0))

        for size in sizes:
            for i in a:
                surf = pygame.surface.Surface(size, 0, i)
                surf.fill((100, 50, 200), (20, 20, 20, 20))
                mask = pygame.mask.from_threshold(surf, (100, 50, 200, 255), (10, 10, 10, 255))

                self.assertEqual(mask.count(), 0)

                rects = mask.get_bounding_rects()
                self.assertEqual(rects, [])

            for i in a:
                surf = pygame.surface.Surface(size, 0, i)
                surf2 = pygame.surface.Surface(size, 0, i)
                surf.fill((100, 100, 100))
                surf2.fill((150, 150, 150))
                surf2.fill((100, 100, 100), (40, 40, 10, 10))
                mask = pygame.mask.from_threshold(surf, (0, 0, 0, 0), (10, 10, 10, 255), surf2)

                self.assertEqual(mask.count(), 0)

                rects = mask.get_bounding_rects()
                self.assertEqual(rects, [])
Exemple #2
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    def test_from_threshold(self):
        """ Does mask.from_threshold() work correctly?
        """

        a = [16, 24, 32]

        for i in a:
            surf = pygame.surface.Surface((70,70), 0, i)
            surf.fill((100,50,200),(20,20,20,20))
            mask = pygame.mask.from_threshold(surf,(100,50,200,255),(10,10,10,255))

            rects = mask.get_bounding_rects()

            self.assertEqual(mask.count(), 400)
            self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((20,20,20,20))])

        for i in a:
            surf = pygame.surface.Surface((70,70), 0, i)
            surf2 = pygame.surface.Surface((70,70), 0, i)
            surf.fill((100,100,100))
            surf2.fill((150,150,150))
            surf2.fill((100,100,100), (40,40,10,10))
            mask = pygame.mask.from_threshold(surf, (0,0,0,0), (10,10,10,255), surf2)

            self.assertEqual(mask.count(), 100)
            self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((40,40,10,10))])
Exemple #3
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    def test_zero_mask_count(self):
        sizes = ((100, 0), (0, 100), (0, 0))

        for size in sizes:
            mask = pygame.mask.Mask(size)
            mask.fill()
            self.assertEqual(mask.count(), 0)
Exemple #4
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    def test_count__empty_mask(self):
        """Ensure an empty mask's set bits are correctly counted."""
        expected_count = 0

        mask = pygame.mask.Mask((13, 27))

        self.assertEqual(mask.count(), expected_count)
Exemple #5
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    def test_count__full_mask(self):
        """Ensure a full mask's set bits are correctly counted."""
        width, height = 17, 97
        expected_count = width * height

        mask = pygame.mask.Mask((width, height), fill=True)

        self.assertEqual(mask.count(), expected_count)
Exemple #6
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    def test_clear(self):
        """Ensure a mask can be cleared."""
        expected_count = 0
        mask = pygame.mask.Mask((13, 27), fill=True)

        mask.clear()

        self.assertEqual(mask.count(), expected_count)
Exemple #7
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    def test_fill(self):
        """Ensure a mask can be filled."""
        width, height = 11, 23
        expected_count = width * height
        mask = pygame.mask.Mask((width, height))

        mask.fill()

        self.assertEqual(mask.count(), expected_count)
Exemple #8
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    def test_count(self):
        """Ensure a mask's set bits are correctly counted."""
        side = 67
        mask = pygame.mask.Mask((side, side))
        expected_count = 0

        for i in range(side):
            expected_count += 1
            mask.set_at((i, i))

        self.assertEqual(mask.count(), expected_count)
Exemple #9
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    def test_mask__fill_arg(self):
        """Ensure masks are created correctly using a fill arg."""
        width, height = 59, 71
        expected_size = (width, height)
        fill_counts = {True: width * height, False: 0}

        for fill, expected_count in fill_counts.items():
            mask = pygame.mask.Mask(expected_size, fill)

            self.assertEqual(mask.count(), expected_count,
                             'fill={}'.format(fill))
            self.assertEqual(mask.get_size(), expected_size,
                             'fill={}'.format(fill))
    def test_from_threshold(self):
        """ Does mask.from_threshold() work correctly?
        """

        a = [16, 24, 32]

        for i in a:
            surf = pygame.surface.Surface((70,70), 0, i)
            surf.fill((100,50,200),(20,20,20,20))
            mask = pygame.mask.from_threshold(surf,(100,50,200,255),(10,10,10,255))

            self.assertEqual(mask.count(), 400)
            self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((20,20,20,20))])

        for i in a:
            surf = pygame.surface.Surface((70,70), 0, i)
            surf2 = pygame.surface.Surface((70,70), 0, i)
            surf.fill((100,100,100))
            surf2.fill((150,150,150))
            surf2.fill((100,100,100), (40,40,10,10))
            mask = pygame.mask.from_threshold(surf, (0,0,0,0), (10,10,10,255), surf2)

            self.assertEqual(mask.count(), 100)
            self.assertEqual(mask.get_bounding_rects(), [pygame.Rect((40,40,10,10))])