Exemple #1
0
    def __backoff(self, direction: Vector2):
        if direction == VECTOR2_NULL:
            direction = Vector2(1, 0)
        else:
            direction.normalize_ip()
        direction.y = min(direction.y, .1)
        direction *= EnemySettings.HandToHand.RETREAT_FORCE

        self.apply_force(direction)
Exemple #2
0
def bulk_check(node: [Vector2], direction: Vector2, amount: float):
    # without points no collision
    if not node:
        return False, amount
    direction.normalize_ip()
    for p in node:
        for v, amount in vector_ray_iterator(p, direction, amount):
            if static_collision_check(v):
                return True, amount
    return False, amount
Exemple #3
0
 def __attack_normal(self, direction: Vector2):
     direction.normalize_ip()
     direction.y -= max(EnemySettings.HandToHand.ATTACK_MIN_JUMP,
                        direction.y)
     direction *= EnemySettings.HandToHand.ATTACK_FACTOR
     self.apply_force(direction)