Exemple #1
0
def open_login(logged_in):
    clock = pygame.time.Clock()
    login_win = pygame.display.set_mode((1920, 1080))
    pygame.display.set_caption("Log In")
    game_background = pygame.image.load("assets/game/game_background.jpg")
    username_text = Text(500, 375, "freesansbold", 70)
    username_text.set_text("Username: "******"freesansbold", 70)
    password_text.set_text("Password: "******"Login", 66)
    texts_to_draw = [username_text, password_text]
    input_boxes = [username_input, password_input]
    login_run = True
    while login_run:
        clock.tick(60)
        login_win.blit(game_background, (0, 0))
        events = pygame.event.get()
        for event in events:
            pos = pygame.mouse.get_pos()
            if event.type == pygame.MOUSEBUTTONDOWN:
                if login_button.isOver(pos):
                    print(f"username - {username_input.text}")
                    print(f"password - {password_input.actual_text}")
                    user = db.log_in(username_input.text,
                                     password_input.actual_text)
                    if not user:
                        logged_in = False
                    else:
                        logged_in = True
                        print("Logged in is {}".format(logged_in))
                        mixer.fadeout(1)
                        run_menu(user, logged_in, music=False)
                        exit()
            if event.type == pygame.MOUSEMOTION:
                if login_button.isOver(pos):
                    login_button.color = (54, 150, 90)
                else:
                    login_button.color = (53, 189, 103)
            if event.type == pygame.QUIT:
                login_run = False
            for box in input_boxes:
                box.handle_event(event)
                #exit()
        for box in input_boxes:
            box.draw(login_win)
        for text in texts_to_draw:
            text.draw(login_win)

        login_button.draw(login_win, outline=True)
        pygame.display.update()
Exemple #2
0
    # # Create the turtle B - draw a dimond
    # b = turtle.Turtle()
    # b.shape("turtle")
    # b.color("blue")
    # b.speed(0)
    # for _ in range (1, 360 // 8 + 1):
    #     draw_diamond(b)
    #     b.right(8)
    #
    # # Create the turtle C - draw many triangles
    # c = turtle.Turtle()
    # c.shape("turtle")
    # c.color("green")
    # c.speed(0)
    # for _ in range (1, 5):
    #     draw_fractal_tri(c, 400, 4)
    #     c.rt(90)

    window.exitonclick()


# from threading import Thread
# def go():
#     time.sleep(5)
#     mixer.fadeout(5)
#
# Thread(target=go).start()

draw_art()
mixer.fadeout(5)
    #music
    mixer.init()
    mixer.music.load('/home/syfgwc/Desktop/FantasticalEnd/intro.ogg')
    mixer.music.play()

    #paths
    pathChoice = ""
    pathChoice = input("Choose 1, 2, or 3			")
    #1 is homeless, 2 is teen, 3 is DID Office
    if pathChoice == "1":

        #stops loop used for error correction from running
        startGame = 2

        #music for path 1
        mixer.fadeout(3000)
        mixer.init()
        mixer.music.load('/home/syfgwc/Desktop/FantasticalEnd/homeless.ogg')
        mixer.music.play()

        print(
            """\n\nIt’s the crack of dawn, you are beside the river bank idly picking at the bugs on your skin.
Meanwhile, you are staring meaninglessly at the scrap of blankets and trash you call a home.
Suddenly, you hear a familiar voice, it’s the voice of one of your old high school teachers.
He is yelling at you to jump in the river, to help get the bugs off your skin.
He murmurs under his breath for you to stay in the river.\n\n""")
        #choice to obey voice or not
        playerChoice = input("Refuse to listen (1) or do as he says (2).			")
        #if player does not obey
        if playerChoice == "1":
            mixer.fadeout(3000)
Exemple #4
0
from pygame import mixer
from os import system
from time import sleep
import time
mixer.init()
mixer.music.load('Exercicio#021.mp3')
mixer.music.set_volume(1)
mixer.music.play()
mixer.fadeout(2)
song = f'0:00'
m = s = 0
while (mixer.music.get_busy()):
    system('cls')
    song = f'{m}:{s:0>2}'
    print(song)
    s += 1
    if s == 60:
        m += 1
        s = 0
    sleep(1)
Exemple #5
0
 def fade(self, num):
     return mixer.fadeout(num)
Exemple #6
0
def fadeout():
    mixer.fadeout(1000)
Exemple #7
0
            #yaw = math.degrees(fusionPose[2])
            #print("r: %f p: %f y: %f" % (math.degrees(fusionPose[0]),
            #  math.degrees(fusionPose[1]), math.degrees(fusionPose[2])))

            roll_rad = fusionPose[0]
            pitch_rad = fusionPose[1]
            yaw_rad = fusionPose[2]
            chan = channel_from_euler(roll_rad,
                                      pitch_rad,
                                      yaw_rad,
                                      verbosity=1)

            rotating = is_rotating(data)

            if chan == OFF_CHANNEL and not rotating:
                if cur_chan != OFF_CHANNEL:
                    print "Pausing"
                    pm.fadeout(1000)
                    cur_chan = OFF_CHANNEL
                count = 0

            elif chan != cur_chan and not rotating:
                print "Switching to channel {}".format(chan)
                pm.fadeout(2500)
                start_sounds(sound_files[chan])
                cur_chan = chan
                count = 0

        time.sleep(poll_interval * 1.0 / 1000.0)
        count += 1
Exemple #8
0
 def stop(self):
     mixer.fadeout()
     mixer.music.unload()
Exemple #9
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      #roll = math.degrees(fusionPose[0])
      #pitch = math.degrees(fusionPose[1])
      #yaw = math.degrees(fusionPose[2])
      #print("r: %f p: %f y: %f" % (math.degrees(fusionPose[0]), 
      #  math.degrees(fusionPose[1]), math.degrees(fusionPose[2])))

      roll_rad = fusionPose[0]
      pitch_rad = fusionPose[1]
      yaw_rad = fusionPose[2]
      chan = channel_from_euler(roll_rad, pitch_rad, yaw_rad, verbosity=1)

      rotating = is_rotating(data)

      if chan == OFF_CHANNEL and not rotating:
          if cur_chan != OFF_CHANNEL:
              print "Pausing" 
              pm.fadeout(1000)
              cur_chan = OFF_CHANNEL
          count = 0

      elif chan != cur_chan and not rotating:
          print "Switching to channel {}".format(chan)
          pm.fadeout(2500)
          start_sounds(sound_files[chan])
          cur_chan = chan
          count = 0
      
    time.sleep(poll_interval*1.0/1000.0)
    count += 1