Exemple #1
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	def __pygame_to_cvimage__( self, surface ):
		'''
			Converti une Surface pygame au format opencv
		@param surface: surface pygame
		@type surface: pygame.Surface
		'''
		cv_image = cv.CreateImageHeader( surface.get_size(), 8, 3 )
		image_string = self.__surface_to_string__( surface )
		cv.SetData( cv_image, image_string )
		return cv_image
Exemple #2
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def blur_image(surface, amt):
    '''
    Return a blurred copy of ``surface`` by the given ``amount`` (that must be
    1 or greater).
    [Adapted from: http://www.akeric.com/blog/?p=720]
    '''
    # 'amt' must be greater than 1.0
    assert amt > 1
    scale = 1.0/amt
    surf_size = surface.get_size()
    scale_size = (int(surf_size[0]*scale), int(surf_size[1]*scale))
    surf = pygame.transform.smoothscale(surface, scale_size)
    surf = pygame.transform.smoothscale(surf, surf_size)
    return surf
Exemple #3
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def maskFromSurface(surface, threshold=127):
    mask = mask.Mask(surface.get_size())
    key = surface.get_colorkey()
    if key:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x + 0.1, y + 0.1)) != key:
                    mask.set_at((x, y), 1)
    else:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x, y))[3] > threshold:
                    mask.set_at((x, y), 1)
    return mask
Exemple #4
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def maskFromSurface(surface, threshold = 127):
    mask = mask.Mask(surface.get_size())
    key = surface.get_colorkey()
    if key:
        for y in range(surface.get_height()):
            for x in range(surface.get_width()):
                if surface.get_at((x+0.1,y+0.1)) != key:
                    mask.set_at((x,y),1)
    else:
        for y in range(surface.get_height()):
            for x in range (surface.get_width()):
                if surface.get_at((x,y))[3] > threshold:
                    mask.set_at((x,y),1)
    return mask