def main(): """show various surfarray effects """ import numpy as N from numpy import int32, uint8, uint pg.init() print("Using %s" % surfarray.get_arraytype().capitalize()) print("Press the mouse button to advance image.") print('Press the "s" key to save the current image.') # allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, "allblack") # striped # the element type is required for N.zeros in numpy else # an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:, ::3] = (0, 255, 255) surfdemo_show(striped, "striped") # rgbarray imagename = os.path.join(main_dir, "data", "arraydemo.bmp") imgsurface = pg.image.load(imagename) rgbarray = surfarray.array3d(imgsurface) surfdemo_show(rgbarray, "rgbarray") # flipped flipped = rgbarray[:, ::-1] surfdemo_show(flipped, "flipped") # scaledown scaledown = rgbarray[::2, ::2] surfdemo_show(scaledown, "scaledown") # scaleup # the element type is required for N.zeros in numpy else # an #array of floats is returned. shape = rgbarray.shape scaleup = N.zeros((shape[0] * 2, shape[1] * 2, shape[2]), int32) scaleup[::2, ::2, :] = rgbarray scaleup[1::2, ::2, :] = rgbarray scaleup[:, 1::2] = scaleup[:, ::2] surfdemo_show(scaleup, "scaleup") # redimg redimg = N.array(rgbarray) redimg[:, :, 1:] = 0 surfdemo_show(redimg, "redimg") # soften # having factor as an array forces integer upgrade during multiplication # of rgbarray, even for numpy. factor = N.array((8, ), int32) soften = N.array(rgbarray, int32) soften[1:, :] += rgbarray[:-1, :] * factor soften[:-1, :] += rgbarray[1:, :] * factor soften[:, 1:] += rgbarray[:, :-1] * factor soften[:, :-1] += rgbarray[:, 1:] * factor soften //= 33 surfdemo_show(soften, "soften") # crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) # dest is float64 by default. dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 xfade = src + diff.astype(uint) surfdemo_show(xfade, "xfade") # alldone pg.quit()
def main(arraytype=None): """show various surfarray effects If arraytype is provided then use that array package. Valid values are 'numeric' or 'numpy'. Otherwise default to NumPy, or fall back on Numeric if NumPy is not installed. """ if arraytype not in ('numpy', None): raise ValueError('Array type not supported: %r' % arraytype) import numpy as N from numpy import int32, uint8, uint pygame.init() print('Using %s' % surfarray.get_arraytype().capitalize()) print('Press the mouse button to advance image.') print('Press the "s" key to save the current image.') #allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, 'allblack') #striped #the element type is required for N.zeros in NumPy else #an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:, ::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #rgbarray imagename = os.path.join(main_dir, 'data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) rgbarray = surfarray.array3d(imgsurface) surfdemo_show(rgbarray, 'rgbarray') #flipped flipped = rgbarray[:, ::-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = rgbarray[::2, ::2] surfdemo_show(scaledown, 'scaledown') #scaleup #the element type is required for N.zeros in NumPy else #an #array of floats is returned. shape = rgbarray.shape scaleup = N.zeros((shape[0] * 2, shape[1] * 2, shape[2]), int32) scaleup[::2, ::2, :] = rgbarray scaleup[1::2, ::2, :] = rgbarray scaleup[:, 1::2] = scaleup[:, ::2] surfdemo_show(scaleup, 'scaleup') #redimg redimg = N.array(rgbarray) redimg[:, :, 1:] = 0 surfdemo_show(redimg, 'redimg') #soften #having factor as an array forces integer upgrade during multiplication #of rgbarray, even for numpy. factor = N.array((8, ), int32) soften = N.array(rgbarray, int32) soften[1:, :] += rgbarray[:-1, :] * factor soften[:-1, :] += rgbarray[1:, :] * factor soften[:, 1:] += rgbarray[:, :-1] * factor soften[:, :-1] += rgbarray[:, 1:] * factor soften //= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) # dest is float64 by default. dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 xfade = src + diff.astype(uint) surfdemo_show(xfade, 'xfade') #alldone pygame.quit()
def main(arraytype=None): """show various surfarray effects If arraytype is provided then use that array package. Valid values are 'numeric' or 'numpy'. Otherwise default to NumPy, or fall back on Numeric if NumPy is not installed. """ if arraytype is None: if 'numpy' in surfarray.get_arraytypes(): surfarray.use_arraytype('numpy') elif 'numeric' in surfarray.get_arraytype(): surfarray.use_arraytype('numeric') else: raise ImportError('No array package is installed') else: surfarray.use_arraytype(arraytype) if surfarray.get_arraytype() == 'numpy': import numpy as N from numpy import int32 else: import Numeric as N from Numeric import Int32 as int32 pygame.init() print ('Using %s' % surfarray.get_arraytype().capitalize()) print ('Press the mouse button to advance image.') print ('Press the "s" key to save the current image.') def surfdemo_show(array_img, name): "displays a surface, waits for user to continue" screen = pygame.display.set_mode(array_img.shape[:2], 0, 32) surfarray.blit_array(screen, array_img) pygame.display.flip() pygame.display.set_caption(name) while 1: e = pygame.event.wait() if e.type == MOUSEBUTTONDOWN: break elif e.type == KEYDOWN and e.key == K_s: #pygame.image.save(screen, name+'.bmp') #s = pygame.Surface(screen.get_size(), 0, 32) #s = s.convert_alpha() #s.fill((0,0,0,255)) #s.blit(screen, (0,0)) #s.fill((222,0,0,50), (0,0,40,40)) #pygame.image.save_extended(s, name+'.png') #pygame.image.save(s, name+'.png') #pygame.image.save(screen, name+'_screen.png') #pygame.image.save(s, name+'.tga') pygame.image.save(screen, name+'.png') elif e.type == QUIT: raise SystemExit() #allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, 'allblack') #striped #the element type is required for N.zeros in NumPy else #an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:,::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #imgarray imagename = os.path.join(main_dir, 'data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) imgarray = surfarray.array2d(imgsurface) surfdemo_show(imgarray, 'imgarray') #flipped flipped = imgarray[:,::-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = imgarray[::2,::2] surfdemo_show(scaledown, 'scaledown') #scaleup #the element type is required for N.zeros in NumPy else #an #array of floats is returned. size = N.array(imgarray.shape)*2 scaleup = N.zeros(size, int32) scaleup[::2,::2] = imgarray scaleup[1::2,::2] = imgarray scaleup[:,1::2] = scaleup[:,::2] surfdemo_show(scaleup, 'scaleup') #redimg rgbarray = surfarray.array3d(imgsurface) redimg = N.array(rgbarray) redimg[:,:,1:] = 0 surfdemo_show(redimg, 'redimg') #soften soften = N.array(rgbarray)*1 soften[1:,:] += rgbarray[:-1,:]*8 soften[:-1,:] += rgbarray[1:,:]*8 soften[:,1:] += rgbarray[:,:-1]*8 soften[:,:-1] += rgbarray[:,1:]*8 soften /= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 if surfarray.get_arraytype() == 'numpy': xfade = src + diff.astype(N.uint) else: xfade = src + diff.astype(N.Int) surfdemo_show(xfade, 'xfade') #alldone pygame.quit()
def main(arraytype=None): """show various surfarray effects If arraytype is provided then use that array package. Valid values are 'numeric' or 'numpy'. Otherwise default to NumPy, or fall back on Numeric if NumPy is not installed. """ if arraytype is None: if 'numpy' in surfarray.get_arraytypes(): surfarray.use_arraytype('numpy') elif 'numeric' in surfarray.get_arraytype(): surfarray.use_arraytype('numeric') else: raise ImportError('No array package is installed') else: surfarray.use_arraytype(arraytype) if surfarray.get_arraytype() == 'numpy': import numpy as N from numpy import int32, uint8, uint else: import Numeric as N from Numeric import Int32 as int32, UInt8 as uint8, UInt as uint pygame.init() print ('Using %s' % surfarray.get_arraytype().capitalize()) print ('Press the mouse button to advance image.') print ('Press the "s" key to save the current image.') def surfdemo_show(array_img, name): "displays a surface, waits for user to continue" screen = pygame.display.set_mode(array_img.shape[:2], 0, 32) surfarray.blit_array(screen, array_img) pygame.display.flip() pygame.display.set_caption(name) while 1: e = pygame.event.wait() if e.type == MOUSEBUTTONDOWN: break elif e.type == KEYDOWN and e.key == K_s: #pygame.image.save(screen, name+'.bmp') #s = pygame.Surface(screen.get_size(), 0, 32) #s = s.convert_alpha() #s.fill((0,0,0,255)) #s.blit(screen, (0,0)) #s.fill((222,0,0,50), (0,0,40,40)) #pygame.image.save_extended(s, name+'.png') #pygame.image.save(s, name+'.png') #pygame.image.save(screen, name+'_screen.png') #pygame.image.save(s, name+'.tga') pygame.image.save(screen, name+'.png') elif e.type == QUIT: raise SystemExit() #allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, 'allblack') #striped #the element type is required for N.zeros in NumPy else #an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:,::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #imgarray imagename = os.path.join(main_dir, 'data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) imgarray = surfarray.array2d(imgsurface) surfdemo_show(imgarray, 'imgarray') #flipped flipped = imgarray[:,::-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = imgarray[::2,::2] surfdemo_show(scaledown, 'scaledown') #scaleup #the element type is required for N.zeros in NumPy else #an #array of floats is returned. size = N.array(imgarray.shape)*2 scaleup = N.zeros(size, int32) scaleup[::2,::2] = imgarray scaleup[1::2,::2] = imgarray scaleup[:,1::2] = scaleup[:,::2] surfdemo_show(scaleup, 'scaleup') #redimg rgbarray = surfarray.array3d(imgsurface) redimg = N.array(rgbarray) redimg[:,:,1:] = 0 surfdemo_show(redimg, 'redimg') #soften #having factor as an array forces integer upgrade during multiplication #of rgbarray, even for numpy. factor = N.array((8,), int32) soften = N.array(rgbarray, int32) soften[1:,:] += rgbarray[:-1,:] * factor soften[:-1,:] += rgbarray[1:,:] * factor soften[:,1:] += rgbarray[:,:-1] * factor soften[:,:-1] += rgbarray[:,1:] * factor soften //= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 xfade = src + diff.astype(uint) surfdemo_show(xfade, 'xfade') #alldone pygame.quit()
def main(arraytype=None): """show various surfarray effects If arraytype is provided then use that array package. Valid values are 'numeric' or 'numpy'. Otherwise default to NumPy, or fall back on Numeric if NumPy is not installed. """ if arraytype not in ('numpy', None): raise ValueError('Array type not supported: %r' % arraytype) import numpy as N from numpy import int32, uint8, uint pygame.init() print ('Using %s' % surfarray.get_arraytype().capitalize()) print ('Press the mouse button to advance image.') print ('Press the "s" key to save the current image.') #allblack allblack = N.zeros((128, 128), int32) surfdemo_show(allblack, 'allblack') #striped #the element type is required for N.zeros in NumPy else #an array of float is returned. striped = N.zeros((128, 128, 3), int32) striped[:] = (255, 0, 0) striped[:,::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #rgbarray imagename = os.path.join(main_dir, 'data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) rgbarray = surfarray.array3d(imgsurface) surfdemo_show(rgbarray, 'rgbarray') #flipped flipped = rgbarray[:,::-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = rgbarray[::2,::2] surfdemo_show(scaledown, 'scaledown') #scaleup #the element type is required for N.zeros in NumPy else #an #array of floats is returned. shape = rgbarray.shape scaleup = N.zeros((shape[0]*2, shape[1]*2, shape[2]), int32) scaleup[::2,::2,:] = rgbarray scaleup[1::2,::2,:] = rgbarray scaleup[:,1::2] = scaleup[:,::2] surfdemo_show(scaleup, 'scaleup') #redimg redimg = N.array(rgbarray) redimg[:,:,1:] = 0 surfdemo_show(redimg, 'redimg') #soften #having factor as an array forces integer upgrade during multiplication #of rgbarray, even for numpy. factor = N.array((8,), int32) soften = N.array(rgbarray, int32) soften[1:,:] += rgbarray[:-1,:] * factor soften[:-1,:] += rgbarray[1:,:] * factor soften[:,1:] += rgbarray[:,:-1] * factor soften[:,:-1] += rgbarray[:,1:] * factor soften //= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) # dest is float64 by default. dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 xfade = src + diff.astype(uint) surfdemo_show(xfade, 'xfade') #alldone pygame.quit()