Exemple #1
0
def main():
    lp = launchpad.LaunchpadMk2()

    init(lp)
    setLayout(lp)
    pressed = []

    while True:
        but = lp.ButtonStateXY()
        if but != []:
            highlightPressed(lp, but)
            if (but[2] == 127):  #pressed
                pressed.append(but)
            else:
                removal = 0
                for i in range(len(pressed)):
                    if ([pressed[i][0], pressed[i][1]] == [but[0], but[1]]):
                        removal = i
                try:
                    del pressed[removal]
                    releaseFunction(lp, but)
                except IndexError:
                    pass

        if (pressed != []):
            print(pressed)
        pressedFunctions(lp, pressed)
        time.sleep(0.025)
 def updates(self):
     time.sleep(1.5)
     while True:
         # Data comes in as a dictionary of 'obs', 'state', 'meta'
         data = self.dataPipe.recv()
         vehicle_name = self.current_vehicle_feed.get()
         # Run the inertial update thread
         self.t_states = threading.Thread(target = self.update_inertial_states, 
                                          args = (data[vehicle_name]['state'],))
         self.t_states.start() # Start Updater thread by setting the event
         # Run the Image Data thread
         self.t_imgs = threading.Thread(target = self.update_image_feeds,
                                        args = (data[vehicle_name]['obs'],))
         self.t_imgs.start()
         # Run the meta data update
         self.t_meta = threading.Thread(target = self.update_metas,
                                         args = (data[vehicle_name]['meta'],))
         self.t_meta.start()
         
         self.t_v_imu_viz = threading.Thread(target = self.update_virtual_imu_visualization,
                                             args = (data[vehicle_name]['state'],))
         self.t_v_imu_viz.start()
         
         self.t_3d_track_viz = threading.Thread(target = self.update_object_3DVisualization, 
                                                args = (data[vehicle_name]['state'],))
         self.t_3d_track_viz.start()
         
         # Join Threads
         self.t_states.join()
         self.t_imgs.join()
         self.t_meta.join()
         self.t_v_imu_viz.join()
         self.t_3d_track_viz.join()
Exemple #3
0
 def run(self):
     while running:
         try:
             url = "http://192.168.1.101/api/game"
             data = json.load(urllib.urlopen(url))
             print "---------"
             for _answer in data["answers"]:
                 print " - "
                 answer = int(_answer["id"])
                 if _answer["answer"] not in self.game.answer_strings and _answer["id"] < len(self.game.answer_strings):
                     print "Oh Shit"
                     print _answer
                     print len(self.game.answer_strings)
                     self.game.reset()
                 if _answer["answer"] not in self.game.answer_strings:
                     self.game.answer_strings.append(_answer["answer"])
                     self.game.answers.append(
                         Answer(helper.get_answer_size()[0],
                                helper.get_answer_size()[1],
                                len(self.game.answer_strings),
                                _answer["answer"]))
                     print "Is this progress"
                 if answer not in self.animating and answer not in self.animated and _answer["answered"]:
                     print answer
                     print _answer
                     self.animating.append(answer)
                     self.game.animate(_answer)
         finally:
             time.sleep(0.5)
Exemple #4
0
    def gameOver(self):
        _screen.gameOver(self.score)

        time.sleep(1)  # Sleep so that we don't accidentally hit a button too fast to see our score.

        while True:
            for e in pygame.event.get():
                if e.type == 2 or e.type == 0:  # If we fire the quit event, or press a Key, quit.
                    pygame.quit()
                    sys.exit()
Exemple #5
0
def draw_initial_screen(card_deck, visible_deck, sleep_time, difficulty):
    """
    draws the an amount of cards onto the screen according to "difficulty",
    show them for "sleep_time" seconds, switch to card backs

    :param card_deck: string array, image paths
    :param visible_deck: string array, image paths
    :param sleep_time: int
    :param difficulty: int
    :return:
    """
    card_draw(card_deck, difficulty)
    pygame.display.update()
    time.sleep(sleep_time)
    card_draw(visible_deck, difficulty)
 def stop(self, block_timeout_sec=None):
     """Stop the video player.  block_timeout_sec is how many seconds to
     block waiting for the player to stop before moving on.
     """
     t1 = time.time()
     # Stop the player if it's running.
     if self._process is not None and self._process.returncode is None:
         # There are a couple processes used by omxplayer, so kill both
         # with a pkill command.
         # subprocess.call(['pkill', '-9', 'fbi'])
         # subprocess.call(['killall' 'fbi'])
         subprocess.call(['pkill', '-9', 'omxplayer'])
     # If a blocking timeout was specified, wait up to that amount of time
     # for the process to stop.
     start = time.time()
     while self._process is not None and self._process.returncode is None:
         if (time.time() - start) >= block_timeout_sec:
             break
         time.sleep(0)
     # Let the process be garbage collected.
     self._process = None
     # Clear the screen
     self._blank_screen()
 def stop(self, block_timeout_sec=None):
     """Stop the video player.  block_timeout_sec is how many seconds to
     block waiting for the player to stop before moving on.
     """
     t1 = time.time()
     # Stop the player if it's running.
     if self._process is not None and self._process.returncode is None:
         # There are a couple processes used by omxplayer, so kill both
         # with a pkill command.
         # subprocess.call(['pkill', '-9', 'fbi'])
         # subprocess.call(['killall' 'fbi'])
         subprocess.call(['pkill', '-9', 'omxplayer'])
     # If a blocking timeout was specified, wait up to that amount of time
     # for the process to stop.
     start = time.time()
     while self._process is not None and self._process.returncode is None:
         if (time.time() - start) >= block_timeout_sec:
             break
         time.sleep(0)
     # Let the process be garbage collected.
     self._process = None
     # Clear the screen
     self._blank_screen()
import pygame.mixer, pygame.time
import time
mixer = pygame.mixer

mixer.init()

sound = mixer.Sound("that one wind sound from undertale (tm).wav")
#channel = sound.play()
#channel = sound.play(loops = -1) This will make the audio loop indefinitely
##
##while channel.get_busy():
##    pygame.time.wait(100)
##    print("Playing...")
##print("finished")

channel = sound.play(loops=-1, maxtime=0, fade_ms=10000)
time.sleep(5)
channel = sound.stop()
Exemple #9
0
def ChangeToImage(data, base):
    image = Button(base, font="Helvetica", bg="grey")
    image.place(x=440, y=305, height=100, width=100)
    image.config(state=DISABLED)
    for i in range(len(data)):
        if data[i] == 'a' or data[i] == 'A':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 't' or data[i] == 'T':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'b' or data[i] == 'B':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'c' or data[i] == 'C':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)

        if data[i] == 'd' or data[i] == 'D':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)

        if data[i] == 'e' or data[i] == 'E':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'f' or data[i] == 'F':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'g' or data[i] == 'G':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'h' or data[i] == 'H':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'i' or data[i] == 'I':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'j' or data[i] == 'J':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'k' or data[i] == 'K':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'l' or data[i] == 'L':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'm' or data[i] == 'M':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'n' or data[i] == 'M':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'o' or data[i] == 'O':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'p' or data[i] == 'P':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'q' or data[i] == 'Q':
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'r' or data[i] == 'R':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'r' or data[i] == 'R':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 's' or data[i] == 'S':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'u' or data[i] == 'U':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'v' or data[i] == 'V':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'w' or data[i] == 'W':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'x' or data[i] == 'X':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)

        if data[i] == 'z' or data[i] == 'Z':
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="grey")
            time.sleep(0.25)
            image.configure(bg="red")
            time.sleep(2.25)
            image.configure(bg="yellow")
            time.sleep(0.75)
            image.configure(bg="grey")
            time.sleep(0.25)
Exemple #10
0
def ChangeToSound(data):
    for i in range(len(data)):
        if (data[i] == 'a' or data[i] == 'A'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/A_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'b' or data[i] == 'B'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/B_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)

        if (data[i] == 'c' or data[i] == 'C'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/C_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'd' or data[i] == 'D'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/D_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'e' or data[i] == 'E'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/E_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'f' or data[i] == 'F'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/F_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'g' or data[i] == 'G'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/G_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'h' or data[i] == 'H'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/H_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'i' or data[i] == 'I'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/I_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'j' or data[i] == 'J'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/J_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'k' or data[i] == 'K'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/K_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'm' or data[i] == 'M'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/M_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'n' or data[i] == 'N'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/N_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'o' or data[i] == 'O'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/O_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)

        if (data[i] == 'p' or data[i] == 'P'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/P_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'r' or data[i] == 'R'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/R_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 's' or data[i] == 'S'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/S_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 't' or data[i] == 'T'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/T_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'u' or data[i] == 'U'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/U_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'v' or data[i] == 'V'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/V_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'w' or data[i] == 'W'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/W_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'x' or data[i] == 'X'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/X_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'y' or data[i] == 'Y'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/Y_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
        if (data[i] == 'z' or data[i] == 'Z'):
            mixer.init()
            soundPath = os.path.abspath('Sounds/Z_morse_code.mp3')
            mixer.music.load(soundPath)
            mixer.music.play()
            time.sleep(1)
Exemple #11
0
    objhelper.show_text(screen, objhelper.left_player_score_coord[0], objhelper.left_player_score_coord[1], objhelper.blue, "Left Player Score:" + str(paddleleft.score))
    objhelper.show_text(screen, objhelper.right_player_score_coord[0], objhelper.right_player_score_coord[1], objhelper.red, "Right Player Score:" + str(paddleright.score))
    time_elapsed = int(time_end - objhelper.start_time)
    objhelper.show_text(screen, objhelper.time_coord[0], objhelper.time_coord[1], objhelper.red, "Time:" + str(time_elapsed))

    if time_elapsed > objhelper.game_over_time:
        objhelper.show_text(screen, objhelper.game_over_coord[0], objhelper.game_over_coord[1], objhelper.red, "GAME OVER!!!")
        
        if paddleleft.score > paddleright.score:
            objhelper.show_text(screen, objhelper.game_over_coord[0], objhelper.game_over_coord[1]+50, objhelper.red, "Player 1 won")
        if paddleleft.score < paddleright.score:
            objhelper.show_text(screen, objhelper.game_over_coord[0], objhelper.game_over_coord[1]+50, objhelper.red, "Player 2 won")
        if paddleleft.score == paddleright.score:
            objhelper.show_text(screen, objhelper.game_over_coord[0], objhelper.game_over_coord[1]+50, objhelper.red, "DRAW!!")
        pygame.display.update()
        time.sleep(2)
        pygame.quit()
        exit()
    
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            exit()
        elif event.type == KEYDOWN:
            if event.key == K_w:
                paddleleft.paddle_up = 1
            elif event.key == K_s:
                paddleleft.paddle_down = 1
            if event.key == K_UP:
                paddleright.paddle_up = 1
            elif event.key == K_DOWN:
Exemple #12
0
        volume.SetMasterVolumeLevel(-10.0, None)
    else:
        #not muted
        volume.SetMasterVolumeLevel(-10.0, None)

##---------------------------------------------------------

window = Tk()
window.withdraw()
window.lift()
messagebox.showinfo("Mistake1","You Shouldn't have done that", icon='warning')

changeVol(volume)

channel = music.play(loops = -1, maxtime = 0, fade_ms = 8000)
time.sleep(4)
voice('Prepare to get hacked.')
time.sleep(1)

ctypes.windll.user32.SystemParametersInfoA(SPI_SETDESKWALLPAPER, 0,b'C:\Users\Austen Brownfield\Desktop\Sophomore Semester1\Python\Final\Images\Skulls.jpg', 3)

messagebox.showinfo("Mist","Nice Background Image", icon = 'warning')

index = 0
while index < 400:
    brightnessChangeOld(index)
    index += 4
    
messagebox.showinfo("01100110","Downloading Files...", icon = 'warning')
time.sleep(1)
Exemple #13
0
        #screen.fill((0,0,255))
        arrow_group.draw(screen)
    #pygame.display.flip()
    pygame.display.update(arrow.rect)


from weather import Weather
weather = Weather()
weather.update()

tick = 0
while 1:
    if tick == 0:
        weather_info = weather.getWeatherInfo()
        weather.update()

        arrow.setTargetDirection(weather_info['angle'])
        arrow.setAirspeed(weather_info['speed'])

        arrow_shadow.setTargetDirection(weather_info['angle'])
        arrow_shadow.setAirspeed(weather_info['speed'])

    tick += 1

    updateArrow()
    pygame.image.save(screen, "cache/screen_%i.tga" % (int(arrow.direction)))
    time.sleep(1/FRAMES_PER_SECOND)
    
    if tick >= 180:
        tick = 0