Exemple #1
0
    def shutDown(self, shutDownOk):
        if shutDownOk:

            os.system("sudo shutdown -h now")  #halt after
            sys.exit()
        else:

            pygame.guit()
            sys.exit()
Exemple #2
0
# 캐릭터(스프라이트) 불러오기
character = pygame.image.load(
    "C:\\Users\\hanapsk61\\Documents\\GitHub\\StudyRecord\\Py 나도코딩 활용편\\pygame_basic\\character.png"
)
character_size = character.get_rect().size  # 이미지의 크기를 구해옴
character_width = character_size[0]  # 캐릭터의 가로 크기
character_height = character_size[1]  # 캐릭터의 세로 크기
character_x_pos = (screen_width / 2) - (character_width / 2
                                        )  # 화면 가로의 절반 크기에 해당하는 곳에 위치
character_y_pos = screen_height - character_height  # 화면 세로 크기 가장 아래에 해당하는 곳에 위치

# 화면 타이틀 설정
pygame.display.set_caption("Nado Game")  # 게임 이름

# 이벤트 루프
running = True  # 게임이 진행중인가?
while running:
    for event in pygame.event.get():  # 게임이 진행되고있는 동안 "어떠한 이벤트가 발생"하였는가
        if event.type == pygame.QUIT:  # 창이 닫히는 이벤트가 발생하였는가?
            running = False  # 게임이 진행중이 아님

    screen.blit(background, (0, 0))  # 배경 그리기 [배경] 맨왼쪽 맨위에

    screen.blit(character, (character_x_pos, character_y_pos))  # 캐릭터 그리기 [캐릭터]

    pygame.display.update()  # 게임화면을 다시 그리기 [배경]

# 게임 종료
pygame.guit()
Exemple #3
0
        for event in pg.event.get():
            # Check for closing window
            if event.type == pg.QUIT:
                if self.playing:
                    self.playing = False
                self.running = False

    def draw(self):
        # Game loop - draw
        self.screen.fill(black)
        self.all_sprites.draw(self.screen)
        # after draw everything, flip screen
        pg.display.flip()
    
    def show_start_screen(self):
        # Game start screen
        pass

    def show_go_screen(self):
        # Game over
        pass

g = Game()
g.show_start_screen()

while g.running:
    g.new()
    g.show_go_screen()

pg.guit()  
    
        #==========================================================================
        #创建消息
        #==========================================================================
        for msg in msgs:
            screen.blit(msg[0], msg[1])
            
        
                    

        #==========================================================================
        #刷新屏幕 设定帧率
        #==========================================================================
        pygame.display.flip()  #or .update()
        clock.tick(30)



#==========================================================================
#调用主函数 处理异常
#==========================================================================
if __name__ == "__main__":
    try:                #捕获异常
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc() #打印出错误的代码
        pygame.guit()
        input()
    
    def main():
        pygame.init()

        white = (255, 255, 255)
        black = (0, 0, 0)
        red = (255, 0, 0)

        #variables:
        display_width = 800
        display_height = 600

        gameDisplay = pygame.display.set_mode((display_width, display_height))
        pygame.display.set_caption('Tytuł')

        block_size = 10
        FPS = 10

        clock = pygame.time.Clock()

        font = pygame.font.SysFont(None, 25)
        lead_x = display_width / 2
        lead_y = display_height / 2
        lead_x_change = 0
        lead_y_change = 0
        gameExit = False
        while not gameExit:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    gameExit = True
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_LEFT:
                        lead_x_change = -block_size
                    if event.key == pygame.K_RIGHT:
                        lead_x_change = block_size
                    if event.key == pygame.K_DOWN:
                        lead_y_change = block_size
                    if event.key == pygame.K_UP:
                        lead_y_change = -block_size
                if event.type == pygame.KEYUP:
                    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                        lead_x_change = 0
                    if event.key == pygame.K_DOWN or event.key == pygame.K_UP:
                        lead_y_change = 0
            #bounderies:
            if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
                gameExit = True
            lead_x += lead_x_change
            lead_y += lead_y_change

            gameDisplay.fill(white)
            pygame.draw.rect(gameDisplay, black,
                             [lead_x, lead_y, block_size, block_size])

            gameDisplay.fill(red, rect=[200, 200, 50, 50])
            pygame.display.update()

            clock.tick(FPS)
        message_to_screen("You lose", red)
        pygame.display.update()
        pygame.guit()
        sys.quit()