Exemple #1
0
    def __init__(self, surface, img, offset, y_range, speed=10):
        self.surface = surface
        self.img = img
        self.offset = offset
        self.y_range = y_range
        self.speed = speed
        self.start_x_pos = Surface.get_width(self.surface) + self.offset
        self.y_pos = randint(
            Surface.get_height(self.surface) / 2 - self.y_range,
            Surface.get_height(self.surface) / 2 + self.y_range)

        self.img_bounds = list(Surface.get_bounding_rect(self.img))
        self.img_width = self.img_bounds[2]
        self.img_height = self.img_bounds[3]
Exemple #2
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    def __init__(self, surface, img_path):
        self.surface = surface
        self.x_pos = Surface.get_width(self.surface) / 2
        self.y_pos = 0
        self.img = image.load(img_path)

        self.hold_y_pos = False
        self.spawn_in = True

        self.player_rect = [self.x_pos, self.y_pos, 10,
                            10]  # x_pos, y_pos, rect_width, rect_height

        self.img_bounds = list(Surface.get_bounding_rect(self.img))
        self.img_width = self.img_bounds[2]
        self.img_height = self.img_bounds[3]

        self.jumps_remaining = 2
        self.jumping = False

        self.hp = 100
Exemple #3
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def crop_whitespace(surf: pygame.Surface):
    rect = surf.get_bounding_rect()
    new_surf = pygame.Surface(rect.size, pygame.SRCALPHA)
    new_surf.blit(surf, (0, 0), rect)
    return new_surf, surf.get_rect()