Exemple #1
0
 def spawn(self, all_sprites, mobs: pg.sprite.Group) -> int:
     """
     Spawns enemies pseudo-randomly in an 8x8 tile area
     centered on the Spawner.
     Returns count of enemies spawned.
     """
     max_count = randint(
         self.settings["gen"]["spawn_min"],
         self.settings["gen"]["spawn_max"],
     )
     count = 0
     for row in range(self.rows - 4, self.rows + 4):
         for col in range(self.cols - 4, self.cols + 4):
             if col <= self.settings["lvl"]["tiles_wide"]:
                 if count >= max_count:
                     break
                 elif self.level_data[row][col] == "." and random() < 0.25:
                     if random() < 0.5:
                         mob = Mob(
                             self.settings,
                             self.img,
                             "sleeper",
                             col,
                             row,
                         )
                     else:
                         mob = Mob(
                             self.settings,
                             self.img,
                             "thrall",
                             col,
                             row,
                         )
                     all_sprites.add(mob)
                     mobs.add(mob)
                     count += 1
     self.kill()
     return count