def test_load_texture(self): sf = surface.create_rgb_surface(10, 10, 32) rd = render.create_software_renderer(sf) fname = "surfacetest.%s" for fmt in formats: filename = RESOURCES.get_path(fname % fmt) tex = sdlimage.load_texture(rd, filename) self.assertIsInstance(tex, render.SDL_Texture) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, sdlimage.load_texture, rd, RESOURCES.get_path("rwopstest.txt")) self.assertRaises(sdl.SDLError, sdlimage.load_texture, rd, None) self.assertRaises(sdl.SDLError, sdlimage.load_texture, rd, 1234) self.assertRaises( (AttributeError, TypeError), sdlimage.load_texture, None, RESOURCES.get_path("surfacetest.bmp") ) self.assertRaises( (AttributeError, TypeError), sdlimage.load_texture, "Test", RESOURCES.get_path("surfacetest.bmp") ) self.assertRaises( (AttributeError, TypeError), sdlimage.load_texture, 1234, RESOURCES.get_path("surfacetest.bmp") ) render.destroy_renderer(rd) surface.free_surface(sf)
def test_get_set_texture_blend_mode(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) modes = (video.SDL_BLENDMODE_NONE, video.SDL_BLENDMODE_ADD, video.SDL_BLENDMODE_BLEND, video.SDL_BLENDMODE_MOD, ) for mode in modes: render.set_texture_blend_mode(tex, mode) tmode = render.get_texture_blend_mode(tex) self.assertEqual(tmode, mode) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_blend_mode, tex, modes[2]) self.assertRaises(sdl.SDLError, render.get_texture_blend_mode, tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_get_set_texture_color_mod(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) colors = ((16, 22, 185), (32, 64, 128), (64, 32, 128), (64, 32, 255), (255, 32, 64), (255, 32, 128), (0, 0, 0), (255, 255, 255), (128, 128, 128), ) for r, g, b in colors: render.set_texture_color_mod(tex, r, g, b) tr, tg, tb = render.get_texture_color_mod(tex) self.assertEqual((tr, tg, tb), (r, g, b)) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex, 10, 20, 30) self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_query_texture(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) formats = (pixels.SDL_PIXELFORMAT_ARGB8888, pixels.SDL_PIXELFORMAT_RGB555, pixels.SDL_PIXELFORMAT_RGBA4444, pixels.SDL_PIXELFORMAT_ARGB2101010, pixels.SDL_PIXELFORMAT_YUY2 ) access = (render.SDL_TEXTUREACCESS_STATIC, render.SDL_TEXTUREACCESS_STREAMING, render.SDL_TEXTUREACCESS_TARGET) for fmt in formats: for acc in access: for w in range(1, 300, 5): for h in range(1, 300, 5): tex = render.create_texture(renderer, fmt, acc, w, h) self.assertIsInstance(tex, render.SDL_Texture) qf, qa, qw, qh = render.query_texture(tex) self.assertEqual(qf, fmt) self.assertEqual(qa, acc) self.assertEqual(w, qw) self.assertEqual(h, qh) render.destroy_texture(tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_load_texture_typed_rw(self): sf = surface.create_rgb_surface(10, 10, 32) rd = render.create_software_renderer(sf) fname = "surfacetest.%s" for fmt in formats: fp = RESOURCES.get(fname % fmt) tex = sdlimage.load_texture_typed_rw(rd, rwops.rw_from_object(fp), False, fmt.upper()) self.assertIsInstance(tex, render.SDL_Texture) render.destroy_texture(tex) render.destroy_renderer(rd) surface.free_surface(sf)
def test_create_destroy_texture(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) formats = (pixels.SDL_PIXELFORMAT_ARGB8888, pixels.SDL_PIXELFORMAT_RGB555, pixels.SDL_PIXELFORMAT_RGBA4444, pixels.SDL_PIXELFORMAT_RGBA8888, pixels.SDL_PIXELFORMAT_ARGB2101010, pixels.SDL_PIXELFORMAT_YUY2 ) access = (render.SDL_TEXTUREACCESS_STATIC, render.SDL_TEXTUREACCESS_STREAMING, render.SDL_TEXTUREACCESS_TARGET) for fmt in formats: for acc in access: for w in range(1, 300, 5): for h in range(1, 300, 5): tex = render.create_texture(renderer, fmt, acc, w, h) self.assertIsInstance(tex, render.SDL_Texture) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, -10, 1, 10, 10) self.assertRaises((AttributeError, TypeError), render.create_texture, None, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) self.assertRaises((AttributeError, TypeError), render.create_texture, "Test", pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, "Test", 1, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) video.destroy_window(window)
def test_load_texture_rw(self): sf = surface.create_rgb_surface(10, 10, 32) rd = render.create_software_renderer(sf) fname = "surfacetest.%s" for fmt in formats: if fmt == "tga": # SDL_image does not support loading TGA via # IMG_LoadTexture_RW() continue fp = RESOURCES.get(fname % fmt) tex = sdlimage.load_texture_rw(rd, rwops.rw_from_object(fp), False) self.assertIsInstance(tex, render.SDL_Texture) render.destroy_texture(tex) render.destroy_renderer(rd) surface.free_surface(sf)
def test_get_set_render_target(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) skipcount = 0 for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) supported = render.render_target_supported(renderer) if not supported: skipcount += 1 render.destroy_renderer(renderer) continue render.set_render_target(renderer) self.assertIsNone(render.get_render_target(renderer)) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_TARGET, 10, 10) render.set_render_target(renderer, tex) self.assertIsInstance(render.get_render_target(renderer), render.SDL_Texture) render.destroy_texture(tex) # TODO: Check in the SDL codebase, why the code below does # not fail... # tex2 = render.create_texture(renderer, # pixels.SDL_PIXELFORMAT_ARGB8888, # render.SDL_TEXTUREACCESS_STREAMING, # 10, 10) # self.assertRaises(SDLError, render.set_render_target, renderer, # tex2) # render.destroy_texture(tex2) render.destroy_renderer(renderer) video.destroy_window(window) if skipcount == render.get_num_render_drivers(): self.skipTest("None of the renderers supports render targets")
def test_get_set_texture_alpha_mod(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) for alpha in range(0, 255): render.set_texture_alpha_mod(tex, alpha) talpha = render.get_texture_alpha_mod(tex) self.assertEqual(talpha, alpha) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex, 10, 20, 30) self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex) render.destroy_renderer(renderer) video.destroy_window(window)
def __del__(self): """Releases the bound SDL_Texture.""" if self.texture is not None: render.destroy_texture(self.texture) self.texture = None