""" follow.py ========= Move the cursor, and the red block follows. Copyright (C) 2017 Matthew Joyce ([email protected]) This program is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ import pygame_go as pygo window = pygo.window(600, 400) block = pygo.image(10, 10, color="red") while window.active(): window.fill("white") window.draw_image(block, pygo.mouse_position(), align=pygo.center) window.update()
elif event.is_key(): if event.key == " ": paused = not paused elif event.key in ("+", "="): block_size += 1 elif event.key == "-": block_size = max(10, block_size - 1) elif event.key == "c": cells.clear() if event.is_mouse_motion() and event.is_pressed(pygo.left_button): cells.add(point_to_block(*event.start)) cells.add(point_to_block(*event.end)) blocks_x, blocks_y = window.width // block_size, window.width // block_size alive = pygo.image(block_size, block_size, color="white") alive.draw_hollow_rect(position=alive.topleft, size=alive.size, color="gray10") dead = pygo.image(block_size, block_size, color="black") dead.draw_hollow_rect(position=dead.topleft, size=dead.size, color="gray10") for x in range(-blocks_x // 2 - 1, blocks_x // 2 + 2): for y in range(-blocks_y // 2 - 1, blocks_y // 2 + 2): if (x, y) in cells: window.draw_image(alive, block_to_point(x, y)) else: window.draw_image(dead, block_to_point(x, y))
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ import pygame_go as pygo window = pygo.window(600, 400, frame_rate=60) mode = 0 cursor_block = pygo.image(20, 20, color="red") cursor_circle = pygo.image(20, 20) cursor_circle.draw_circle(position=cursor_circle.center, radius=cursor_circle.width // 2, color="red") collide_circle = pygo.image(100, 100) collide_circle.draw_circle(position=collide_circle.center, radius=collide_circle.width // 2, color="green") collide_block = pygo.image(100, 100, color="green") while window.active(): for event in window.events():
(at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ import pygame_go window = pygame_go.window(600, 400) bullet = pygame_go.image(10, 10) bullet.draw_circle(position=bullet.center, radius=5, color="red") bullets = [] while window.active(): window.fill("white") window.draw_text(text="Press space to shoot...", position=window.topleft, color="black") new_bullets = [] for x, y in bullets: if y > -10: new_bullets.append((x, y - 10)) bullets = new_bullets
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ import pygame_go import random window = pygame_go.window(600, 400) background_color = pygame_go.color.colors["white"] block_x = block_y = 50 block = pygame_go.image(10, 10) block.fill(pygame_go.color.colors["red"]) block2 = pygame_go.image(10, 10) block2.fill(255, 0, 255) block3 = pygame_go.image(10, 100) block3.fill("blue") block4 = pygame_go.image(10, 100) block4.fill("tomato") while window.active(): for event in window.events(): print(repr(event)) if event.is_mouse_press(): if event.button is pygame_go.left_button: print("Mouse click at", event.position, "using left button") elif event.button is pygame_go.right_button:
""" import pygame_go as pygo import random SNAKE_SIZE = 20 window = pygo.window(600, 400, frame_rate=5) snake_dx, snake_dy = 0, SNAKE_SIZE cx, cy = window.center snake_parts = [(cx, cy - SNAKE_SIZE * i) for i in range(3)] food_location = (random.randrange(window.width // SNAKE_SIZE) * SNAKE_SIZE, random.randrange(window.height // SNAKE_SIZE) * SNAKE_SIZE) head_image = pygo.image(SNAKE_SIZE, SNAKE_SIZE, color="white") head_image.draw_circle(position=head_image.center, radius=2, color="black") head_image.draw_hollow_rect(position=head_image.topleft, size=head_image.size, color="black") tail_image_even = pygo.image(SNAKE_SIZE, SNAKE_SIZE, color="yellow") tail_image_odd = pygo.image(SNAKE_SIZE, SNAKE_SIZE, color="green") food_image = pygo.image(SNAKE_SIZE, SNAKE_SIZE, color="red") while window.active(): window.fill("white") for event in window.events(): if event.is_key() and event.key in [ "<Left>", "<Right>", "<Up>", "<Down>"