Exemple #1
0
    def test_show_hide_rendering(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        resolution = (400, 400)
        empty_surface = pygame.Surface(resolution)
        empty_surface.fill(pygame.Color(0, 0, 0))

        surface = empty_surface.copy()
        manager = UIManager(resolution)
        scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect(
            25, 25, 375, 150),
                                           visible_percentage=0.25,
                                           manager=manager,
                                           visible=0)
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        scroll_bar.show()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert not compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        scroll_bar.hide()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)
Exemple #2
0
    def test_hide(self, _init_pygame, default_ui_manager,
                  _display_surface_return_none):
        scroll_bar = UIHorizontalScrollBar(relative_rect=pygame.Rect(
            100, 0, 200, 30),
                                           visible_percentage=0.25,
                                           manager=default_ui_manager)

        assert scroll_bar.visible == 1

        assert scroll_bar.button_container.visible == 1
        assert scroll_bar.sliding_button.visible == 1
        assert scroll_bar.left_button.visible == 1
        assert scroll_bar.right_button.visible == 1

        scroll_bar.hide()

        assert scroll_bar.visible == 0

        assert scroll_bar.button_container.visible == 0
        assert scroll_bar.sliding_button.visible == 0
        assert scroll_bar.left_button.visible == 0
        assert scroll_bar.right_button.visible == 0