Exemple #1
0
    def test_show_hide_rendering(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        resolution = (400, 400)
        empty_surface = pygame.Surface(resolution)
        empty_surface.fill(pygame.Color(0, 0, 0))

        surface = empty_surface.copy()
        manager = UIManager(resolution)
        label = UILabel(relative_rect=pygame.Rect(25, 25, 375, 150),
                        text="Test Button",
                        manager=manager,
                        visible=0)
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        label.show()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert not compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        label.hide()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)
Exemple #2
0
    def test_hide(self, _init_pygame, default_ui_manager,
                  _display_surface_return_none):
        label = UILabel(relative_rect=pygame.Rect(100, 100, 150, 30),
                        text="Test Label",
                        manager=default_ui_manager)

        assert label.visible == 1
        label.hide()
        assert label.visible == 0