Exemple #1
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    def test_set_position(self, _init_pygame, default_ui_manager,
                          _display_surface_return_none):
        test_container = UIContainer(relative_rect=pygame.Rect(100, 100, 300, 60),
                                     manager=default_ui_manager)
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(0, 0, 150, 29),
                                               manager=default_ui_manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360),
                                               container=test_container)

        channel_editor.set_position((150, 30))

        assert channel_editor.relative_rect.topleft == (50, -70)
Exemple #2
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    def test_text_entry_finished(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(
            0, 0, 150, 29),
                                               manager=default_ui_manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360))

        channel_editor.entry.set_text('50')

        default_ui_manager.process_events(
            pygame.event.Event(
                pygame.MOUSEBUTTONDOWN, {
                    'button': pygame.BUTTON_LEFT,
                    'pos': channel_editor.entry.rect.center
                }))
        default_ui_manager.process_events(
            pygame.event.Event(
                pygame.MOUSEBUTTONUP, {
                    'button': pygame.BUTTON_LEFT,
                    'pos': channel_editor.entry.rect.center
                }))
        default_ui_manager.process_events(
            pygame.event.Event(pygame.KEYDOWN, {'key': pygame.K_RETURN}))

        for event in pygame.event.get():
            default_ui_manager.process_events(event)

        assert channel_editor.slider.current_value == 50
Exemple #3
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 def test_creation(self, _init_pygame, default_ui_manager, _display_surface_return_none):
     UIColourChannelEditor(relative_rect=pygame.Rect(0, 0, 150, 29),
                           manager=default_ui_manager,
                           name='H:',
                           channel_index=0,
                           initial_value=0,
                           value_range=(0, 360))
Exemple #4
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    def test_set_value(self, _init_pygame, default_ui_manager,
                       _display_surface_return_none):
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(0, 0, 150, 29),
                                               manager=default_ui_manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360))

        assert channel_editor.entry.get_text() == '0'
        assert channel_editor.slider.get_current_value() == 0

        channel_editor.set_value(200)

        assert channel_editor.entry.get_text() == '200'
        assert channel_editor.slider.get_current_value() == 200
        assert channel_editor.current_value == 200
Exemple #5
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    def test_hide(self, _init_pygame, default_ui_manager,
                  _display_surface_return_none):
        test_container = UIContainer(relative_rect=pygame.Rect(
            100, 100, 300, 60),
                                     manager=default_ui_manager)
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(
            0, 0, 150, 29),
                                               manager=default_ui_manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360),
                                               container=test_container,
                                               visible=1)

        channel_editor.set_dimensions((200, 29))

        assert channel_editor.visible == 1

        assert channel_editor.element_container.visible == 1
        assert channel_editor.label.visible == 1
        assert channel_editor.entry.visible == 1
        assert channel_editor.slider.visible == 1

        channel_editor.hide()

        assert channel_editor.visible == 0

        assert channel_editor.element_container.visible == 0
        assert channel_editor.label.visible == 0
        assert channel_editor.entry.visible == 0
        assert channel_editor.slider.visible == 0
Exemple #6
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    def test_slider_moved_finished(self, _init_pygame, default_ui_manager,
                                   _display_surface_return_none):
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(0, 0, 150, 29),
                                               manager=default_ui_manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360))

        channel_editor.slider.current_value = 100

        default_ui_manager.process_events(pygame.event.Event(pygame_gui.UI_HORIZONTAL_SLIDER_MOVED,
                                                             {'ui_element': channel_editor.slider}))
        assert channel_editor.entry.get_text() == '100'
Exemple #7
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    def test_show_hide_rendering(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        resolution = (400, 400)
        empty_surface = pygame.Surface(resolution)
        empty_surface.fill(pygame.Color(0, 0, 0))

        surface = empty_surface.copy()
        manager = pygame_gui.UIManager(resolution)
        test_container = UIContainer(relative_rect=pygame.Rect(
            100, 100, 300, 60),
                                     manager=manager)
        manager.draw_ui(empty_surface)
        channel_editor = UIColourChannelEditor(relative_rect=pygame.Rect(
            0, 0, 150, 29),
                                               manager=manager,
                                               name='H:',
                                               channel_index=0,
                                               initial_value=0,
                                               value_range=(0, 360),
                                               container=test_container,
                                               visible=0)

        channel_editor.set_dimensions((200, 29))

        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        channel_editor.show()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert not compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        channel_editor.hide()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)