Exemple #1
0
    def __init__(self, size, imgloader, player, gamemanager):
        self.gamemanager = gamemanager
        self.player = player
        self.imgloader = imgloader
        Container.__init__(self, size, (200, 50))
        # set window alpha
        self.alphavalue = 250 * 0.95
        # items offset for gui buttons
        self.itemsoffset = [32, 20]
        # selected item
        self.selecteditem = None

        self.showborder = False

        # Selection count
        self.count = 1

        # Tooltip to draw
        self.tooltip = [None, None]

        # Create gui
        self.create_gui()

        # hide market at load
        self.hide()
    def __init__(self, width, height, imgloader, player, gamemanager):
        self.gamemanager = gamemanager
        self.player = player
        self.imgloader = imgloader
        Container.__init__(self, width, height, (200, 50))
        # set window alpha
        self.alphavalue = 250 * 0.95
        # items offset for gui buttons
        self.itemsoffset = [32, 20]
        # selected item
        self.selecteditem = None

        self.showborder = False

        # Selection count
        self.count = 1

        # Tooltip to draw
        self.tooltip = [None, None]

        # Create gui
        self.create_gui()

        # hide market at load
        self.hide()
    def redraw(self, surface):
        """redraw

        :param surface:
        :return:
        """
        Container.draw(self, surface)
    def redraw(self, surface):
        """redraw

        :param surface:
        :return:
        """
        Container.draw(self, surface)
    def __init__(self):
        self.parent = None
        Container.__init__(self, 800, 600, (0, 0))
        self.running = True

        self.menupos = 0
        self.maxmenupos = 1

        # background
        imgpath = os.path.join("images", "gui", "mainmenubg.png")
        bgimage = pygame.image.load(imgpath).convert_alpha()
        bg = Image(bgimage, (0, 0))
        self.addwidget(bg)

        # start button
        self.menucursor = Label("-> ", (230, 120),
                                color=(255, 255, 0), size=20)
        self.addwidget(self.menucursor)

        # start button
        self.startbutton = Button("Start game / Continue", (270, 120),
                                  color=(255, 255, 200), labelsize=20)
        self.startbutton.connect("clicked", self.on_startgame)
        self.addwidget(self.startbutton)

        # Quit button
        self.quitbutton = Button("Quit", (270, 160),
                                 color=(255, 0, 0),
                                 labelsize=20)
        self.quitbutton.connect("clicked", self.on_quit)
        self.addwidget(self.quitbutton)

        # Show window
        self.show()
Exemple #6
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    def __init__(self):
        self.parent = None
        Container.__init__(self, (800, 600), (0, 0))
        self.running = True

        self.menupos = 0
        self.maxmenupos = 1

        # background
        imgpath = os.path.join("images", "gui", "mainmenubg.png")
        bgimage = pygame.image.load(imgpath).convert_alpha()
        bg = Image(bgimage, (0, 0))
        self.addwidget(bg)

        # start button
        self.menucursor = Label("-> ", (230, 200),
                                color=(255, 255, 0), size=20)
        self.addwidget(self.menucursor)

        # start button
        self.startbutton = Button("Start game / Continue", (270, 200),
                                  color=(255, 255, 200), labelsize=20)
        self.startbutton.connect("clicked", self.on_startgame)
        self.addwidget(self.startbutton)

        # Quit button
        self.quitbutton = Button("Quit", (270, 240),
                                 color=(255, 0, 0),
                                 labelsize=20)
        self.quitbutton.connect("clicked", self.on_quit)
        self.addwidget(self.quitbutton)

        # Show window
        self.show()
    def draw(self, surface):
        """draw

        :param surface:
        :return:
        """
        Container.draw(self, surface)
        if self.tooltip[0]:
            self.tooltip[0].draw(surface)
Exemple #8
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    def draw(self, surface):
        """draw

        :param surface:
        :return:
        """
        Container.draw(self, surface)
        if self.tooltip[0]:
            self.tooltip[0].draw(surface)
Exemple #9
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    def repaint(self):
        """repaint

        :return:
        """
        Container.repaint(self)
        # self.create_gui()
        # Mark widgets not modified
        for widget in self.widgets:
            widget.mark_modified(False)
    def repaint(self):
        """repaint

        :return:
        """
        Container.repaint(self)
        # self.create_gui()
        # Mark widgets not modified
        for widget in self.widgets:
            widget.mark_modified(False)
    def __init__(self, imgloader, player):
        Container.__init__(self, (400, 500), (200, 50))
        self.inventoryoffset = (0, 10)
        self.inventorysize = (4, 5)
        self.images = imgloader
        self.player = player
        self.notifyfont = pygame.font.Font("dejavusansmono.ttf", 12)

        # tooltip
        self.tooltip = [None, None]

        # Last checksum
        self.lchecksum = ""

        self.create_gui()
Exemple #12
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    def __init__(self, imgloader, player):
        Container.__init__(self, (400, 500), (200, 50))
        self.inventoryoffset = (0, 10)
        self.inventorysize = (4, 5)
        self.images = imgloader
        self.player = player
        self.notifyfont = pygame.font.Font("dejavusansmono.ttf", 12)

        # tooltip
        self.tooltip = [None, None]

        # Last checksum
        self.lchecksum = ""

        self.create_gui()
 def draw(self, surface):
     Container.draw(self, surface)
     if self.tooltip[0]:
         self.tooltip[0].draw(surface)
 def redraw(self, surface):
     Container.draw(self, surface)
 def draw(self, surface):
     """Override Winbdow draw function"""
     Container.draw(self, surface)
     if self.tooltip[0]:
         self.tooltip[0].draw(surface)
Exemple #16
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 def draw(self, surface):
     Container.draw(self, surface)
     if self.tooltip[0]:
         self.tooltip[0].draw(surface)
Exemple #17
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 def draw(self, surface):
     """Override Winbdow draw function"""
     Container.draw(self, surface)
     if self.tooltip[0]:
         self.tooltip[0].draw(surface)
Exemple #18
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 def redraw(self, surface):
     Container.draw(self, surface)