Exemple #1
0
class Viewer(object):
    def __init__(self, height=84, width=84, resize_ratio=1):
        from pyglet.gl import glEnable, glBlendFunc
        from pyglet.gl import GL_BLEND, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
        from pyglet import window, image
        from pygarrayimage.arrayimage import ArrayInterfaceImage
        self.width = width
        self.height = height
        self.resize_ratio = resize_ratio
        self.window = window.Window(width=int(width * resize_ratio),
                                    height=int(height * resize_ratio),
                                    visible=False,
                                    resizable=True)
        self.arr = np.zeros(
            (int(height * resize_ratio), int(width * resize_ratio)),
            dtype=np.uint8)
        self.aii = ArrayInterfaceImage(self.arr)
        self.img = self.aii.texture

        checks = image.create(32, 32, image.CheckerImagePattern())
        self.background = image.TileableTexture.create_for_image(checks)
        self.window.set_visible()

        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    def render(self, new_arr):
        assert new_arr.shape == (
            self.height, self.width
        ), "the array shape {0} should be consistent with stipulated shape {1}!".format(
            new_arr.shape, (self.height, self.width))
        if self.resize_ratio != 1:
            new_arr = np.repeat(np.repeat(new_arr, int(self.resize_ratio), 0),
                                int(self.resize_ratio), 1)
        self.window.dispatch_events()
        self.background.blit_tiled(0, 0, 0, self.window.width,
                                   self.window.height)
        self.img.blit(0, 0, 0)
        self.window.flip()

        np.place(self.arr, self.arr >= -1, new_arr.astype('uint8')[::-1, :])
        self.aii.dirty(
        )  # dirty the ArrayInterfaceImage because the data changed

    def close(self):
        self.window.close()
Exemple #2
0
    img = aii.texture

    checks = image.create(32, 32, image.CheckerImagePattern())
    background = image.TileableTexture.create_for_image(checks)

    w.width = img.width
    w.height = img.height
    w.set_visible()

    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    i=0
    while not w.has_exit:
        w.dispatch_events()
        
        background.blit_tiled(0, 0, 0, w.width, w.height)
        img.blit(0, 0, 0)
        w.flip()

        if filename is None and 1:
            # modify numpy array in-place

            arr.fill(i)
            aii.dirty() # dirty the ArrayInterfaceImage because the data changed
            i=(i+1)%256

            if i == 1 and 0:
                arr = numpy.ones_like( arr ) # create a new array
                aii.view_new_array(arr) # switch ArrayInterfaceImage to view the new array
    img = aii.texture

    checks = image.create(32, 32, image.CheckerImagePattern())
    background = image.TileableTexture.create_for_image(checks)

    w.width = img.width
    w.height = img.height
    w.set_visible()

    glEnable(GL_BLEND)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

    i = 0
    while not w.has_exit:
        w.dispatch_events()

        background.blit_tiled(0, 0, 0, w.width, w.height)
        img.blit(0, 0, 0)
        w.flip()

        if filename is None and 1:
            # modify numpy array in-place

            arr.fill(i)
            aii.dirty()  # dirty the ArrayInterfaceImage because the data changed
            i = (i + 1) % 256

            if i == 1 and 0:
                arr = numpy.ones_like(arr)  # create a new array
                aii.view_new_array(arr)  # switch ArrayInterfaceImage to view the new array