Exemple #1
0
 def shortest_way(self, a: Vec2D, b: Vec2D):
     """shortest vector from a to b"""
     dx, dy = b.x - a.x, b.y - a.y
     if self.torus_enabled:
         if abs(dx) > self.w * 0.5:
             dx = dx - self.w if dx > 0 else dx + self.w
         if abs(dy) > self.h * 0.5:
             dy = dy - self.h if dy > 0 else dy + self.h
     return Vec2D(dx, dy)
Exemple #2
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 def move_in_dir(self, dir: Union[Vec2D, float]):
     if type(dir) == Vec2D:
         if dir.is_zero_vec():
             return self.move_rel(dir)
         dir = dir.angle()
     c, s = math.cos(dir), math.sin(dir)
     cabs, sabs = abs(c), abs(s)
     mi, ma = cabs, sabs
     c_is_max = cabs > sabs
     if c_is_max: mi, ma = ma, mi
     min_p = mi / ma if ma > 0 else 0
     move_min = random.random() < min_p
     dx, dy = -1 if c < 0 else 1, -1 if s < 0 else 1
     if not move_min:
         if c_is_max:
             dy = 0
         else:
             dx = 0
     return self.move_rel(Vec2D(dx, dy))
Exemple #3
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 def move_away_from(self, pos: Vec2D):
     dir = self.world.shortest_way(pos, self.pos())
     if dir.is_zero_vec():
         return self.move_in_dir(Vec2D.random_grid_dir())
     else:
         return self.move_in_dir(dir)
Exemple #4
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 def random_pos(self):
     return Vec2D(random.randint(0, self.w - 1),
                  random.randint(0, self.h - 1))
Exemple #5
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 def torus(self, pos: Vec2D):
     return Vec2D(pos.x % self.w, pos.y % self.h)