def __init__(self, w, h, game): """ Initialize and resize the canvas; load the game. :param w: The width of the canvas in pixels :type w: int :param h: The height of the canvas in pixels :type h: int """ GWTCanvas.__init__(self, w, h) self.setSize(w,h) self.setStyleName('drophere') self.setStyleAttribute('position', 'relative') self.width = w self.height = h self.images = [] self.img_dict = [] for x in range(game.num_players): self.img_dict.append({}) self.run = False self.resize(self.width, self.height) self.run = True
def __init__(self, img_url): GWTCanvas.__init__(self, 300, 300, 300, 300) loadImages([img_url], self) self.width = 150 self.height = 150 self.isActive = True self.onTimer()
def __init__(self, img_url): GWTCanvas.__init__(self, 300, 300, 300, 300) loadImages([img_url], self) self.width = 150 self.height = 150 self.isActive = True self.onTimer()
def __init__(self): GWTCanvas.__init__(self, 300, 300, 300, 300) loadImages( [ 'images/sun.png', 'images/moon.png', 'images/earth.png', ], self, ) self.isActive = True self.onTimer()
def __init__(self, w, h): self.w = w self.h = h self.classify = False self.color = [(random.randint(0,256), random.randint(0,256), random.randint(0,256)),] self.PointList = [] GWTCanvas.__init__(self, self.w, self.h) self.sinkEvents (Event.KEYEVENTS | Event.MOUSEEVENTS) self.clear() self.onTimer() self.resize(self.w, self.h)
def __init__(self): GWTCanvas.__init__(self, 300, 300, 300, 300) loadImages( [ 'images/sun.png', 'images/moon.png', 'images/earth.png', ], self, ) self.isActive = True self.onTimer()
def __init__(self, w, h): GWTCanvas.__init__(self, w, h) self.width = w self.height = h self.model = Model(w, h) self.controller = Controller(self.model) images = ['./images/ship1.png', './images/ship2.png', './images/asteroid.png'] loadImages(images, self) self.sinkEvents(Event.KEYEVENTS)
def __init__(self, w, h): GWTCanvas.__init__(self, w, h) self.width = w self.height = h self.model = Model(w, h) self.controller = Controller(self.model) images = [ './images/ship1.png', './images/ship2.png', './images/asteroid.png' ] loadImages(images, self) self.sinkEvents(Event.KEYEVENTS)
def __init__(self, w, h): GWTCanvas.__init__(self, w, h) self.width = w self.height = h self.key_up = self.key_down = self.key_left = self.key_right = self.key_fire = False images = ['./images/Ship1.png', './images/Ship2.png', './images/Asteroid.png'] loadImages(images, self) self.run = False #self.ship = CanvasImage('images/Ship1.png') #self.ship_thrust = CanvasImage('images/Ship2.png') #self.asteroid = CanvasImage('images/Asteroid.png') #self.loader = ImageLoadListener() #self.loader.add(self.ship) #self.loader.add(self.ship_thrust) #self.loader.add(self.asteroid) self.num_asteroids = NUM_ASTEROIDS self.sinkEvents(Event.KEYEVENTS) self.onTimer()
def __init__(self, w, h): GWTCanvas.__init__(self, w, h) self.width = w self.height = h self.key_up = self.key_down = self.key_left = self.key_right = self.key_fire = False images = [ './images/Ship1.png', './images/Ship2.png', './images/Asteroid.png' ] loadImages(images, self) self.run = False #self.ship = CanvasImage('images/Ship1.png') #self.ship_thrust = CanvasImage('images/Ship2.png') #self.asteroid = CanvasImage('images/Asteroid.png') #self.loader = ImageLoadListener() #self.loader.add(self.ship) #self.loader.add(self.ship_thrust) #self.loader.add(self.asteroid) self.num_asteroids = NUM_ASTEROIDS self.sinkEvents(Event.KEYEVENTS) self.onTimer()
def __init__(self): GWTCanvas.__init__(self, 300, 300, 300, 300) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) loadImages(['images/wallpaper.png'], self)
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.translate(75,75) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.translate(75, 75) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.c = getFirstChild(self.getElement()) self.p = Processing(self.c) global p p = self.p
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.draw() self.addMouseListener(self) self.addKeyboardListener(self)
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) loadImages(['images/wallpaper.png'], self)
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.draw() self.addMouseListener(self) self.addKeyboardListener(self)
def __init__(self): GWTCanvas.__init__(self, 300, 300, 300, 300) self.draw()
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.c = self.getCanvasElement() self.p = Processing(self.c) global p p = self.p
def __init__(self): GWTCanvas.__init__(self, 150, 150, 150, 150) self.c = self.getCanvasElement() self.p = Processing (self.c) global p p = self.p