Exemple #1
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def rig_ctrlDuplicate(ctrl, name):
	"""Creates a hub set
	Args:
		ctrl (pm.PyNode): maya objects to rename
		name (str): new name
	Returns:
		list: [offset_grp, ctrl, con_grp]
	"""
	orig_name = ctrl.split('_')[0]
	grp_offset,grp_con = None,None
	if str(ctrl.getParent()) == orig_name+'Offset_GRP':
		grp_offset = pm.PyNode(orig_name + 'Offset_GRP')
	if orig_name+'Con_GRP' in ctrl.getChildren():
		grp_con = pm.PyNode(orig_name+'Con_GRP')
	if grp_offset:
		grp_offsetDup = pm.duplicate(grp_offset,n=name+'Offset_GRP',po=True)
	ctrl_dup = pm.duplicate(ctrl,n=ctrl.replace(orig_name, name))
	ctrl_dup[0].setParent(grp_offsetDup)
	for child in ctrl_dup[0].getChildren():
		if child.type() != 'nurbsCurve':
			pm.delete(child)
	if grp_con:
		grp_conDup = pm.duplicate(grp_con,n=name+'Con_GRP',po=True)
		grp_conDup[0].setParent(ctrl_dup)
	if grp_offset:
		return [grp_offsetDup[0],ctrl_dup[0],grp_conDup[0]]
	else:
		return [None,ctrl_dup[0],grp_conDup[0]]
Exemple #2
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 def clear(self):
     
     """
         Method: clear
             A method to delete all of the maya objects generated by the joint chain
     """
     
     if self.m_isGenerated == True:
         #delete maya objects
         
         for jnt in self.m_joints:
             
             try:
                 
                 pm.delete(jnt)
                 
             except:
             
                 pass
         
             
         #then reset the list
         
         self.m_joints = []
         
         #and set the is generated boolean
         
         self.m_isGenerated = False
         
     """--------------------"""
Exemple #3
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 def __armFK__(self, shoulder):
     
     
     self.armFk = self.__armPlaceJnt__(parent=self.gp['arm'], prefix='fk')
     
     
     # create controlor
     for i in range(len(self.armFk)):
         # put a better rotate order
         self.armFk[i].rotateOrder.set(3)
         
         # add shape to joint
         tmp = arShapeBiblio.cube(name=self.armFk[i], color=self.colorOne)
         pmc.parent(tmp.getShape(), self.armFk[i], shape=True, relative=True)
         pmc.delete(tmp)
         
         # scale shape
         if i < (len(self.armFk)-1):
             arShape.scaleShape(self.armFk[i].getShape(), self.armFk[i], self.armFk[i+1])
     
         # clean channel box
         self.armFk[i].rotateOrder.setKeyable(True)
         clean.__lockHideTransform__(self.armFk[i], channel=['t', 'v', 'radi'])
     
     # add attribut for the first fk bone
     attribut.addAttrSeparator(self.armFk[0])
     # ADD CONSTRAINT ORIENT
     
     
     # pickwalk
     chain = [shoulder]
     chain.extend(self.armFk[0:-1])
     arPickwalk.setPickWalk(chain, type='UD')
     
     return {self.mainSets:self.armFk}
 def delete_system(self):
     if self.delete == True:
         pm.delete(self.main_group)
         self.kill()
     
     if self.delete == False:
         self.kill()
Exemple #5
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    def buildMainControls(self):
        # Get the ctrl postion
        ctrlPosition = utils.recalculatePosition(self.jointSystem.positions, self.numHighLevelCtrls)
        metaCtrls = []
        # Iterate though all the position
        for i in range(self.numHighLevelCtrls):
            output_window("Build Main Control: {}".format(i))
            # Create a control object
            ctrl = self.createCtrlObj("%s%i" % (self.part, i))
            # Set the position
            ctrl.prnt.translate = list(ctrlPosition[i])
            # Lock the scale
            ctrl.lockScale()
            metaCtrls.append(ctrl)

        # Is orientation set to world
        if not self.ikControlToWorld:
            # Get the closest joint position
            closestJoints = libMath.spread(0, len(self.jointSystem) - 1, self.numHighLevelCtrls)
            for jointPosition, i in zip(closestJoints, range(self.numHighLevelCtrls)):
                # Is a closest joint a fraction
                if jointPosition % 1:
                    # Orient between current and next
                    pm.delete(pm.orientConstraint(
                        self.jointSystem.jointList[int(jointPosition)],
                        self.jointSystem.jointList[int(jointPosition) + 1],
                        metaCtrls[i].prnt.pynode))
                else:
                    pm.delete(pm.orientConstraint(
                        self.jointSystem.jointList[int(jointPosition)],
                        metaCtrls[i].prnt.pynode))

        self.mainCtrls = metaCtrls
Exemple #6
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 def deleteGuides(self):
     """
     THis function deletes the guides from the scene
     
     WILL BE CHANGED LATER WHEN WE EXPAND
     """
     pm.delete(self.guidesGrp)
    def createEmitter(self, mesh, name="particleEmitter_msh"):
        # Create boundingBox of the mesh
        bbx = pm.polyEvaluate(mesh, b=True)
        cube = pm.polyCube(
            w=abs(bbx[0][1] - bbx[0][0]),
            h=abs(bbx[1][1] - bbx[1][0]),
            d=abs(bbx[2][1] - bbx[2][0]),
            sx=1,
            sy=1,
            sz=1,
            ax=(0, 1, 0),
            cuv=4,
            ch=0,
            name=name,
        )
        cube = cube[0]
        cube.setAttr("t", ((bbx[0][1] + bbx[0][0]) / 2, (bbx[1][1] + bbx[1][0]) / 2, (bbx[2][1] + bbx[2][0]) / 2))

        # Keep only face 1 for emit
        pm.delete([cube + ".f[2:6]", cube + ".f[0]"])

        # Connection of mesh and the emitter
        self.connectOriginaleMesh(mesh, cube)

        # Move emitter in y  in a percentage of area of face.
        face = pm.PyNode(cube + ".f[1]")
        area = face.getArea(space="world")
        pm.select(cube)
        y = pow(area, 0.1) * 100
        pm.move(0, y, 0, r=1, os=1, wd=1)
        return cube
 def edgeFlow(self):
     oldSel = pm.ls(sl = 1)
     pm.select(pm.ls(o=1, sl=1))
     selected = pm.ls(sl = 1)
     pm.delete(selected, constructionHistory = 1)
     pm.select(cl = 1)
     for s in selected:
         rootEdges = pm.ls(    self.root(s)    , fl = 1)
         tipEdges =  pm.ls(    self.tip(s)    , fl = 1)
         ############length edgeloops of the card
         myEdges = pm.ls(pm.polySelect(s, ebp = [    rootEdges[0].index(), tipEdges[0].index()    ],ass = True ), fl = 1)
         side1Edges = [x for x in myEdges if x not in rootEdges and x not in tipEdges]
         borderEdges = [x for x in pm.ls(s.e, fl = 1) if x.isOnBoundary()]
         pm.select(tipEdges)
         for x in range(len(side1Edges)*2):
             if x != borderEdges and x!= rootEdges and x!= tipEdges:
                 pm.polyEditEdgeFlow(adjustEdgeFlow=1, constructionHistory=0)
                 pm.pickWalk(type = 'edgeloop', direction = 'left')
         if self.lenCheckBox.getValue() == 1:
             pm.select(side1Edges)
             for x in range(    len(rootEdges)*2    ):
                 pm.polyEditEdgeFlow(adjustEdgeFlow=1, constructionHistory=0)
                 pm.pickWalk(type = 'edgeloop', direction = 'left')
             
     pm.select(oldSel)    
def rebuildDagPose():
    """
    Walks through bind pose data in selected skeleton and consolidates it down to one new bindPose node
    Directly inspired by Nathan Horne's NT_rebuildDagPose.mel script
    """

    dagPoses = set()
    connectedSkinClusters = set()
    selection = pmc.selected()
    joints = pmc.listRelatives(selection[0], path=True, allDescendents=True, type="joint")
    joints.insert(0, selection[0])

    for jnt in joints:
        dagPoses.update(jnt.listConnections(type="dagPose"))

    for dag in dagPoses:
        connectedSkinClusters.update(dag.listConnections(type="skinCluster"))

    pmc.delete(dagPoses)
    pmc.select(joints, replace=True)
    newDagPose = pmc.dagPose(save=True, selection=True, bindPose=True)

    print "New dagPose, {0}, created".format(newDagPose.shortName())

    for sc in connectedSkinClusters:
        print "Connecting {0}.message to {1}.bindPose".format(newDagPose.shortName(), sc.shortName())
        newDagPose.message.connect(sc.bindPose)
Exemple #10
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 def _delConstraints(self, jnt, *args):
     pm.select(jnt, hi=1, r=1)
     sel = pm.ls(sl=1)
     consList = ['parentConstraint','scaleConstraint','orientConstraint', 'pointConstraint']
     for each in sel:
         for cons in consList: 
             if each.type() == cons: pm.delete(each)
Exemple #11
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def getMirrorAttrDrivenCurve(animUL):
    driverName, driverAttr, drivenName, drivenAttr = getDrivenName(animUL)
    mirrorDriver = getMirrorCtrl(pm.PyNode(driverName))
    mirrorDriven = getMirrorCtrl(pm.PyNode(drivenName))
    mirrorAnimUL = getAttrDrivenCurve(mirrorDriver, driverAttr, mirrorDriven, drivenAttr)
    if mirrorAnimUL:
        pm.delete(mirrorAnimUL)
    mirrorAnimULName = "{driver}_{driverAttr}_to_{driven}_{drivenAttr}".format(driver=mirrorDriver.name(), driverAttr=driverAttr, driven=mirrorDriven.name(), drivenAttr=drivenAttr)
    mirrorAnimUL = pm.createNode("animCurveUL", name = mirrorAnimULName)
    mfnAnimUL = mirrorAnimUL.__apimfn__()

    for i in range(animUL.numKeys()):
        input = animUL.getUnitlessInput(i)
        value = animUL.getValue(i)
        if driverAttr == 'tx' and drivenAttr == 'tx':
            if input != 0:
                newInput = -1*input
                newValue = -1*value
        elif driverAttr == 'tx' and drivenAttr != 'tx':
            if input != 0:
                newInput = -1*input
                newValue = value
        else :
            newInput = input
            newValue = value
        mfnAnimUL.addKey(newInput, newValue, 1, 1)
        
    return mirrorAnimUL
Exemple #12
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 def import_hierarchy_geo(self):
     """Import all the obj objects"""
     file_info = self.geo_file_info
     for self.current_target in file_info.keys():
         cmds.file(file_info[self.current_target],
                   rpr="PKD_Temp",
                   i=1,
                   type="OBJ",
                   loadReferenceDepth="all",
                   ra=True,
                   mergeNamespacesOnClash=False,
                   options="mo=1")
         # Delete Existing geo if it exists
         if not self.cleansing_mode:
             if pm.objExists(self.current_target):
                 pm.delete(self.current_target)
         logger.info("Importing\n%s" % file_info[self.current_target])
         if self.cleansing_mode:
             os.remove(file_info[self.current_target])
         for top in pm.ls(assemblies=True, ud=True):
             if top.getShape():
                 if top.getShape().type() == "mesh" and top.name() == "PKD_Temp_Mesh":
                     top.rename(self.current_target)
                     pm.select(self.current_target)
                     mel.eval("polySetToFaceNormal")
                     mel.eval("polySoftEdge -a 180 -ch 1 %s" % self.current_target)
                     pm.delete(self.current_target, ch=1)
                     pm.refresh()
         self.update_progress()
Exemple #13
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def create_point_on_mesh(geo, position, sticky_target, free_rotation=True):
    """
    Create point on mesh setup
    @param position:
    @param geo:
    @parem sticky:
    @return:
    """

    pom = pm.createNode("closestPointOnMesh")
    pom.inPosition.set(position)

    geo.worldMatrix[0] >> pom.inputMatrix
    geo.worldMesh[0] >> pom.inMesh

    pom.position >> sticky_target.translate

    index = pom.closestVertexIndex.get()

    locator = pm.spaceLocator()
    libUtilities.snap(locator, geo.vtx[index], rotate=False)
    libUtilities.freeze_transform(locator)
    pm.pointOnPolyConstraint(geo.vtx[index], locator, maintainOffset=True)

    pm.delete(pom)
    constraint = pm.listRelatives(locator, type="constraint")[0]
    if free_rotation:
        for attr in ["rx", "rz", "ry"]:
            libUtilities.break_connection(locator, attr)
            locator.attr(attr).set(0)
    return {"constraint": constraint, "locator": locator}
Exemple #14
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def __transformToBone__(obj):
    name   = obj.name()
    
    # create joint
    jnt = pmc.createNode('joint', name=name+'_')
    
    # set parent
    if obj.getParent():
        jnt.setParent(obj.getParent())
    
    # set transformation
    jnt.setTranslation(obj.getTranslation(space='object'), space='object')
    jnt.setRotationOrder(obj.getRotationOrder(), reorder=True)
    jnt.jointOrientX.set(obj.getRotation(space='object')[0])
    jnt.jointOrientY.set(obj.getRotation(space='object')[1])
    jnt.jointOrientZ.set(obj.getRotation(space='object')[2])
    jnt.setScale(obj.getScale())
    jnt.setShear(obj.getShear())
    
    # get children
    children = obj.getChildren()
    for child in children:
        child = various.checkObj(child, type=['transform', 'joint'], echo=False)
        if child:
            child.setParent(jnt)
    
    # parent shape
    if obj.getShape():
        pmc.parent(obj.getShape(), jnt, shape=True, relative=True)
    
    # deleting and renaming properly
    pmc.delete(obj)
    jnt.rename(name)

    return jnt
Exemple #15
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    def export_hierarchy_obj(self):
        """Export the individual meshes in the hierarchy"""
        file_info = {}
        # Reverse the geo list so that the deepest geo is deleted first in case there is a geo inside geo
        geo_list = self.geo_list
        geo_list.reverse()
        for self.current_target in geo_list:
            pm.delete(self.current_target, ch=1)
            parent = pm.listRelatives(self.current_target, parent=True)
            pm.parent(self.current_target, w=True)
            pm.select(self.current_target)
            path = libFile.linux_path(libFile.join(self.export_dir, self.current_target + ".obj"))
            # Load the obj plugin
            cmds.file(path,
                      pr=1,
                      typ="OBJexport",
                      force=1,
                      options="groups=0;ptgroups=0;materials=0;smoothing=0;normals=0",
                      es=1)
            file_info[self.current_target] = path
            logger.info("Exporting\n%s" % file_info[self.current_target])
            if not self.new_scene and self.cleansing_mode:
                pm.delete(self.current_target)
                pm.refresh()
            else:
                pm.parent(self.current_target, parent)

            self.update_progress()

        # Write the geo file_info
        self.geo_file_info = file_info
Exemple #16
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    def AlignBindNode(self, **kws):
        '''
        Overwrite the default behaviour: Align the newly made BindNode as required for this bind
        '''

        parentNode = self.SourceNode.listRelatives(p=True)[0]

        if parentNode:
            #Parent the BindNode to the Source Driver Node
            pm.parent(self.BindNode['Root'], self.SourceNode.listRelatives(p=True)[0])
        else:
            pm.parent(self.BindNode['Root'], self.SourceNode)

        self.BindNode['Main'].rotateOrder.set(self.SourceNode.rotateOrder.get())
        self.BindNode['Root'].rotateOrder.set(self.DestinationNode.rotateOrder.get())

        #Positional Alignment
        if self.Settings.AlignToControlTrans:
            pm.delete(pm.pointConstraint(self.SourceNode, self.BindNode['Root']))
            pm.makeIdentity(self.BindNode['Root'], apply=True, t=1, r=0, s=0) 
            pm.delete(pm.pointConstraint(self.DestinationNode, self.BindNode['Root']))
        if self.Settings.AlignToSourceTrans:
            pm.delete(pm.pointConstraint(self.SourceNode, self.BindNode['Root']))
            pm.makeIdentity(self.BindNode['Root'], apply=True, t=1, r=0, s=0) 

        #Rotation Alignment
        if parentNode:
            pm.orientConstraint(self.SourceNode, self.BindNode['Root'])

        if self.Settings.AlignToControlRots:
            pm.delete(pm.orientConstraint(self.DestinationNode, self.BindNode['Main']))
        if self.Settings.AlignToSourceRots:
            pm.delete(pm.orientConstraint(self.SourceNode, self.BindNode['Main']))
Exemple #17
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    def AlignBindNode(self, **kws):
        '''
        Overwrite the default behaviour: Align the newly made BindNode as required for this bind
        '''

        #Parent the BindNode/UpVector Object to the upVectorParent Node
        #Parent the AimLocator Object to the Source node -used to modify the AimPoint
        pm.parent(self.BindNode['Root'], self.upVectorParent)
        pm.parent(self.BindNode['Up'], self.upVectorParent)
        pm.parent(self.BindNode['AimOffset'], self.SourceNode)

        #self.BindNode['Root'].scale.set(self.Settings.BaseScale,self.Settings.BaseScale,self.Settings.BaseScale)
        self.BindNode['Main'].rotateOrder.set(self.SourceNode.rotateOrder.get())
        self.BindNode['Root'].rotateOrder.set(self.DestinationNode.rotateOrder.get())

        #Aim Alignment
        pm.aimConstraint(self.BindNode['AimOffset'], self.BindNode['Root'], aimVector=(0,1,0),upVector=(0,0,1),\
                             worldUpType="object",worldUpObject=self.BindNode['Up'])

        #Positional Alignment
        pm.delete(pm.pointConstraint(self.SourceNode, self.BindNode['AimOffset']))
        pm.makeIdentity(self.BindNode['AimOffset'], apply=True, t=1, r=1, s=0) 
        pm.delete(pm.pointConstraint(self.upVectorParent, self.BindNode['Root']))
        pm.makeIdentity(self.BindNode['Root'], apply=True, t=1, r=0, s=0) 
        pm.delete(pm.pointConstraint(self.upVectorParent, self.BindNode['Up']))
        pm.makeIdentity(self.BindNode['Up'], apply=True, t=1, r=0, s=0) 
        pm.delete(pm.pointConstraint(self.DestinationNode, self.BindNode['Root']))
        
        #Rotate Alignment
        pm.delete(pm.orientConstraint(self.DestinationNode, self.BindNode['Main']))
Exemple #18
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def createBendDeformerOnCurve(curveTransforms, upDir=(1,0,0), aimDir=(0,1,0)):
	'''Creates bend deformers on every curve and aims them at the end
	Args:
		curveTransforms ([pm.nt.Transform]): list of transforms with nurbsCurve shapes
		upDir (float, float, float): up direction for aim to orient the bend deformer
	Returns:
		([pm.nt.nonLinear]): list of bend deformers
	Usage:
		createBendDeformerOnCurve(pm.ls(sl=True))
	'''
	bends=[]
	for curveTransform in curveTransforms:
		bendName = curveTransform.name().replace('CRV','BEND')
		bend = pm.nonLinear(curveTransform, type='bend', frontOfChain=True, curvature=0.0, lowBound=0, highBound=1)
		bend[0].rename(bendName.replace('BEND','BENDHDL'))
		bend[1].rename(bendName)
		startPosition = curveTransform.getShape().cv[0].getPosition(space='world')
		endPosition = curveTransform.getShape().cv[-1].getPosition(space='world')
		loc = pm.spaceLocator()
		
		pm.move(loc, endPosition, a=True)
		pm.move(bend[1], startPosition, a=True)
		
		aimConst = pm.aimConstraint( loc, bend[1], upVector=upDir, aimVector=aimDir )
		pm.delete([loc, aimConst])
		bends.append(bend)
	return bends
Exemple #19
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    def buildIK(self, *args):
        """
            Build the IK
        """
        #Setup variables
        if self.normal == 1:
            self.normal = (1, 0, 0)
        if self.normal == 2:
            self.normal = (0, 1, 0)
        if self.normal == 3:
            self.normal = (0, 0, 1)   

        #Create IK control
        self.ikControl = pm.circle(nr=self.normal, r=self.radius, n='%s_ikCnt'%self.prefix)
        pm.select(self.ikControl[0], r=True)
        pm.mel.eval("DeleteHistory;")
        pm.delete( pm.parentConstraint(self.ikChain[2], self.ikControl[0], mo=0) )
        self.zero(self.ikControl[0])               

        #Create RP IK
        self.arm_ikHandle = pm.ikHandle(sj=self.ikChain[0], ee=self.ikChain[2], solver='ikRPsolver', name=(self.prefix + '_armIkHandle'))
        pm.setAttr(self.arm_ikHandle[0] + '.visibility', 0)

        #Parent IK Handle to the ikWrist_cnt
        pm.parent(self.arm_ikHandle[0], self.ikControl[0])

        # Creates: self.pv_cnt
        self.createPoleVector()
Exemple #20
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def carBodyFix():
	constraints=['l_frontDoorOffset_GRP_parentConstraint1', 
	             'r_frontDoorOffset_GRP_parentConstraint1',
	             'l_rearDoorOffset_GRP_parentConstraint1',
	             'r_rearDoorOffset_GRP_parentConstraint1',
	             'frontBumperOffset_GRP_parentConstraint1',
	             'hoodOffset_GRP_parentConstraint1',
	             'rearBumperOffset_GRP_parentConstraint1',
	             'antennaOffset_GRP_parentConstraint1',
	             'trunkOffset_GRP_parentConstraint1',
	             'l_wiperOffset_GRP_parentConstraint1',
	             'r_wiperOffset_GRP_parentConstraint1']
	pm.delete(constraints)
	groups = ['r_wiperOffset_GRP',
	          'l_wiperOffset_GRP',
	          'trunkOffset_GRP',
	          'antennaOffset_GRP',
	          'rearBumperOffset_GRP',
	          'hoodOffset_GRP',
	          'frontBumperOffset_GRP',
	          'r_rearDoorOffset_GRP',
	          'l_rearDoorOffset_GRP',
	          'r_frontDoorOffset_GRP',
	          'l_frontDoorOffset_GRP']
	for group in groups:
		pm.parentConstraint('bodyJA_JNT', group, mo=True)
Exemple #21
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def createHighlight(mesh, lightType=mayaLights["Spot"], offset=6):
    """ Create Light based on curve drawn on object """
    # Get the currently selected curve
    curveA = getSelection()

    # Get the start and end points of the curve as Vectors
    crv_posA = dt.Vector(pm.pointOnCurve(curveA, pr=0))
    crv_posB = dt.Vector(pm.pointOnCurve(curveA, pr=curveA.maxValue.get()))

    # Calculate the mid point
    midPoint = (crv_posA + crv_posB) / 2

    # Get closest point & normal on mesh
    pointOnMesh_set = mesh.getClosestPointAndNormal(midPoint, space="world")
    pointOnMesh = pointOnMesh_set[0]
    pointOnMesh_normal = pointOnMesh_set[1]

    pm.spaceLocator(p=pointOnMesh)  # For debug/vis

    # Create dummy camera
    cam = pm.camera()
    camera = cam[0]
    camera.setTranslation(pointOnMesh + pointOnMesh_normal * offset)
    pm.viewLookAt(camera, pos=pointOnMesh)

    # Create light
    createLight(lightType, camera.getTranslation(), camera.getRotation())

    # Delete dummy camera
    pm.delete(camera)
Exemple #22
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def loadTranslationControl(root_joint, module_name, container, module_control_grp, control_type = "translation", color = [1, 0, 0]):
    """ loads translation control onto the root_joint """

    path = os.path.join(environ.ControlObjectsPath, "translation_control.ma")
    pm.importFile(path, renameAll = True, loadReferenceDepth = "all", namespace =":")  # renamePrefix == namespace

    # rename default module
    translation_control = pm.rename("translation_control", module_name + ":" + root_joint.stripNamespace() + "_translation_control", ignoreShape = False)
    translation_control_grp = pm.group(translation_control, name = module_name + ":" + root_joint.stripNamespace() + "_translation_controlGrp")

    # move control to root root_joint
    pm.delete(pm.pointConstraint(root_joint, translation_control_grp, maintainOffset=False))

    translation_control_grp.setParent(module_control_grp)

    pm.addAttr(translation_control, longName="ControlType", dataType="string", keyable=False)
    pm.addAttr(translation_control, longName="ParentObject", at="message", multi = True)
    translation_control.ControlType.set(control_type, type = "string", lock = True)


    utils.addNodeToContainer(container, [translation_control, translation_control_grp], ihb = True, includeNetwork = True)
    pm.container(container, edit=True, publishAndBind=[translation_control + ".rotate", translation_control.stripNamespace() + "_rotate"])
    pm.container(container, edit=True, publishAndBind=[translation_control + ".translate", translation_control.stripNamespace() + "_translate"])

    return translation_control, translation_control_grp
Exemple #23
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def bdLocOnJnt():
    try:
        rootJnt = pm.ls(sl=True)[0]
    except:
        pm.warning('Nothing selected')
        return
    try:
        crvPath  = pm.ls(sl=True)[1]
    except:
        pm.warning('No curve selected')
        return

    allJnt = rootJnt.listRelatives(f=True, ad=True,type='joint')
    allJnt = allJnt + [rootJnt]
    allJnt.reverse()

    locators = []
    for jnt in allJnt:
        print jnt
        loc = pm.spaceLocator(name = jnt.name().replace( '_jnt','_loc'))
        locGrp = pm.group(n = loc.name() + '_grp')

        tempCnstr = pm.pointConstraint(jnt,locGrp,mo=0);
        pm.delete(tempCnstr )
        locators.append(locGrp)

    bdMultiMotionPath(crvPath, locators)
    bdParentJntToLocs(allJnt)
Exemple #24
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 def position_joint(self):
     '''
     # positions the joint
     '''
     temp_parent_constraint = pm.parentConstraint(self.bound_geo, self.joint,
                         maintainOffset= False)
     pm.delete(temp_parent_constraint)
Exemple #25
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def bdAddExtraGrp(nameMaskCon,grpType,empty):

    controllers = pm.ls(nameMaskCon,type = 'transform')
    conPyNodes = []
    for con in controllers:
        conPyNodes.append(con)

    for node in conPyNodes:
        if empty:
            pm.select(cl=True)
            conGrp = pm.group(name = node.name() + '_' + grpType)
            pos = node.getTranslation(space='world')
            rot = node.getRotation(space='world')
            conGrp.setTranslation(pos)
            conGrp.setRotation(rot)
            parent = node.getParent()
            pm.parent(conGrp,parent)

        else:
            conGrp = pm.duplicate(node,name = node.name().replace('CON',grpType))
        '''
		for axis in ['X','Y','Z']:
			conGrp[0].attr('translate' + axis).setKeyable(True)
			conGrp[0].attr('translate' + axis).setLocked(False)
		'''
        conGrpRelatives = pm.listRelatives(conGrp,ad = True)
        #print sdkConRelatives
        pm.delete(conGrpRelatives)
        pm.parent(node,conGrp)
Exemple #26
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    def checkTwoSkin(cls, skin_from, skin_to):

        """
        !@Brief Check two skin. If skin_to is different of skin_from delete it and apply new skin
        with same influences of skin_from.

        :type skin_from: pymel.core.nodetypes.SkinCluster
        :param skin_from: Skin reference for check
        :type skin_to: pymel.core.nodetypes.SkinCluster
        :param skin_to: Skin you want to check

        :rtype: pymel.core.nodetypes.SkinCluster
        :return: SkinCluster checked
        """

        #   Get influences
        influences_ref = pmc.skinCluster(skin_from, query=True, influence=True)
        influences_check = pmc.skinCluster(skin_to, query=True, influence=True)

        #   If is same return check skinCluster
        if influences_check == influences_ref:
            return skin_to

        #   If is not same apply new skin
        skin_check_geo = pmc.skinCluster(skin_to, query=True, geometry=True)
        pmc.delete(skin_to)

        for geo in skin_check_geo:
            skin_to = cls.skinFromOther(skin_from, geo)

        return skin_to
Exemple #27
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    def removeBindPose(cls, skin_node):

        """
        !@Brief Remove BindPose of SkinCluster

        :rtype: bool
        :return: True if bindPose is deleted
        """

        #   Check
        if isinstance(skin_node, basestring):
            skin_node = pmc.PyNode(skin_node)

        if isinstance(skin_node, pmc.nodetypes.SkinCluster):
            raise RuntimeError("\n\tThis node -- %s -- is not a SkinCluster !!!\n" % skin_node.name())

        #   Get BindPose
        bindpose_node = self.SKIN_NODE.inputs(type='dagPose')
        if not bindpose_node:
            raise RuntimeError("\n\tSkinCluster doesn't have bindPose !!!\n")

        #   Remove
        pmc.delete(bindpose_node)

        return True
Exemple #28
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    def _parentSurfaceFLCL(self, constrained_obj, geo, deleteCPOMS=1):
        """
        Parents object to follicle at closest point on surface. 
        Select child transform, then select mesh to hold parent follicle. 
        
        """
        cpos = pmc.createNode('closestPointOnSurface', n='cpos_flcl_' + geo)

        mc.connectAttr(pmc.listRelatives(geo, shapes=True, children=True)[0] + '.local', cpos + '.inputSurface')
        obj_mtx = pmc.xform(constrained_obj, q=True, m=True)
        pmc.setAttr(cpos + '.inPosition', [obj_mtx[12], obj_mtx[13], obj_mtx[14]])

        flclShape = pmc.createNode('follicle', n='flclShape' + geo)
        flcl = pmc.listRelatives(flclShape, type='transform', parent=True)
        pmc.rename(flcl, 'flcl_' + geo + '_1')

        mc.connectAttr(flclShape + '.outRotate', flcl[0] + '.rotate')
        mc.connectAttr(flclShape + '.outTranslate', flcl[0] + '.translate')
        mc.connectAttr(geo + '.worldMatrix', flclShape + '.inputWorldMatrix')
        mc.connectAttr(geo + '.local', flclShape + '.inputSurface')
        mc.setAttr(flclShape + '.simulationMethod', 0)

        u = mc.getAttr(cpos + '.result.parameterU')
        v = mc.getAttr(cpos + '.result.parameterV')
        pmc.setAttr(flclShape + '.parameterU', u)
        pmc.setAttr(flclShape + '.parameterV', v)

        pmc.parent(constrained_obj, flcl)
        if deleteCPOMS == 1:
            pmc.delete(cpos)
                
        return flcl
 def duplicate_rigid_body(self):
     self.bound_geo = pm.duplicate(self.rigid_body,
                                   name= '%s_rb' % (self.rigid_body))[0]
     shape_nodes = self.bound_geo.getShapes()
     for shape_node in shape_nodes:
             if 'rigidBody' in '%s' % (shape_node):
                 pm.delete(shape_node)
Exemple #30
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def rtb_remove(highresListDropdown, *args, **kwargs):
  ''' remove item from the list and delete live-mesh and groups '''
  global defaultString
  high = highresListDropdown.getValue()

  if not high == defaultString:
    high = pm.PyNode(high.split("'")[0]) #get rid of unicode crap
    high.rename(high.rstrip('_high'))
    pm.parent(high, world=True)

    high.setScale([1,1,1])
    pm.disconnectAttr('persp.translate', high.scalePivot)

    if pm.displaySurface(high, query=True, xRay=True)[0] == True:
      pm.displaySurface(high, xRay=False)
    if not high.visibility.get():
      high.visibility.set(True)

    highShape = high.getShape()
    highShape.overrideDisplayType.set(0) #sets to normal mode
    highShape.overrideEnabled.set(0) #disable display overrides

    pm.delete(str(high)+'_RETOPO')

  rtb_highres_list_populate(highresListDropdown)
def plane_proxy(joints_chain, name , axis = 'z', scale = 1, type = 'mesh'):
    """ 
    Create a plane proxy for a joint chain
    
    @param joints_chain: list. List of the joints from which to create a curve
    @param name: String. Name of the final plane proxy
    @param axis: String {'x','y' or 'z'}
    
    NOTES!! : The joint chain need to be proprely oriented
    
    ## EXTERIOR CLASS BUILD
    #------------------------
    import adb_utils.adb_script_utils.Script__ProxyPlane as adbProxy
    reload (adbProxy)
    
    Proxy_plane = adbProxy.plane_proxy(pm.selected(), 'adb', 'z')
    """
    all_xmax_locs = []
    all_xmin_locs = []
    all_loc_groups = []


    def createLocs(subject):                         
        loc_align = pm.spaceLocator()
        pm.matchTransform(loc_align,subject, rot=True, pos=True)
        loc_align.sx.set(scale)
        loc_align.sy.set(scale)
        loc_align.sz.set(scale)
        return loc_align

    def createCurve(pos ,curve_name):
        knot = []
        for i in range(len(joints_chain)):
            knot.append(i)
        _curve= pm.curve(p = pos, k =knot, d=1, n=curve_name)
        # pm.rebuildCurve(_curve, rt=0, ch=0, end=1, d=3, kr=0, s=len(joints_chain), kcp=0, tol=0.1, kt=0, rpo=1, kep=1)        
        return _curve

    starting_locs = [createLocs(x) for x in joints_chain]

    for each in starting_locs:
        posBox = adbBBox.Bbox([each])
        posLocs = posBox.createPosLocs()

        posLocs_grp = pm.group(posLocs, n= '{}__grp__'.format(each) )
        all_loc_groups.append(posLocs_grp)
        pm.xform(posLocs_grp, cp=True)
        pm.matchTransform(posLocs_grp, each, pos=True, rot=True)

        if axis == 'y':
            max_value = posLocs[1]
            all_xmax_locs.append(max_value)

            min_value = posLocs[4]
            all_xmin_locs.append(min_value)
        
        elif axis == 'x':
            max_value = posLocs[3]
            all_xmax_locs.append(max_value)
            min_value = posLocs[0]
            all_xmin_locs.append(min_value)

        elif axis == 'z':
            max_value = posLocs[-1]
            all_xmax_locs.append(max_value)

            min_value = posLocs[2]
            all_xmin_locs.append(min_value)
            
    pos_locs_xmax = [createLocs(x) for x in all_xmax_locs]
    all_xmax_values = [x.getTranslation() for x in pos_locs_xmax]

    pos_locs_xmin = [createLocs(x) for x in all_xmin_locs]
    all_xmin_values = [x.getTranslation() for x in pos_locs_xmin]

    curve1 = createCurve(all_xmax_values, 'max_curve')
    curve2 = createCurve(all_xmin_values, 'min_curve')

    if type == 'mesh':
        nurbs_plane = pm.loft(curve1, curve2, c=0, ch=0, reverseSurfaceNormals = True, d=1, ar=1, u=1, rn=1, po=0)[0]
        plane_msh = pm.nurbsToPoly(nurbs_plane, n=name, uss=1, ch=0, ft=0.01, d=0.1, pt=1, f=2, mrt=0, mel=0.001, ntr=0, vn=1, pc=100, chr=0.1, un=len(pm.PyNode(curve2).getShape().getCVs()), 
        vt=1, ut=1, ucr=0, cht=0.2, mnd=1, es=0, uch=0)[0]
        pm.delete(nurbs_plane)
        
    elif type == 'nurbs':
        pm.rebuildCurve(curve1, rt=0, ch=0, end=1, d=3, kr=0, s=len(joints_chain), kcp=0, tol=0.1, kt=0, rpo=1, kep=1)
        pm.rebuildCurve(curve2, rt=0, ch=0, end=1, d=3, kr=0, s=len(joints_chain), kcp=0, tol=0.1, kt=0, rpo=1, kep=1)
        plane_msh = pm.loft(curve1, curve2, n=name, c=0, ch=0, reverseSurfaceNormals = True, d=1, ar=1, u=1, rn=1, po=0)[0]
              
    mc.DeleteHistory(plane_msh)
    mc.CenterPivot(plane_msh)
    
    ## cleanUp
    pm.delete(starting_locs, all_loc_groups, pos_locs_xmax, pos_locs_xmin)
    pm.delete(curve1)
    pm.delete(curve2)
            
    return plane_msh
    
    
# plane_proxy(pm.selected(), 'proxy' , axis = 'x', type = 'mesh')
    
    
Exemple #32
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import raven.rigLib.transform as tr

reload(rig)
reload(tr)

# 모듈 인스턴스 생성
head = rig.Head()

# 조인트 생성
head.createJoint()

# 레이아웃 생성
head.createLayout()

# 레이아웃 삭제
pm.delete(head.layout.parent)

# 레이아웃 재 생성
head.createLayout()

# 위치 조정
head.layout.root.t.set(0, 0, 0)
head.layout.root.r.set(0, 0, 0)

# 눈 인스턴스 생성
leftEye = rig.Eye('L')

# 눈 조인트 생성
leftEye.createJoint()

# 조인트 레이아웃 생성
Exemple #33
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    def start_optimize_fbx(self, export_files):
        """
        优化FBX文件

        主要功能:
        1.清除命名空间
        2.清理头部的动画曲线

        :param export_files: 需要输出的文件列表
        :return: True
        """
        # export_grp = ["character_root", "final_model_grp"]
        system_namespace = ['UI', 'shared']

        for export_file in export_files:
            # 新建场景,打开指定场景
            cmds.file(new=True, force=True)
            cmds.file(export_file, o=True)
            file_name = cmds.file(
                q=1, sceneName=True, shortName=True).split('.')[0]
            print(file_name + ' already open!')

            # 将MAYA的时间格式改成ntsc(30帧每秒)
            common.set_time_unit(unit='ntsc')

            # 命名空间列表
            all_namespace_list = pm.namespaceInfo(lon=True)
            for name in system_namespace:
                all_namespace_list.remove(name)
            # 清楚命名空间
            for namespace in all_namespace_list:
                pm.namespace(removeNamespace=":%s" % namespace,
                             mergeNamespaceWithParent=True)

            if pm.objExists("character_Group"):
                pm.delete("character_Group")

            # 清理头部动画
            if pm.checkBoxGrp(self.fbx_optimize, q=True, v1=True):
                pm.select("head_JNT", hi=True)
                for jnt in pm.ls(sl=True):
                    anim_attrs = pm.listAttr(jnt, k=True)
                    for anim_attr in anim_attrs:
                        cmd = '''cutKey -cl -t ":" -f ":" -at %s %s;''' % (
                            anim_attr, jnt.controller_name())
                        mel.eval(cmd)

            # 清理指定骨骼的动画
            if pm.checkBoxGrp(self.fbx_optimize, q=True, v2=True):
                target_joint = pm.textFieldGrp(
                    self.optimize_target, q=True, text=True)
                if pm.objExists(target_joint):
                    # pm.select(target_joint)
                    anim_attrs = pm.listAttr(target_joint, k=True)
                    for anim_attr in anim_attrs:
                        cmd = '''cutKey -cl -t ":" -f ":" -at %s %s;''' % (
                            anim_attr, target_joint)
                        mel.eval(cmd)
                    offset_value = pm.floatFieldGrp(
                        self.offset_target, q=True, value=True)
                    pm.PyNode(target_joint).translate.set(offset_value)

            export_file_name = "%s/%s.fbx" % (self.output_path, file_name)

            # 清理模型组
            if pm.checkBoxGrp(self.fbx_optimize, q=True, v3=True):
                if pm.objExists("MotionSystem"):
                    pm.delete("MotionSystem")
                if pm.objExists("Geometry"):
                    pm.delete("Geometry")
                if len(pm.ls(type="mesh")) > 0:
                    for item in pm.ls(type="mesh"):
                        parent_node = item.getParent()
                        pm.delete(parent_node)

            # 清理捏脸骨骼动画
            if pm.checkBox(self.face_make_node_check, q=True, value=True):
                faceMakeSets = []
                extraSets = []

                extraSets = ["L_eyeBall_socket", "L_eyeBall_socket_sdk",
                             "R_eyeBall_socket", "R_eyeBall_socket_sdk",
                             "headTipEnd_JNT", "facial_C_Nose_JNT",
                             "facial_C_NoseBase_JNT", "head_JNT",
                             "L_browMid_JNT", "L_browIn_JNT", "L_browOut_JNT",
                             "L_brow_JNT",
                             "R_browMid_JNT", "R_browIn_JNT", "R_browOut_JNT",
                             "R_brow_JNT", ]

                pm.select("head_JNT", hi=True)

                for item in pm.ls(sl=True):
                    if "definition_" in item.controller_name() and item.type() == "joint":
                        faceMakeSets.append(item)

                for item in extraSets:
                    if pm.objExists(item):
                        faceMakeSets.append(item)

                pm.select(faceMakeSets)

                for jnt in pm.ls(sl=True):
                    anim_attrs = pm.listAttr(jnt, k=True)
                    for anim_attr in anim_attrs:
                        cmd = '''cutKey -cl -t ":" -f ":" -at %s %s;''' % (
                            anim_attr, jnt.controller_name())
                        mel.eval(cmd)

            cmds.file(export_file_name,
                      force=True,
                      pr=True,
                      ea=True,
                      typ="FBX export",
                      options="v=0")

            pm.textScrollList(
                self.output_scroll, e=True, a=export_file_name)
            pm.textScrollList(
                self.task_scroll, e=True, ri=export_file)

        return True
Exemple #34
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 def delete_selected_mat(self):
     if self.list_materials.selectedItems():
         selected_mat = self.list_materials.selectedItems()[0]
         material_node = pmc.PyNode(selected_mat.text())
         pmc.delete(material_node)
         self.refresh_mat_list()
Exemple #35
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    i = 0
    refs = getTopLevelReferences()
    if not refs:
        LOG.debug("No References to import")
        return True

    LOG.debug("Importing {0} Top-Level Reference(s)".format(len(refs)))
    importReferences(refs, 1)

    # cleanup
    bad = getBadReferences()
    if len(bad):
        try:
            badlist = [str(b) for b in bad]
            pm.delete(bad)
            LOG.debug('Deleted bad references: {0}'.format(badlist))
        except Exception as e:
            LOG.error('Could not delete bad references: {0}'.format(bad))
    
    return True

def importAllReferencesConfirm():
    confirmKw = {
        't':'Import All References',
        'm':'This action is not undoable.\nContinue?',
        'b':['OK', 'Cancel'],
        'cb':'Cancel',
        'ds':'dismiss',
        'icn':'warning',
    }
Exemple #36
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    def doRig(self):
        anchorList = []
        cntrlList = []
        locList = []
        offCtrlLoc=[]
        offAuxLoc = []

        dummyCrv = self.ribbonDict['moveallSetup']['nameTempl']+'_dummy_crv'
        pm.hide(pm.polyCube(n=dummyCrv))

        if pm.objExists(self.ribbonDict['moveallSetup']['nameTempl']):
            pm.delete(self.ribbonDict['moveallSetup']['nameTempl'])
        if pm.objExists(self.ribbonDict['noMoveSetup']['nameTempl']):
            pm.delete(self.ribbonDict['noMoveSetup']['nameTempl'])

        ###Estrutura que nao deve ter transformacao
        noMoveSpace = pm.group(empty=True, n=self.ribbonDict['noMoveSetup']['nameTempl'])

        if not pm.objExists('NOMOVE'):
            pm.group(self.ribbonDict['noMoveSetup']['nameTempl'], n='NOMOVE')
        else:
            pm.parent(self.ribbonDict['noMoveSetup']['nameTempl'], 'NOMOVE')

        pm.parent(self.ribbonDict['moveallSetup']['nameTempl']+'_dummy_crv', noMoveSpace)

        noMoveSpace.visibility.set(0)
        noMoveSpace.translate.set(self.size * -0.5, 0, 0)

        noMoveBend1 = pm.nurbsPlane(p=(self.size * -0.25, 0, 0), ax=(0, 0, 1), w=self.size * 0.5, lr=.1, d=3, u=5, v=1)
        noMoveBend2 = pm.nurbsPlane(p=(self.size * 0.25, 0, 0), ax=(0, 0, 1), w=self.size * 0.5, lr=.1, d=3, u=5, v=1)

        noMoveCrvJnt = pm.curve(bezier=True, d=3,
                                p=[(self.size * -0.50, 0, 0), (self.size * -0.499, 0, 0), (self.size * -0.496, 0, 0),
                                   (self.size * -0.495, 0, 0), (self.size * -0.395, 0, 0), (self.size * -0.10, 0, 0),
                                   (0, 0, 0), (self.size * 0.10, 0, 0), (self.size * 0.395, 0, 0),
                                   (self.size * 0.495, 0, 0), (self.size * 0.496, 0, 0), (self.size * 0.499, 0, 0),
                                   (self.size * 0.50, 0, 0)],
                                k=[0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10])
        noMoveCrvTweak1 = pm.curve(d=2,
                                   p=[(self.size * -0.5, 0, 0), (self.size * -0.25, 0, 0), (self.size * 0, 0, 0)],
                                   k=[0, 0, 1, 1])
        noMoveCrvTweak2 = pm.curve(d=2,
                                   p=[(self.size * 0.0, 0, 0), (self.size * 0.25, 0, 0), (self.size * 0.50, 0, 0)],
                                   k=[0, 0, 1, 1])

        # Deformers das superficies noMove
        twist1 = pm.nonLinear(noMoveBend1[0], type='twist')  # twist das superficies noMove
        twist2 = pm.nonLinear(noMoveBend2[0], type='twist')
        twist1[1].rotateZ.set(90)
        twist2[1].rotateZ.set(90)

        wireTweak1 = pm.wire(noMoveBend1[0], w=noMoveCrvTweak1, dds=[(0, 50)])
        wireTweak2 = pm.wire(noMoveBend2[0], w=noMoveCrvTweak2, dds=[(0, 50)])

        wireDef = pm.wire(noMoveBend1[0], noMoveBend2[0], w=noMoveCrvJnt, dds=[(0, 50)])  # Wire das superficies noMove
        wireDef[0].rotation.set(1)  # seta wire controlando rotacao
        baseWire = [x for x in wireDef[0].connections() if 'BaseWire' in x.name()]
        baseWireTweak1 = [x for x in wireTweak1[0].connections() if 'BaseWire' in x.name()]
        baseWireTweak2 = [x for x in wireTweak2[0].connections() if 'BaseWire' in x.name()]

        pm.group(baseWire, baseWireTweak1, baseWireTweak2, noMoveCrvJnt, noMoveCrvTweak1, noMoveCrvTweak2,
                 noMoveBend1[0], noMoveBend2[0], p=noMoveSpace, n=self.name + 'Deforms')
        pm.parent(twist1[1], twist2[1], noMoveSpace)

        ###Estrutura que pode ser movida
        cntrlsSpace = pm.group(empty=True, n=self.ribbonDict['moveallSetup']['nameTempl'])
        cntrlsSpace.translate.set(self.size * -0.5, 0, 0)
        bendSurf1 = pm.nurbsPlane(p=(self.size * -0.25, 0, 0), ax=(0, 0, 1), w=self.size * 0.5, lr=.1, d=3, u=5, v=1)
        bendSurf2 = pm.nurbsPlane(p=(self.size * 0.25, 0, 0), ax=(0, 0, 1), w=self.size * 0.5, lr=.1, d=3, u=5, v=1)

        # blendShape transferindo as deformaacoes para a superficie move
        blend1 = pm.blendShape(noMoveBend1[0], bendSurf1[0])
        blend2 = pm.blendShape(noMoveBend2[0], bendSurf2[0])
        pm.blendShape(blend1, e=True, w=[(0, 1)])
        pm.blendShape(blend2, e=True, w=[(0, 1)])
        pm.parent(bendSurf1[0], bendSurf2[0], cntrlsSpace)

        ##Cntrls
        tweak1Cls = pm.cluster(noMoveCrvTweak1.name()+'.cv[1]')
        tweak2Cls = pm.cluster(noMoveCrvTweak2.name() + '.cv[1]')

        displaySetup = self.ribbonDict['ctrlTweakSetup'].copy()

        cntrlName = displaySetup['nameTempl'] + '1'
        cntrlTweak1 = controlTools.cntrlCrv(name=cntrlName, obj=tweak1Cls[1], connType='connection',
                                            align='pivot', offsets=1, **displaySetup)

        cntrlName = displaySetup['nameTempl'] + '2'
        cntrlTweak2 = controlTools.cntrlCrv(name=cntrlName, obj=tweak2Cls[1], connType='connection',
                                            align='pivot', offsets=1, **displaySetup)

        controlTools.addMultiply([cntrlTweak1.getParent(), cntrlTweak2.getParent()])

        tweakFoll1 = self.attachObj(obj=cntrlTweak1.getParent(3), mesh=bendSurf1[0], u=0.5, v=0.5, mode=4)
        tweakFoll2 = self.attachObj(obj=cntrlTweak2.getParent(3), mesh=bendSurf2[0], u=0.5, v=0.5, mode=4)
        tweakGrp = pm.group(tweak1Cls[1], tweak2Cls[1], n=self.name+'TweakCls_grp')
        pm.parent(tweakGrp, noMoveSpace)
        pm.parent(cntrlTweak1.getParent(3), cntrlTweak2.getParent(3), cntrlsSpace)

        for i in range(0, 7):
            anchor = pm.cluster(noMoveCrvJnt.name() + '.cv[' + str(i + 3) + ']')
            pm.cluster(anchor[1], e=True, g=dummyCrv)
            clsHandle = anchor[1]
            anchorGrp = pm.group(em=True, n=self.name+'clusterGrp' + str(i))
            anchorDrn = pm.group(em=True, n=self.name+'clusterDrn' + str(i), p=anchorGrp)
            pos = pm.xform(anchor[1], q=True, ws=True, rp=True)
            pm.xform(anchorGrp, t=pos, ws=True)
            pm.parent(anchor[1], anchorDrn)
            anchorList.append(anchor[1])
            if i == 0 or i == 6:
                displaySetup = self.ribbonDict['cntrlSetup'].copy()
                cntrlName = displaySetup['nameTempl'] + str(i)
                cntrl = controlTools.cntrlCrv(name=cntrlName, obj=anchor[1], **displaySetup)
            elif i == 3:
                displaySetup = self.ribbonDict['midCntrlSetup'].copy()
                cntrlName = displaySetup['nameTempl'] + str(i)
                cntrl = controlTools.cntrlCrv(name=cntrlName, obj=anchor[1], **displaySetup)
            else:
                displaySetup = self.ribbonDict['cntrlTangSetup'].copy()
                cntrlName = displaySetup['nameTempl'] + str(i)
                cntrl = controlTools.cntrlCrv(name=cntrlName, obj=anchor[1], **displaySetup)

            offCtrlLoc.append(pm.spaceLocator(n=cntrlName+'off_loc'))
            offCtrlLoc[-1].localScale.set(0.2, 0.2, 0.2)
            pm.parent(offCtrlLoc[-1], cntrl, r=True)
            if i in [1, 2, 4, 5]:
                offCtrlLoc[-1].getShape().visibility.set(False)

            # Nao pode fazer conexao na criacao do controle, pois tera conexao direta
            pm.xform(cntrl.getParent(), t=pos, ws=True)
            # estrutura de buffers para conexao direta
            auxLocGrp = pm.group(em=True, n=self.name + 'Aux_grp')
            auxLoc = pm.group(em=True, p=auxLocGrp, n=self.name + str(i)+ 'Aux_loc')
            pm.xform(auxLocGrp, t=pos, ws=True)
            loc = pm.PyNode(auxLoc)

            if i==0 or i==3 or i==6:
                tmpOffAuxLoc = pm.group(em=True, n=self.name + str(i) + 'AuxOff_loc')
                offAuxLoc.append(tmpOffAuxLoc)
                pm.parent(tmpOffAuxLoc, auxLoc, r=True)
                offCtrlLoc[-1].translate >> offAuxLoc[-1].translate
                offCtrlLoc[-1].rotate >> offAuxLoc[-1].rotate

            if i == 1 or i == 4:
                pm.xform(anchorGrp, s=(-1, 1, 1), r=True)
                pm.xform(cntrl.getParent(), s=(-1, 1, 1), r=True)
                pm.xform(loc.getParent(), s=(-1, 1, 1), r=True)

            # Conexoes dos buffers cm os clusters e com os controles
            pm.parentConstraint(cntrl, loc, mo=True)
            loc.translate >> anchorDrn.translate
            loc.rotate >> anchorDrn.rotate
            cntrlList.append(cntrl)
            locList.append(loc)

        # workaround do flip do inicio do wire(adicao de mais pontos)
        startCls = pm.cluster(noMoveCrvJnt.name() + '.cv[0:2]')
        endCls = pm.cluster(noMoveCrvJnt.name() + '.cv[10:14]')
        pm.cluster(startCls[1], e=True, g=dummyCrv)
        pm.cluster(endCls[1], e=True, g=dummyCrv)

        pm.parent(startCls[1], anchorList[0])
        pm.parent(endCls[1], anchorList[6])

        cntrlsSpace.addAttr('midCtrlViz', at='double', dv=1, max=1, min=0, k=True, h=False)
        cntrlsSpace.addAttr('bezierCtrlViz', at='double', dv=1,max=1, min=0, k=True, h=False)
        cntrlsSpace.addAttr('bendExtraCtrlViz', at='double',max=1, min=0, dv=1, k=True, h=False)
        cntrlsSpace.addAttr('extraCtrlsVis', at='double', dv=0,max=1, min=0, k=True, h=False)
        cntrlList[0].addAttr('twist', at='double', dv=0, k=True)
        cntrlList[0].addAttr('stretchDist', at='double', dv=0, k=True)
        cntrlList[0].addAttr('autoVolumStregth', at='double', dv=0, k=True)
        cntrlList[3].addAttr('twist', at='double', dv=0, k=True)
        cntrlList[3].addAttr('autoVolume', at='double', dv=0, k=True)
        cntrlList[6].addAttr('twist', at='double', dv=0, k=True)
        cntrlList[6].addAttr('stretchDist', at='double', dv=0, k=True)
        cntrlList[6].addAttr('autoVolumStregth', at='double', dv=0, k=True)

        cntrlList[0].twist >> twist1[0].endAngle
        cntrlList[3].twist >> twist1[0].startAngle
        cntrlList[3].twist >> twist2[0].endAngle
        cntrlList[6].twist >> twist2[0].startAngle

        # cria sistema do tweak pra compensar twist da ribbon
        tweak1Twist1Multi = pm.createNode('multDoubleLinear', name='tweak1Twist1Multi')
        tweak1Twist2Multi = pm.createNode('multDoubleLinear', name='tweak1Twist1Multi')
        tweak1Add = pm.createNode('addDoubleLinear', name='tweak1Add')

        tweak2Twist1Multi = pm.createNode('multDoubleLinear', name='tweak1Twist1Multi')
        tweak2Twist2Multi = pm.createNode('multDoubleLinear', name='tweak1Twist1Multi')
        tweak2Add = pm.createNode('addDoubleLinear', name='tweak1Add')

        cntrlList[0].twist >> tweak1Twist1Multi.input1
        tweak1Twist1Multi.input2.set(-0.5)
        cntrlList[3].twist >> tweak1Twist2Multi.input1
        tweak1Twist2Multi.input2.set (-0.5)
        tweak1Twist1Multi.output >> tweak1Add.input1
        tweak1Twist2Multi.output >> tweak1Add.input2
        tweak1Add.output >> cntrlTweak1.getParent(2).rotate.rotateX

        cntrlList[6].twist >> tweak2Twist1Multi.input1
        tweak2Twist1Multi.input2.set(-0.5)
        cntrlList[3].twist >> tweak2Twist2Multi.input1
        tweak2Twist2Multi.input2.set(-0.5)
        tweak2Twist1Multi.output >> tweak2Add.input1
        tweak2Twist2Multi.output >> tweak2Add.input2
        tweak2Add.output >> cntrlTweak2.getParent(2).rotate.rotateX

        # hierarquia
        pm.parent(anchorList[1].getParent(2), anchorList[0])
        pm.parent(anchorList[5].getParent(2), anchorList[6])
        pm.parent(anchorList[2].getParent(2), anchorList[4].getParent(2), anchorList[3])
        pm.parent(cntrlList[1].getParent(), offCtrlLoc[0])
        pm.parent(cntrlList[5].getParent(), offCtrlLoc[6])
        pm.parent(cntrlList[2].getParent(), cntrlList[4].getParent(), offCtrlLoc[3])
        pm.parent(cntrlList[3].getParent(), cntrlList[0].getParent(), cntrlList[6].getParent(), cntrlsSpace)
        pm.parent(locList[1].getParent(), offAuxLoc[0])
        pm.parent(locList[5].getParent(), offAuxLoc[2])
        pm.parent(locList[2].getParent(), locList[4].getParent(), offAuxLoc[1])
        pm.parent(locList[3].getParent(), locList[0].getParent(), locList[6].getParent(), cntrlsSpace)
        pm.parent(anchorList[3].getParent(2), anchorList[0].getParent(2), anchorList[6].getParent(2), noMoveSpace)

        for i, j in zip([1, 2, 4, 5], [0, 3, 3, 6]):
            crv = pm.curve(d=1, p=[(1, 0, 0), (-1, 0, 0)], k=[0, 1])
            crv.inheritsTransform.set(False)
            crv.template.set(True)
            offCtrlLoc[i].worldPosition[0] >> crv.getShape().controlPoints[0]
            offCtrlLoc[j].worldPosition[0] >> crv.getShape().controlPoints[1]

            pm.parent(crv, offCtrlLoc[i], r=True)

        # Skin joints do ribbon
        skinJntsGrp = pm.group(em=True, n=self.name + 'SkinJnts')
        follGrp = pm.group(em=True, n=self.name + 'Foll_grp')
        pm.parent(tweakFoll1, tweakFoll2, follGrp)

        # cria ramps para controlar o perfil de squash e stretch
        ramp1 = pm.createNode('ramp', n=self.name+'SquashRamp1')
        ramp1.attr('type').set(1)

        ramp2 = pm.createNode('ramp', n=self.name+'SquashRamp2')
        ramp2.attr('type').set(1)

        expre1 = "float $dummy = " + ramp1.name() + ".outAlpha;float $output[];float $color[];"
        expre2 = "float $dummy = " + ramp2.name() + ".outAlpha;float $output[];float $color[];"

        extraCntrlsGrp = pm.group(em=True, r=True, p=cntrlsSpace, n=self.name + 'ExtraCntrls')

        # loop pra fazer os colocar o numero escolhido de joints ao longo do ribbon.
        # cria tmb node tree pro squash/stretch
        # e controles extras
        vIncrement = float((1.0 - (self.offsetStart + self.offsetEnd)) / ((self.numJnts - 2) / 2.0))

        for i in range(1, (self.numJnts / 2) + 1):
            # cria estrutura pra superficie 1
            pm.select(cl=True)
            jntName = self.ribbonDict['jntSetup']['nameTempl'] + 'A' + str(i) + self.jntSulfix

            jnt1 = pm.joint(p=(0, 0, 0), n=jntName)
            self.skinJoints.append(jnt1)
            displaySetup = self.ribbonDict['cntrlExtraSetup'].copy()
            cntrlName = displaySetup['nameTempl'] + 'A' + str(i)
            cntrl1 = controlTools.cntrlCrv(name=cntrlName, obj=jnt1, connType='constraint', **displaySetup)

            # node tree
            blend1A = pm.createNode('blendTwoAttr', n=self.name+'VolumeBlend1A')
            blend1B = pm.createNode('blendTwoAttr', n=self.name+'VolumeBlend1B')
            gammaCorr1 = pm.createNode('gammaCorrect', n=self.name+'VolumeGamma1')
            cntrlList[0].attr('autoVolumStregth') >> gammaCorr1.gammaX
            cntrlList[0].attr('stretchDist') >> gammaCorr1.value.valueX
            blend1A.input[0].set(1)
            gammaCorr1.outValueX >> blend1A.input[1]
            blend1B.input[0].set(1)
            blend1A.output >> blend1B.input[1]
            cntrlList[3].attr ('autoVolume') >> blend1B.attributesBlender
            blend1B.output >> cntrl1.getParent().scaleY
            blend1B.output >> cntrl1.getParent().scaleZ
            # expressao que le a rampa para setar valores da escala de cada joint quando fizer squash/stretch
            expre1 = expre1 + "$color = `colorAtPoint -o RGB -u " + str(
                self.offsetStart + (i - 1) * vIncrement) + " -v 0.5 " + ramp1.name() + " `;$output[" + str(
                i) + "] = $color[0];" + blend1A.name() + ".attributesBlender=$output[" + str(i) + "];"

            # cria estrutura pra superficie 2
            pm.select(cl=True)

            jntName = self.ribbonDict['jntSetup']['nameTempl'] + 'B' + str(i) + self.jntSulfix
            jnt2 = pm.joint(p=(0, 0, 0), n=jntName)
            self.skinJoints.append(jnt2)
            displaySetup = self.ribbonDict['cntrlExtraSetup'].copy()
            cntrlName = displaySetup['nameTempl'] + 'B' + str(i)
            cntrl2 = controlTools.cntrlCrv(name=cntrlName, connType='constraint', obj=jnt2, **displaySetup)

            # node tree
            blend2A = pm.createNode('blendTwoAttr', n=self.name+'VolumeBlend2A')
            blend2B = pm.createNode('blendTwoAttr', n=self.name+'VolumeBlend2B')
            gammaCorr2 = pm.createNode('gammaCorrect', n=self.name+'VolumeGamma2')
            cntrlList[6].attr('autoVolumStregth') >> gammaCorr2.gammaX
            cntrlList[6].attr('stretchDist') >> gammaCorr2.value.valueX
            blend2A.input[0].set(1)
            gammaCorr2.outValueX >> blend2A.input[1]
            blend2B.input[0].set(1)
            blend2A.output >> blend2B.input[1]
            cntrlList[3].attr('autoVolume') >> blend2B.attributesBlender
            blend2B.output >> cntrl2.getParent().scaleY
            blend2B.output >> cntrl2.getParent().scaleZ
            # expressao que le a rampa para setar valores da escala de cada joint quando fizer squash/stretch

            expre2 = expre2 + "$color = `colorAtPoint -o RGB -u " + str(
                self.offsetStart + (i - 1) * vIncrement) + " -v 0.5 " + ramp2.name() + " `;$output[" + str(
                i) + "] = $color[0];" + blend2A.name() + ".attributesBlender=$output[" + str(i) + "];"

            # prende joints nas supeficies com follicules
            foll1 = self.attachObj(cntrl1.getParent(), bendSurf1[0], self.offsetStart + (i - 1) * vIncrement, 0.5, 4)
            foll2 = self.attachObj(cntrl2.getParent(), bendSurf2[0], self.offsetStart + (i - 1) * vIncrement, 0.5, 4)

            pm.parent(cntrl1.getParent(), cntrl2.getParent(), extraCntrlsGrp)
            pm.parent(jnt1, jnt2, skinJntsGrp)
            pm.parent(foll1, foll2, follGrp)

        pm.select (cl=True)
        jntName = self.ribbonDict['jntSetup']['nameTempl'] +'Elbow' + self.jntSulfix
        elbowJnt = pm.joint(p=(0, 0, 0), n=jntName)
        pm.parent(elbowJnt, skinJntsGrp)

        elbowAuxFoll1 = self.createFoll(bendSurf1[0], 0.999, 0.5)
        elbowAuxFoll2 = self.createFoll(bendSurf2[0], 0.001, 0.5)
        pm.parent(elbowAuxFoll1, elbowAuxFoll2, follGrp)
        orientConstraint = pm.PyNode(pm.orientConstraint(elbowAuxFoll1, elbowAuxFoll2, elbowJnt, mo=False))
        orientConstraint.interpType.set(2)
        pm.pointConstraint(cntrlList[3], elbowJnt, mo=False)

        # seta expressoes para so serem avaliadas por demanda
        pm.expression(s=expre1, ae=False, n=self.name+'Expression1')
        pm.expression(s=expre2, ae=False, n=self.name+'Expression2')

        pm.parent(skinJntsGrp, cntrlsSpace)
        pm.parent(follGrp, noMoveSpace)

        # hideCntrls
        pm.toggle(bendSurf1[0], bendSurf2[0], g=True)
        bendSurf1[0].visibility.set(0)
        bendSurf2[0].visibility.set (0)
        # skinJntsGrp.visibility.set(0)
        cntrlsSpace.extraCtrlsVis >> extraCntrlsGrp.visibility
        cntrlsSpace.bezierCtrlViz >> cntrlList[0].getParent().visibility
        cntrlsSpace.midCtrlViz >> cntrlList[3].getParent().visibility
        cntrlsSpace.bezierCtrlViz >> cntrlList[4].getParent().visibility
        cntrlsSpace.bezierCtrlViz >> cntrlList[2].getParent().visibility
        cntrlsSpace.bezierCtrlViz >> cntrlList[6].getParent().visibility
        cntrlsSpace.bendExtraCtrlViz >> cntrlTweak1.getParent().visibility
        cntrlsSpace.bendExtraCtrlViz >> cntrlTweak2.getParent().visibility

        # povoa ribbon Dict
        self.ribbonDict['name'] = 'bezierRibbon'
        self.ribbonDict['ribbonMoveAll'] = cntrlsSpace
        for i in range(0, 7):
            self.ribbonDict['cntrl' + str(i)] = cntrlList[i]
Exemple #37
0
 def custom_bake(self, time_range):
     stepped_limit = 0.0001
     
     # get objects to bake
     # baked_objects = list(self.original_selection)  # copy the list
     # joints = pm.listRelatives(self.original_selection, allDescendents=True, type='joint')
     # baked_objects.extend(pm.listRelatives(self.original_selection, allDescendents=True, type='transform'))
     
     # pm.select(baked_objects, r=True)
     
     # obj_list = om.MGlobal.getActiveSelectionList()
     # iterator = om.MItSelectionList(obj_list, om.MFn.kDagNode)
     try:
         to_bake = pm.ls(self.original_selection, type='transform')
         to_bake += pm.listRelatives(self.original_selection, allDescendents=True, type='transform')
         
         # create a set, and add all joints to the set
         filtered = set(pm.ls(self.original_selection, type='joint'))
         filtered |= set(pm.listRelatives(self.original_selection, allDescendents=True, type='joint'))  # union op.
     except Exception as e:
         sys.stdout.write("error 1: %s\n" % e)
     
     # add blendshapes and animated transforms to the set
     blendshapes = set()
     for node in to_bake:
         # blendshape?
         try:
             for shape in node.getShapes():
                 shape_inputs = shape.inputs()
                 # shape_inputs.extend(shape.attr('inMesh').inputs())  # maybe not needed
                 
                 # this should perhaps be rewritten as a recursive function,
                 # that keeps traversing down the hierarchy
                 for shape_input in shape_inputs:
                     if pm.nodeType(shape_input) == 'blendShape':
                         blendshapes.add(shape_input)
                     elif pm.nodeType(shape_input) in ('skinCluster', 'objectSet'):
                         for inp in shape_input.inputs():
                             if pm.nodeType(inp) == 'blendShape':
                                 blendshapes.add(inp)
         except Exception as e:
             pm.warning("Could not determine blendshape: %s" % e)
         
         # any inputs to transform attributes? i.e. any animation?
         for at in self.transform_attributes:
             if pm.hasAttr(node, at) and len(node.attr(at).inputs()) > 0:
                 filtered.add(node)
                 break
     
     to_bake = list(filtered.union(blendshapes))
     
     samples = 1
     has_stepped = self.has_stepped_checkbox.isChecked()
     if has_stepped:
         samples = 0.5
     
     maya.utils.processIdleEvents()
     qApp.processEvents()
     
     if len(to_bake) == 0:
         pm.select(self.original_selection, r=True)
         return
     
     # set key tangent to auto when baking
     itt = pm.keyTangent(q=True, g=True, itt=True)
     ott = pm.keyTangent(q=True, g=True, ott=True)
     pm.keyTangent(g=True, itt='auto', ott='auto')
     
     # bake selected transforms and children with half step
     pm.bakeResults(to_bake,
                    time=time_range,
                    sampleBy=samples,
                    hierarchy='none',
                    disableImplicitControl=True,
                    preserveOutsideKeys=False,
                    sparseAnimCurveBake=False,
                    simulation=True,
                    minimizeRotation=False,
                    removeBakedAnimFromLayer=True)
     
     # set key tangent back to default
     pm.keyTangent(g=True, itt=itt, ott=ott)
     
     pm.flushUndo()
     # maya.utils.processIdleEvents()
     # qApp.processEvents()
     
     # remove static channels to speed up analysis
     # to_bake.extend(joints)
     try:
         pm.select(to_bake, r=True)
         pm.delete(staticChannels=True)
     except Exception as e:
         sys.stdout.write(str(e) + '\n')
     
     muted_curves = []
     
     # progress bar
     try:
         gMainProgressBar = maya.mel.eval('$tmp = $gMainProgressBar')
         pm.progressBar(gMainProgressBar,
                        e=True,
                        beginProgress=True,
                        isInterruptable=True,
                        status='Working...',
                        maxValue=len(to_bake))
     except Exception as e:
         sys.stdout.write(str(e) + '\n')
     
     for obj in to_bake:
         for curve in pm.keyframe(obj, q=True, name=True):
             # find muted curves
             connection = pm.listConnections(curve, d=True, s=False)[0]
             if pm.nodeType(connection) == 'mute':
                 if pm.getAttr('%s.mute' % connection):
                     muted_curves.append(curve)
                     continue
             
             # analyse half frames to determine which are stepped
             if has_stepped:
                 for key in range(int(time_range[0]), int(time_range[1])):
                     try:
                         epsilon_half = abs(pm.keyframe(curve, q=True, valueChange=True, time=(key,))[0]
                                            - pm.keyframe(curve, q=True, valueChange=True, time=(key + 0.5,))[0])
                         epsilon_full = abs(pm.keyframe(curve, q=True, valueChange=True, time=(key,))[0]
                                            - pm.keyframe(curve, q=True, valueChange=True, time=(key + 1))[0])
                         if epsilon_half < stepped_limit < epsilon_full:
                             pm.keyTangent(curve, time=(key,), ott='step')
                     except IndexError:
                         continue
         
         # update progress
         pm.progressBar(gMainProgressBar, e=True, step=1)
         if pm.progressBar(gMainProgressBar, q=True, isCancelled=True):
             break
     
     # end progressbar
     pm.progressBar(gMainProgressBar, e=True, endProgress=True)
     
     qApp.processEvents()
     
     pm.delete(muted_curves)
     
     # remove unsnapped keys
     if has_stepped:
         pm.selectKey(to_bake, unsnappedKeys=True)
         pm.cutKey(animation='keys', clear=True)
     
     # apply euler filter
     if self.euler_filter_checkbox.isChecked():
         self.apply_euler_filter(to_bake)
     
     pm.currentTime(time_range[0])
     
     # set a key on the first frame
     # todo: when doing stepped animation, all rotations needs to be either stepped or not, because of the way unity interpolates
     try:
         if has_stepped:
             tangent_type = 'step'
         else:
             tangent_type = 'auto'
         
         if to_bake:
             pm.setKeyframe(to_bake, attribute=self.transform_attributes, t=time_range[0], insertBlend=False,
                            ott=tangent_type)
         if blendshapes:
             pm.setKeyframe(blendshapes, t=time_range[0], insertBlend=False, ott=tangent_type)
     except Exception as e:
         sys.stdout.write(str(e) + '\n')
     
     # re-select original selection, so that we export the right thing
     pm.select(self.original_selection, r=True)
     
     # select all child constraints if enabled
     if self.constraints_checkbox.isChecked():
         constraints = pm.listRelatives(pm.ls(sl=True), allDescendents=True, type='constraint')
         pm.select(constraints, add=True)
Exemple #38
0
 def tearDown(self):
     pm.delete(self.pcs)
     pm.delete(self.pcs2)
     pm.delete(self.pct)
Exemple #39
0
def createEdgeJoints(edges):
    joints = []
    # Do this for every edge
    for edge in edges:
        # Get the vertices the edge is connected to
        edgeVerts = edge.connectedVertices()

        # Cluster the verts.
        #We will use this to get the position for our joint
        clusTfm = pm.cluster(edgeVerts)[1]

        pm.select(clear=True)
        # Create our joint
        jnt = pm.joint()

        # getPosition doesn't give us the correct result. This does
        pos = clusTfm.rotatePivot.get()
        # We don't need the cluster any more
        pm.delete(clusTfm)

        # Now we calculate the average normal
        normals = []
        for face in edge.connectedFaces():
            # Collect the normal of every face
            normals.append(face.getNormal(space="world"))

        # Variable that will store the sum of all normals
        normalsSum = pm.datatypes.Vector()
        for normal in normals:
            normalsSum += normal

        # This will be our vector for the x axis
        # Average normal.
        #We divide the normal by the total number of vectors
        xVec = (normalsSum / len(normals))

        # The vertex that has the highest position,
        #will be the vertex that our Y axis will point to
        for i, vert in enumerate(edgeVerts):
            # We take the first vert as our up vector
            if i == 0:
                upVec = edgeVerts[0].getPosition(space="world")

            # And compare the other to it
            vertPos = edgeVerts[i].getPosition(space="world")
            if vertPos[1] >= upVec[1]:
                upVec = vertPos

        # This gives us a vector that points from the center
        #of the selection to the highest vertex
        upVec = upVec - pos

        # We get the z vector from the cross product of our x vector
        #and the up vector
        zVec = xVec.cross(upVec)
        # Calculate the y vec the same way. We could use the upVec
        #but this way we make sure they are all correct
        yVec = zVec.cross(xVec)

        # Normalize all vectors so scaling doesn't get messed up
        xVec.normalize()
        yVec.normalize()
        zVec.normalize()

        # Construct the matrix from the vectors we calculated
        jntMtx = pm.dt.Matrix(xVec, yVec, zVec, pos)
        # And set the joints matrix to our new matrix
        jnt.setMatrix(jntMtx)

        # This transfers the rotation values
        #to the joint orientation values.
        pm.makeIdentity(jnt, r=True, apply=True)
        joints.append(jnt)
    return joints
Exemple #40
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    def from_seq(self, seq):
        """Generates maya shots and sequencers with the given
        :class:`anima.previs.Sequence` instance.

        This method is designed to mainly be used with :method:`.from_xml`
        and :method:`.from_edl` methods. It generates new shots or updates them
        by looking at the given :class:`anima.previs.Sequence` instance.

        :param seq: An :class:`anima.previs.Sequence` instance
        :return:
        """
        # now create or update structure
        # create first
        # generate the shot name template first
        shot_name_template = self.get_shot_name_template()
        # get current sequencer
        seqs = self.sequences.get()
        if seqs:
            # we probably need to update shots
            seq1 = seqs[0]

            # update shots
            shots = seq1.shots.get()

            # collect clips
            all_clips = [
                clip for track in seq.media.video.tracks
                for clip in track.clips
            ]

            deleted_shots = []
            used_shots = []

            # for each shot sets the anchor point in a temp variable
            for shot in shots:
                shot.anchor = shot.startFrame.get()

            # find the corresponding shots in seq
            for clip in all_clips:
                #is_deleted = True
                for shot in shots:
                    if clip.id.lower() == shot.full_shot_name.lower():

                        # update with the given clip info
                        # anchor = shot.startFrame.get()
                        handle = shot.handle.get()
                        track = shot.track.get()

                        if shot in used_shots:
                            # this shot has been used once so duplicate it
                            # before doing anything
                            dup_shot = seq1.create_shot(shot.shotName.get())
                            dup_shot.startFrame.set(shot.startFrame.get())
                            dup_shot.endFrame.set(shot.endFrame.get())
                            dup_shot.handle.set(shot.handle.get())
                            dup_shot.sequenceStartFrame.set(
                                shot.sequenceStartFrame.get())
                            # do not copy sequenceEndFrame
                            # copy camera
                            dup_shot.set_camera(shot.get_camera())
                            dup_shot.anchor = shot.anchor
                            shot = dup_shot

                        start_frame = clip.in_ - handle + shot.anchor
                        end_frame = clip.out - clip.in_ + start_frame - 1

                        # print '-------------------------------'
                        # print 'clip.in     : %s' % clip.in_
                        # print 'clip.out    : %s' % clip.out
                        # print 'clip.start  : %s' % clip.start
                        # print 'clip.end    : %s' % clip.end
                        # print 'start_frame : %s' % start_frame
                        # print 'end_frame   : %s' % end_frame

                        sequence_start = clip.start

                        shot.startFrame.set(start_frame)
                        shot.endFrame.set(end_frame)

                        shot.sequenceStartFrame.set(sequence_start)

                        # set original track
                        shot.track.set(track)

                        used_shots.append(shot)
                        break

            for shot in seq1.shots.get():
                if shot not in used_shots:
                    deleted_shots.append(shot)

            # delete shots
            pm.delete(deleted_shots)

        else:
            # create sequencer
            seq1 = self.create_sequence(seq.name)

            # create shots
            media = seq.media
            for i, track in enumerate(media.video.tracks):
                for clip in track.clips:
                    # clip.id is something like SEQ001_HSNI_010_0010_v046
                    # filter the shot name
                    shot_name = clip.id.split('_')[-2]
                    shot = seq1.create_shot(shot_name)

                    shot.startFrame.set(clip.in_)
                    shot.endFrame.set(clip.out - 1)
                    shot.sequenceStartFrame.set(clip.start)
                    shot.handle.set(0)
                    if clip.file:
                        f = clip.file
                        pathurl = f.pathurl.replace('file://localhost/', '')
                        if ':' not in pathurl:  # not windows, keep '/'
                            pathurl = '/%s' % pathurl
                        shot.output.set(pathurl)

                    shot.track.set(i + 1)
Exemple #41
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    def run(self):
        if not pm.selected():
            return

        for source_node in pm.selected()[:]:

            target_node = None

            # -- Look for the object in the alternate side
            try:
                if crab.config.LEFT in source_node.name():
                    target_node = pm.PyNode(
                        source_node.name().replace(
                            crab.config.LEFT,
                            crab.config.RIGHT,
                        )
                    )

                else:
                    target_node = pm.PyNode(
                        source_node.name().replace(
                            crab.config.RIGHT,
                            crab.config.LEFT,
                        )
                    )

            except:
                print('%s does not have an alternate side' % source_node)

            # -- Read the shape data from the current side
            shape_data = crab.utils.shapes.read(source_node)

            # -- Clear the shapes on the other side
            if target_node.getShapes():
                pm.delete(target_node.getShapes())

            # -- Apply the shapes to that side
            crab.utils.shapes.apply(target_node, shape_data)

            # -- Invert the shape globally
            for source_shape, target_shape in zip(source_node.getShapes(), target_node.getShapes()):

                for idx in range(source_shape.numCVs()):

                    # -- Get the worldspace position of the current cv
                    source_pos = source_shape.getCV(
                        idx,
                        space='world',
                    )

                    # -- Set the position of the cv with the X axis
                    # -- inverted
                    target_shape.setCV(
                        idx,
                        [
                            source_pos[0],
                            source_pos[1],
                            source_pos[2] * -1,
                        ],
                        space='world',
                    )

                # -- Update teh curve to propagate the change
                target_shape.updateCurve()
Exemple #42
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    def load(self, context, name, namespace, data):
        import pymel.core as pm

        new_nodes = []
        image_plane_depth = 1000
        asset = context['asset']['name']
        namespace = namespace or lib.unique_namespace(
            asset + "_",
            prefix="_" if asset[0].isdigit() else "",
            suffix="_",
        )

        # Get camera from user selection.
        camera = None
        default_cameras = ["frontShape", "perspShape", "sideShape", "topShape"]
        cameras = [
            x for x in pm.ls(type="camera") if x.name() not in default_cameras
        ]
        camera_names = {x.getParent().name(): x for x in cameras}
        camera_names["Create new camera."] = "create_camera"
        window = CameraWindow(camera_names.keys())
        window.exec_()
        camera = camera_names[window.camera]

        if camera == "create_camera":
            camera = pm.createNode("camera")

        if camera is None:
            return

        try:
            camera.displayResolution.set(1)
            camera.farClipPlane.set(image_plane_depth * 10)
        except RuntimeError:
            pass

        # Create image plane
        image_plane_transform, image_plane_shape = pm.imagePlane(
            camera=camera, showInAllViews=False)
        image_plane_shape.depth.set(image_plane_depth)

        image_plane_shape.imageName.set(
            context["representation"]["data"]["path"])

        start_frame = pm.playbackOptions(q=True, min=True)
        end_frame = pm.playbackOptions(q=True, max=True)

        image_plane_shape.frameOffset.set(1 - start_frame)
        image_plane_shape.frameIn.set(start_frame)
        image_plane_shape.frameOut.set(end_frame)
        image_plane_shape.frameCache.set(end_frame)
        image_plane_shape.useFrameExtension.set(1)

        movie_representations = ["mov", "preview"]
        if context["representation"]["name"] in movie_representations:
            # Need to get "type" by string, because its a method as well.
            pm.Attribute(image_plane_shape + ".type").set(2)

        # Ask user whether to use sequence or still image.
        if context["representation"]["name"] == "exr":
            # Ensure OpenEXRLoader plugin is loaded.
            pm.loadPlugin("OpenEXRLoader.mll", quiet=True)

            message = ("Hold image sequence on first frame?"
                       "\n{} files available.".format(
                           len(context["representation"]["files"])))
            reply = QtWidgets.QMessageBox.information(
                None, "Frame Hold.", message, QtWidgets.QMessageBox.Ok,
                QtWidgets.QMessageBox.Cancel)
            if reply == QtWidgets.QMessageBox.Ok:
                pm.delete(
                    image_plane_shape.listConnections(type="expression")[0])
                image_plane_shape.frameExtension.set(start_frame)

        new_nodes.extend([
            image_plane_transform.longName().split("|")[-1],
            image_plane_shape.longName().split("|")[-1]
        ])

        for node in new_nodes:
            pm.rename(node, "{}:{}".format(namespace, node))

        return containerise(name=name,
                            namespace=namespace,
                            nodes=new_nodes,
                            context=context,
                            loader=self.__class__.__name__)
Exemple #43
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def aim_constraint_(
    source=None,
    target=None,
    maintain_offset=True,
    axes=["X", "Y", "Z"],
    aim_axes=[1, 0, 0],
    up_axes=[0, 1, 0],
    world_up_type="object",
    kill_up_vec_obj=None,
    parent_up_vec_obj=None,
    world_up_object=None,
    world_up_vector=[0, 1, 0],
):
    """
    Create a aimConstraint.
    By default it creates a object as upVector.
    Args:
            source(dagnode): The source node.
            target(dagnode): The target node.
            maintain_offset(bool): If the constraint should keep
            the offset of the target.
            axes(list): The axes to contraint as strings.
            aim_axes(list): The axes to aim for.
            ['x','y','z'] = [1,1,1]
            up_axes(list): The axes to the up vector.
            ['x','y','z'] = [1,1,1]
            world_up_type(string): The type for the up vector.
            Valid: none, scene, vector, object, objectrotation.
            kill_up_vec_obj(bool): Kills the up vector transform.
            parent_up_vec_obj(dagnode): The parent for the up vector.
            world_up_object(dagnode): The up vector transform node.
            world_up_vector(list): The axes for the world up vector.
            ['x','y','z'] = [1,1,1]

    Return:
            list: The aim constraint, the upVector locator node.
    """
    skip_axes = ["x", "y", "z"]
    temp = []
    if world_up_type == "object":
        if not world_up_object:
            world_up_object = pmc.spaceLocator(n=str(source) + "_upVec_0_LOC")
            world_up_object_buffer = pmc.group(
                world_up_object, n=str(world_up_object) + "_buffer_GRP"
            )
            temp.append(world_up_object_buffer)
            pmc.delete(
                pmc.parentConstraint(source, world_up_object_buffer, mo=False)
            )
            world_up_object.translate.set(v * 5 for v in up_axes)
        con = pmc.aimConstraint(
            target,
            source,
            mo=maintain_offset,
            aim=aim_axes,
            skip=skip_axes,
            u=up_axes,
            worldUpType=world_up_type,
            worldUpObject=world_up_object,
        )
    elif world_up_type == "objectrotation":
        con = pmc.aimConstraint(
            target,
            source,
            mo=maintain_offset,
            aim=aim_axes,
            skip=skip_axes,
            u=up_axes,
            worldUpType=world_up_type,
            worldUpObject=world_up_object,
        )
    elif world_up_type == "vector":
        con = pmc.aimConstraint(
            target,
            source,
            mo=maintain_offset,
            aim=aim_axes,
            skip=skip_axes,
            u=up_axes,
            worldUpType=world_up_type,
            worldUpVector=world_up_vector,
        )
    else:
        con = pmc.aimConstraint(
            target,
            source,
            mo=maintain_offset,
            aim=aim_axes,
            skip=skip_axes,
            u=up_axes,
            worldUpType=world_up_type,
        )
    for ax in axes:
        con.attr("constraintRotate" + ax.upper()).connect(
            source.attr("rotate" + ax.upper())
        )
    temp.append(world_up_object)
    if kill_up_vec_obj:
        pmc.delete(temp)
        return [con]
    if parent_up_vec_obj:
        pmc.parent(temp[0], parent_up_vec_obj)
    return [con, temp[:]]
Exemple #44
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def PlaceOnComponent():
    # Variables to store selected edges,
    #verts and faces those edges are connected to
    verts = []
    edges = []
    faces = []
    shp = ''

    # Get the selection and flatten it.
    #Otherwise Maya might return lists and not individual elements
    sel = pm.selected(flatten=True)

    # Get the selected edges
    for s in sel:
        # Get the selections type
        objType = s.__class__.__name__

        shp = pm.PyNode(s.split('.')[0])

        # If the type is MeshEdge then append the edge to our list
        if objType == "MeshEdge":
            edges.append(s)

        if objType == "MeshFace":
            faces.append(s)

        if objType == "MeshVertex":
            verts.append(s)

    if verts:
        for vert in verts:
            jnts = createEdgeJoints(vert.connectedEdges())

            pm.select(clear=True)
            jnt = pm.joint()
            pm.xform(jnt,
                     worldSpace=True,
                     translation=vert.getPosition(space='world'))
            pm.delete(
                pm.orientConstraint(jnts[0], jnts[1], jnts[2], jnts[3], jnt))
            pm.delete(jnts)
            pm.makeIdentity(jnt, r=True, apply=True)

    if faces:
        for face in faces:
            faceVerts = face.getVertices()
            faceVertsPos = [
                shp.vtx[faceVerts[0]].getPosition(space='world'),
                shp.vtx[faceVerts[1]].getPosition(space='world'),
                shp.vtx[faceVerts[2]].getPosition(space='world'),
                shp.vtx[faceVerts[3]].getPosition(space='world')
            ]

            avg = [float(sum(col)) / len(col) for col in zip(*faceVertsPos)]
            ySorted = sorted(faceVertsPos, key=itemgetter(1))
            highestVerts = [
                shp.vtx[faceVerts[faceVertsPos.index(ySorted[2])]],
                shp.vtx[faceVerts[faceVertsPos.index(ySorted[3])]]
            ]
            clusTfm = pm.cluster(highestVerts)[1]
            upLoc = pm.spaceLocator()
            pm.pointConstraint(clusTfm, upLoc)

            faceEdges = face.getEdges()
            faceEdges = [
                shp.e[faceEdges[0]], shp.e[faceEdges[1]], shp.e[faceEdges[2]],
                shp.e[faceEdges[3]]
            ]

            jnts = createEdgeJoints(faceEdges)

            pm.select(clear=True)
            jnt = pm.joint()
            pm.xform(jnt, worldSpace=True, translation=avg)
            pm.delete(
                pm.orientConstraint(jnts[0], jnts[1], jnts[2], jnts[3], jnt))
            pm.delete(jnts)

            pm.select(clear=True)
            aimLoc = pm.spaceLocator()
            pm.xform(aimLoc, worldSpace=True, translation=avg)
            pm.delete(pm.orientConstraint(jnt, aimLoc))
            pm.parent(aimLoc, jnt)
            aimLoc.tx.set(1)
            pm.parent(aimLoc, w=True)

            pm.delete(
                pm.aimConstraint(aimLoc,
                                 jnt,
                                 worldUpType='object',
                                 worldUpObject=upLoc))

            pm.delete(upLoc, aimLoc, clusTfm)
            pm.makeIdentity(jnt, r=True, apply=True)

    # Continue only if we have edges selected
    if edges:

        createEdgeJoints(edges)
Exemple #45
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 def delete_rigid_body_to_joint_constraint(self):
     '''
     # deletes the rigid body object's constraint
     '''
     pm.delete(self.parent_constraint)
Exemple #46
0
    def finalize(self):
        """Finalize the rig."""
        groupIdx = 0

        # Properties --------------------------------------
        mgear.log("Finalize")

        # clean jnt_org --------------------------------------
        mgear.log("Cleaning jnt org")
        for jOrg in dag.findChildrenPartial(self.jnt_org, "org"):
            if not jOrg.listRelatives(c=True):
                pm.delete(jOrg)

        # Groups ------------------------------------------
        mgear.log("Creating groups")
        # Retrieve group content from components
        for name in self.componentsIndex:
            component_ = self.components[name]
            for name, objects in component_.groups.items():
                self.addToGroup(objects, name)
            for name, objects in component_.subGroups.items():
                self.addToSubGroup(objects, name)

        # Create master set to group all the groups
        masterSet = pm.sets(n=self.model.name() + "_sets_grp", em=True)
        pm.connectAttr(masterSet.message, self.model.rigGroups[groupIdx])
        groupIdx += 1

        # Creating all groups
        pm.select(cl=True)
        for name, objects in self.groups.items():
            s = pm.sets(n=self.model.name() + "_" + name + "_grp")
            s.union(objects)
            pm.connectAttr(s.message, self.model.rigGroups[groupIdx])
            groupIdx += 1
            masterSet.add(s)
        for parentGroup, subgroups in self.subGroups.items():
            pg = pm.PyNode(self.model.name() + "_" + parentGroup + "_grp")
            for sg in subgroups:
                sub = pm.PyNode(self.model.name() + "_" + sg + "_grp")
                if sub in masterSet.members():
                    masterSet.remove(sub)
                pg.add(sub)

        # Bind pose ---------------------------------------
        # controls_grp = self.groups["controllers"]
        # pprint(controls_grp, stream=None, indent=1, width=100)
        pm.select(self.groups["controllers"])
        node = pm.dagPose(save=True, selection=True)
        pm.connectAttr(node.message, self.model.rigPoses[0])
        print node

        # Bind skin re-apply
        if self.options["importSkin"]:
            try:
                pm.displayInfo("Importing Skin")
                skin.importSkin(self.options["skin"])

            except RuntimeError:
                pm.displayWarning("Skin doesn't exist or is not correct. " +
                                  self.options["skin"] + " Skipped!")
Exemple #47
0
def copyLocRot(xform, loc_node, rot_node):
    xform, loc_node, rot_node = (pm.ls(arg)[0]
                                 for arg in (xform, loc_node, rot_node))
    pm.delete(pm.pointConstraint(loc_node, xform))
    pm.delete(pm.orientConstraint(rot_node, xform))
Exemple #48
0
    def connectTextures(self, material, warn=True):
        """
        Connects the textures in self.texture_paths to the given material. Will attempt to use relative paths.

        Args:
            material (pm.nodetypes.ShaderfxShader): Norrsken PBR shaderFX material used to connect textures to.

            warn (boolean): If True, will warn user if no textures found.
        """
        if material.type() != 'ShaderfxShader':
            pm.error(material.nodeName() + ' is not a ShaderfxShader!')

        if not self.texture_paths:
            self.getTextures(warn=warn)

        # odd check to make sure we dont over warn user if textures are not found by getting textures
        if not self.texture_paths and self.texture_paths is not None:
            return pm.warning('No textures found in ' +
                              self.textures_directory) if warn else None

        art_directory = store.get(pcfg.art_directory)
        material_name = material.nodeName().lstrip(pcfg.material_prefix)

        for texture_path in self.texture_paths:
            texture_name, _ = os.path.splitext(os.path.basename(texture_path))

            if not (material_name in texture_name):
                continue

            # use relative texture path if possible
            texture_path = texture_path.lstrip(art_directory + '/')

            # diffuse/base color
            if texture_name.endswith(pcfg.diffuse_suffix):
                material.Use_Base_Color.set(True)
                material.Base_Color.set(texture_path)

                # file nodes have a nice attribute that tests whether a file has alpha or not
                opacity_tester = pm.createNode('file', name='opacityTest')
                opacity_tester.fileTextureName.set(texture_path)

                # set opacity blending mode to blending instead of clipping if file has alpha
                if opacity_tester.fileHasAlpha.get():
                    pm.mel.eval(
                        'shaderfx -sfxnode "{}" -edit_bool 1291 "value" false;'
                        .format(material.nodeName()))

                pm.delete(opacity_tester)

            # packed ambient occlusion, roughness, and metallic
            elif texture_name.endswith(pcfg.ao_r_m_suffix):
                material.Use_Occlusion_Roughness_Metallic.set(True)
                material.Occ_Rgh_Mtl.set(texture_path)

            # normal
            elif texture_name.endswith(pcfg.normal_suffix):
                material.Use_Normal.set(True)
                material.Normal.set(texture_path)

            # emissive/glow
            elif texture_name.endswith(pcfg.emissive_suffix):
                material.Use_Emissive.set(True)
                material.Emissive.set(texture_path)

            elif warn:
                pm.warning(texture_path + ' does not have a valid suffix!')

        # display textures in the main model viewport pane
        pm.modelEditor('modelPanel4', e=True, tx=True, dtx=True)
Exemple #49
0
def Ik_To_Fk_Switch_Button():
	selection = pm.ls(sl=True)
	namespace_correct = selection[0].split(':')[:-1]
	if len(selection)>0:
		side = selection[0].split('_')[1]
		shoulderSwitchCtrl = namespace_correct[0]+':'+'FK_shoulder_switch_'+side+'_Ctrl'
		ElbowSwitchCtrl = namespace_correct[0]+':'+'FK_Elbow_switch_'+side+'_Ctrl'
		wristSwitchCtrl = namespace_correct[0]+':'+'FK_wrist_switch_'+side+'_Ctrl'
		FKShoulder_CTRL = namespace_correct[0]+':'+'FKShoulder_'+side+'_CTRL'
		temp_loc = namespace_correct[0]+':'+'temp_loc'
		switch_ctrl = namespace_correct[0]+':'+'FKIKArm_'+side+'_CTRL'
		FKElbow_CTRL = namespace_correct[0]+':'+'FKElbow_'+side+'_CTRL'
		FKWrist_CTRL = namespace_correct[0]+':'+'FKWrist_'+side+'_CTRL'
		
		
		temp_loc = pm.spaceLocator(n=temp_loc)
		pm.delete(pm.parentConstraint(shoulderSwitchCtrl,temp_loc))
		pm.delete(pm.parentConstraint(temp_loc,FKShoulder_CTRL),temp_loc)
		
		
		temp_loc = pm.spaceLocator(n=temp_loc)
		pm.delete(pm.parentConstraint(ElbowSwitchCtrl,temp_loc))
		pm.delete(pm.parentConstraint(temp_loc,FKElbow_CTRL),temp_loc)
		
		
		temp_loc = pm.spaceLocator(n=temp_loc)
		pm.delete(pm.parentConstraint(wristSwitchCtrl,temp_loc))
		pm.delete(pm.parentConstraint(temp_loc,FKWrist_CTRL),temp_loc)
		
		pm.setAttr(switch_ctrl+'.FKIKBlend',0)	
			
	else:
		print 'select switch controller',
Exemple #50
0
    def _hierarchyChecker(self):
        groups = [
            'FaceGroup', 'FaceMotionSystem', 'FaceDeformationSystem',
            'FaceMotionFollowHead', 'ControlsSetup', 'RegionDeformations'
        ]
        existed = []
        notExisted = []
        for each in groups:
            if pm.objExists(each):
                existed.append(each)
            else:
                notExisted.append(each)

        if not notExisted:
            if len(existed) == len(groups):
                # parent all objects in groups.
                pm.parent(self.namespaceName + ':FKOffsetLips_M',
                          'FaceMotionFollowHead')
                pm.parent(self.namespaceName + ':Brs',
                          self.namespaceName + ':Lip_Controllers',
                          'ControlsSetup')
                pm.parent(self.namespaceName + ':ClusterSetup',
                          self.namespaceName + ':LipSetup', 'FaceMotionSystem')
                pm.parent(self.namespaceName + ':LipRegion',
                          self.namespaceName + ':LipsRegion',
                          'RegionDeformations')
                pm.parent(self.namespaceName + ':faceHeadJoint',
                          'FaceDeformationSystem')
                pm.delete(self.namespaceName + ':FaceGroup')
                self._removeNamespace()
                pm.orientConstraint('Head_M', 'Brs', mo=True)
                ret = True
            else:
                pm.warning(
                    'default hierarchy is exist but not proper, please undo step and match hierarchy...'
                ),
                ret = False
        else:
            if len(notExisted) == len(groups):
                pm.parent(self.namespaceName + ':FaceGroup', 'Rig')
                self._removeNamespace()
                pm.orientConstraint('Head_M', 'Brs', mo=True)
                pm.orientConstraint('Head_M', 'FaceMotionFollowHead', mo=True)
                ret = True
            else:
                pm.warning(
                    'default hierarchy is exist but not proper, please undo step and match hierarchy...'
                ),
                ret = False
        if ret:
            if pm.objExists('Main'):
                pm.connectAttr('Main.s', 'Brs.s', f=True)
            else:
                pm.connectAttr('Main_CTRL.s', 'Brs.s', f=True)
            for each in self.controllers:
                pm.rename(each, each + '_CTRL')
            pm.setAttr('FaceDeformationSystem.v', 0)
            pm.setAttr('FaceDeformationSystem.v', l=True)
            return True
        else:
            return False
Exemple #51
0
def recoverMesh(bsNode, weightIdx):
    """recover the blendshape target from blendshape target attribute.
    usually blendshape targets are deleted after editing to save disk space and
    save / load / calculation time.
    but if you need to re-edit them later, there's no option in current maya tool
    to do so.
    """
    bsNode = pm.PyNode(bsNode)

    bsNode.envelope.set(0)

    aliasName = pm.aliasAttr(bsNode.weight[weightIdx], query=True)

    finalMeshes = pm.listFuture(bsNode, type="mesh")

    finalParent = None
    newParent = None

    # it is a group blendshapes
    if len(finalMeshes) > 1:
        finalParent = finalMeshes[0].getParent()

    if finalParent:
        newParent = pm.createNode('transform')
        pm.rename(newParent, aliasName)
        pm.delete(pm.parentConstraint(finalParent, newParent, mo=0))

    for finalIdx, finalMesh in enumerate(finalMeshes):
        newMesh = pm.duplicate(finalMesh)[0]
        newMeshShape = newMesh.getShape()

        vtxDeltaList = bsNode.inputTarget[finalIdx].inputTargetGroup[
            weightIdx].inputTargetItem[6000].inputPointsTarget.get()
        vtxIdxList = bsNode.inputTarget[finalIdx].inputTargetGroup[
            weightIdx].inputTargetItem[6000].inputComponentsTarget.get()

        # get bs shape
        if vtxIdxList:
            # need to convert [u'vtx[8]', u'vtx[11:13]] to [8,11,12,13]
            singleIdxList = parseVtxIdx(vtxIdxList)

            for vtxIdx, moveAmount in zip(singleIdxList, vtxDeltaList):
                pm.move('%s.vtx[%d]' % (newMesh.name(), vtxIdx),
                        moveAmount,
                        r=1)

        newMeshShape.worldMesh[0] >> bsNode.inputTarget[
            finalIdx].inputTargetGroup[weightIdx].inputTargetItem[
                6000].inputGeomTarget

        if newParent:
            pm.parent(newMesh, newParent)
            pm.rename(newMesh, finalMesh.name())

        else:
            pm.rename(newMesh, aliasName)
            if newMesh.getParent():
                pm.parent(newMesh, world=1)

    bsNode.envelope.set(1)

    if newParent:
        return newParent
    elif newMesh:
        return newMesh
Exemple #52
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    def _export_file(self):
        for export_file in self.output_files:
            # 新建场景,打开指定场景
            cmds.file(new=True, force=True)
            # cmds.file(export_file, o=True)
            cmds.file(export_file, o=True)
            file_name = cmds.file(q=1, sceneName=True, shortName=True).split('.')[0]
            print (file_name + ' already open!')

            defaults = ['UI', 'shared']

            def num_children(ns):
                return ns.count(':')

            namespaces = [ns for ns in cmds.namespaceInfo(lon=True, r=True) if ns not in defaults]
            # We want to reverse the list, so that namespaces with more children are at the front of the list.
            namespaces.sort(key=num_children, reverse=True)
            for ns in namespaces:
                print("{}:export".format(ns))

                if not pm.objExists("{}:export".format(ns)):
                    print(u"没有找到{}:export,即将跳过循环".format(ns))
                    continue

                # todo 导入文件
                # refs = cmds.ls(type='reference')
                # if "sharedReferenceNode" in refs:
                #     refs.remove('sharedReferenceNode')
                # for i in refs:
                #     if "_UNKNOWN_REF_NODE_" not in i:
                #         rFile = cmds.referenceQuery(i, f=True)
                #         print i, rFile
                #     cmds.file(rFile, importReference=True)
                rFile = cmds.referenceQuery("{}RN".format(ns), f=True)
                print(u"即将导入文件:{}".format(rFile))
                cmds.file(rFile, importReference=True)

                print(u"开始烘焙动画")
                self.bake_anim(namespace=ns)

                del_set = "{}:Del".format(ns)
                del_items = pm.sets(del_set, q=True)
                # 删除相关节点
                for item in del_items:
                    print(u"删除元素{}".format(item))
                    pm.delete(item)

                # todo 删除命名空间前缀
                if namespaces.index(ns)+1 < len(namespaces):
                    parent_ns = namespaces[namespaces.index(ns)+1]
                    cmds.namespace(mv=[ns, parent_ns], f=True)
                    cmds.namespace(rm=ns)
                else:
                    cmds.namespace(mv=[ns, ":"], f=True)
                    cmds.namespace(rm=ns)

                # 导出文件
                if len(namespaces) > 1:
                    output_file = "{}/{}_{}.fbx".format(self.output_path, file_name, ns)
                else:
                    output_file = "{}/{}.fbx".format(self.output_path, file_name)

                pm.select("export")
                cmds.file(output_file, f=True, options="v=0;", type="FBX export", pr=True, es=True)

        pm.log()
        return
Exemple #53
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 def remove(self):
     for child in self.transform.getChildren():
         if self._pynodeIsGuidePart(child):
             continue
         child.setParent(self.transform.getParent())
     pm.delete(self.transform)
Exemple #54
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    def make(**kwargs):
        """
		Makes new scaffold for auto rigger to build from.

		:param kwargs:		name | n		:	`str`, Prefix name for new scaffold.

		 					length | l		:	`int`, Number of joints for new scaffold.

		 					socket | s		:	`str` or `PyNode`, Parent node for new scaffold.

		 					moduleType | mt :	`str`, Module type for new scaffold (has to be implemented
		 										in \modules).

		 					includeEnd | ie :	`bool`, If this scaffold, when built, should include end
		 										joint when rigging.
		"""
        name = kwargs.pop('name', kwargs.pop('n', 'untitled'))
        length = kwargs.pop('length', kwargs.pop('l', 1))
        socket = kwargs.pop('socket', kwargs.pop('s', utils.makeRoot()))
        module_type = kwargs.pop('moduleType', kwargs.pop('mt', ' '))
        include_end = kwargs.pop('includeEnd', kwargs.pop('ie', True))

        if kwargs:
            raise ValueError('--Unknown argument(s): {}'.format(kwargs))

        if module_type not in utils.getFilteredDir(
                'modules') and module_type != ' ':
            raise TypeError('--Module type is invalid or not yet implemented.')

        if isinstance(socket, basestring):
            if pm.objExists(socket):
                socket = pm.PyNode(socket)
            else:
                raise ValueError('--Socket does not exist: {}'.format(socket))

        if socket.nodeType() != 'joint':
            raise TypeError(
                '--Expected socket to be joint but got type: {}'.format(
                    socket.nodeType()))

        chain = utils.makeJointChain(length, name,
                                     user.prefs['bind-skeleton-suffix'])

        pm.matchTransform(chain[0], socket)
        pm.parent(chain[0], socket)

        curv = pm.curve(d=1,
                        p=data.controllerShapes['locator'],
                        n=(name + '_display'))
        utils.scaleCtrlShapes(curv, scale_mult=0.5, line_width=3)

        shape = curv.getChildren()[0]
        pm.parent(shape, chain[0], r=True, s=True)
        pm.delete(curv)

        # setting colours
        utils.setOverrideColour(chain, c=user.prefs['default-jnt-colour'])
        utils.setOverrideColour(chain[0], c=user.prefs['module-root-colour'])
        utils.setOutlinerColour(chain[0], c=user.prefs['module-root-colour'])
        utils.setOverrideColour(shape, c=user.prefs['default-jnt-colour'])

        all_modules = utils.getFilteredDir('modules')
        all_modules.append(' ')

        default_tags = [
            {
                'name': 'RB_MODULE_ROOT',
                'at': 'enum',
                'en': ' ',
                'k': 0,
                'l': 1
            },
            {
                'name': 'RB_module_type',
                'k': 0,
                'at': 'enum',
                'en': (':'.join(all_modules)),
                'dv': (all_modules.index(module_type))
            },
            {
                'name': 'RB_include_end_joint',
                'k': 0,
                'at': 'bool',
                'dv': include_end
            },
        ]
        for tag in default_tags:
            utils.makeAttr(chain[0], **tag)

        return chain[0]
Exemple #55
0
 def delete_all_sound(cls):
     pm.delete(pm.ls(type="audio"))
Exemple #56
0
 def func_fix(self):
     for trans in self.get_all_obj_trans():
         pm.delete(trans, ch=True)
     self.change_icon(self.button_fix, False)
Exemple #57
0
    def addReferenceToScene(self):
        """
        Reference this source on the current file. If there is transformation data, it will also transform the root
        :return: dictionary with the new added component
        """
        logger.info('addRefs')

        item = self.getItem()
        componentPath = item.getPublishPath()

        pm.createReference(componentPath, namespace=self.ns)

        refFile = pm.FileReference(namespace=self.ns)
        nodes = refFile.nodes()
        subRefs = pm.ls(refFile.nodes(), type='reference')
        for x in subRefs:
            nodes += x.nodes()
        roots = pm.ls(nodes, assemblies=True)

        if self.xform:
            if roots:
                n = dt.Matrix()
                n.setToIdentity()
                for transform in self.xform.itervalues():
                    tempNode = pm.group(empty=True)
                    pm.xform(tempNode,
                             m=transform['xform'],
                             rp=transform['rotatePivot'],
                             sp=transform['scalePivot'])
                    m = tempNode.getMatrix()
                    n = n * m
                    pm.delete(tempNode)

                #workaround to transform groupAssets
                originalPar = roots[0].getParent()
                root = pm.group(roots)
                root.setTransformation(n)
                pm.parent(roots, originalPar)
                pm.delete(root)

        if self.onSceneParent:
            onSceneParentSearch = pm.ls(self.onSceneParent, r=True)
            if onSceneParentSearch and len(onSceneParentSearch) == 1:
                onSceneParent = onSceneParentSearch[0]
                pm.parent(roots, onSceneParent, r=True)
            else:
                logger.warn('Found no onSceneParent')

        newComponentDict = {
            'code': self.code,
            'ver': item.publishVer,
            'updateMode': self.updateMode,
            'task': self.task,
            'proxyMode': self.proxyMode,
            'xform': self.xform,
            'onSceneParent': self.onSceneParent,
            'assembleMode': self.assembleMode,
            'type': self.type
        }

        return newComponentDict
Exemple #58
0
def Finger(rootJnts=None):

    if not rootJnts:
        rootJnts = pm.ls(sl=True)
    else:
        rootJnts = pm.ls(rootJnts)

    for rootJnt in rootJnts:

        jnts = pm.listRelatives(rootJnt, ad=True)
        jnts.append(rootJnt)
        jnts.reverse()

        # create ctrls with zero groups for each joint
        ctrls = []

        for i in range(len(jnts) - 1):
            ctrls.append(
                pm.curve(d=1,
                         p=[(0, -1, 1), (0, 1, 1), (0, 1, -1), (0, -1, -1),
                            (0, -1, 1)],
                         k=[0, 1, 2, 3, 4],
                         name='%s_ctrl' % jnts[i].name()))
            pm.delete(pm.pointConstraint(jnts[i], ctrls[i]))
            pm.delete(pm.orientConstraint(jnts[i], ctrls[i]))

            try:
                pm.parent(ctrls[i], ctrls[i - 1])
            except:
                try:
                    pm.parent(ctrls[i], world=True)
                except:
                    pass

        # create zero groups
        ctrlsZerosAndOfss = ZeroGrp(ctrls)
        ctrlsZeros = ctrlsZerosAndOfss[0]
        ctrlsOfss = ctrlsZerosAndOfss[1]

        jntsZerosAndOfss = ZeroGrp(jnts)
        jntsZeros = jntsZerosAndOfss[0]
        jntsOfss = jntsZerosAndOfss[1]

        # connect transforms of ctrls to joints
        for i in range(len(ctrlsZeros)):
            ctrls[i].translate >> jntsOfss[i].translate
            ctrls[i].rotate >> jntsOfss[i].rotate
            ctrls[i].scale >> jntsOfss[i].scale

        # create a group for reverse scale
        ctrlScaleGrps = []
        jntScaleGrps = []
        for i in range(len(jnts) - 1):
            # create one for each ctrl
            ctrlScaleGrps.append(
                pm.group(em=True, name='%s_ctrl_scaleGrp' % jnts[i].name()))

            if i == len(
                    jnts
            ):  # if last joint, no need to position as where child is
                pm.delete(pm.pointConstraint(jnts[i], ctrlScaleGrps[i]))
            else:
                pm.delete(pm.pointConstraint(jnts[i + 1], ctrlScaleGrps[i]))
            pm.delete(pm.orientConstraint(jnts[i], ctrlScaleGrps[i]))

            # we need one more for each jnt as well
            jntScaleGrps.append(pm.duplicate(ctrlScaleGrps[i])[0])
            pm.rename(jntScaleGrps[i], '%s_jnt_scaleGrp' % jnts[i].name())

            # set hierarchy
            if i < len(
                    jnts) - 2:  # if last ctrl, do not parent anything under it
                ctrlScaleGrps[i].setParent(ctrls[i])
                ctrlsZeros[i + 1].setParent(ctrlScaleGrps[i])
            else:
                ctrlScaleGrps[i].setParent(ctrls[i])

            if i < len(jnts
                       ) - 1:  # if last joint, do not parent anything under it
                jntScaleGrps[i].setParent(jnts[i])
                jntsZeros[i + 1].setParent(jntScaleGrps[i])

        # reverse the scale and connect it to next ctrlScaleGrps
        for i in range(len(ctrlsZeros) - 1):
            scaleRev = pm.createNode('multiplyDivide',
                                     name='%s_scaleRev' % ctrlsZeros[i].name())
            scaleRev.input1.set(1, 1, 1)
            scaleRev.operation.set(2)
            ctrls[i].scale >> scaleRev.input2
            scaleRev.output >> ctrlScaleGrps[i].scale

        for i in range(len(jntsZeros) - 1):
            scaleRev = pm.createNode('multiplyDivide',
                                     name='%s_scaleRev' % jntsZeros[i].name())
            scaleRev.input1.set(1, 1, 1)
            scaleRev.operation.set(2)
            jntsOfss[i].scale >> scaleRev.input2
            scaleRev.output >> jntScaleGrps[i].scale
Exemple #59
0
def cylinder(parent=None, name="cylinder", width=1, heigth=1, color=[0,0,0], m=dt.Matrix(), pos_offset=None, rot_offset=None):
    """
    Create a curve with a CYLINDER shape.

    Args:
        parent (dagNode): The parent object of the newly created curve.
        name (str): Name of the curve.
        width (float): Width of the shape.
        height (float): Height of the shape.
        color (int or list of float): The color in index base or RGB.
        m (matrix): The global transformation of the curve.
        pos_offset (vector): The xyz position offset of the curve from its center.
        rot_offset (vector): The xyz rotation offset of the curve from its center. xyz in radians

    Returns:
        dagNode: The newly created icon.
    """

    dlen = width * .5
    dhei = heigth * .5

    # upper circle
    v0 = dt.Vector(0, dhei, -dlen * 1.108)
    v1 = dt.Vector(dlen * .78 , dhei, -dlen * .78)
    v2 = dt.Vector(dlen * 1.108, dhei, 0)
    v3 = dt.Vector(dlen * .78 , dhei, dlen * .78)
    v4 = dt.Vector(0, dhei, dlen * 1.108)
    v5 = dt.Vector(-dlen * .78 , dhei, dlen * .78)
    v6 = dt.Vector(-dlen * 1.108, dhei, 0)
    v7 = dt.Vector(-dlen * .78 , dhei, -dlen * .78)

    # lower circle
    v8 = dt.Vector(0, -dhei, -dlen * 1.108)
    v9 = dt.Vector(dlen * .78 , -dhei, -dlen * .78)
    v10 = dt.Vector(dlen * 1.108, -dhei, 0)
    v11 = dt.Vector(dlen * .78 , -dhei, dlen * .78)
    v12 = dt.Vector(0, -dhei, dlen * 1.108)
    v13 = dt.Vector(-dlen * .78 , -dhei, dlen * .78)
    v14 = dt.Vector(-dlen * 1.108, -dhei, 0)
    v15 = dt.Vector(-dlen * .78 , -dhei, -dlen * .78)

    # curves
    v16 = dt.Vector(0, dhei, -dlen)
    v17 = dt.Vector(0, -dhei, -dlen)
    v18 = dt.Vector(0, -dhei, dlen)
    v19 = dt.Vector(0, dhei, dlen)

    v20 = dt.Vector(dlen, dhei, 0)
    v21 = dt.Vector(dlen, -dhei, 0)
    v22 = dt.Vector(-dlen, -dhei, 0)
    v23 = dt.Vector(-dlen, dhei, 0)

    points = getPointArrayWithOffset([v0, v1, v2, v3, v4, v5, v6, v7], pos_offset, rot_offset)
    node = cur.addCurve(parent, name, points, True, 3, m)

    points = getPointArrayWithOffset([v8, v9, v10, v11, v12, v13, v14, v15], pos_offset, rot_offset)
    crv_0 = cur.addCurve(parent, node+"_0crv", points, True, 3, m)

    points = getPointArrayWithOffset([v16, v17], pos_offset, rot_offset)
    crv_1 = cur.addCurve(parent, node+"_1crv", points, True, 1, m)

    points = getPointArrayWithOffset([v18, v19], pos_offset, rot_offset)
    crv_2 = cur.addCurve(parent, node+"_2crv", points, True, 1, m)

    points = getPointArrayWithOffset([v20, v21], pos_offset, rot_offset)
    crv_3 = cur.addCurve(parent, node+"_3crv", points, True, 1, m)

    points = getPointArrayWithOffset([v22, v23], pos_offset, rot_offset)
    crv_4 = cur.addCurve(parent, node+"_4crv", points, True, 1, m)

    for crv in [crv_0, crv_1, crv_2, crv_3, crv_4]:
        for shp in crv.listRelatives(shapes=True):
            node.addChild(shp, add=True, shape=True)
        pm.delete(crv)

    setcolor(node, color)

    return node
    def rig(self,
            skeleton_dict,
            side,
            region,
            world_space=True,
            control_holder_list=None,
            use_global_queue=False,
            additive=False,
            reverse=False,
            **kwargs):
        if not self.valid_check(skeleton_dict, side, region):
            return False

        autokey_state = pm.autoKeyframe(q=True, state=True)
        pm.autoKeyframe(state=False)

        super(ReverseFoot, self).rig(skeleton_dict, side, region, world_space,
                                     not use_global_queue, **kwargs)

        character_category = v1_core.global_settings.GlobalSettings(
        ).get_category(v1_core.global_settings.CharacterSettings)

        control_grp = self.create_control_grp(side, region)
        maya_utils.node_utils.force_align(self.skel_root, control_grp)

        skeleton_chain = self.network['skeleton'].get_connections()
        skeleton_chain = rigging.skeleton.sort_chain_by_hierarchy(
            skeleton_chain)

        rigging_chain = self.network['rigging'].get_connections()
        control_chain = rigging.skeleton.duplicate_chain(
            rigging_chain, self.namespace, 'control', self.prefix)
        rigging.skeleton.reverse_joint_chain(control_chain)

        self.network['controls'].connect_nodes(control_chain)
        control_root = rigging.skeleton.get_chain_root(control_chain)
        control_root.setParent(control_grp)

        rigging_chain = rigging.skeleton.sort_chain_by_hierarchy(rigging_chain)
        control_chain = rigging.skeleton.sort_chain_by_hierarchy(control_chain)
        control_chain.reverse()

        toe_joint = skeleton_chain[-3]
        toe_children = toe_joint.getChildren(type='joint')
        toe_ik_joint = get_first_or_default(
            [x for x in toe_children if x not in skeleton_chain])
        toe_ik_control = None
        if toe_ik_joint:
            toe_ik_control = get_first_or_default(pm.duplicate(toe_ik_joint))
            toe_ik_control.rename(self.namespace + 'control_' +
                                  toe_ik_joint.name())
            toe_ik_control.setParent(get_index_or_default(control_chain, -3))
            self.network['controls'].connect_node(toe_ik_control)

        control_chain_start = get_first_or_default(control_chain)
        control_chain_end = get_last_or_default(control_chain)

        # Orient heel joint to world space
        if character_category.world_orient_ik:
            control_chain[1].setParent(None)
            control_chain_start.setParent(None)
            control_chain_start.jointOrient.set([0, 0, 0])
            control_chain_start.rotate.set([0, 0, 0])
            pm.delete(
                pm.aimConstraint(toe_joint,
                                 control_chain_start,
                                 aim=[0, -1, 0],
                                 upVector=[0, 0, 1],
                                 wut="scene",
                                 mo=False))
            control_chain_start.setParent(control_grp)
            control_chain[1].setParent(control_chain_start)

        delete_chain = rigging_chain[:-3]
        rigging_chain = rigging_chain[-3:]
        pm.delete(delete_chain)

        # toe_ik will be inserted as index 0 (in place of the attach jonit) if it exists, if it doesn't we want to
        # move all control indicies up 1 since we don't allow control of the attach joint
        index_offset = -1
        if toe_ik_joint:
            index_offset = 0
            rigging.skeleton.force_set_attr(toe_ik_joint.visibility, False)
            rigging.skeleton.force_set_attr(toe_ik_control.visibility, True)
            self.create_controls([toe_ik_control], side, region, 'toe_ik',
                                 control_holder_list)
        self.create_controls(control_chain, side, region, 'reverse_fk',
                             control_holder_list, index_offset)

        control_property = metadata.meta_properties.get_property(
            control_chain_start, metadata.meta_properties.ControlProperty)
        control_property.set('world_space', True, 'bool')

        for i, child_control in enumerate(control_chain[:-1]):
            pm.controller([control_chain[i + 1], child_control], p=True)

        ball_ik_handle, end_effector = pm.ikHandle(
            sj=rigging_chain[2],
            ee=rigging_chain[1],
            sol='ikSCsolver',
            name="{0}{1}_{2}_rv_ball_ikHandle".format(self.namespace, side,
                                                      region))
        ball_ik_handle.setParent(control_chain[-2])
        rigging.skeleton.force_set_attr(ball_ik_handle.visibility, False)

        toe_ik_handle, end_effector = pm.ikHandle(
            sj=rigging_chain[1],
            ee=rigging_chain[0],
            sol='ikSCsolver',
            name="{0}{1}_{2}_rv_toe_ikHandle".format(self.namespace, side,
                                                     region))
        ik_parent = toe_ik_control if toe_ik_joint else control_chain[-3]
        toe_ik_handle.setParent(ik_parent)
        rigging.skeleton.force_set_attr(toe_ik_handle.visibility, False)

        control_chain_end.rename(control_chain_end + "_attach")
        self.network['attachment'].connect_node(skeleton_chain[-1])

        for control in control_chain[:-1]:
            rigging.skeleton.force_set_attr(control.visibility, True)

        rigging.skeleton.force_set_attr(control_chain_end.visibility, False)
        rigging.skeleton.force_set_attr(skeleton_chain[-3].visibility, False)

        rigging.skeleton.force_set_attr(rigging_chain[-1].visibility, False)

        rigging.constraints.bind_chains([control_chain_end],
                                        [rigging_chain[2]], self.exclude)

        self.attach_component(True)

        if rigging.skeleton.is_animated(skeleton_chain):
            self.attach_and_bake(self.skeleton_dict, use_global_queue)
            if not use_global_queue:
                rigging.skeleton.remove_animation(skeleton_chain)

        if use_global_queue:
            if not additive:
                maya_utils.baking.Global_Bake_Queue().add_post_process(
                    self.save_animation, {})
            maya_utils.baking.Global_Bake_Queue().add_post_process(
                self.bind_chain_process, {
                    'skeleton_chain': skeleton_chain,
                    'rigging_chain': rigging_chain
                })
        else:
            if not additive:
                self.save_animation()
            self.bind_chain_process(skeleton_chain, rigging_chain)

        pm.autoKeyframe(state=autokey_state)

        return True