def on_draw():
    pyglet.gl.glClearColor(240,240,240,255)
    window.clear()
    
    fps_display.draw()
    
    # static attach points
    pyglet.gl.glColor3f(1,0,1)
    pyglet.gl.glPointSize(6)
    a = []
    for b in static_bs:
        a += [b.position.x, b.position.y]
        pyglet.graphics.draw(len(a)/2, pyglet.gl.GL_POINTS, ('v2f',a))
    
    # web crossings / bodies
    pyglet.gl.glColor3f(.8,.8,.8)
    a = []
    for b in bs:
        a += [b.position.x, b.position.y]
    pyglet.gl.glPointSize(4)
    pyglet.graphics.draw(len(a)/2, pyglet.gl.GL_POINTS, ('v2f',a))
    
    
    # web net / constraints
    a = []
    for j in space.constraints:
        a += [j.a.position.x, j.a.position.y, j.b.position.x, j.b.position.y]
        pass
    
    pyglet.graphics.draw(len(a)/2, pyglet.gl.GL_LINES, ('v2f',a))
     
    # anything else
    draw(space)
Exemple #2
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	def update(self, keys_held):
		self.scrollable_menu.update()

		self.keys_held = keys_held
		self.space.step(0.015)
		self.camera.update((self.cameraPosX,self.cameraPosY), 
						   self.camera_zoom, 
						   0, [10,10],20)
		self.menu.update()
		if pyglet.window.key.E in self.keys_held:
			self.editor_label.set_style('background_color', (0,0,0,80))
			self.editor_label.color = (255,25,25,150)
		else:
			self.editor_label.set_style('background_color', (0,0,0,0))
			self.editor_label.color = (255,25,25,0)

		glClearColor(.9,.9,.9,1)
		if not self.debug: 
			self.level_batch.draw()
		if self.debug:
			self.level_batch.draw()
			pyglet_util.draw(self.space)
			self.debug_batch.draw()
		
		self.camera.hud_mode()
		self.ui_batch.draw()
Exemple #3
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def on_draw():
    pyglet.gl.glClearColor(240, 240, 240, 255)
    window.clear()

    fps_display.draw()

    # static attach points
    pyglet.gl.glColor3f(1, 0, 1)
    pyglet.gl.glPointSize(6)
    a = []
    for b in static_bs:
        a += [b.position.x, b.position.y]
        pyglet.graphics.draw(len(a) / 2, pyglet.gl.GL_POINTS, ('v2f', a))

    # web crossings / bodies
    pyglet.gl.glColor3f(.8, .8, .8)
    a = []
    for b in bs:
        a += [b.position.x, b.position.y]
    pyglet.gl.glPointSize(4)
    pyglet.graphics.draw(len(a) / 2, pyglet.gl.GL_POINTS, ('v2f', a))

    # web net / constraints
    a = []
    for j in space.constraints:
        a += [j.a.position.x, j.a.position.y, j.b.position.x, j.b.position.y]
        pass

    pyglet.graphics.draw(len(a) / 2, pyglet.gl.GL_LINES, ('v2f', a))

    # anything else
    draw(space)