def main():
    # open and start the server and close afterwards
    print(
        "This program shows all important features that are possible with the pynetworking library.\n\n"
    )
    with net.ClientManager(server_address, ClientCommunicator):
        # Connect a client to the server
        ServerCommunicator.connect(server_address, blocking=True, timeout=2)

        # create an alias for all server functions (Not necessary, but code looks better)
        server = ServerCommunicator.remote_functions

        # Call functions at the server
        print(
            f"{'='*7} Calling a function with arguments and return value {'=' * 7}\n"
        )
        types = server.get_types(1, "He", [1, 2], main, lambda a, b: a + b)
        print(types)

        print(
            f"\n\n{'=' * 7} Calling a function that raises an error {'=' * 7}\n"
        )
        try:
            server.risky_function()
        except NotImplementedError as e:
            print(e)
            print("Error successfully transmitted")

        print(
            f"\n\n{'=' * 7} Calling a function that calls a function at the client {'=' * 7}\n"
        )
        server.start_communication()

        # Close the connection to the server at client-side
        ServerCommunicator.close_connection()
Exemple #2
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def greet_client(name: str):
    print(f"Hello {name}")
    ret_value = net.ClientManager().get().remote_functions.client_func("Paul")
    if ret_value:
        print("Cool you responded")
    else:
        print("Mhhh something went wrong ")
    return "Goodbye"
Exemple #3
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def main():
    # open and start the server and close afterwards
    # As arguments, the address, to which the server listens to and the class that overrides the ClientCommunicator is
    # needed
    with net.ClientManager(server_address, ClientCommunicator):
        # Connect a client to the server
        # The connection is stored statically. This means no object needs to be created and passed to other functions.
        # Once the connection is established, you can call the functions from everywhere
        ServerCommunicator.connect(server_address, blocking=True, timeout=2)

        # create an alias for all server functions (Not necessary, but code looks better)
        server = ServerCommunicator.remote_functions

        while True:
            message = input(">>>")
            server.recv_message_from_client(message)
            if message == "bye":
                break

        # Close the connection to the server at client-side
        ServerCommunicator.close_connection()
Exemple #4
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 def recv_message_from_client(message: str) -> None:
     print(f"Client: {message}")
     if message == "bye":
         client: ClientCommunicator = net.ClientManager().get()
         clients_last_words = client.remote_functions.get_last_words()
         print(clients_last_words)
def notify_other_devices(user: '******'):
    clients: Dict[int, net_interface.ClientCommunicator] = net.ClientManager().clients
    for client in clients.values():
        if client.user_id == user.user_id and client.device_id != user.device_id:
            client_logger_sync().info(f"Trigger server synchronization: client={client}")
            client.remote_functions.trigger_server_synchronization()
def get_client() -> ClientCommunicator:
    """Main purpose is to supply better auto completions"""
    return net.ClientManager().get()
 def start_communication():
     client: ClientCommunicator = net.ClientManager().get()
     client.remote_functions.a_client_function("Hi from Server!")
Exemple #8
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:synopsis: All functions located at the client_side
"""
import pynetworking as net
import Interface


def client_func(name) -> bool:
    print(f"Hello {name}")
    return True


def client_faculty(number: int) -> int:
    if number <= 1:
        return number
    return number * Interface.ServerCommunicator.remote_functions.server_faculty(
        number - 1)


if __name__ == '__main__':
    address = ("127.0.0.1", 5000)
    with net.ClientManager(address, Interface.ClientCommunicator):
        Interface.ServerCommunicator.connect(address)
        ret_value = Interface.ServerCommunicator.remote_functions.server_faculty(
            5)
        print(f"Client: {ret_value}")

        ret_value = Interface.ServerCommunicator.remote_functions.greet_client(
            "Walter")
        print(f"Client: {ret_value}")
        Interface.ServerCommunicator.close_connection()
Exemple #9
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def request_login():
    username = net.ClientManager().get().remote_functions.get_username()
    password = net.ClientManager().get().remote_functions.get_password()
    return is_valid_data(username, password)
Exemple #10
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import interface
import pynetworking as net
import time


def request_login():
    username = net.ClientManager().get().remote_functions.get_username()
    password = net.ClientManager().get().remote_functions.get_password()
    return is_valid_data(username, password)


def is_valid_data(username, password):
    # This function just simulates a possible database access and validation
    if len(username) > 4 and len(password) > 4:
        return True
    return False


if __name__ == '__main__':
    address = ("127.0.0.1", 5000)
    client_manager = net.ClientManager(address, interface.ClientCommunicator)
    client_manager.start()
    time.sleep(20)
    client_manager.stop_listening()
    client_manager.stop_connections()
Exemple #11
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def server_faculty(number: int) -> int:
    if number <= 1:
        return number
    return number * net.ClientManager().get().remote_functions.client_faculty(
        number - 1)
Exemple #12
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def many_func_in_func():
    return net.ClientManager().get().remote_functions.client_faculty(5)
Exemple #13
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def func_in_func(start: int) -> bool:
    ret = net.ClientManager().get().remote_functions.incrementer(start)
    return ret + 1
Exemple #14
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 def return_client_id() -> int:
     return net.ClientManager().get().id