def quit_monitor(self, event):
        if event == "keyboard_monitor_quit":
            self._mouse_monitor_quit = True
            mouse.Controller().click(mouse.Button.middle)
            print(event)
        elif event == "mouse_monitor_quit":
            self._keyboard_monitor_quit = True
            keyboard.Controller().press(keyboard.Key.f8)
            keyboard.Controller().release(keyboard.Key.f8)

            print(event)

        elif event == "monitor_quit":
            self._keyboard_monitor_quit = True
            self._mouse_monitor_quit = True
            mouse.Controller().click(mouse.Button.middle)
            sleep(0.1)
            keyboard.Controller().press(keyboard.Key.f8)
            sleep(0.1)
            keyboard.Controller().release(keyboard.Key.f8)

        if self._keyboard_monitor_quit and self._mouse_monitor_quit:
            print('monitor quit')
            return True
        else:
            return False
Exemple #2
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    def __init__(self):
        os.system("title AxisInverter")
        if os.path.isfile("config.json"):
            with open("config.json", "r+") as config_file:
                file_content = config_file.read()
                banned_keys: dict = json.loads(file_content)
        else:
            with open("config.json", "w") as config_file_create:
                banned_keys = {"banned_keys": ["w", "a", "s", "d"]}
                json.dump(banned_keys, config_file_create)
        # List of keys that cannot be the switch.
        # I'm blocking "w", "a", "s", "d" just because they are used in games for movement.
        # Feel free to change it.
        self.parsed_keys = []
        for key in banned_keys["banned_keys"]:
            self.parsed_keys.append(self.key_parser(key))
        self.mouse = mouse.Controller()
        self.switch_set = False
        self.inverted = False
        self.thread = None
        self.first_usage = True
        self.switch = None
        self.mouse = mouse.Controller()
        self.minx, self.miny = (0, 0)
        self.maxx, self.maxy = pyautogui.size(
        )  # Getting the max x and max y of your screen.
        print("Press the key to choose a switch...")

        with keyboard.Listener(
                on_press=self.on_press,
                on_release=self.on_release) as keyboard_listener:
            keyboard_listener.join()
Exemple #3
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def on_click(x, y, button, pressed):
    global resetX
    resetX = ms.Controller().position[0]
    global resetY
    resetY = ms.Controller().position[1]
    if pressed:
        # Stop listener
        return False
Exemple #4
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def point(event):
    print(event.char)
    if event.char == 's':
        global start_point
        start_point = mouse.Controller().position
        startLbl.config(text=mouse.Controller().position)
    if event.char == 'e':
        global end_point
        end_point = mouse.Controller().position
        endLbl.config(text=mouse.Controller().position)
Exemple #5
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def point(event):
    print(event.char)
    if event.char == 's':
        global start_point
        start_point = mouse.Controller().position  # 현재의 마우스 위치를 시작포인트로 지정
        startLbl.config(text=mouse.Controller().position)  # label 바꿔줌
    if event.char == 'e':
        global end_point
        end_point = mouse.Controller().position  # 현재의 마우스 위치를 끝포인트로 지정
        endLbl.config(text=mouse.Controller().position)  # 라벨 바꿔줌
Exemple #6
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 def clicker(x, y):
     tim1 = time.time()
     print('Working...')
     time.sleep(2)
     mouse.Controller().position = (x, y)
     m = mouse.Controller()
     m.click(mouse.Button.left, 2)
     tim2 = time.time()
     print('Clicking is don. in ' + str((int(tim2) - int(tim1))))
     time.sleep(0.5)
     print('Going to type words...')
Exemple #7
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    def __init__(self,
                 silence_time: int = 15,
                 screen_width: int = 1920,
                 screen_height: int = 1080,
                 voice_mode: str = 'en'):
        """
        create mouse instance, silence_time is default 15 for 5 sec if you want 10 sec set
        to 30
        :param silence_time:
        :param screen_width:
        :param screen_height:
        :param voice_mode:
        """
        self.__controller = mouse.Controller()
        super().__init__(controller=self.__controller)

        # set the mixer param for playing sound
        mixer.init()
        mixer.music.set_volume(0.5)

        # attribute
        self.__x: int = screen_width
        self.__y: int = screen_height
        self.__action: Action = Action(controller=self.__controller,
                                       screen_width=screen_width,
                                       screen_height=screen_height,
                                       voice_mode=voice_mode)
        self.__started: bool = False
        self.__can_speak = True
        self.__silence_time = silence_time
Exemple #8
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def on_shortcut_press(key):
    if key in keyboard_shortcut.combination:
        keyboard_shortcut.add_current_active_key(key)
        if all(k in keyboard_shortcut.current
               for k in keyboard_shortcut.combination):
            x, y = mouse.Controller().position
            provider.notify(EventCode.SHORTCUT, (x, y))
Exemple #9
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	def __init__(self):
		self.on = False
		self.shooting = False
		self.gun = GunType(GUN)
		self.mouse = mouse.Controller()
		self.keyborad = keyboard.Controller()
		self.banner()
Exemple #10
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def start_mouse_listener():
    global listener_is_done

    mouse = Mouse.Controller()
    with Mouse.Listener(on_click=on_click) as listener:
        while not listener_is_done:
            time.sleep(1)
Exemple #11
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    def play(self):
        if len(self.keyEvents) == 0:
            print('There are no logged clicks/keypresses!')
            self.runLabel.setText('')
            return

        if self.mListener.running or self.kListener.running:
            self.stop_record()

        kController = keyboard.Controller()
        mController = mouse.Controller()

        for run in range(self.runTimes):
            rows = self.keyEvents[self.skipFirst:]
            if run == 0:
                rows = self.keyEvents
            for i, row in rows.iterrows():
                sleep(row.WaitTime)
                if type(row.Coordinates) is tuple:
                    mController.position = row.Coordinates
                    if row.Type == 'Press':
                        mController.press(row.Button)
                    elif row.Type == 'Release':
                        mController.release(row.Button)
                else:
                    if row.Type == 'Press':
                        kController.press(row.Button)
                    elif row.Type == 'Release':
                        kController.release(row.Button)
Exemple #12
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def autoThread():
	global toggle
	global lastActionTime
	global threadactive
	controller = mouse.Controller()
	tracker = mouse.Listener(on_click = onMouseAction)
	tracker.start()
	print("Tracker has started!")
	lastActionTime = time.time()
	while toggle:
		time.sleep(1)
		a = time.time()-lastActionTime
		#print("Click Duration: %d" % a, end = "\r")
		inactiveTL["text"] = "Inactive for: {0:02d}:{1:02d}:{2:02d}".format(
			int(a // 3600),
			int(a // 60),
			int(a % 60)
		)

		if time.time()-lastActionTime > settingsdict["regclickinterval"]:
			#print("You haven't clicked in a while. Clicking!")
			controller.click(mouse.Button.left,1)
	inactiveTL["text"] = "Inactive for: 0:0:0"
	print("Waiting for tracker to stop...")
	tracker.stop()
	threadactive = False
	activity["text"] = "Status: Standby"
	activity["background"] = "gray"
	btn["text"] = "Start"
	print("Tracker has stopped.")
Exemple #13
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    def __init__(self):

        super().__init__(name="AutoClicker", icon="mouselogo.icns")

        default_value = 0.0
        self.cps_value = AutoClicker.map_slider_to_cps(default_value)
        self.click_timer = rumps.Timer(
            lambda _: self.mouse.click(mouse.Button.left), 1 / self.cps_value)

        def timer_start(_):
            #print(rumps.timers())
            self.click_timer.start()

        self.menu = [
            rumps.MenuItem("Start", timer_start), None, "Stop key: esc",
            "Start key: \\", None, "cps_value",
            rumps.SliderMenuItem(dimensions=(180, 15),
                                 callback=self.change_cps,
                                 min_value=-1,
                                 max_value=5,
                                 value=default_value), None
        ]

        self.menu["cps_value"].title = f"CPS: {self.cps_value}"

        self.mouse = mouse.Controller()

        self.check_keys()
Exemple #14
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    def __init__(self, stage=None):
        self._stage = stage
        self._kb_ctrl = kb.Controller()
        self._ms_ctrl = ms.Controller()

        self.mouse_listener = ms.Listener(on_click=self.on_click, on_move=self.on_move, on_scroll=self.on_scroll)
        self.keyboard_listener = kb.Listener(on_press=self.on_press, on_release=self.on_release)
Exemple #15
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    def init(self):
        """
        Runs some init functions.

         - Inits controller.
        """
        self.controller = mouse.Controller()
def press_button():
    mc = mouse.Controller()
    mc.press(mouse.Button.left)
    mc.release(mouse.Button.left)

    mc.click(mouse.Button.left, 2)  # 双击
    mc.scroll(0, 2)  # 向下滚动两步
Exemple #17
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    def __init__(self):
        super(Keyhole, self).__init__()
        self.qt_rects = []
        self._awaiting_choice = False
        self.win = wx.Frame(None, wx.ID_ANY, "Overlay", style=wx.BORDER_NONE|wx.STAY_ON_TOP|wx.TRANSPARENT_WINDOW)
        self.win.SetTransparent(100)
        self.overlay = wx.Panel(self.win, -1, style=wx.TRANSPARENT_WINDOW)
        #self.overlay.SetTransparent(100)
        self.overlay.SetBackgroundColour('red')

        # grab screen res
        self.width, self.height = wx.GetDisplaySize()

        # eye position
        self._eye_x = 0
        self._eye_y = 0

        # setup tracker
        self.t = tr.find_all_eyetrackers()[0]
        self.t.subscribe_to(tr.EYETRACKER_GAZE_DATA, self.gaze_data_callback)

        # listen for keyboard events
        self.listener = keyboard.Listener(
            on_press=self._on_press,
            on_release=self._on_release)
        self.listener.start()
        self.mouse = mouse.Controller()
Exemple #18
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    def __init__(self):
        self.keyboard = kk.Controller()
        self.keys = kk.Key
        self.mouse = mm.Controller()
        self.button = mm.Button

        self.lags = Lags()
Exemple #19
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 def _anti_lockscreen(self):
     mctrl = mouse.Controller()
     refresh = min(self.pausetime / 1000, 1)
     refresh = max(refresh, 0.1)
     self._set_origin_time()
     t_diff = 0
     while True:
         if self.need_break:
             self._app.mouseinfo.SetValue('')
             break
         time.sleep(refresh)
         current_pos = mctrl.position
         current_t = time.time()
         t_diff = current_t - self.origin_t
         if self._app.frame.IsShown():
             self._app.mouseinfo.SetValue('鼠标位置:%s\n停留时间:%.2f' %
                                          (current_pos, t_diff))
         if t_diff > self.pausetime:
             if self._am == self.AM_CLICK:
                 mctrl.click(mouse.Button.left)
             elif self._am == self.AM_SCROLL:
                 mctrl.scroll(0, 2)
             else:
                 mctrl.move(-1, -1)
             self._set_origin_time()
Exemple #20
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def replay_actions(filename):
    global keyboard_ctrl
    global mouse_ctrl
    data = json.load(open(filename, "r"))

    mouse_ctrl = mouse.Controller()
    keyboard_ctrl = keyboard.Controller()

    for i, event in enumerate(data):
        start_action_time = time.time()
        if event["type"] == "on_move":
            on_move_handler(event)
        elif event["type"] == "on_click":
            on_click_handler(event)
        elif event["type"] == "on_scroll":
            on_scroll_handler(event)
        elif event["type"] == "on_press":
            on_press_handler(event)
        elif event["type"] == "on_release":
            on_release_handler(event)

        diff_time = 0
        if i != len(data) - 1:
            diff_time = data[i + 1]["time"] - event["time"]
        time_to_wait = diff_time - (time.time() - start_action_time)
        if time_to_wait < 0:
            time_to_wait = 0

        time.sleep(time_to_wait)
Exemple #21
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    def __init__(self):

        fantome = str(Path.home()) + "/fantome"
        self.fichiers = get_all_files_list(fantome, [".json"])
        print("Liste des fichiers à répéter")
        for fichier in self.fichiers:
            print("    ", fichier)

        self.kb_ctrl = keyboard.Controller()
        # #print(dir(self.kb_ctrl))
        self.mouse_ctrl = mouse.Controller()
        self.loop = 1
        self.backspace = 0

        self.all_data = []
        for fichier in self.fichiers:
            with open(fichier) as fd:
                data = fd.read()
            fd.close()
            data = json.loads(data)
            self.all_data.append(data)
            print("Longueur des datas =", len(data))

        url = "labomedia.org"
        webbrowser.open(url, new=1, autoraise=True)

        self.start = 0
        print("\n\n   Ctrl + Alt + Q pour commencer à répéter ...")

        with keyboard.GlobalHotKeys({'<ctrl>+<alt>+q': self.on_activate_q})\
                                    as hot:
            hot.join()
        print("je ne passe jamais par là")
Exemple #22
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    def symbolOptions(self):
        """ 2nd function called in the main execution flow - after the user chooses a game-mode
            (Creates the GUI to let player(s) choose their symbols)"""

        self.optmode1.config(state='disabled')
        self.optmode2.config(state='disabled')
        self.modechoice.config(text="Game Mode")
        print("Game mode : %d" % self.gamemode.get())
        self.symchoice = tk.LabelFrame(self.optpane,
                                       text="Choose a Symbol (Player 1) : ",
                                       padx=35)
        self.symchoice.pack(pady=5)

        if self.gamemode.get() == 2:
            self.mouse = mouse.Controller()
            self.symchoice.config(text=" Choose a Symbol ")
            self.playernames = {1: 'You', 2: 'The Computer'}

        self._loadImages()
        self.sym1 = tk.Button(self.symchoice,
                              image=self.c,
                              command=lambda: self.selectSymbol(self.sym1))
        self.sym1.grid(column=0, row=0, pady=2, padx=2)
        self.sym2 = tk.Button(self.symchoice,
                              image=self.x,
                              command=lambda: self.selectSymbol(self.sym2))
        self.sym2.grid(column=1, row=0, pady=2, padx=2)
        self.sym3 = tk.Button(self.symchoice,
                              image=self.t,
                              command=lambda: self.selectSymbol(self.sym3))
        self.sym3.grid(column=2, row=0, pady=2, padx=2)
        self.sym4 = tk.Button(self.symchoice,
                              image=self.s,
                              command=lambda: self.selectSymbol(self.sym4))
        self.sym4.grid(column=0, row=1, pady=2, padx=2)
        self.sym5 = tk.Button(self.symchoice,
                              image=self.p,
                              command=lambda: self.selectSymbol(self.sym5))
        self.sym5.grid(column=1, row=1, pady=2, padx=2)
        self.sym6 = tk.Button(self.symchoice,
                              image=self.h,
                              command=lambda: self.selectSymbol(self.sym6))
        self.sym6.grid(column=2, row=1, pady=2, padx=2)
        self.sym_btns = {
            self.sym1: self.c,
            self.sym2: self.x,
            self.sym3: self.t,
            self.sym4: self.s,
            self.sym5: self.p,
            self.sym6: self.h
        }
        self.plyr1chosen = False

        self.players = tk.Frame(self.gamepane)
        self.players.pack(pady=10, padx=5)
        self.player1 = tk.Label(self.players)
        self.player1.pack(side=LEFT, padx=10)
        self.player2 = tk.Label(self.players)
        self.player2.pack(side=RIGHT, padx=10)
Exemple #23
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def click():
    mouse = ms.Controller()
    mouse.position = (
        122, 47
    )  #where the refresh button is , if you don't know check out get mouse co-ords
    mouse.press(ms.Button.left)
    time.sleep(x)
    mouse.release(ms.Button.left)
Exemple #24
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 def __init__(self, wndname="Diablo II", dpiaware=False):
     self.controller = mouse.Controller()
     self.mbutton = None
     self.loc = (0, 0)
     self.rloc = (0, 0)
     self.wndname = "Diablo II"
     self.dpiaware = dpiaware
     self.mscreen = D2Screen(self.wndname, dpiaware=self.dpiaware)
     self.update_window_position()
def drawWord(word, coords):
    cont = mouse.Controller()
    start = coords[word[0][0]][word[0][1]]
    cont.position = start
    cont.press(mouse.Button.left)
    for letter in word[1:]:
        coord = coords[letter[0]][letter[1]]
        dragMouse(cont, cont.position, coord)
    cont.release(mouse.Button.left)
Exemple #26
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def position_mouse(x_pos=0, y_pos=0, press_b1=False):
    '''
        Move the mouse to a given location on screen and press left click if needed
    '''
    mymouse = mouse.Controller()
    mymouse.position = (x_pos, y_pos)
    if press_b1:
        mymouse.press(mouse.Button.left)
        mymouse.release(mouse.Button.left)
Exemple #27
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 def run(self, clicker):
     #pyautogui.click(clicks=self.click_count, interval=0.25)
     clicker = mouse.Controller()
     my_button = getattr(mouse.Button, self.button)
     time_interval = self.time / self.click_count
     for i in range(self.click_count):
         clicker.press(my_button)
         time.sleep(time_interval)
         clicker.release(my_button)
Exemple #28
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    def receive_input(self):
        with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sender:

            sender.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
            sender.bind((self.ip, self.port))
            sender.listen()
            print('Waiting for connection on port(' + str(self.port) + ')...')
            conn, addr = sender.accept()

            with conn:
                print('Connected by', addr)

                width, height = pyautogui.size()
                print(width, height)
                mouse_controller = mouse.Controller()
                keyboard_controller = keyboard.Controller()

                mouse_buttons = [
                    mouse.Button.left, mouse.Button.middle, mouse.Button.right
                ]

                while True:
                    #start_time = time.time()
                    try:
                        received_input = eval(self.recv_msg(conn).decode())
                        print(received_input)

                        mouse_input = received_input['mouse_pos']
                        if mouse_input:
                            mouse_input[0] = mouse_input[0] * width
                            mouse_input[1] = mouse_input[1] * height

                            mouse_controller.position = tuple(mouse_input)

                        if received_input['mouse_down'] == 0:
                            mouse_controller.press(mouse.Button.left)

                        if received_input['mouse_up'] == 0:
                            mouse_controller.release(mouse.Button.left)

                        if received_input['mouse_down'] == 2:
                            mouse_controller.press(mouse.Button.right)

                        if received_input['mouse_up'] == 2:
                            mouse_controller.release(mouse.Button.right)

                        if received_input['keydown']:
                            keyboard_controller.press(
                                keyboard.KeyCode(received_input['keydown']))

                        if received_input['keyup']:
                            keyboard_controller.release(
                                keyboard.KeyCode(received_input['keyup']))

                    except Exception as e:
                        print(e)
                        pass
    def run(self):
        k = keyboard.Controller()
        m = mouse.Controller()

        m.position = self.telegram_icon
        m.click(mouse.Button.left)
        time.sleep(0.1)
        with k.pressed(keyboard.Key.shift):
            # American keyboards can fug off
            k.press('7')
            k.release('7')
        k.type("newpack")
        time.sleep(0.1)
        k.press(keyboard.Key.enter)
        k.release(keyboard.Key.enter)
        time.sleep(0.1)

        def wait_for_enter(key):
            if key == keyboard.Key.enter:
                return False

        with keyboard.Listener(on_release=wait_for_enter) as listener:
            listener.join()

        time.sleep(0.5)

        for image in self.images:
            m.position = self.telegram_upload
            m.click(mouse.Button.left)
            time.sleep(0.5)

            m.position = image
            time.sleep(0.1)
            m.click(mouse.Button.left, 2)
            time.sleep(0.2)

            m.position = self.telegram_file
            time.sleep(0.1)
            m.click(mouse.Button.left)
            time.sleep(0.4)

            k.press(keyboard.Key.enter)
            time.sleep(0.2)
            k.release(keyboard.Key.enter)
            time.sleep(2)

            with k.pressed(keyboard.Key.shift):
                k.press('.')
                k.release('.')
            k.type("heart")
            with k.pressed(keyboard.Key.shift):
                k.press('.')
                k.release('.')
            time.sleep(0.1)
            k.press(keyboard.Key.enter)
            k.release(keyboard.Key.enter)
            time.sleep(0.2)
Exemple #30
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def run():
  time.sleep(randint(30, 50))
  helper = Helper(keyboard.Controller(), keyboard.Key)
  helper.alt_tab_step(10)
  helper.ctrl_pgDw_step(randint(5, 10))
  for i in range(randint(10, 20)):
    mouse.Controller().move(randint(10, 100), randint(10, 100))
  if datetime.datetime.now().hour >= 17
    os.system("poweroff")