Exemple #1
0
    def _main_loop(self):
        """docstring for _main_loop"""
        try:
            # this is the mainloop
            while 1:
                assert self.cardset is not None
                id_, random = self.nextgame.id, self.nextgame.random
                self.nextgame.id, self.nextgame.random = 0, None
                try:
                    if TOOLKIT == 'kivy':
                        self.gproc.send((id_, random))
                        logging.info('App: sent for game to start')
                        yield
                        logging.info('App: game proc stopped')
                    else:
                        self.runGame(id_, random)
                except Exception:
                    # try Klondike if current game fails
                    if id_ == 2:
                        raise  # internal error?
                    if DEBUG:
                        raise
                    traceback.print_exc()
                    self.nextgame.id = 2
                    self.freeGame()
                    continue
                if self.nextgame.holdgame:
                    assert self.nextgame.id <= 0
                    try:
                        self.game.gstats.holded = 1
                        self.game._saveGame(self.fn.holdgame)
                        self.opt.game_holded = self.game.id
                    except Exception:
                        traceback.print_exc()
                        pass
                self.wm_save_state()
                # save game geometry
                geom = (self.canvas.winfo_width(), self.canvas.winfo_height())
                if self.opt.save_games_geometry and not self.opt.wm_maximized:
                    self.opt.games_geometry[self.game.id] = geom
                self.opt.game_geometry = geom
                self.freeGame()
                #
                if self.nextgame.id <= 0:
                    break
                # load new cardset
                if self.nextgame.cardset is not self.cardset:
                    self.loadCardset(self.nextgame.cardset,
                                     id=self.nextgame.id,
                                     update=7 + 256)
                else:
                    self.requestCompatibleCardsetType(self.nextgame.id)

        except Exception:
            traceback.print_exc()
            pass

        finally:
            # hide main window
            self.wm_withdraw()
            #
            destroy_help_html()
            destroy_find_card_dialog()
            destroy_solver_dialog()
            # update options
            self.opt.last_gameid = id_
            # save options
            try:
                self.saveOptions()
            except Exception:
                traceback.print_exc()
                pass
            # save statistics
            try:
                self.saveStatistics()
            except Exception:
                traceback.print_exc()
                pass
            # shut down audio
            try:
                self.audio.destroy()
            except Exception:
                traceback.print_exc()
                pass
            if TOOLKIT == 'kivy':
                self.top.quit()
                while True:
                    logging.info('App: mainloop end position')
                    yield
Exemple #2
0
    def mainproc(self):
        # copy startup options
        self.startup_opt = self.opt.copy()
        # try to load statistics
        try:
            self.loadStatistics()
        except Exception:
            traceback.print_exc()
            pass
        # startup information
        if self.getGameClass(self.opt.last_gameid):
            self.nextgame.id = self.opt.last_gameid
        # load a holded or saved game
        id = self.gdb.getGamesIdSortedByName()[0]
        tmpgame = self.constructGame(id)
        if self.opt.game_holded > 0 and not self.nextgame.loadedgame:
            game = None
            try:
                game = tmpgame._loadGame(self.fn.holdgame, self)
            except Exception:
                traceback.print_exc()
                game = None
            if game:
                if game.id == self.opt.game_holded and game.gstats.holded:
                    game.gstats.loaded = game.gstats.loaded - 1
                    game.gstats.holded = 0
                    self.nextgame.loadedgame = game
                else:
                    # not a holded game
                    game.destruct()
                    destruct(game)
            game = None
        if not self.nextgame.loadedgame:
            if self.commandline.loadgame:
                try:
                    self.nextgame.loadedgame = tmpgame._loadGame(
                        self.commandline.loadgame, self)
                    self.nextgame.loadedgame.gstats.holded = 0
                except Exception:
                    traceback.print_exc()
                    self.nextgame.loadedgame = None
            elif self.commandline.game is not None:
                gameid = self.gdb.getGameByName(self.commandline.game)
                if gameid is None:
                    print_err(_("can't find game: ") + self.commandline.game)
                    sys.exit(-1)
                else:
                    self.nextgame.id = gameid
                    deal = self.commandline.deal
                    self.nextgame.random = \
                        None if deal is None else constructRandom(deal)
            elif self.commandline.gameid is not None:
                self.nextgame.id, self.nextgame.random = \
                    self.commandline.gameid, None
        self.opt.game_holded = 0
        tmpgame.destruct()
        destruct(tmpgame)
        tmpgame = None
        #
        # widgets
        #
        # create the menubar
        if self.intro.progress:
            self.intro.progress.update(step=1)
        self.menubar = PysolMenubar(self,
                                    self.top,
                                    progress=self.intro.progress)
        # create the statusbar(s)
        self.statusbar = PysolStatusbar(self.top)
        self.statusbar.show(self.opt.statusbar)
        self.statusbar.config('gamenumber', self.opt.statusbar_game_number)
        self.statusbar.config('stuck', self.opt.statusbar_stuck)
        self.helpbar = HelpStatusbar(self.top)
        self.helpbar.show(self.opt.helpbar)
        # create the canvas
        self.scrolled_canvas = MfxScrolledCanvas(self.top, propagate=True)
        self.canvas = self.scrolled_canvas.canvas
        padx, pady = TkSettings.canvas_padding
        self.scrolled_canvas.grid(row=1,
                                  column=1,
                                  sticky='nsew',
                                  padx=padx,
                                  pady=pady)
        self.top.grid_columnconfigure(1, weight=1)
        self.top.grid_rowconfigure(1, weight=1)
        self.setTile(self.tabletile_index, force=True)
        # create the toolbar
        dir = self.getToolbarImagesDir()
        self.toolbar = PysolToolbar(self.top,
                                    self.menubar,
                                    dir=dir,
                                    size=self.opt.toolbar_size,
                                    relief=self.opt.toolbar_relief,
                                    compound=self.opt.toolbar_compound)
        self.toolbar.show(self.opt.toolbar)
        if TOOLKIT == 'tk':
            for w, v in self.opt.toolbar_vars.items():
                self.toolbar.config(w, v)
        #
        if self.intro.progress:
            self.intro.progress.update(step=1)
        #

        if TOOLKIT == 'kivy':
            self.gproc = self.gameproc()
            self.gproc.send(None)

        try:
            # this is the mainloop
            while 1:
                assert self.cardset is not None
                id_, random = self.nextgame.id, self.nextgame.random
                self.nextgame.id, self.nextgame.random = 0, None
                try:
                    if TOOLKIT == 'kivy':
                        self.gproc.send((id_, random))
                        logging.info('App: sent for game to start')
                        yield
                        logging.info('App: game proc stopped')
                    else:
                        self.runGame(id_, random)
                except Exception:
                    # try Klondike if current game fails
                    if id_ == 2:
                        raise  # internal error?
                    if DEBUG:
                        raise
                    traceback.print_exc()
                    self.nextgame.id = 2
                    self.freeGame()
                    continue
                if self.nextgame.holdgame:
                    assert self.nextgame.id <= 0
                    try:
                        self.game.gstats.holded = 1
                        self.game._saveGame(self.fn.holdgame)
                        self.opt.game_holded = self.game.id
                    except Exception:
                        traceback.print_exc()
                        pass
                self.wm_save_state()
                # save game geometry
                geom = (self.canvas.winfo_width(), self.canvas.winfo_height())
                if self.opt.save_games_geometry and not self.opt.wm_maximized:
                    self.opt.games_geometry[self.game.id] = geom
                self.opt.game_geometry = geom
                self.freeGame()
                #
                if self.nextgame.id <= 0:
                    break
                # load new cardset
                if self.nextgame.cardset is not self.cardset:
                    self.loadCardset(self.nextgame.cardset,
                                     id=self.nextgame.id,
                                     update=7 + 256)
                else:
                    self.requestCompatibleCardsetType(self.nextgame.id)

        except Exception:
            traceback.print_exc()
            pass

        finally:
            # hide main window
            self.wm_withdraw()
            #
            destroy_help_html()
            destroy_find_card_dialog()
            destroy_solver_dialog()
            # update options
            self.opt.last_gameid = id_
            # save options
            try:
                self.saveOptions()
            except Exception:
                traceback.print_exc()
                pass
            # save statistics
            try:
                self.saveStatistics()
            except Exception:
                traceback.print_exc()
                pass
            # shut down audio
            try:
                self.audio.destroy()
            except Exception:
                traceback.print_exc()
                pass
            if TOOLKIT == 'kivy':
                self.top.quit()
                while True:
                    logging.info('App: mainloop end position')
                    yield