Exemple #1
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    def createGame(self, rows=13):

        l, s = Layout(self), self.s
        w, h = l.XM+(rows+2)*l.XS, l.YM+max(l.YS+24*l.YOFFSET, 9*l.YS)
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        l.setRegion(s.rows, (-999, -999, l.XM+rows*l.XS-l.CW/2, 999999))
        x = l.XM+rows*l.XS
        for i in range(2):
            y = l.YM
            for j in range(8):
                s.foundations.append(self.Foundation_Class(x, y, self))
                y += l.YS
            x += l.XS

        x, y = w-1.5*l.XS, h-l.YS
        s.talon = self.Talon_Class(x, y, self)
        l.createText(s.talon, 'sw')

        l.defaultStackGroups()
        l.defaultRegions()
Exemple #2
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    def createGame(self, **layout):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+11*l.XS, l.YM+max(5*l.YS, 2*l.YS+16*l.YOFFSET)
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM+l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            y += l.YS
        x, y = l.XM+10*l.XS, l.YM+l.YS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i, base_rank=KING, dir=-1))
            y += l.YS
        x, y = l.XM+1.5*l.XS, l.YM
        for i in range(8):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+1.5*l.XS, l.YM+l.YS
        for i in range(8):
            s.rows.append(UD_SS_RowStack(x, y, self))
            x += l.XS
        s.talon = Cicely_Talon(l.XM, l.YM, self)
        l.createText(s.talon, "ne")
        l.setRegion(s.rows, (l.XM+1.5*l.XS-l.CW/2, l.YM+l.YS-l.CH/2,
                             w-1.5*l.XS-l.CW/2, 999999))

        # define stack-groups
        l.defaultStackGroups()
Exemple #3
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    def createGame(self, playcards=13, reserves=0, texts=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3 * l.XS, l.XS + (playcards - 1) * l.XOFFSET)
        x0 = l.XM
        x1 = x0 + w + 2 * l.XM
        x2 = x1 + l.XS + 2 * l.XM
        x3 = x2 + w + l.XM
        h = l.YM + (4 + int(reserves != 0)) * l.YS + int(texts) * l.TEXT_HEIGHT
        self.setSize(x3, h)

        # create stacks
        y = l.YM
        if reserves:
            x = x1 - int(l.XS * (reserves - 1) / 2)
            for i in range(reserves):
                s.reserves.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x = x1
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, max_move=0))
            y += l.YS
        if texts:
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x + tx, y - l.YS + ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas,
                                            tx,
                                            ty,
                                            anchor=ta,
                                            font=font)
        for x in (x0, x2):
            y = l.YM + l.YS * int(reserves != 0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(
                s.rows[:4],
                (-999, l.YM + l.YS - l.CH // 2, x1 - l.CW // 2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1 - l.CW // 2, 999999))

        # default
        l.defaultAll()
Exemple #4
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    def createGame(self, rows=8, playcards=13, reserve_max_cards=4):
        # create layout
        l, s = Layout(self), self.s
        decks = self.gameinfo.decks

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+playcards*l.XOFFSET)
        self.setSize(l.XM+2*w+decks*l.XS, l.YM+l.TEXT_HEIGHT+(rows//2+1)*l.YS)

        # create stacks
        y = l.YM
        x = l.XM + w
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += l.XS
        stack = Zerline_ReserveStack(x, y, self, max_cards=reserve_max_cards)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
        l.createText(stack, "s")
        x = l.XM + w
        for j in range(decks):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(4):
                s.foundations.append(
                    SS_FoundationStack(
                        x, y, self, i,
                        base_rank=KING, dir=1, max_move=0, mod=13))
                y += l.YS
            x += l.XS
        x = l.XM
        for j in range(2):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(rows//2):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=QUEEN)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
            x += l.XM+w+decks*l.XS

        l.setRegion(
            s.rows[:4], (-999, l.YM+l.YS+l.TEXT_HEIGHT-l.CH//2,
                         w-l.CW//2, 999999))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
Exemple #5
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    def createGame(self, rows=8, playcards=13, reserve_max_cards=4):
        # create layout
        l, s = Layout(self), self.s
        decks = self.gameinfo.decks

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+playcards*l.XOFFSET)
        self.setSize(l.XM+2*w+decks*l.XS, l.YM+l.TEXT_HEIGHT+(rows//2+1)*l.YS)

        # create stacks
        y = l.YM
        x = l.XM + w
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += l.XS
        stack = Zerline_ReserveStack(x, y, self, max_cards=reserve_max_cards)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
        l.createText(stack, "s")
        x = l.XM + w
        for j in range(decks):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(4):
                s.foundations.append(
                    SS_FoundationStack(
                        x, y, self, i,
                        base_rank=KING, dir=1, max_move=0, mod=13))
                y += l.YS
            x += l.XS
        x = l.XM
        for j in range(2):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(rows//2):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=QUEEN)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
            x += l.XM+w+decks*l.XS

        l.setRegion(
            s.rows[:4], (-999, l.YM+l.YS+l.TEXT_HEIGHT-l.CH//2,
                         w-l.CW//2, 999999))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
Exemple #6
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    def createGame(self, playcards=13, reserves=0, texts=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+(playcards-1)*l.XOFFSET)
        x0 = l.XM
        x1 = x0 + w + 2*l.XM
        x2 = x1 + l.XS + 2*l.XM
        x3 = x2 + w + l.XM
        h = l.YM + (4+int(reserves != 0))*l.YS + int(texts)*l.TEXT_HEIGHT
        self.setSize(x3, h)

        # create stacks
        y = l.YM
        if reserves:
            x = x1 - int(l.XS*(reserves-1)/2)
            for i in range(reserves):
                s.reserves.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x = x1
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, max_move=0))
            y += l.YS
        if texts:
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x+tx, y-l.YS+ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                            anchor=ta, font=font)
        for x in (x0, x2):
            y = l.YM+l.YS*int(reserves != 0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(
                s.rows[:4], (-999, l.YM+l.YS-l.CH//2, x1-l.CW//2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1-l.CW//2, 999999))

        # default
        l.defaultAll()
Exemple #7
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3 * l.XS, l.XS + 13 * l.XOFFSET)
        self.setSize(l.XM + 2 * w + 2 * l.XS, l.YM + 5 * l.YS + l.TEXT_HEIGHT)

        # create stacks
        x, y = l.XM, l.YM + 4 * l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        x, y = l.XM + w - l.XS, self.height - l.YS
        for i in range(4):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            l.createText(stack, 'n')
            x += l.XS

        x = l.XM + w
        for x in (l.XM + w, l.XM + w + l.XS):
            y = l.YM
            for i in range(4):
                s.foundations.append(RK_FoundationStack(x, y, self,
                                                        max_move=0))
                y += l.YS

        for x in (l.XM, l.XM + w + 2 * l.XS):
            y = l.YM
            for i in range(4):
                stack = RK_RowStack(x,
                                    y,
                                    self,
                                    max_move=1,
                                    max_accept=1,
                                    base_rank=ANY_RANK)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        l.setRegion(s.rows[:4],
                    (-999, -999, w - l.CW // 2, l.YM + 4 * l.YS - l.CH // 2))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
Exemple #8
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+13*l.XOFFSET)
        self.setSize(l.XM+2*w+2*l.XS, l.YM + 5*l.YS + l.TEXT_HEIGHT)

        # create stacks
        x, y = l.XM, l.YM+4*l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        x, y = l.XM+w-l.XS, self.height-l.YS
        for i in range(4):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            l.createText(stack, 'n')
            x += l.XS

        x = l.XM + w
        for x in (l.XM + w, l.XM + w + l.XS):
            y = l.YM
            for i in range(4):
                s.foundations.append(RK_FoundationStack(x, y, self,
                                     max_move=0))
                y += l.YS

        for x in (l.XM, l.XM + w + 2*l.XS):
            y = l.YM
            for i in range(4):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        l.setRegion(s.rows[:4], (-999, -999, w-l.CW//2, l.YM+4*l.YS-l.CH//2))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x+tx, y-l.YS+ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                            anchor=ta, font=font)
        for x in (x0, x2):
            y = l.YM+l.YS*int(reserves!=0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(s.rows[:4], (-999, l.YM+l.YS-l.CH/2, x1-l.CW/2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1-l.CW/2, 999999))

        # default
        l.defaultAll()

    #
    # game overrides
    #
    def startGame(self):
        for i in range(4):
            self.s.talon.dealRow(frames=0)
        self.startDealSample()
        for i in range(2):
            self.s.talon.dealRow()