Exemple #1
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 def canDropCards(self, stacks):
     if self.game.demo:
         return RK_RowStack.canDropCards(self, stacks)
     for s in self.game.s.foundations:
         if s.cards:
             return RK_RowStack.canDropCards(self, stacks)
     return (None, 0)
Exemple #2
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 def canDropCards(self, stacks):
     if self.game.demo:
         return RK_RowStack.canDropCards(self, stacks)
     for s in self.game.s.foundations:
         if s.cards:
             return RK_RowStack.canDropCards(self, stacks)
     return (None, 0)
Exemple #3
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 10*l.XS, l.YM + 5*l.YS)

        # create stacks
        x, y, = l.XM + 3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(RK_FoundationStack(x, y, self, max_move=0))
            x += l.XS
        for i in range(2):
            y = l.YM + (i*2+3)*l.YS//2
            for j in range(4):
                x = l.XM + (j*5)*l.XS//2
                stack = RK_RowStack(x, y, self,  base_rank=NO_RANK, max_move=1)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
        x, y, = l.XM + 3*l.XS, l.YM + 4*l.YS
        s.talon = Bristol_Talon(x, y, self)
        l.createText(s.talon, "sw")
        x += l.XS
        for i in range(3):
            stack = WasteStack(x, y, self)
            l.createText(stack, 'n')
            s.reserves.append(stack)
            x += l.XS

        # define stack-groups
        self.sg.openstacks = s.foundations + s.rows
        self.sg.talonstacks = [s.talon]
        self.sg.dropstacks = s.rows + s.reserves
Exemple #4
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    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+5*l.XS, l.YM+4*l.YS)

        for i, j in ((1, 0),
                     (2, 0),
                     (3, 0),
                     (4, 1.5),
                     (3, 3),
                     (2, 3),
                     (1, 3),
                     (0, 1.5),
                     ):
            x, y = l.XM+i*l.XS, l.YM+j*l.YS
            stack = RK_RowStack(x, y, self, dir=1, mod=13, max_move=0)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0

        x, y = l.XM+1.5*l.XS, l.YM+1.5*l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=2)
        l.createText(s.talon, 'nw')
        l.createRoundText(self.s.talon, 'nn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        l.defaultStackGroups()
Exemple #5
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    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM + 5 * l.XS, l.YM + 4 * l.YS)

        for i, j in (
            (1, 0),
            (2, 0),
            (3, 0),
            (4, 1.5),
            (3, 3),
            (2, 3),
            (1, 3),
            (0, 1.5),
        ):
            x, y = l.XM + i * l.XS, l.YM + j * l.YS
            stack = RK_RowStack(x, y, self, dir=1, mod=13, max_move=0)
            s.rows.append(stack)
            stack.CARD_YOFFSET = 0

        x, y = l.XM + 1.5 * l.XS, l.YM + 1.5 * l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=2)
        l.createText(s.talon, 'nw')
        l.createRoundText(self.s.talon, 'nn')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'ne')

        l.defaultStackGroups()
Exemple #6
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 10 * l.XS, l.YM + 5 * l.YS)

        # create stacks
        x, y, = l.XM + 3 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(RK_FoundationStack(x, y, self, max_move=0))
            x += l.XS
        for i in range(2):
            y = l.YM + (i * 2 + 3) * l.YS / 2
            for j in range(4):
                x = l.XM + (j * 5) * l.XS / 2
                stack = RK_RowStack(x, y, self, base_rank=NO_RANK, max_move=1)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
        x, y, = l.XM + 3 * l.XS, l.YM + 4 * l.YS
        s.talon = Bristol_Talon(x, y, self)
        l.createText(s.talon, "sw")
        x += l.XS
        for i in range(3):
            stack = WasteStack(x, y, self)
            l.createText(stack, 'n')
            s.reserves.append(stack)
            x += l.XS

        # define stack-groups
        self.sg.openstacks = s.foundations + s.rows
        self.sg.talonstacks = [s.talon]
        self.sg.dropstacks = s.rows + s.reserves
Exemple #7
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    def createGame(self):
        # create layout
        lay, s = Layout(self), self.s

        # set window
        playcards = 8
        w0 = lay.XS + playcards * lay.XOFFSET
        w = lay.XM + lay.XS // 2 + max(10 * lay.XS, lay.XS + 4 * w0)
        h = lay.YM + 5 * lay.YS + lay.TEXT_HEIGHT
        self.setSize(w, h)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = lay.XM, lay.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        lay.createText(s.talon, 's')
        x += lay.XS
        s.waste = WasteStack(x, y, self)
        lay.createText(s.waste, 's')
        x = self.width - 8 * lay.XS
        for i in range(8):
            s.foundations.append(
                SS_FoundationStack(x, y, self, suit=i % 4, mod=13))
            x += lay.XS
        tx, ty, ta, tf = lay.getTextAttr(None, "ss")
        tx, ty = x - lay.XS + tx, y + ty
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas,
                                        tx,
                                        ty,
                                        anchor=ta,
                                        font=font)
        x, y = lay.XM, lay.YM + lay.YS + lay.TEXT_HEIGHT
        for i in range(4):
            s.reserves.append(ReserveStack(x, y, self))
            y += lay.YS
        y = lay.YM + lay.YS + lay.TEXT_HEIGHT
        for i in range(4):
            x = lay.XM + lay.XS + lay.XS // 2
            for j in range(4):
                stack = RK_RowStack(x, y, self, max_move=1, mod=13)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
                x += w0
            y += lay.YS

        # define stack-groups
        lay.defaultStackGroups()
Exemple #8
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 5.5 * l.XS, l.YM + 4 * l.YS)

        # extra settings
        self.base_card = None

        # create stacks
        for i in range(4):
            dx, dy = ((0, 0), (2, 0), (0, 2), (2, 2))[i]
            x, y = l.XM + (2 * dx + 5) * l.XS / 2, l.YM + (2 * dy +
                                                           1) * l.YS / 2
            stack = SS_FoundationStack(x, y, self, i, mod=13, max_move=0)
            stack.CARD_YOFFSET = 0
            s.foundations.append(stack)
        for i in range(5):
            dx, dy = ((1, 0), (0, 1), (1, 1), (2, 1), (1, 2))[i]
            x, y = l.XM + (2 * dx + 5) * l.XS / 2, l.YM + (2 * dy +
                                                           1) * l.YS / 2
            stack = RK_RowStack(x, y, self, mod=13, max_move=1)
            stack.CARD_YOFFSET = 0
            s.rows.append(stack)
        x, y = l.XM, l.YM + 3 * l.YS / 2
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x = x + l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")

        # define stack-groups
        l.defaultStackGroups()
    def createGame(self):
        rows = 8
        l, s = Layout(self), self.s
        self.setSize(l.XM + rows * l.XS, l.YM + 2 * l.YS + 20 * l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self))
            x += l.XS
        x, y = l.XM + (rows - 1) * l.XS // 2, self.height - l.YS
        s.foundations.append(
            Waterfall_Foundation(x, y, self, suit=ANY_SUIT, max_cards=104))
        stack = s.foundations[0]
        tx, ty, ta, tf = l.getTextAttr(stack, 'se')
        font = self.app.getFont('canvas_default')
        stack.texts.misc = MfxCanvasText(self.canvas,
                                         tx,
                                         ty,
                                         anchor=ta,
                                         font=font)
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = DealRowTalonStack(x, y, self)
        l.createText(s.talon, 'sw')

        l.defaultStackGroups()
Exemple #10
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    def createGame(self, rows=9):
        l, s = Layout(self), self.s
        self.setSize(l.XM+11*l.XS, l.YM+4*l.YS+12*l.YOFFSET)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')

        y = l.YM
        for i in range(2):
            x = l.XM+2.5*l.XS
            for j in range(8):
                s.foundations.append(
                    SS_FoundationStack(x, y, self, suit=j % 4, max_move=1))
                x += l.XS
            y += l.YS
        x, y = l.XM, l.YM+2*l.YS
        stack = ReserveStack(x, y, self, max_cards=8)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
        l.createText(stack, 'n')

        x, y = l.XM+2*l.XS, l.YM+2*l.YS
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, max_move=1, base_rank=KING))
            x += l.XS

        l.defaultStackGroups()
Exemple #11
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    def createGame(self, rows=8):

        l, s = Layout(self), self.s

        w, h = l.XM + rows * l.XS, l.YM + 2 * l.YS + 14 * l.YOFFSET
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(rows):
            s.rows.append(
                RK_RowStack(x,
                            y,
                            self,
                            max_cards=13,
                            mod=13,
                            dir=1,
                            max_move=1))
            x += l.XS
        x, y = l.XM, h - l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'n')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     # Only allow a sequence if pile is empty
     if len(self.cards) > 0:
         return False
     return True
Exemple #13
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    def createGame(self, rows=8):
        # create layout
        layout, s = Layout(self), self.s

        # set window
        playcards = 12
        self.setSize(
            layout.XM+rows*layout.XS,
            layout.YM+3*layout.YS+playcards*layout.YOFFSET)

        # create stacks
        x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM
        stack = RK_FoundationStack(x, y, self, base_rank=ANY_RANK,
                                   max_cards=52, mod=13)
        s.foundations.append(stack)
        layout.createText(stack, 'ne')

        x, y = layout.XM, layout.YM+layout.YS
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, base_rank=NO_RANK, mod=13))
            x += layout.XS

        x, y = layout.XM, self.height-layout.YS
        s.talon = TalonStack(x, y, self)
        layout.createText(s.talon, 'se')

        # define stack-groups
        layout.defaultStackGroups()
    def createGame(self):

        l, s = Layout(self), self.s

        self.setSize(l.XM + 10 * l.XS,
                     l.YM + 2 * l.YS + 12 * l.YOFFSET + l.TEXT_HEIGHT)

        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 's')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 's')
        x += l.XS
        for i in range(8):
            s.foundations.append(
                SS_FoundationStack(x, y, self, suit=i % 4, max_cards=12))
            x += l.XS
        x, y = l.XM, l.YM + l.YS + l.TEXT_HEIGHT
        s.foundations.append(
            RK_FoundationStack(x,
                               y,
                               self,
                               suit=ANY_SUIT,
                               base_rank=KING,
                               dir=0,
                               max_cards=8))
        x += 3 * l.XS
        for i in range(6):
            s.rows.append(RK_RowStack(x, y, self, max_move=1))
            x += l.XS

        l.defaultStackGroups()
Exemple #15
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     # Only allow a sequence if pile is empty
     if len(self.cards) > 0:
         return False
     return True
Exemple #16
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards:
         return (from_stack is self.game.s.talon or
                 from_stack in self.game.s.reserves)
     return True
Exemple #17
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards:
         return (from_stack is self.game.s.talon
                 or from_stack in self.game.s.reserves)
     return True
Exemple #18
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    def createGame(self):
        # create layout
        lay, s = Layout(self), self.s

        # set window
        playcards = 8
        w0 = lay.XS+playcards*lay.XOFFSET
        w = lay.XM+lay.XS//2+max(10*lay.XS, lay.XS+4*w0)
        h = lay.YM+5*lay.YS+lay.TEXT_HEIGHT
        self.setSize(w, h)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = lay.XM, lay.YM
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        lay.createText(s.talon, 's')
        x += lay.XS
        s.waste = WasteStack(x, y, self)
        lay.createText(s.waste, 's')
        x = self.width - 8*lay.XS
        for i in range(8):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                                    suit=i % 4, mod=13))
            x += lay.XS
        tx, ty, ta, tf = lay.getTextAttr(None, "ss")
        tx, ty = x-lay.XS+tx, y+ty
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = lay.XM, lay.YM+lay.YS+lay.TEXT_HEIGHT
        for i in range(4):
            s.reserves.append(ReserveStack(x, y, self))
            y += lay.YS
        y = lay.YM+lay.YS+lay.TEXT_HEIGHT
        for i in range(4):
            x = lay.XM+lay.XS+lay.XS//2
            for j in range(4):
                stack = RK_RowStack(x, y, self, max_move=1, mod=13)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
                x += w0
            y += lay.YS

        # define stack-groups
        lay.defaultStackGroups()
Exemple #19
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if cards[0].suit == DIAMOND:
         return False
     if self.cards:
         return self.cards[-1].suit != DIAMOND
     return True
Exemple #20
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if cards[0].suit == DIAMOND:
         return False
     if self.cards:
         return self.cards[-1].suit != DIAMOND
     return True
Exemple #21
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 def createGame(self, rows=12):
     l, s = Layout(self), self.s
     self.setSize(l.XM + (rows + 1) * l.XS, l.YM + l.YS + 12 * l.YOFFSET)
     x, y = l.XM, l.YM
     s.talon = TalonStack(x, y, self)
     l.createText(s.talon, "s")
     x += l.XS
     for i in range(rows):
         s.rows.append(RK_RowStack(x, y, self, max_move=1))
         x += l.XS
     l.defaultStackGroups()
Exemple #22
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    def createGame(self, rows=8, playcards=13, reserve_max_cards=4):
        # create layout
        l, s = Layout(self), self.s
        decks = self.gameinfo.decks

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+playcards*l.XOFFSET)
        self.setSize(l.XM+2*w+decks*l.XS, l.YM+l.TEXT_HEIGHT+(rows//2+1)*l.YS)

        # create stacks
        y = l.YM
        x = l.XM + w
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, "s")
        x += l.XS
        stack = Zerline_ReserveStack(x, y, self, max_cards=reserve_max_cards)
        s.reserves.append(stack)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
        l.createText(stack, "s")
        x = l.XM + w
        for j in range(decks):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(4):
                s.foundations.append(
                    SS_FoundationStack(
                        x, y, self, i,
                        base_rank=KING, dir=1, max_move=0, mod=13))
                y += l.YS
            x += l.XS
        x = l.XM
        for j in range(2):
            y = l.YM+l.TEXT_HEIGHT+l.YS
            for i in range(rows//2):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=QUEEN)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
            x += l.XM+w+decks*l.XS

        l.setRegion(
            s.rows[:4], (-999, l.YM+l.YS+l.TEXT_HEIGHT-l.CH//2,
                         w-l.CW//2, 999999))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
    def createGame(self, rows=8):
        # create layout
        l, s = Layout(self), self.s

        # set size
        self.setSize(l.XM + (rows+2)*l.XS, l.YM + 5*l.YS)

        #
        playcards = 4*l.YS // l.YOFFSET
        xoffset, yoffset = [], []
        for i in range(playcards):
            xoffset.append(0)
            yoffset.append(l.YOFFSET)
        for i in range(104-playcards):
            xoffset.append(l.XOFFSET)
            yoffset.append(0)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(rows):
            stack = RK_RowStack(x, y, self)
            stack.CARD_XOFFSET = xoffset
            stack.CARD_YOFFSET = yoffset
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + rows*l.XS, l.YM
        for suit in range(4):
            for i in range(2):
                s.foundations.append(RK_FoundationStack(x+i*l.XS, y, self,
                                                        suit=suit))
            y += l.YS
        self.setRegion(self.s.foundations,
                       (x - l.CW // 2, -999, 999999, y), priority=1)
        x, y = self.width-3*l.XS//2, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # define stack-groups
        l.defaultStackGroups()
Exemple #24
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    def createGame(self, reserves=6):

        l, s = Layout(self), self.s
        w, h = 3 * l.XM + 5 * l.XS, l.YM + 5 * l.YS
        self.setSize(w, h)

        lay = (
            (0, 2, 0, QUEEN, -1),
            (0, 1, 0, QUEEN, -1),
            (0, 0, 1, QUEEN, -1),
            (2, 0, 1, QUEEN, -1),
            (1, 0, 2, QUEEN, -1),
            (2, 1, 3, QUEEN, -1),
            (2, 2, 3, QUEEN, -1),
            (1, 1, 2, KING, 1),
        )
        for xx, yy, suit, base_rank, dir in lay:
            x, y = 2 * l.XM + l.XS + xx * l.XS, l.YM + yy * l.YS
            stack = SS_FoundationStack(x,
                                       y,
                                       self,
                                       suit=suit,
                                       max_move=0,
                                       base_rank=base_rank,
                                       dir=dir,
                                       mod=13)
            s.foundations.append(stack)

        for x, y in ((l.XM, l.YM), (3 * l.XM + 4 * l.XS, l.YM)):
            for i in range(5):
                stack = RK_RowStack(x,
                                    y,
                                    self,
                                    dir=1,
                                    base_rank=NO_RANK,
                                    max_move=1,
                                    mod=13)
                stack.CARD_YOFFSET = 0
                s.rows.append(stack)
                y += l.YS

        x, y = 2 * l.XM + 1.5 * l.XS, l.YM + 4 * l.YS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, 'n')
        x += l.XS
        s.waste = WasteStack(x, y, self)
        l.createText(s.waste, 'n')

        l.defaultStackGroups()
Exemple #25
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3 * l.XS, l.XS + 13 * l.XOFFSET)
        self.setSize(l.XM + 2 * w + 2 * l.XS, l.YM + 5 * l.YS + l.TEXT_HEIGHT)

        # create stacks
        x, y = l.XM, l.YM + 4 * l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        x, y = l.XM + w - l.XS, self.height - l.YS
        for i in range(4):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            l.createText(stack, 'n')
            x += l.XS

        x = l.XM + w
        for x in (l.XM + w, l.XM + w + l.XS):
            y = l.YM
            for i in range(4):
                s.foundations.append(RK_FoundationStack(x, y, self,
                                                        max_move=0))
                y += l.YS

        for x in (l.XM, l.XM + w + 2 * l.XS):
            y = l.YM
            for i in range(4):
                stack = RK_RowStack(x,
                                    y,
                                    self,
                                    max_move=1,
                                    max_accept=1,
                                    base_rank=ANY_RANK)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        l.setRegion(s.rows[:4],
                    (-999, -999, w - l.CW // 2, l.YM + 4 * l.YS - l.CH // 2))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
Exemple #26
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    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (piles up to 9 cards are fully playable in default window size)
        dh = max(3 * l.YS / 2 + l.CH, l.YS + (9 - 1) * l.YOFFSET)
        self.setSize(10 * l.XS + l.XM, l.YM + 2 * dh)

        # create stacks
        for i in range(2):
            x, y = l.XM, l.YM + i * dh
            for j in range(4):
                s.rows.append(RK_RowStack(x, y, self, max_move=1,
                                          max_accept=1))
                x = x + l.XS
        y = l.YM + dh - l.CH / 2
        self.setRegion(s.rows[:4], (-999, -999, x - l.XM / 2, y))
        self.setRegion(s.rows[4:], (-999, y, x - l.XM / 2, 999999))
        d = [(0, 0), (1, 0.15), (2, 0.5), (2.5, 1.5), (2, 2.5), (1, 2.85)]
        for i in range(len(d)):
            d.append((0 - d[i][0], 3 - d[i][1]))
        x0, y0 = l.XM, l.YM + dh - l.CH
        for i in range(12):
            j = (i + 5) % 12
            x = int(round(x0 + (6.5 + d[j][0]) * l.XS))
            y = int(round(y0 + (-1.5 + d[j][1]) * l.YS))
            suit = (1, 2, 0, 3)[i % 4]
            s.foundations.append(
                SS_FoundationStack(x,
                                   y,
                                   self,
                                   suit,
                                   base_rank=i + 1,
                                   mod=13,
                                   max_move=0))
        s.talon = InitialDealTalonStack(self.width - l.XS, self.height - l.YS,
                                        self)

        # define stack-groups
        self.sg.openstacks = s.foundations + s.rows
        self.sg.talonstacks = [s.talon]
        self.sg.dropstacks = s.rows
    def createGame(self, rows=12):
        l, s = Layout(self), self.s
        self.setSize(l.XM+rows*l.XS, l.YM+2*l.YS+l.TEXT_HEIGHT+20*l.YOFFSET)

        x, y = l.XM+(rows-4)//2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 mod=13, max_cards=26))
            x += l.XS
        x, y = l.XM, l.YM+l.YS+l.TEXT_HEIGHT
        for i in range(rows):
            s.rows.append(RK_RowStack(x, y, self, mod=13))
            x += l.XS
        x, y = l.XM, l.YM
        s.talon = WasteTalonStack(x, y, self, num_deal=2, max_rounds=1)
        l.createText(s.talon, 's')
        x = x + l.XS
        s.waste = WasteStack(x, y, self, max_cards=2)
        s.waste.CARD_XOFFSET = l.XOFFSET

        l.defaultStackGroups()
Exemple #28
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    def createGame(self):
        l, s = Layout(self), self.s

        # Set window size
        self.setSize(l.XM * 3 + l.XS * 9, l.YM + l.YS * 6)

        # Create row stacks
        x = l.XM
        y = l.YM
        for i in range(8):
            s.rows.append(
                RK_RowStack(x,
                            y,
                            self,
                            base_rank=11,
                            max_move=12,
                            max_cards=99))
            x = x + l.XS

        # Create reserve stacks
        x = self.width - l.XS
        y = l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            y = y + l.YS
        y = y - l.YS
        for i in range(4):
            x = x - l.XS
            s.reserves.append(ReserveStack(x, y, self))

        self.setRegion(s.rows, (0, 0, l.XM + l.XS * 8, l.YS * 5))

        # Create talon
        s.talon = DealRowTalonStack(l.XM, self.height - l.YS, self)
        l.createText(s.talon, "n")

        # Define stack groups
        l.defaultStackGroups()
Exemple #29
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 def acceptsCards(self, from_stack, cards):
     if not self.cards and from_stack in self.game.s.reserves:
         return True
     return RK_RowStack.acceptsCards(self, from_stack, cards)
Exemple #30
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     return BritishConstitution_RowStackMethods.acceptsCards(
         self, from_stack, cards)
Exemple #31
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 def acceptsCards(self, from_stack, cards):
     if not self.cards and from_stack in self.game.s.reserves:
         return True
     return RK_RowStack.acceptsCards(self, from_stack, cards)
 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards:
         return from_stack is self.game.s.waste
     return True
Exemple #33
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     if not self.cards:
         return from_stack is self.game.s.waste
     return True
Exemple #34
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 def acceptsCards(self, from_stack, cards):
     if not RK_RowStack.acceptsCards(self, from_stack, cards):
         return False
     return BritishConstitution_RowStackMethods.acceptsCards(
         self, from_stack, cards)
 def acceptsCards(self, from_stack, cards):
     if self.game.s.talon.cards:
         return False
     if len(self.cards) == 1:
         return True
     return RK_RowStack.acceptsCards(self, from_stack, cards)
Exemple #36
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 def acceptsCards(self, from_stack, cards):
     if self.cards and not self.game.inSuitSequence(self.cards[-1],
                                                    cards[0]):
         return False
     return RK_RowStack.acceptsCards(self, from_stack, cards)
Exemple #37
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 def basicAcceptsCards(self, from_stack, cards):
     if from_stack in self.game.s.rows:
         if len(cards) != 1 and len(cards) != len(from_stack.cards):
             return False
     return RK_RowStack.basicAcceptsCards(self, from_stack, cards)
Exemple #38
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 def basicAcceptsCards(self, from_stack, cards):
     if from_stack in self.game.s.rows:
         if len(cards) != 1 and len(cards) != len(from_stack.cards):
             return False
     return RK_RowStack.basicAcceptsCards(self, from_stack, cards)