def taper_edges(image, width): """ taper edges of image (or volume) with cos function @param image: input image (or volume) @type image: ndarray @param width: width of edge @type width: int @return: image with smoothened edges, taper_mask @rtype: array-like @author: GvdS """ dims = list(image.shape) + [0] val = xp.cos(xp.arange(1, width + 1) * xp.pi / (2. * (width))) taperX = xp.ones((dims[0]), dtype=xp.float32) taperY = xp.ones((dims[1])) taperX[:width] = val[::-1] taperX[-width:] = val taperY[:width] = val[::-1] taperY[-width:] = val if dims[2] > 1: taperZ = xp.ones((dims[2])) taperZ[:width] = val[::-1] taperZ[-width:] = val Z, X, Y = xp.meshgrid(taperX, taperY, taperZ) taper_mask = X * (X < Y) * (X < Z) + Y * (Y <= X) * (Y < Z) + Z * ( Z <= Y) * (Z <= X) else: X, Y = xp.meshgrid(taperY, taperX) taper_mask = X * (X < Y) + Y * (Y <= X) return image * taper_mask, taper_mask
def rotation_matrix_z(angle): """Return the 3x3 rotation matrix around z axis. @param angle: rotation angle around z axis (in degree). @return: rotation matrix. """ angle = xp.deg2rad(angle) mtx = xp.matrix(xp.zeros((3, 3))) mtx[0, 0] = xp.cos(angle) mtx[1, 0] = xp.sin(angle) mtx[1, 1] = xp.cos(angle) mtx[0, 1] = -xp.sin(angle) mtx[2, 2] = 1 return mtx
def cut_patch(projection, ang, pick_position, vol_size=200, binning=8, dimz=None, offset=[0, 0, 0], projection_name=None): from pytom.tompy.tools import taper_edges #from pytom.gpu.initialize import xp from pytom.voltools import transform from pytom.tompy.transform import rotate3d, rotate_axis from pytom.tompy.transform import cut_from_projection from pytom.tompy.io import read # Get the size of the original projection dim_x = projection.shape[0] dim_z = dim_x if dimz is None else dimz x, y, z = pick_position x = (x + offset[0]) * binning y = (y + offset[1]) * binning z = (z + offset[2]) * binning # Get coordinates of the paricle adjusted for the tilt angle yy = y # assume the rotation axis is around y xx = (xp.cos(ang * xp.pi / 180) * (x - dim_x / 2) - xp.sin(ang * xp.pi / 180) * (z - dim_z / 2)) + dim_x / 2 # Cut the small patch out patch = projection[max(0, int(xp.floor(xx)) - vol_size // 2):int(xp.floor(xx)) + vol_size // 2, int(yy) - vol_size // 2:int(yy) + vol_size // 2, :] shiftedPatch = xp.zeros_like(patch) transform(patch, output=shiftedPatch, translation=[xx % 1, yy % 1, 0], device=device, interpolation='filt_bspline') return shiftedPatch.squeeze()
def cut_patch(projection, ang, pick_position, vol_size=200, binning=8, dimz=0, offset=[0, 0, 0], projection_name=None): #from pytom.gpu.initialize import xp from pytom.voltools import transform from pytom.tompy.transform import rotate3d, rotate_axis from pytom.tompy.transform import cut_from_projection from pytom.tompy.io import read # Get the size of the original projection dim_x = projection.shape[0] dim_z = dim_x if dimz is None else dimz x, y, z = pick_position x = (x + offset[0]) * binning y = (y + offset[1]) * binning z = (z + offset[2]) * binning # Get coordinates of the paricle adjusted for the tilt angle yy = y # assume the rotation axis is around y xx = (xp.cos(ang * xp.pi / 180) * (x - dim_x / 2) - xp.sin(ang * xp.pi / 180) * (z - dim_z / 2)) + dim_x / 2 # Cut the small patch out patch = projection[max(0, int(xp.floor(xx)) - vol_size // 2):int(xp.floor(xx)) + vol_size // 2, int(yy) - vol_size // 2:int(yy) + vol_size // 2, :] #transform(patch, output=patch, translation=[0,xx-float(xx),0], device='gpu:1') #patch -= patch.mean() return patch, xx, yy
def create_asymmetric_wedge(angle1, angle2, cutoffRadius, sizeX, sizeY, sizeZ, smooth, rotation=None): '''This function returns an asymmetric wedge object. @param angle1: angle of wedge1 in degrees @type angle1: int @param angle2: angle of wedge2 in degrees @type angle2: int @param cutOffRadius: radius from center beyond which the wedge is set to zero. @type cutOffRadius: int @param sizeX: the size of the box in x-direction. @type sizeX: int @param sizeY: the size of the box in y-direction. @type sizeY: int @param sizeZ: the size of the box in z-direction. @type sizeZ: int @param smooth: smoothing parameter that defines the amount of smoothing at the edge of the wedge. @type smooth: float @return: 3D array determining the wedge object. @rtype: ndarray of xp.float64''' range_angle1Smooth = smooth / xp.sin(angle1 * xp.pi / 180.) range_angle2Smooth = smooth / xp.sin(angle2 * xp.pi / 180.) wedge = xp.zeros((sizeX, sizeY, sizeZ // 2 + 1)) if rotation is None: z, y, x = xp.meshgrid( xp.arange(-sizeX // 2 + sizeX % 2, sizeX // 2 + sizeX % 2), xp.arange(-sizeY // 2 + sizeY % 2, sizeY // 2 + sizeY % 2), xp.arange(0, sizeZ // 2 + 1)) else: cx, cy, cz = [s // 2 for s in (sizeX, sizeY, sizeZ)] grid = xp.mgrid[-cx:sizeX - cx, -cy:sizeY - cy, :sizeZ // 2 + 1] phi, the, psi = rotation phi = -float(phi) * xp.pi / 180.0 the = -float(the) * xp.pi / 180.0 psi = -float(psi) * xp.pi / 180.0 sin_alpha = xp.sin(phi) cos_alpha = xp.cos(phi) sin_beta = xp.sin(the) cos_beta = xp.cos(the) sin_gamma = xp.sin(psi) cos_gamma = xp.cos(psi) # Calculate inverse rotation matrix Inv_R = xp.zeros((3, 3), dtype='float32') Inv_R[0, 0] = cos_alpha * cos_gamma - cos_beta * sin_alpha \ * sin_gamma Inv_R[0, 1] = -cos_alpha * sin_gamma - cos_beta * sin_alpha \ * cos_gamma Inv_R[0, 2] = sin_beta * sin_alpha Inv_R[1, 0] = sin_alpha * cos_gamma + cos_beta * cos_alpha \ * sin_gamma Inv_R[1, 1] = -sin_alpha * sin_gamma + cos_beta * cos_alpha \ * cos_gamma Inv_R[1, 2] = -sin_beta * cos_alpha Inv_R[2, 0] = sin_beta * sin_gamma Inv_R[2, 1] = sin_beta * cos_gamma Inv_R[2, 2] = cos_beta temp = grid.reshape((3, grid.size // 3)) temp = xp.dot(Inv_R, temp) grid = xp.reshape(temp, grid.shape) y = grid[0, :, :, :] z = grid[1, :, :, :] x = grid[2, :, :, :] r = xp.sqrt(x**2 + y**2 + z**2) wedge[xp.tan(angle1 * xp.pi / 180) < y / x] = 1 wedge[xp.tan(-angle2 * xp.pi / 180) > y / x] = 1 wedge[sizeX // 2, :, 0] = 1 if smooth: area = xp.abs(x - (y / xp.tan(angle1 * xp.pi / 180))) <= range_angle1Smooth strip = 1 - (xp.abs(x - (y / xp.tan(angle1 * xp.pi / 180.))) * xp.sin(angle1 * xp.pi / 180.) / smooth) wedge += (strip * area * (1 - wedge) * (y > 0)) area2 = xp.abs(x + (y / xp.tan(angle2 * xp.pi / 180))) <= range_angle2Smooth strip2 = 1 - (xp.abs(x + (y / xp.tan(angle2 * xp.pi / 180.))) * xp.sin(angle2 * xp.pi / 180.) / smooth) wedge += (strip2 * area2 * (1 - wedge) * (y <= 0)) wedge[r > cutoffRadius] = 0 return xp.fft.fftshift(wedge, axes=(0, 1))
def rotate3d(data, phi=0, psi=0, the=0, center=None, order=2): """Rotate a 3D data using ZXZ convention (phi: z1, the: x, psi: z2). @param data: data to be rotated. @param phi: 1st rotate around Z axis, in degree. @param psi: 3rd rotate around Z axis, in degree. @param the: 2nd rotate around X axis, in degree. @param center: rotation center. @return: the data after rotation. """ # Figure out the rotation center import numpy as xp if center is None: cx = data.shape[0] // 2 cy = data.shape[1] // 2 cz = data.shape[2] // 2 else: assert len(center) == 3 (cx, cy, cz) = center if phi == 0 and psi == 0 and the == 0: return data # Transfer the angle to Euclidean phi = -float(phi) * xp.pi / 180.0 the = -float(the) * xp.pi / 180.0 psi = -float(psi) * xp.pi / 180.0 sin_alpha = xp.sin(phi) cos_alpha = xp.cos(phi) sin_beta = xp.sin(the) cos_beta = xp.cos(the) sin_gamma = xp.sin(psi) cos_gamma = xp.cos(psi) # Calculate inverse rotation matrix Inv_R = xp.zeros((3, 3), dtype='float32') Inv_R[0, 0] = cos_alpha * cos_gamma - cos_beta * sin_alpha \ * sin_gamma Inv_R[0, 1] = -cos_alpha * sin_gamma - cos_beta * sin_alpha \ * cos_gamma Inv_R[0, 2] = sin_beta * sin_alpha Inv_R[1, 0] = sin_alpha * cos_gamma + cos_beta * cos_alpha \ * sin_gamma Inv_R[1, 1] = -sin_alpha * sin_gamma + cos_beta * cos_alpha \ * cos_gamma Inv_R[1, 2] = -sin_beta * cos_alpha Inv_R[2, 0] = sin_beta * sin_gamma Inv_R[2, 1] = sin_beta * cos_gamma Inv_R[2, 2] = cos_beta grid = xp.mgrid[-cx:data.shape[0] - cx, -cy:data.shape[1] - cy, -cz:data.shape[2] - cz] temp = grid.reshape((3, grid.size // 3)) temp = xp.dot(Inv_R, temp) grid = xp.reshape(temp, grid.shape) grid[0] += cx grid[1] += cy grid[2] += cz # Interpolation from scipy.ndimage import map_coordinates d = map_coordinates(data, grid, order=order) return d