Exemple #1
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    def test_scene_with_menu(self):
        game = Game("Test",
                    "1.0",
                    "1.0",
                    "testpyvida",
                    fps=16,
                    afps=16,
                    resolution=(1680, 1050))
        game.autoscale = False
        game.working_directory = "/home/luke/Projects/pyvida/test_data"
        mx, my = game.resolution[0] / 2 - 100, 140  # game.resolution[1]-50
        game.add(MenuFactory("menu", (mx, my)))

        game.immediate_menu_from_factory("menu", [
            ("menu_new", MagicMock()),
            ("menu_old", MagicMock()),
        ])

        game.init()
        game.smart()
        game.queue_load_state("title", "initial")
        game.camera.scene("title")
        game.set_menu(*["menu_new", "menu_old"], clear=True)
        game.menu.show()

        game.update()  # run events

        assert game.w == 1680
        assert not game.autoscale
        assert game.scene == game.scenes["title"]
        assert game.scene.layers[0] == "title_background"
        assert game.scene.get_object("logo")
Exemple #2
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    def test_get_best_file(self, use_game, working_dir, fname, expected):
        # '../../../../../Projects/pyvida/test_data/data/actors/Adam/idle.montage'
        game = Game() if use_game else None
        if game:
            game.working_directory = working_dir

        f = get_best_file(game, fname)
        assert expected in f
Exemple #3
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 def test_layers_game(self):
     game = Game()
     game.working_directory = "/home/luke/Projects/pyvida/test_data"
     s = Scene("testscene")
     game.immediate_add(s)
     s._load_layer("scenes/title/background.png")
     assert len(s.layers) == 1
     assert list(game.items.keys()) == ["testscene_background"]
Exemple #4
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    def test_smart(self):
        game = Game(resolution=(100, 100))
        game.autoscale = False
        game.working_directory = "/home/luke/Projects/pyvida/test_data"
        a = Actor("Adam")
        a.smart(game)

        assert list(a.actions.keys()) == ["idle"]
        assert a.resource_name == "Adam"
Exemple #5
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 def test_smart_basic(self):
     game = Game("Test",
                 "1.0",
                 "1.0",
                 "testpyvida",
                 fps=16,
                 afps=16,
                 resolution=(100, 100))
     game.autoscale = False
     game.working_directory = TEST_PATH
     game.immediate_smart()
     assert len(game.items) == 2
     assert len(game.actors) == 4
     assert len(game.scenes) == 1
Exemple #6
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    def test_load_assets(self):
        game = Game(resolution=(100, 100))
        game.autoscale = False
        game.working_directory = "/home/luke/Projects/pyvida/test_data"
        a = Actor("Adam")
        a.smart(game)
        a.load_assets(game)

        resource = get_resource(a.resource_name)
        action = a.get_action()
        assert resource[0] == 249
        assert resource[1] == 341
        assert action.w == 249
        assert action.h == 341
        assert type(resource[2]) == PyvidaSprite
        assert list(a.actions.keys()) == ["idle"]
Exemple #7
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def create_basic_scene(resolution=(1680, 1050), with_update=False):
    game = Game("Test",
                "1.0",
                "1.0",
                "testpyvida",
                fps=16,
                afps=16,
                resolution=resolution)
    game.autoscale = False
    game.working_directory = "/home/luke/Projects/pyvida/test_data"
    game.init()
    game.smart()
    game.queue_load_state("title", "initial")
    game.camera.scene("title")
    if with_update:
        game.update()  # perform all the queued events
    return game
Exemple #8
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    def test_scene_with_item(self):
        game = Game("Test",
                    "1.0",
                    "1.0",
                    "testpyvida",
                    fps=16,
                    afps=16,
                    resolution=(1680, 1050))
        game.autoscale = False
        game.working_directory = "/home/luke/Projects/pyvida/test_data"
        game.init()
        game.smart()
        game.queue_load_state("title", "initial")
        game.camera.scene("title")

        game.update()  # run events

        logo = game.scene.get_object("logo")
        assert game.w == 1680
        assert not game.autoscale
        assert game.scene == game.scenes["title"]
        assert game.scene.layers[0] == "title_background"
        assert logo