def build(self, input, workers=1, status=True): 
        """Build visibility graph based on a list of polygons.

        The input must be a list of polygons, where each polygon is a list of
        in-order (clockwise or counter clockwise) Points. It only one polygon,
        it must still be a list in a list, i.e. [[Point(0,0), Point(2,0),
        Point(2,1)]].
        Take advantage of processors with multiple cores by setting workers to
        the number of subprocesses you want. Defaults to 1, i.e. no subprocess
        will be started.
        Set status=False to turn off the statusbar when building.
        """

        self.graph = Graph(input)
        self.visgraph = Graph([])

        points = self.graph.get_points()
        batch_size = 10 

        if workers == 1:
            for batch in tqdm([points[i:i + batch_size]
                               for i in xrange(0, len(points), batch_size)],
                            disable=not status):
                for edge in _vis_graph(self.graph, batch):
                    self.visgraph.add_edge(edge)
        else:
            pool = Pool(workers)
            batches = [(self.graph, points[i:i + batch_size])
                       for i in xrange(0, len(points), batch_size)]

            results = list(tqdm(pool.imap(_vis_graph_wrapper, batches), total=len(batches),
                disable=not status))
            for result in results:
                for edge in result:
                    self.visgraph.add_edge(edge)
Exemple #2
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 def test_collin4(self):
     graph = Graph([[Point(1, 1),
                     Point(2, 3),
                     Point(3, 1),
                     Point(2, 2)], [Point(2, 4)]])
     visible = visible_vertices(Point(2, 1), graph, None, None)
     assert visible == [Point(3, 1), Point(2, 2), Point(1, 1)]
Exemple #3
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    def shortest_path_sequential(self, agents):
        """
        Sequentially runs A* on each agent, with collision constraint.
        """
        paths = []
        occupied = []

        for (origin, destination) in agents:
            origin_exists = origin in self.visgraph
            dest_exists = destination in self.visgraph
            if origin_exists and dest_exists:
                paths.append(
                    shortest_path_single(self.visgraph, origin, destination,
                                         occupied))
                continue
            orgn = None if origin_exists else origin
            dest = None if dest_exists else destination
            add_to_visg = Graph([])
            if not origin_exists:
                for v in visible_vertices(origin, self.graph,
                                          destination=dest):
                    add_to_visg.add_edge(Edge(origin, v))
            if not dest_exists:
                for v in visible_vertices(destination, self.graph,
                                          origin=orgn):
                    add_to_visg.add_edge(Edge(destination, v))
            paths.append(
                shortest_path_single(self.visgraph, origin, destination,
                                     add_to_visg, occupied))

        return paths
    def shortest_path(self, origin, destination):
        """Find and return shortest path between origin and destination.

        Will return in-order list of Points of the shortest path found. If
        origin or destination are not in the visibility graph, their respective
        visibility edges will be found, but only kept temporarily for finding
        the shortest path.
        """

        origin_exists = origin in self.visgraph
        dest_exists = destination in self.visgraph
        if origin_exists and dest_exists:
            return shortest_path(self.visgraph, origin, destination)
        orgn = None if origin_exists else origin
        dest = None if dest_exists else destination
        add_to_visg = Graph([])
        if not origin_exists:
            for v in visible_vertices(origin,
                                      self.graph,
                                      destination=dest,
                                      con=True):
                add_to_visg.add_edge(Edge(origin, v))
        if not dest_exists:
            for v in visible_vertices(destination,
                                      self.graph,
                                      origin=orgn,
                                      con=True):
                add_to_visg.add_edge(Edge(destination, v))
        return shortest_path(self.visgraph, origin, destination, add_to_visg)
Exemple #5
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 def test_collin1(self):
     graph = Graph([[self.point_a, self.point_b, self.point_c],
                    [self.point_d, self.point_e, self.point_f]])
     visible = visible_vertices(Point(1, 4), graph, None, None)
     assert visible == [
         self.point_a, self.point_c, self.point_d, self.point_f
     ]
Exemple #6
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 def test_collin2(self):
     self.point_g = Point(2, 5)
     self.point_h = Point(3, 5)
     graph = Graph([[self.point_g, self.point_h, self.point_c],
                    [self.point_d, self.point_e, self.point_f]])
     visible = visible_vertices(Point(1, 4), graph, None, None)
     assert visible == [self.point_g, self.point_e, self.point_c]
Exemple #7
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 def test_collin8(self):
     graph = Graph(
         [[Point(0, 0),
           Point(2, 0),
           Point(2, 2),
           Point(1, 1),
           Point(0, 2)]])
     pip = point_in_polygon(Point(0.5, 1), graph)
     assert pip > -1
Exemple #8
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 def test_collin3(self):
     point_g = Point(2.0, 2.0)
     point_h = Point(3.5, 5.0)
     point_i = Point(2.5, 2.0)
     graph = Graph([[self.point_a, self.point_b, self.point_c],
                    [point_g, point_h, point_i],
                    [self.point_d, self.point_e, self.point_f]])
     visible = visible_vertices(Point(1, 4), graph, None, None)
     assert visible == [point_h, self.point_a, self.point_c]
Exemple #9
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    def build(self, input, workers=1, status=False):
        
        """Build visibility graph based on a list of polygons.

        The input must be a list of polygons, where each polygon is a list of
        in-order (clockwise or counter clockwise) Points. It only one polygon,
        it must still be a list in a list, i.e. [[Point(0,0), Point(2,0),
        Point(2,1)]].
        Take advantage of processors with multiple cores by setting workers to
        the number of subprocesses you want. Defaults to 1, i.e. no subprocess
        will be started.
        Set status to True to see progress information for each subprocess:
        [Points done][Points remaining][average time per Point].
        """

        self.graph = Graph(input)
        self.visgraph = Graph([])
        if status: print(" " + "[Done][Rem.][Avg t] " * workers)

        if workers == 1:
            
            #print(type(ed))
            
            
            for edge in _vis_graph(self.graph, self.graph.get_points(), 0, status):
                self.visgraph.add_edge(edge)
            if status: print("")
            ed = _vis_graph(self.graph, self.graph.get_points(), 0, status)
            return ed

        points = self.graph.get_points()
        batch_size = int(len(points) / workers)
        batches = [(self.graph, points[i:i + batch_size], i/batch_size, status)
                   for i in xrange(0, len(points), batch_size)]
        pool = Pool(workers)
        results = pool.map_async(_vis_graph_wrapper, batches)
        try:
            for result in results.get():
                for edge in result:
                    self.visgraph.add_edge(edge)
        except KeyboardInterrupt:
            if status: print("")
            raise
        if status: print("")
Exemple #10
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 def test_collin3(self):
     graph = Graph([[Point(0, 1), Point(1, 0),
                     Point(2, 3)],
                    [Point(2, 2), Point(3.5, 5),
                     Point(2.5, 2)],
                    [Point(3, 2),
                     Point(3.5, 0.5),
                     Point(4.5, 3.5)]])
     visible = visible_vertices(Point(1, 4), graph, None, None)
     assert visible == [
         Point(3.50, 5.00),
         Point(0.00, 1.00),
         Point(2.00, 3.00)
     ]
Exemple #11
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 def construct_path(self):
     origin_exists = self.origin in self.g.visgraph
     dest_exists = self.destination in self.g.visgraph
     if origin_exists and dest_exists:
         return self.shortest_path(self.g.visgraph, self.origin,
                                   self.destination)
     orgn = None if origin_exists else self.origin
     dest = None if dest_exists else self.destination
     add_to_visg = Graph([])
     if not origin_exists:
         for v in visible_vertices(self.origin,
                                   self.g.graph,
                                   destination=dest):
             add_to_visg.add_edge(Edge(self.origin, v))
     if not dest_exists:
         for v in visible_vertices(self.destination,
                                   self.g.graph,
                                   origin=orgn):
             add_to_visg.add_edge(Edge(self.destination, v))
     return self.shortest_path(self.g.visgraph, self.origin,
                               self.destination, add_to_visg)
Exemple #12
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    def shortest_path_parallel(self, agents, h=lambda x, y: 0):
        """
        Runs A* on all agents in parallel, with collision constraint.
        """
        add_to_visg = Graph([])
        for (origin, destination) in agents:
            origin_exists = origin in self.visgraph
            dest_exists = destination in self.visgraph
            if origin_exists and dest_exists:
                continue
            orgn = None if origin_exists else origin
            dest = None if dest_exists else destination
            if not origin_exists:
                for v in visible_vertices(origin, self.graph,
                                          destination=dest):
                    add_to_visg.add_edge(Edge(origin, v))
            if not dest_exists:
                for v in visible_vertices(destination, self.graph,
                                          origin=orgn):
                    add_to_visg.add_edge(Edge(destination, v))

        return shortest_path_parallel(self.visgraph, agents, h, add_to_visg)
    def build_mod(self, input, workers=1, status=True, ref_point=None):
        """Build visibility graph based on a list of polygons.
        
        Modified version. Takes into account the case where one polygon surrounds the rest
        To test this, a reference-point is given to check the existance of such polygon
        
        The input must be a list of polygons, where each polygon is a list of
        in-order (clockwise or counter clockwise) Points. It only one polygon,
        it must still be a list in a list, i.e. [[Point(0,0), Point(2,0),
        Point(2,1)]].
        Take advantage of processors with multiple cores by setting workers to
        the number of subprocesses you want. Defaults to 1, i.e. no subprocess
        will be started.
        Set status=False to turn off the statusbar when building.
        """

        self.graph = Graph(input)
        self.visgraph = Graph([])

        # Check if surrounding polygon exists
        surPoly = []
        if ref_point:
            sPoly = pointVec_in_polygon(ref_point, self.graph)
            surPoly = sPoly

            if sPoly.__len__() == 2: #choose the outer polygon
                pp0 = list(self.graph.polygons[sPoly[0]])
                pp1 = list(self.graph.polygons[sPoly[1]])
                x0=[]
                for e in pp0:
                    x0.append(e.p1.x)
                    x0.append(e.p2.x)
                x1=[]
                for e in pp1:
                    x1.append(e.p1.x)
                    x1.append(e.p2.x)

                if min(x0)<min(x1):
                    surPoly = sPoly[0]
                else: surPoly = sPoly[1]

        if surPoly:
            surPoly = surPoly[0]
            surPolyEdges = list(self.graph.polygons[surPoly])

        points = self.graph.get_points()
        batch_size = 10

        if workers == 1:
            for batch in tqdm([points[i:i + batch_size]
                               for i in xrange(0, len(points), batch_size)],
                            disable=not status):
                for edge in _vis_graph(self.graph, batch):
                    if surPoly != -1:  # skip an edge outside the surrounding polygon
                        edgePtsInPoly = 0
                        for n in range(surPolyEdges.__len__()):
                            if surPolyEdges[n].__contains__(edge.p1) or surPolyEdges[n].__contains__(edge.p2):
                                edgePtsInPoly += 1
                        if edgePtsInPoly == 4:  # both edge points on surrounding polygon, but not same edge
                            midP = Point((edge.p1.x + edge.p2.x)/2. , (edge.p1.y + edge.p2.y)/2. )
                            if not polygon_crossing(midP, self.graph.polygons[surPoly]):
                                continue
                    self.visgraph.add_edge(edge)
        else:
            pool = Pool(workers)
            batches = [(self.graph, points[i:i + batch_size])
                       for i in xrange(0, len(points), batch_size)]

            results = list(tqdm(pool.imap(_vis_graph_wrapper, batches), total=len(batches),
                disable=not status))
            for result in results:
                for edge in result:
                    self.visgraph.add_edge(edge)