def processItem(cluster):
    wires = []
    _ = cluster.Wires(None, wires)
    polys = []
    for aWire in wires:
        vertices = []
        _ = aWire.Vertices(None, vertices)
        poly = []
        for v in vertices:
            p = vg.Point(round(v.X(), 4), round(v.Y(), 4), 0)
            poly.append(p)
        polys.append(poly)
    g = vg.VisGraph()
    g.build(polys)
    tpEdges = []
    vgEdges = g.visgraph.get_edges()
    for vgEdge in vgEdges:
        sv = topologic.Vertex.ByCoordinates(vgEdge.p1.x, vgEdge.p1.y, 0)
        ev = topologic.Vertex.ByCoordinates(vgEdge.p2.x, vgEdge.p2.y, 0)
        tpEdges.append(topologic.Edge.ByStartVertexEndVertex(sv, ev))
    tpVertices = []
    vgPoints = g.visgraph.get_points()
    for vgPoint in vgPoints:
        v = topologic.Vertex.ByCoordinates(vgPoint.x, vgPoint.y, 0)
        tpVertices.append(v)
    graph = topologic.Graph(tpVertices, tpEdges)
    return graph
Exemple #2
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def main():
	graph = vg.VisGraph()
	graph.load('ntu_new_2')
	# start = map(float, raw_input('Start: ').strip().split())
	# end = map(float, raw_input('End: ').strip().split())
	while True:
		s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
		s.bind((HOST, PORT))
		s.listen(1)
		print 'Waiting for connection...'
		conn, addr = s.accept()
		print 'Connected by: ', addr
		while True:
			data = conn.recv(1024)
			if not data:
				break
			print 'Data received: ', data
			startx, starty, endx, endy = map(float, data.split())
			start = vg.Point(startx, starty)
			end = vg.Point(endx, endy)
			c_start = graph.point_in_polygon(start)
			c_end = graph.point_in_polygon(end)
			path = []
			if c_start != -1:
				path.append(str(start.x) + ' ' + str(start.y))
				start = graph.closest_point(start, c_start)
			if c_end != -1: 
				end = graph.closest_point(end, c_end)
			shortest_path = graph.shortest_path(start, end)
			for point in shortest_path:
				path.append(str(point.x) + ' ' + str(point.y))
			path.append(str(endx) + ' ' +str(endy))
			print 'Data sent: ', ' '.join(path)
			conn.sendall(' '.join(path))
		conn.close()
Exemple #3
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 def setup_method(self, method):
     self.g = vg.VisGraph()
     self.point_a = Point(0, 0)
     self.point_b = Point(4, 0)
     self.point_c = Point(2, 4)
     self.point_d = Point(1, 0.5)
     self.g.build([[self.point_a, self.point_b, self.point_c]])
Exemple #4
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    def ShorestPathBtRg(self, regions):
        """
        calculate shoresr path between any two labeled regions
        :param regions: regions
        :return: dict (region, region) : length
        """
        polys = [[vg.Point(0.4, 1.0), vg.Point(0.4, 0.7), vg.Point(0.6, 0.7), vg.Point(0.6, 1.0)],
                 [vg.Point(0.3, 0.2), vg.Point(0.3, 0.0), vg.Point(0.7, 0.0), vg.Point(0.7, 0.2)]]
        g = vg.VisGraph()
        g.build(polys, status=False)

        min_len_region = dict()
        for key1, value1 in regions.items():
            for key2, value2 in regions.items():
                init = value1[:2]
                tg = value2[:2]
                # shorest path between init and tg point
                shortest = g.shortest_path(vg.Point(init[0], init[1]), vg.Point(tg[0], tg[1]))
                # (key2, key1) is already checked
                if (key2, key1) in min_len_region.keys():
                    min_len_region[(key1, key2)] = min_len_region[(key2, key1)]
                else:
                    # different regions
                    if key1 != key2:
                        dis = 0
                        for i in range(len(shortest)-1):
                            dis = dis + np.linalg.norm(np.subtract((shortest[i].x, shortest[i].y), (shortest[i+1].x, shortest[i+1].y)))

                        min_len_region[(key1, key2)] = dis
                    # same region
                    else:
                        min_len_region[(key1, key2)] = 0

        return min_len_region
Exemple #5
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    def __init__(self, n_robot, acpt, ts, buchi_graph, init, seg, step_size,
                 no):
        """
        :param acpt:  accepting state
        :param ts: transition system
        :param buchi_graph:  Buchi graph
        :param init: product initial state
        """
        self.robot = n_robot
        self.acpt = acpt
        self.goals = []
        self.ts = ts
        self.buchi_graph = buchi_graph
        self.init = init
        self.seg = seg
        self.step_size = step_size
        self.dim = len(self.ts['workspace'])
        uni_ball = [
            1, 2, 3.142, 4.189, 4.935, 5.264, 5.168, 4.725, 4.059, 3.299, 2.550
        ]
        # uni_v = uni_ball[self.robot*self.dim]
        uni_v = np.power(np.pi, self.robot * self.dim /
                         2) / math.gamma(self.robot * self.dim / 2 + 1)
        self.gamma = np.ceil(
            4 * np.power(1 / uni_v, 1. /
                         (self.dim * self.robot)))  # unit workspace
        self.tree = DiGraph(type='PBA', init=init)
        self.group = dict()
        label = []
        for i in range(self.robot):
            l = self.label(init[0][i])
            # exists one sampled point lies within obstacles
            if l != '':
                l = l + '_' + str(i + 1)
            label.append(l)

        self.tree.add_node(init, cost=0, label=label)
        self.add_group(init)
        # probability
        self.p = 0.9
        # threshold for collision avoidance
        self.threshold = 0.02
        # polygon obstacle
        polys = [[
            vg.Point(0.4, 1.0),
            vg.Point(0.4, 0.7),
            vg.Point(0.6, 0.7),
            vg.Point(0.6, 1.0)
        ],
                 [
                     vg.Point(0.3, 0.2),
                     vg.Point(0.3, 0.0),
                     vg.Point(0.7, 0.0),
                     vg.Point(0.7, 0.2)
                 ]]
        self.g = vg.VisGraph()
        self.g.build(polys, status=False)
        # region that has ! preceding it
        self.no = no
Exemple #6
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def test_point_in_polygon():
    g = vg.VisGraph()
    point_a = Point(0, 0)
    point_b = Point(4, 0)
    point_c = Point(2, 4)
    point_d = Point(1, 0.5)
    g.build([[point_a, point_b, point_c]])
    assert g.point_in_polygon(point_d) != -1
Exemple #7
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 def test_closest_point_edge_point(self):
     """Test where the cp is a end-point of a polygon edge. Can end up with
     cp extending into polygon instead of outside it."""
     g = vg.VisGraph()
     g.build([[Point(0, 1), Point(2, 0), Point(1, 1), Point(2, 2)]])
     p = Point(1, 0.9)
     pid = g.point_in_polygon(p)
     cp = g.closest_point(p, pid, length=0.001)
     assert g.point_in_polygon(cp) == -1
Exemple #8
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 def test_build_2_core(self):
     world = vg.VisGraph()
     world.build(self.polys, workers=2)
     assert len(world.graph.get_points()) == 310
     assert len(world.graph.get_edges()) == 310
     assert len(world.visgraph.get_edges()) == 1156
     s = "Graph points: {} edges: {}, visgraph edges: {}"
     print(s.format(len(world.graph.get_points()),
                    len(world.graph.get_edges()),
                    len(world.visgraph.get_edges())))
Exemple #9
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    def findPathPoly(self, sourceP, targetP, objList, layoutPoly):
        """
        calculating shortest path from sourceP point to targetP that avoid polygon shape obstacles
        sourceP/targetP - 2D points
        objList - List of obstacle objects (polygons, each is a list of 2D points). 
                    Should Contains the object's polygon and forward facing edge ???
        layoutPoly - Nx2 list of ordered vertices defining a 2D polygon of N vertices - room polygon layout
                    last point NEQ first point
        =>>>>>>> Assuming polygons DO NOT intersect  
        """

        nObj = len(objList)
        objListVg = []
        # Transform to pyvisgraph format
        for n in range(nObj):
            tmpPoly = []
            for p in objList[n]:
                tmpPoly.append(pvg.Point(p.x, p.y))
            objListVg.append(tmpPoly)

        # Start building the visibility graph
        graph = pvg.VisGraph()
        refPoint = pvg.Point(sourceP[0].x, sourceP[0].y)
        workers = 1
        graph.build_mod(objListVg, workers, None,
                        refPoint)  # , workers=workers)
        #         graph.build(objListVg) #, workers=workers)

        # Get the shortest path
        shortest_path = []
        path_distance = []
        direct_distance = []

        for n in range(len(sourceP)):
            sP = pvg.Point(sourceP[n].x, sourceP[n].y)
            tP = pvg.Point(targetP[n].x, targetP[n].y)
            spath = graph.shortest_path(sP, tP)

            # Calculate the total distance of the shortest path
            pdistance = 0
            prev_point = spath[0]
            for point in spath[1:]:
                pdistance += np.sqrt((prev_point.y - point.y)**2 +
                                     (prev_point.x - point.x)**2)
                prev_point = point

            shortest_path.append(spath)
            path_distance.append(pdistance)
            dDist = np.sqrt((targetP[n].x - sourceP[n].x)**2 +
                            (targetP[n].y - sourceP[n].y)**2)
            direct_distance.append(dDist)
        # print('Shortest path distance: {}'.format(path_distance))

        return shortest_path, path_distance, direct_distance
Exemple #10
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    def __init__(self):
        self.polygons = []
        self.work_polygon = []
        self.mouse_point = None
        self.start_point = None
        self.end_point = None
        self.shortest_path = []

        self.g = vg.VisGraph()
        self.built = False
        self.mode_draw = True
        self.mode_path = False
 def __init__(self, index, points, obstacles):
     self.index = index
     self.points = points
     obstacle_points = []
     for o in obstacles:
         ob = []
         for p in o:
             ob.append(vg.Point(p[0], p[1]))
         obstacle_points.append(ob)
     _g = vg.VisGraph()
     _g.build(obstacle_points, workers=cpu_count())
     self._g = _g
Exemple #12
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def test():
    m = open('newMap.txt')
    polys = []
    for line in m:
        points = (line.strip()).split(',')
        poly = []
        for point in points:
            point = map(float, point.split())
            poly.append(vg.Point(point[0], point[1]))
        polys.append(poly)
    graph = vg.VisGraph()
    graph.build(polys, workers=4)
    shortest = graph.shortest_path(vg.Point(-520, -70), vg.Point(450, -1300))
    print shortest
Exemple #13
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def testApp():

    segments2 = []  # figures
    root = Tk()
    root.geometry("1270x650")
    c = Canvas(root, bg="black", height=700, width=1400)

    Figures = obtainRandomFigures()

    drawRandomFigures(c, Figures)
    pointsX, pointsY = obtainXListAndYList(Figures)

    c.create_oval(x1 - 5, y1 - 5, x1 + 5, y1 + 5, fill="red")
    c.create_oval(x2 - 5, y2 - 5, x2 + 5, y2 + 5, fill="green")
    drawCircles(pointsX, pointsY, c)

    polys = []
    for list in Figures:
        tmpList = []
        for i in range(0, len(list), 2):
            x = list[i]
            y = list[i + 1]
            newPoint = vg.Point(x, y)
            tmpList.append(newPoint)
        polys.append(tmpList)

    g = vg.VisGraph()
    g.build(polys)
    shortest = g.shortest_path(vg.Point(x1, y1), vg.Point(x2, y2))
    cnt = 0
    for n in range(len(shortest)):
        try:
            c.create_line(shortest[n].x,
                          shortest[n].y,
                          shortest[n + 1].x,
                          shortest[n + 1].y,
                          width=0.9,
                          fill="green")
        except:
            pass

    #hilo1 = threading.Thread(target=avanzarPunto, args=(shortest,c,))
    #hilo1.start()
    c.pack()

    root.mainloop()
Exemple #14
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def getPath(movingRobot, sleepingRobot):
    polys = []
    for ob in obs:
        polygon = []
        for coords in ob:
            polygon.append(vg.Point(*coords))
        polys.append(polygon)

    g = vg.VisGraph()
    g.build(polys)
    paths = []
    path = shortest = g.shortest_path(movingRobot, sleepingRobot)
    # Finds the path between the nodes from the start robot to all the other robots and appends the path to paths
    # for robot in sleepingRobots:
    #     path = shortest = g.shortest_path(movingRobot, robot)
    #     paths.append(path)

    return path
Exemple #15
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 def test_collin5(self):
     r = 0.2  # Radius of polygon
     n = 4  # Sides of polygon
     c = Point(1.0, 1.0)  # Center of polygon
     verts = []
     for i in range(n):
         verts.append(
             Point(r * cos(2 * pi * i / n - pi / 4) + c.x,
                   r * sin(2 * pi * i / n - pi / 4) + c.y))
     g = vg.VisGraph()
     g.build([verts])
     s = Point(0, 0)
     t = Point(1.7, 1.7)
     shortest = g.shortest_path(s, t)
     visible = visible_vertices(t, g.graph, s, None)
     assert verts[3] not in visible
     assert verts[1] not in shortest
     assert verts[3] not in shortest
Exemple #16
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    def __init__(self, polys, origin, destination):
        n = len(polys)
        m = len(polys[0])
        self.polys = [[0] * m for i in range(n)]
        for i in range(n):
            for j in range(m):
                self.polys[i][j] = vg.Point(polys[i][j][0], polys[i][j][1])

        self.origin = vg.Point(origin[0], origin[1])
        self.destination = vg.Point(destination[0], destination[1])
        self.g = vg.VisGraph()
        self.g.build(self.polys)
        self.path = self.construct_path()

        self.waypoint = []
        for i in range(len(self.path)):
            self.waypoint.append([self.path[i].x, self.path[i].y, 0, 0])

        super(AStarGraph, self).__init__(self.waypoint)
def computeVisibilityGraph(contoursMapped):
    """Given the dilated obstacles, compute the visibility graph

    Parameters
    ----------
    contoursMapped : list of list of list
        There are several dilated obstacles
        Each one has several extremities
        Each extremity has (x, y) coordinates

    Returns
    -------
    g : object of class Graph
        the visibility graph of our problem

    possibleDisplacement : dictionary
        key : tuple containing (x,y) coordinates of one of the edges of the dilated obstacles
        value : list of all other edges visible from the key edge
    """

    # Compute the visibility graph
    polys = [[] for _ in contoursMapped]

    for obstacle, i in zip(contoursMapped, range(len(contoursMapped))):
        for extremity in obstacle:
            polys[i].append(vg.Point(extremity[X], extremity[Y]))

    g = vg.VisGraph()
    g.build(polys)

    # Create a dictionary where each extremety point has several visible points i.e possible destinations
    possibleDisplacement = {}

    for obstacle, i in zip(contoursMapped, range(len(contoursMapped))):
        for extremity, j in zip(obstacle, range(len(obstacle))):
            visible = g.find_visible(polys[i][j])
            possibleDisplacement[(extremity[X],
                                  extremity[Y])] = [[point.x, point.y]
                                                    for point in visible]
            visible.clear()

    return g, possibleDisplacement
def run(polygons, robots, case_number):
    # print("Now Processing #case :" + str(case_number) +
    # Robots = " + str(len(robots)) + " #polygons = " + str(len(polygons)))
    polygon_objs = []
    for polygon in polygons:
        poly = []
        for p in polygon:
            poly.append(vg.Point(p[0], p[1]))
        polygon_objs.append(poly)
    graph = vg.VisGraph()
    # graph.load('case' + str(case_number) + '.pk1')
    graph.build(polygon_objs)

    path_map = [[None for i in range(len(robots))] for j in range(len(robots))]

    for i, s in enumerate(robots):
        for j, d in enumerate(robots):
            if i != j and j > i:
                source, dest = vg.Point(s[0], s[1]), vg.Point(d[0], d[1])
                path_map[i][j] = graph.shortest_path(source, dest)

    ret_map = []
    for i in range(len(robots)):
        new_array = []
        for j in range(len(robots)):
            pts = []
            if j == i:
                pass
            elif j < i:
                pts = list(reversed(ret_map[j][i]))
            else:
                for p in path_map[i][j]:
                    pts.append([p.x, p.y])
            new_array.append(pts)
        ret_map.append(new_array)

    # return ret_map

    robot_paths = make_decisions(ret_map)

    return robot_paths
Exemple #19
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def test_angle2_function():
    polys = [[
        Point(353.6790486272709, 400.99387840984855),
        Point(351.1303807396073, 398.8696192603927),
        Point(349.5795890382704, 397.8537806679034),
        Point(957.1067811865476, -207.10678118654744),
        Point(-457.10678118654766, -207.10678118654744),
        Point(-457.10678118654744, 1207.1067811865476),
        Point(957.1067811865476, 1207.1067811865473),
        Point(353.52994294901674, 606.0798841165788),
        Point(354.0988628008279, 604.098862800828),
        Point(354.52550331744527, 601.3462324760635),
        Point(352.6969055662087, 602.6943209889012),
        Point(351.22198101804634, 603.781672670995),
        Point(247.0, 500.0),
        Point(341.8964635104416, 405.50444716676054),
        Point(349.24224903733045, 410.671256247085),
        Point(350.84395848060774, 407.17766877398697)
    ]]
    v = vg.VisGraph()
    v.build(polys)
    def getPathWaypoints(self, startPoint, endPoint):
        if startPoint is None or startPoint[0] is None or startPoint[1] is None:
            return None

        graph = vg.VisGraph()

        obstacles = mergePolygons(self.cSpaceObstacles)

        finalObs = []

        for obs in obstacles:
            #print("OBS", obs)
            obstacleData = []
            for p in obs:
                try:
                    x = p[0]
                    y = p[1]
                    obstacleData.append(vg.Point(x, y))
                except:
                    pass

            finalObs.append(obstacleData)

        self.obstacleCorners = []
        for obstacle in finalObs:
            for pt in obstacle:
                self.obstacleCorners.append([pt.x, pt.y])

        self.obstacleCorners = np.array(self.obstacleCorners, dtype=np.float32)

        try:
            graph.build(finalObs)
            self.graph = graph
            self.origin = vg.Point(startPoint[0], startPoint[1])
            self.dest = vg.Point(endPoint[0], endPoint[1])
            path = graph.shortest_path(vg.Point(startPoint[0], startPoint[1]),
                                       vg.Point(endPoint[0], endPoint[1]))
            return [(p.x, p.y) for p in path]
        except:
            return [startPoint]
Exemple #21
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def graph(polygons, robots):
    polys = []
    temp = []
    shortest = []
    z = len(robots) - 1
    for x in polygons:
        for a, b in x:
            # print a, "then", b
            temp.append(vg.Point(a, b))
        polys.append(temp)
        temp = []
    # print polys
    g = vg.VisGraph()
    g.build(polys)
    shortest = g.shortest_path((vg.Point(robots[0][0], robots[0][1])),
                               (vg.Point(robots[1][0], robots[1][1])))
    for i in xrange(1, len(robots) - 1, 1):
        # print i
        # shortest.pop()
        shortest += g.shortest_path(
            (vg.Point(robots[i][0], robots[i][1])),
            (vg.Point(robots[i + 1][0], robots[i + 1][1])))
    print shortest
Exemple #22
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def main():
	graph = vg.VisGraph()
	graph.load('ntu_new_2')
	start = map(float, raw_input('Start: ').strip().split())
	end = map(float, raw_input('End: ').strip().split())
	shortest_path = graph.shortest_path(vg.Point(start[0], start[1]), vg.Point(end[0], end[1]))
	x = [point.x for point in shortest_path]
	y = [point.y for point in shortest_path]
	pyplot.plot(x, y)
	m = open('newMap_2.txt')

	for line in m:
		points = (line.strip()).split(',')
		x = []
		y = []
		for point in points:
			point = map(float, point.split())
			x.append(point[0])
			y.append(point[1])
		x.append(x[0])
		y.append(y[0])
		pyplot.plot(x, y)
	
	pyplot.show()
    def __init__(self, workspace, geodesic, buchi, task, init_state,
                 init_label, init_angle, segment, para):
        """
        initialization of the tree
        :param workspace: workspace
        :param buchi: buchi automaton
        :param init_state: initial location of the robots
        :param init_label: label generated by the initial location
        :param segment: prefix or suffix part
        :param para: parameters regarding biased-sampling method
        """
        # parameters regarding workspace
        self.workspace_instance = workspace

        self.workspace = workspace.workspace
        self.dim = len(self.workspace)
        # self.regions = workspace.regions
        self.obstacles = workspace.obs

        self.node_landmark = Landmark()
        self.node_landmark.update_from_workspace(workspace)

        self.geodesic = geodesic

        self.robot = buchi.number_of_robots
        # parameters regarding task
        self.buchi = buchi
        self.task = task
        self.accept = self.buchi.buchi_graph.graph['accept']
        self.init = init_state

        # initlizing the tree
        self.biased_tree = DiGraph(type='PBA', init=self.init)
        self.biased_tree.add_node(self.init, cost=0, label=init_label, \
                                  angle=init_angle, lm=self.node_landmark, \
                                      node_id=0)
        self.node_count = 1
        # parameters regarding TL-RRT* algorithm
        self.goals = []
        self.step_size = para['step_size']
        self.segment = segment
        self.lite = para['is_lite']
        # size of the ball used in function near
        uni_v = np.power(np.pi, self.robot * self.dim /
                         2) / math.gamma(self.robot * self.dim / 2 + 1)
        self.gamma = np.ceil(
            4 * np.power(1 / uni_v, 1. /
                         (self.dim * self.robot)))  # unit workspace
        # parameters regarding biased sampling
        # group the nodes in the tree by the buchi state
        self.group = dict()
        self.add_group(self.init)

        # select final buchi states
        if self.segment == 'prefix':
            self.b_final = self.buchi.buchi_graph.graph['accept'][0]
        else:
            self.b_final = self.buchi.buchi_graph.graph['accept']
        self.min_dis = np.inf
        self.q_min2final = []
        self.not_q_min2final = []
        self.update_min_dis2final_and_partition(self.init)

        # probability of selecting q_p_closest
        self.p_closest = para['p_closest']
        # weight when selecting x_rand
        self.y_rand = para['y_rand']
        # threshold for collision avoidance
        self.threshold = para['threshold']
        # Updates landmark covariance when inside sensor range
        self.update_covariance = para['update_covariance']
        # sensor range in meters
        self.sensor_range = para['sensor_range']
        # sensor measurement noise
        self.sensor_R = para['sensor_R']

        # polygon obstacle for visibility-based method
        polys = []
        for poly in self.obstacles.values():
            polys.append([
                vg.Point(x[0], x[1]) for x in list(poly.exterior.coords)[:-1]
            ])
        self.g = vg.VisGraph()
        self.g.build(polys, status=False)
Exemple #24
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                polygons.append(line)

robotpoints = list(literal_eval(robots[0]))
drawRobots(robotpoints)

polygonpoints = list(literal_eval(polygons[0]))
drawPolygons(polygonpoints)

polys = []
for arraypoly in polygonpoints:  #adding poygons to the vg
    temp = []
    for (x, y) in arraypoly:
        temp.append(vg.Point(x, y))
    polys.append(temp)

g = vg.VisGraph()
g.build(polys)

paths = []

for (x, y) in robotpoints:  #finding shortest path between any two vertices
    for (a, b) in robotpoints:
        shortest = g.shortest_path(vg.Point(x, y), vg.Point(a, b))
        paths.append(shortest)

print paths

for path in paths:  #drawing the visibility graph
    print path
    temppath = []
    for coord in path:
Exemple #25
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    def __init__(self, n_robot, acpt, ts, buchi_graph, init, step_size, no):
        """
        :param acpt:  accepting state
        :param ts: transition system
        :param buchi_graph:  Buchi graph
        :param init: product initial state
        """
        self.robot = n_robot
        self.acpt = acpt
        self.goals = []
        self.ts = ts
        self.buchi_graph = buchi_graph
        self.init = init
        self.step_size = step_size
        self.dim = len(self.ts['workspace'])
        uni_v = np.power(np.pi, self.robot * self.dim /
                         2) / math.gamma(self.robot * self.dim / 2 + 1)
        self.gamma = np.ceil(
            4 * np.power(1 / uni_v, 1. /
                         (self.dim * self.robot)))  # unit workspace
        self.tree = DiGraph(type='PBA', init=init)
        self.group = dict()
        # label of init
        label = []
        for i in range(self.robot):
            l = self.label(self.init[0][i])
            # exists one sampled point lies within obstacles
            if l != '':
                l = l + '_' + str(i + 1)
            label.append(l)

        self.tree.add_node(self.init, cost=0, label=label)
        # label of acpt
        label = []
        for i in range(self.robot):
            l = self.label(self.init[0][i])
            # exists one sampled point lies within obstacles
            if l != '':
                l = l + '_' + str(i + 1)
            label.append(l)
        self.tree.add_node(self.acpt, cost=0, label=label)
        # index of robot whose location needs to be changed
        self.change = self.match(label)
        # best node
        self.x_min = self.init
        self.c = np.linalg.norm(np.subtract(self.init[0], self.acpt[0]))
        # probability for selecting a node
        self.p = 0.9
        # target point
        self.weight = 0.5
        # threshold for collision avoidance
        self.threshold = 0.005
        # polygon obstacle
        polys = [[
            vg.Point(0.4, 1.0),
            vg.Point(0.4, 0.7),
            vg.Point(0.6, 0.7),
            vg.Point(0.6, 1.0)
        ],
                 [
                     vg.Point(0.3, 0.2),
                     vg.Point(0.3, 0.0),
                     vg.Point(0.7, 0.0),
                     vg.Point(0.7, 0.2)
                 ]]
        self.g = vg.VisGraph()
        self.g.build(polys, status=False)
        # region that has ! preceding it
        self.no = no
Exemple #26
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 def setup_method(self, method):
     self.world = vg.VisGraph()
     self.world.load('world.pk1')
     self.origin = vg.Point(100, -20)
     self.destination = vg.Point(25, 75)
Exemple #27
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SOFTWARE.
"""
import pyvisgraph as vg
from haversine import haversine

# In this example we will find the shortest path between two points on a
# sphere, i.e. on earth. To calculate the total distance of that path, we
# need to use the great circle formula. We use the haversine package for this.

# Example points
start_point = vg.Point(12.568337, 55.676098)  # Copenhagen
end_point = vg.Point(103.851959, 1.290270)  # Singapore

# Load the visibility graph file. If you do not have this, please run
# 1_build_graph_from_shapefiles.py first.
graph = vg.VisGraph()
graph.load('GSHHS_c_L1.graph')

# Get the shortest path
shortest_path = graph.shortest_path(start_point, end_point)

# Calculate the total distance of the shortest path in km
path_distance = 0
prev_point = shortest_path[0]
for point in shortest_path[1:]:
    # Add miles=True to the end of the haversine call to get result in miles
    path_distance += haversine((prev_point.y, prev_point.x),
                               (point.y, point.x))
    prev_point = point
# If you want to total distance in nautical miles:
# path_distance = path_distance*0.539957
Exemple #28
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def get_visibility_graph(points_list):
    graph = vg.VisGraph()
    graph.build(points_list, workers=3, status=False)
    return graph
Exemple #29
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        print(
            '-------------- suffix path for {0}-th pre-goal (of {1} in total) --------------'
            .format(i + 1, len(tree_pre.goals)))
        print('{0}-th pre-goals: {1} accepting goals found'.format(
            i + 1, len(tree_suf.goals)))

        # couldn't find the path within predtermined number of iterations
        if not cost_path_suf_cand:
            del cost_path_pre[i]
            print('delete {0}-th item in cost_path_pre, {1} left'.format(
                i + 1, len(cost_path_pre)))
            continue
        # not trivial suffix path
        if cost_path_suf_cand[0][1]:
            # find the remaining path to close the loop using the visibility graph
            tree_suf.g = vg.VisGraph()
            tree_suf.g.build(polys_suf, status=False)
            for k in range(len(cost_path_suf_cand)):
                cost, path_free = path_via_visibility(tree_suf,
                                                      cost_path_suf_cand[k][1])
                cost_path_suf_cand[k][0] += cost
                cost_path_suf_cand[k][1] += path_free[1:]

        # order according to cost
        cost_path_suf_cand = OrderedDict(
            sorted(cost_path_suf_cand.items(), key=lambda x: x[1][0]))
        min_cost = list(cost_path_suf_cand.keys())[0]
        cost_path_suf = cost_path_suf_cand[min_cost]
        # update the best path so far
        if para['weight'] * cost_path_pre[i][0] + (1-para['weight']) * cost_path_suf[0] < \
                para['weight'] * opt_cost[0] + (1-para['weight']) * opt_cost[1]:
Exemple #30
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def main():
    start_x = start_y = 0
    end_x = end_y = 0
    #initialize the display
    pygame.init()
    noOfMouseClick = 0
    SURFACE = pygame.display.set_mode((900, 600))
    SURFACE.fill((255, 255, 255))






    pygame.display.set_caption("Robot Path Planning")
    #ask for input from user in the GUI itself
    answer = inputbox.ask(SURFACE, "Name of the file: ")
    my_list = get_input_file(answer)
    polys = []
    poly2 = []
    SURFACE.fill((255, 255, 255))
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYUP:
                for i in my_list:
                    zipped = zip(i[::2], i[1::2])
                    poly2.append(zipped)
                    pygame.draw.polygon(SURFACE, (0, 0, 0), zipped, 1)
                    poly1 = []
                    for j, k in zipped:
                        poly1.append(vg.Point(j, k))
                    polys.append(poly1)

            #the first click takes the point as the start point
            elif event.type == MOUSEBUTTONDOWN and event.button == 1 and noOfMouseClick == 0:
                start_x, start_y = event.pos
                pygame.draw.circle(SURFACE, (0,0,0), [start_x, start_y], 5)

                robot_char = pygame.Rect(start_x, start_y, 20, 30)
                robot = pygame.image.load("Cartoon_Robot.png")
                robot = pygame.transform.scale(robot, (50,50))
                SURFACE.blit(robot, robot_char)

                noOfMouseClick = 1
            #the second click is the place where the robot's path ends
            elif event.type == MOUSEBUTTONDOWN and event.button == 1 and noOfMouseClick == 1:
                end_x, end_y = event.pos
                pygame.draw.circle(SURFACE, (0, 0, 0), [end_x, end_y], 5)
                noOfMouseClick = 2
            #on the third click the visibility graph is drawn
            elif event.type == MOUSEBUTTONDOWN and event.button == 1 and noOfMouseClick == 2:
                noOfMouseClick = 3
                g = vg.VisGraph()
                g.build(polys)
                gra = build_graph(g, vg.Point(start_x, start_y), vg.Point(end_x, end_y))
                listofEdges = list(gra.get_edges())
                for i in listofEdges:
                    pygame.draw.line(SURFACE, (255, 0, 0), [i.p1.x, i.p1.y], [i.p2.x, i.p2.y], 2)

                pygame.draw.circle(SURFACE, (0, 0, 0), [start_x, start_y], 5)
                pygame.draw.circle(SURFACE, (0, 0, 0), [end_x, end_y], 5)
                for i in poly2:
                    pygame.draw.polygon(SURFACE, (0, 0, 0), i)
            #on the fourth click, the shortest path is calculated and drawn
            elif event.type == MOUSEBUTTONDOWN and event.button == 1 and noOfMouseClick == 3:
                noOfMouseClick = 4
                poly2.append([(start_x, start_y)])
                poly2.append([(end_x, end_y)])
                listofNodes = []
                for i in poly2:
                    for j, k in i:
                        listofNodes.append(Node(j,k))

                shortest_path = aStar(listofNodes, listofEdges, start_x, start_y, end_x, end_y)
                for i in listofNodes:
                    if i.x == end_x and i.y == end_y:
                        shortest_distance = i.heuristic + i.pathcost
                for i, j in shortest_path:
                    robot_char.x = i
                    robot_char.y = j
                    SURFACE.blit(robot, robot_char)
                print "Start point is :"
                print start_x ,start_y
                print "Goal point is :"
                print end_x,end_y
                print "Shortest path is :"
                print shortest_path
                print "Shortest Distance is:"
                print shortest_distance

                for i in range(len(shortest_path) - 1):
                    pygame.draw.line(SURFACE, (0, 255, 0), shortest_path[i], shortest_path[i+1], 5)

                pygame.draw.circle(SURFACE, (0, 0, 0), [start_x, start_y], 5)
                pygame.draw.circle(SURFACE, (0, 0, 0), [end_x, end_y], 5)

            pygame.display.update()