scene.setSize()
scene.setBackgroundColor(0,0,0)

# render the scene
scene.render(pause=True)

# put an exit in here so that we don't run the vtk code
sys.exit()

# here is the original vtk code

import vtk

# set up the renderer and render window
_renderer = vtk.vtkRenderer()
_renderWindow = vtk.vtkRenderWindow()
_renderWindow.AddRenderer(_renderer)
_renderWindow.SetSize(1024,768)
_renderer.SetBackground(0,0,0)

# load the jpeg file
_jpegReader = vtk.vtkJPEGReader()
_jpegReader.SetFileName("Flinders_eval.jpg")

# set the jpeg file to the texture
_tex = vtk.vtkTexture()
_tex.SetInput(_jpegReader.GetOutput())

# get the plane and add it to the "scene"
_plane = vtk.vtkPlaneSource()
_planeMapper = vtk.vtkPolyDataMapper()
Exemple #2
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    _titleProp.ShallowCopy(_textProp)
    _titleProp.SetJustificationToCentered()
    _titleProp.SetVerticalJustificationToTop()
    _titleProp.SetColor(0,0,0)
    _titleProp.BoldOn()
    _titleProp.SetFontSize(20)

    # set up the text actor
    _titleActor = vtk.vtkTextActor()
    _titleActor.SetMapper(_titleMapper)
    _titleActor.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay()
    _titleActor.GetPositionCoordinate().SetValue(0.5, 0.95)

    # set up the renderer and the render window
    _ren = vtk.vtkRenderer()
    _renWin = vtk.vtkRenderWindow()
    _renWin.SetSize(640, 480)
    _renWin.AddRenderer(_ren)
    _ren.SetBackground(1,1,1)

    # add the actor
    _ren.AddActor(_actor)
    _ren.AddActor(_titleActor)

    # render the scene
    _iren = vtk.vtkRenderWindowInteractor()
    _iren.SetRenderWindow(_renWin)
    _iren.Initialize()
    _renWin.Render()
    _iren.Start()