Exemple #1
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    def test_thoughtboard_root_win(self):
        trivial_board = Board(size=9, win_chain_length=5)
        trivial_board.set_to_one_move_from_win()
        tb = ThoughtBoard(trivial_board, FeatureBoard_v1_1)

        trivial_board.move(36)
        print(trivial_board.pprint())
        move_list = MoveList((), []).append(36)
        self.assertTrue(trivial_board.game_won())
        self.assertTrue(tb.game_over_after(move_list))
Exemple #2
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    def test_export_parse(self):
        board = Board(size=9, win_chain_length=5)
        for i in range(10):
            board.make_random_move()
            parsed_board = Board.load(board.export())
            self.assertEqual(board.pprint(lastmove_highlight=False), parsed_board.pprint(lastmove_highlight=False))
            self.assertFalse(parsed_board.game_over())
            self.assertFalse(parsed_board.game_won())

        self.assertTrue(np.equal(parsed_board._matrix, board._matrix).all())
Exemple #3
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    def test_rotator(self):
        rot = BoardTransform(size=9)

        for i in range(9 * 9):
            x, y = rot.index_to_coordinate(i)
            # print(x, y, i)
            self.assertEqual(i, rot.coordinate_to_index(x, y))

        board = Board(size=9, win_chain_length=5)

        moves = [(0, 0), (2, 1), (5, 5), (4, 4)]
        for i, move in enumerate(moves):
            board.move_coord(move[0], move[1])
            print(board.pprint())
            index = rot.coordinate_to_index(move[0], move[1])
            rotated_matrices = rot.get_rotated_matrices(board._matrix.reshape((board.get_size(), board.get_size(), 1)))
            self.assertFalse(np.equal(rotated_matrices[0], rotated_matrices[2]).all())
            for point, mat in zip(rot.get_rotated_points(index), rotated_matrices):
                x, y = rot.index_to_coordinate(point)
                self.assertEqual(mat[x][y][0], board.get_player_last_move().value)
Exemple #4
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def run():
    mind = pexp_mind.PExpMind(size=SIZE, init=False, channels=4)
    mind.load_net('../models/9_4_4')

    rs = RandomState(42)

    for i in range(50):
        board = Board(size=SIZE, win_chain_length=5, draw_point=50)

        print('Game', i)

        # randomize the board a bit
        for j in range(rs.randint(0, 10)):
            board.make_random_move()
        # board.move(2, 2)
        # board.move(0, 1)
        # board.move(2, 3)
        # board.move(2, 1)
        # board.move(2, 4)
        # board.move(3, 1)
        # board.move(4, 3)
        # board.move(3, 4)
        # board.move(6, 6)
        # board.move(4, 1)

        # board.move(0, 0)
        # board.move(1, 0)
        # board.move(0, 4)
        # board.move(2, 2)
        # board.move(0, 7)
        # board.move(3, 0)
        # board.move(1, 2)
        # board.move(3, 7)
        # board.move(1, 6)
        # board.move(4, 4)
        # board.move(1, 8)
        # board.move(4, 5)
        # board.move(2, 0)
        # board.move(4, 6)
        # board.move(2, 4)
        # board.move(4, 8)
        # board.move(2, 8)
        # board.move(5, 0)
        # board.move(3, 1)
        # board.move(5, 4)
        # board.move(3, 6)
        # board.move(5, 8)
        # board.move(4, 0)
        # board.move(6, 3)
        # board.move(4, 3)
        # board.move(7, 2)
        # board.move(4, 7)
        # board.move(7, 6)
        # board.move(6, 6)
        # board.move(8, 0)
        # board.move(8, 1)
        # board.move(8, 8)
        # board.move(8, 7)

        print(board)
        current_player = board.get_player_to_move()

        def expanding_p(depth, p):
            return np.logical_or.reduce([
                np.logical_and(depth < 2, p > -6),
                np.logical_and(depth < 4, p > -4),
                np.logical_and(depth < 6, p > -4),
                np.logical_and(depth < np.inf, p > -3)
            ])

        def permissive_expansion(depth):
            if depth < 2:
                return np.inf
            if depth < 8:
                return 5
            return 3

        mind.define_policies(expanding_p,
                             permissive_expansion,
                             convergence_count=5,
                             alpha=0.2,
                             q_exp_batch_size=SIZE**2,
                             p_exp_batch_size=SIZE**3,
                             required_depth=6,
                             max_iters=20)

        while True:
            result = mind.make_move(board,
                                    as_player=current_player,
                                    epsilon=0.1,
                                    consistency_check=False,
                                    verbose=True)
            print(board.pprint())
            if current_player == Board.FIRST_PLAYER:
                current_player = Board.SECOND_PLAYER
            else:
                current_player = Board.FIRST_PLAYER
            if result:
                break

        print('done')