Exemple #1
0
    def on_connection(self, device_id: int, socket_descriptor: int):
        """Create new QTcpSocket object and setup connection with client.

        Args:
            device_id (int): Socket ID.
            socket_descriptor (int) Socket descriptor.
        Note:
            Emits connected signal.
        """
        socket = QTcpSocket()
        socket.setParent(None)  # noqa
        if socket.setSocketDescriptor(socket_descriptor):  # noqa
            socket.readyRead.connect(lambda: self.on_message(socket))  # noqa
            socket.disconnected.connect(lambda: self.on_disconnected(socket))  # noqa
            socket.error.connect(lambda: self.on_error(socket))  # noqa
            socket.setObjectName(str(device_id))
            self.sockets.append(socket)
            self.__logger.debug("New connection from CLIENT-{} "
                                "IP: {}:{}".format(socket.objectName(),
                                                   socket.peerAddress().toString(),
                                                   socket.peerPort()))
            self.connected.emit(int(socket.objectName()), socket.peerAddress().toString(), socket.peerPort())
class _SocketClient(QObject):
    """Keeps socket in separate thread.

    Outgoing signals:
        - disconnected (device_id: int): Client disconnected.
        - connected (device_id: int, ip: str, port: int): Client connected.
        - message (device_id: int, message: bytes): Message from client.
        - error (device_id: int, error: str): Error occured.
        - closed (): Closed successfully.

    Incomming signals:
        - close_signal (): Emit to close connection.
        - write (device_id: int, message: bytes): Emit to send message
          to client with ID in this thread.

    """

    disconnected = Signal(int)
    connected = Signal(int, str, int)
    message = Signal(int, bytes)
    error = Signal(int, str)
    closed = Signal()

    close_signal = Signal()

    write = Signal(bytes)

    def __init__(self, socket_descriptor, client_id):
        super(_SocketClient, self).__init__(None)
        self.socket_descriptor = socket_descriptor
        self.id = int(client_id)

    @Slot()
    def run(self) -> None:
        """Run socket manager."""
        self._logger = logging.getLogger(self.__class__.__name__)  # noqa
        self.data = {"size_left": 0, "data": b""}  # noqa
        self.socket = QTcpSocket()  # noqa
        self.socket.setParent(None)  # noqa
        self.socket.setSocketOption(QAbstractSocket.KeepAliveOption, 1)
        if self.socket.setSocketDescriptor(self.socket_descriptor):  # noqa
            self.socket.readyRead.connect(self.on_message)  # noqa
            self.socket.disconnected.connect(self.on_disconnected)  # noqa
            self.socket.error.connect(self.on_error)  # noqa
            self._logger.debug("CLIENT-{} connected to {}:{}".format(self.get_id(),
                                                                     self.socket.peerAddress().toString(),
                                                                     self.socket.peerPort()))

            self.connected.emit(self.get_id(), self.socket.peerAddress().toString(), self.socket.peerPort())
            self.close_signal.connect(self.close, Qt.BlockingQueuedConnection)
            self.write.connect(self._write)

    @Slot()
    def get_id(self) -> int:
        """Get ID of client."""
        return self.id

    @Slot(bytes)
    def _write(self, message: bytes):
        """Send task to client.

        Args:
            message (bytes): Message to send.
        """
        if self.socket:
            message = struct.pack('!L', len(message)) + message
            self.socket.write(message)
            self.socket.flush()
        else:
            self._logger.warning("Socket not created.")

    @Slot()
    def on_message(self):
        """Handle socket messages.

        Note:
            Emits message signal.
        """
        while self.socket.bytesAvailable():
            size_left = self.data.get("size_left")
            if size_left > 0:
                message = self.socket.read(size_left)
                size_left = size_left - len(message)
                if size_left > 0:
                    self.data["size_left"] = size_left
                    self.data["data"] += message
                else:
                    message = self.data.get("data") + message
                    self.data["size_left"] = 0
                    self.data["data"] = b""
                    self.message.emit(self.get_id(), message)
            else:
                header_size = struct.calcsize('!L')
                header = self.socket.read(header_size)
                if len(header) == 4:
                    msg_size = struct.unpack('!L', header)[0]
                    message = self.socket.read(msg_size)

                    if len(message) < msg_size:
                        msg_size = msg_size - len(message)
                        self.data["data"] = message
                        self.data["size_left"] = msg_size
                    else:
                        self.message.emit(self.get_id(), message)

    @Slot()
    def on_disconnected(self):
        """Handle disconnecting socket.

        Note:
            Emits disconnected signal.
        """
        if self.socket:
            try:
                self._logger.info("CLIENT-{} Disconnected {}: {}:{}".format(self.get_id(), self.socket.peerName(),
                                                                            self.socket.peerAddress().toString(),
                                                                            self.socket.peerPort()))
                self.socket.close()
                self.disconnected.emit(self.get_id())
            except RuntimeError:
                pass

    @Slot()
    def on_error(self):
        """Handle socket errors

        Note:
            Emits error signal.
        """
        e = self.socket.errorString()
        self._logger.error("CLIENT-{} Error: {}".format(self.get_id(), e))
        self.error.emit(self.get_id(), str(e))

    @Slot()
    def close(self):
        """Close connection.

        Note:
            Emits closed signal.
        """
        self.socket.close()
        self.socket.deleteLater()
        self.closed.emit()