def setUp(self): super(SingleStartStateWithNoEntersTests, self).setUp() self.start = facts.Start(uid='start', type='test', nesting=0) self.restriction = restrictions.SingleStartStateWithNoEnters()
def test_more_then_one_start__without_enters(self): self.kb += (self.start, facts.Start(uid='start_2', type='test', nesting=0)) self.assertRaises(self.restriction.Error, self.restriction.validate, self.kb)
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start( uid=ns + 'start', type=cls.TYPE, nesting=nesting, description='Начало: выбить долг', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid), requirements.LocatedIn(object=receiver.uid, place=receiver_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER) ] choose_method = facts.Choice( uid=ns + 'choose_method', description='Выбрать метод получения долга', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[actions.Message(type='move_to_receiver')]) attack = facts.Question( uid=ns + 'attack', description='сражение с подручными должника', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.Message(type='attack'), actions.Fight(mercenary=True) ], condition=[requirements.IsAlive(object=hero.uid)]) finish_attack_successed = facts.Finish( uid=ns + 'finish_attack_successed', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.FAILED }, nesting=nesting, description='долг выбит', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_attack_successed') ]) finish_attack_failed = facts.Finish( uid=ns + 'finish_attack_failed', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL }, nesting=nesting, description='не удалось выбить долг', actions=[actions.Message(type='finish_attack_failed')]) help = facts.State(uid=ns + 'help', description='помочь должнику', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ]) finish_help = facts.Finish( uid=ns + 'finish_help', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED }, nesting=nesting, description='помощь оказана', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid) ], actions=[actions.GiveReward(object=hero.uid, type='finish_help')]) help_quest = selector.create_quest_from_person(nesting=nesting + 1, initiator=receiver, tags=('can_continue', )) help_extra = [] for help_fact in logic.filter_subquest(help_quest, nesting): if isinstance(help_fact, facts.Start): help_extra.append( facts.Jump( state_from=help.uid, state_to=help_fact.uid, start_actions=[actions.Message(type='before_help')])) elif isinstance(help_fact, facts.Finish): if help_fact.results[receiver.uid] == RESULTS.SUCCESSED: help_extra.append( facts.Jump( state_from=help_fact.uid, state_to=finish_help.uid, start_actions=[ actions.Message(type='after_successed_help') ])) else: help_extra.append( facts.Jump( state_from=help_fact.uid, state_to=attack.uid, start_actions=[ actions.Message(type='after_failed_help') ])) subquest = facts.SubQuest( uid=ns + 'help_subquest', members=logic.get_subquest_members(help_quest)) line = [ start, facts.Jump(state_from=start.uid, state_to=choose_method.uid), choose_method, facts.Option(state_from=choose_method.uid, state_to=attack.uid, type='attack', markers=[relations.OPTION_MARKERS.AGGRESSIVE]), facts.Option(state_from=choose_method.uid, state_to=help.uid, type='help', markers=[relations.OPTION_MARKERS.UNAGGRESSIVE]), help, attack, facts.Answer( state_from=attack.uid, state_to=finish_attack_successed.uid, condition=True, start_actions=[actions.Message(type='attack_successed')]), facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False, start_actions=[actions.Message(type='attack_failed') ]), finish_attack_successed, finish_attack_failed, finish_help, subquest ] line.extend(participants) line.extend(help_quest) line.extend(help_extra) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: «сложное» задание', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ] arriving = facts.Choice( uid=ns + 'arriving', description= u'Заплатить пошлину при прибытии в город или махнуть через стену', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ]) tax = facts.Question( uid=ns + 'tax', description=u'Хватит ли у героя денег на пошлину', condition=[requirements.HasMoney(object=hero.uid, money=100500)], actions=[actions.Message(type='tax_officer_conversation')]) finish_not_paid = facts.Finish( uid=ns + 'finish_not_paid', start=start.uid, results={receiver_position.uid: RESULTS.FAILED}, nesting=nesting, description=u'завершить задание', actions=[ actions.GiveReward(object=hero.uid, type='finish'), actions.GivePower(object=receiver_position.uid, power=-1) ]) finish_paid = facts.Finish( uid=ns + 'finish_paid', start=start.uid, results={receiver_position.uid: RESULTS.SUCCESSED}, nesting=nesting, description=u'завершить задание', actions=[ actions.GiveReward(object=hero.uid, type='finish'), actions.GivePower(object=receiver_position.uid, power=1) ]) line = [ start, arriving, tax, finish_not_paid, finish_paid, facts.Jump(state_from=start.uid, state_to=arriving.uid), facts.Option(state_from=arriving.uid, state_to=finish_not_paid.uid, type='not_paid', markers=()), facts.Option(state_from=arriving.uid, state_to=tax.uid, type='pay_tax', markers=()), facts.Answer(state_from=tax.uid, state_to=finish_paid.uid, condition=True), facts.Answer(state_from=tax.uid, state_to=finish_not_paid.uid, condition=False) ] line.extend(participants) return line
def test_linked_choices(self): start = facts.Start(uid='start', type='test', nesting=0) choice_1 = facts.Choice(uid='choice_1') choice_2 = facts.Choice(uid='choice_2') finish_1 = facts.Finish(uid='finish_1', results={}, nesting=0, start='start') finish_2 = facts.Finish(uid='finish_2', results={}, nesting=0, start='start') option_1 = facts.Option(state_from=choice_1.uid, state_to=finish_1.uid, type='opt_1', markers=()) option_2 = facts.Option(state_from=choice_1.uid, state_to=choice_2.uid, type='opt_2', markers=()) option_2_1 = facts.Option(state_from=choice_2.uid, state_to=finish_1.uid, type='opt_2_1', markers=()) option_2_2 = facts.Option(state_from=choice_2.uid, state_to=finish_2.uid, type='opt_2_2', markers=()) facts_list = [ start, choice_1, choice_2, finish_1, finish_2, option_1, option_2, option_2_1, option_2_2, facts.OptionsLink(options=(option_1.uid, option_2_1.uid)), facts.OptionsLink(options=(option_2.uid, option_2_2.uid)) ] self.kb += facts_list choices = [ facts.ChoicePath(choice=choice_1.uid, option=option_2.uid, default=True), facts.ChoicePath(choice=choice_2.uid, option=option_2_2.uid, default=True) ] self.kb += choices transformators.change_choice(self.kb, option_1.uid, default=False) self.check_in_knowledge_base(self.kb, facts_list) self.check_not_in_knowledge_base(self.kb, choices) self.assertEqual(len(list(self.kb.filter(facts.ChoicePath))), 2) self.assertEqual( len(set([path.choice for path in self.kb.filter(facts.ChoicePath)])), 2) self.assertEqual( set([path.option for path in self.kb.filter(facts.ChoicePath)]), set([option_1.uid, option_2_1.uid]))
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): mob = cls.get_mob(selector) hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description='Начало: задание на охоту', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ] start_hunting = facts.State(uid=ns + 'start_hunting', description='Прибытие в город охоты', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ]) hunt_loop = [] for i in range(random.randint(*cls.HUNT_LOOPS)): hunt = facts.State(uid=ns + 'hunt_%d' % i, description='Охота', actions=[ actions.MoveNear( object=hero.uid, place=receiver_position.uid, terrains=mob.terrains) ]) fight = facts.State(uid=ns + 'fight_%d' % i, description='Сражение с жертвой', actions=[ actions.Message(type='fight'), actions.Fight(mob=mob.uid) ]) if hunt_loop: hunt_loop.append( facts.Jump(state_from=hunt_loop[-1].uid, state_to=hunt.uid, start_actions=[ actions.Message(type='start_track'), ])) hunt_loop.extend([ hunt, facts.Jump(state_from=hunt.uid, state_to=fight.uid), fight ]) sell_prey = facts.Finish( uid=ns + 'sell_prey', start=start.uid, results={receiver_position.uid: RESULTS.SUCCESSED}, nesting=nesting, description='Продать добычу', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[actions.GiveReward(object=hero.uid, type='sell_prey')]) line = [ start, start_hunting, sell_prey, facts.Jump(state_from=start.uid, state_to=start_hunting.uid, start_actions=[ actions.Message(type='move_to_hunt'), ]), facts.Jump(state_from=start_hunting.uid, state_to=hunt_loop[0].uid, start_actions=[ actions.Message(type='start_track'), ]), facts.Jump(state_from=hunt_loop[-1].uid, state_to=sell_prey.uid, start_actions=[ actions.Message(type='return_with_prey'), ]), ] line.extend(hunt_loop) line.extend(participants) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() antagonist_marker = None try: antagonist = selector.new_person( first_initiator=False, professions=[relations.PROFESSION.ROGUE]) antagonist_marker = facts.ProfessionMarker( person=antagonist.uid, profession=antagonist.profession) except exceptions.NoFactSelectedError: antagonist = selector.new_person(first_initiator=False) antagonist_position = selector.place_for(objects=(antagonist.uid, )) start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: доставка', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER), facts.QuestParticipant(start=start.uid, participant=antagonist.uid, role=ROLES.ANTAGONIST) ] delivery_choice = facts.Choice( uid=ns + 'delivery_choice', description=u'Решение: доставить или украсть') finish_delivery = facts.Finish( uid=ns + 'finish_delivery', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Доставить посылку получателю', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_delivery'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=1) ]) finish_fake_delivery = facts.Finish( uid=ns + 'finish_fake_delivery', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.FAILED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Подделать письмо', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_fake_delivery', scale=2.0), actions.GivePower(object=initiator.uid, power=-1), actions.GivePower(object=receiver.uid, power=-1) ]) fake_delivery_dummy_state = facts.FakeFinish( uid=ns + 'dummy_state', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description= u'заглушка, чтобы можно было управлять появлением подделки письма') finish_steal = facts.Finish( uid=ns + 'finish_steal', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.FAILED, antagonist.uid: RESULTS.SUCCESSED }, nesting=nesting, description=u'Доставить посылку скупщику', require=[ requirements.LocatedIn(object=hero.uid, place=antagonist_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_steal', scale=1.5), actions.GivePower(object=initiator.uid, power=-1), actions.GivePower(object=receiver.uid, power=-1), actions.GivePower(object=antagonist.uid, power=1.0) ]) delivery_stealed = facts.State( uid=ns + 'delivery_stealed', description=u'письмо украдено', require=[ requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=random.uniform(0.6, 0.9)) ], actions=[ actions.Message(type='delivery_stealed'), actions.MoveNear(object=hero.uid) ]) fight_for_stealed = facts.Question( uid=ns + 'fight_for_stealed', description=u'Сразиться с вором', actions=[ actions.Message(type='fight_thief'), actions.Fight(mercenary=True) ], condition=[requirements.IsAlive(object=hero.uid)]) finish_fight_for_stealed__hero_died = facts.Finish( uid=ns + 'finish_fight_for_stealed__hero_died', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Герой не смог вернуть украденное письмо', actions=[ actions.Message(type='finish_fight_for_stealed__hero_died') ]) finish_fight_for_stealed__delivery = facts.Finish( uid=ns + 'finish_fight_for_stealed__delivery', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Доставить посылку получателю', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_delivery'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=1) ]) line = [ start, delivery_choice, delivery_stealed, fight_for_stealed, finish_delivery, finish_steal, finish_fake_delivery, fake_delivery_dummy_state, finish_fight_for_stealed__hero_died, finish_fight_for_stealed__delivery, facts.Jump(state_from=start.uid, state_to=delivery_choice.uid), facts.Jump(state_from=delivery_stealed.uid, state_to=fight_for_stealed.uid), facts.Option(state_from=delivery_choice.uid, state_to=delivery_stealed.uid, type='delivery', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[ actions.Message(type='start_delivery'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_delivery.uid, type='delivery', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[ actions.Message(type='start_delivery'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_steal.uid, type='steal', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_steal'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_fake_delivery.uid, type='fake', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_fake'), ]), facts.Option(state_from=delivery_choice.uid, state_to=fake_delivery_dummy_state.uid, markers=[], type='dummy_lie'), facts.Answer( state_from=fight_for_stealed.uid, state_to=finish_fight_for_stealed__delivery.uid, condition=True, start_actions=[actions.Message(type='delivery_returned')]), facts.Answer(state_from=fight_for_stealed.uid, state_to=finish_fight_for_stealed__hero_died.uid, condition=False), facts.Event(uid=ns + 'delivery_variants', description=u'Варианты доставки', members=(delivery_stealed.uid, finish_delivery.uid)), facts.Event(uid=ns + 'lie_variants', description=u'Варианты обмана', members=(fake_delivery_dummy_state.uid, finish_fake_delivery.uid)) ] line.extend(participants) if antagonist_marker: line.append(antagonist_marker) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description='Начало: навестить соратника', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER) ] meeting = facts.State(uid=ns + 'meeting', description='встреча с соратником', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ]) finish_meeting = facts.Finish( uid=ns + 'finish_meeting', start=start.uid, results={receiver.uid: RESULTS.SUCCESSED}, nesting=nesting, description='соратнику оказана помощь', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_meeting') ]) help_quest = selector.create_quest_from_person(nesting=nesting + 1, initiator=receiver, tags=('can_continue', )) help_extra = [] for help_fact in logic.filter_subquest(help_quest, nesting): if isinstance(help_fact, facts.Start): help_extra.append( facts.Jump( state_from=meeting.uid, state_to=help_fact.uid, start_actions=[actions.Message(type='before_help')])) elif isinstance(help_fact, facts.Finish): if help_fact.results[receiver.uid] == RESULTS.SUCCESSED: help_extra.append( facts.Jump(state_from=help_fact.uid, state_to=finish_meeting.uid, start_actions=[ actions.Message(type='after_help') ])) subquest = facts.SubQuest( uid=ns + 'help_subquest', members=logic.get_subquest_members(help_quest)) line = [ start, facts.Jump(state_from=start.uid, state_to=meeting.uid), meeting, finish_meeting, subquest ] line.extend(participants) line.extend(help_quest) line.extend(help_extra) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() antagonist = selector.new_person(first_initiator=False) antagonist_position = selector.place_for(objects=(antagonist.uid, )) start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: навредить противнику', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER), facts.QuestParticipant(start=start.uid, participant=antagonist_position.uid, role=ROLES.ANTAGONIST_POSITION) ] finish = facts.Finish(uid=ns + 'finish', start=start.uid, results={ receiver.uid: RESULTS.FAILED, antagonist_position.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'навредили противнику', actions=[ actions.GiveReward(object=hero.uid, type='finish'), actions.GivePower(object=receiver.uid, power=-1), actions.GivePower( object=antagonist_position.uid, power=0) ]) help_quest = selector.create_quest_between_2(nesting=nesting + 1, initiator=antagonist, receiver=receiver, tags=('can_continue', )) help_extra = [] for help_fact in logic.filter_subquest(help_quest, nesting): if isinstance(help_fact, facts.Start): help_extra.append( facts.Jump(state_from=start.uid, state_to=help_fact.uid)) elif isinstance(help_fact, facts.Finish): if help_fact.results[receiver.uid] == RESULTS.FAILED: help_extra.append( facts.Jump(state_from=help_fact.uid, state_to=finish.uid, start_actions=[ actions.Message(type='after_interfere') ])) subquest = facts.SubQuest( uid=ns + 'interfere_subquest', members=logic.get_subquest_members(help_quest)) line = [start, finish, subquest] line.extend(participants) line.extend(help_quest) line.extend(help_extra) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start(uid=ns+'start', type=cls.TYPE, nesting=nesting, description=u'Начало: задание на шпионаж', require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid), requirements.LocatedIn(object=receiver.uid, place=receiver_position.uid)], actions=[actions.Message(type='intro')]) participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER) ] start_spying = facts.Choice(uid=ns+'start_spying', description=u'Прибытие в город цели', require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)], actions=[actions.Message(type='arrived_to_target')]) spying_middle = facts.Choice(uid=ns+'spying_middle', description=u'Шпионаж', actions=[actions.MoveNear(object=hero.uid, place=receiver_position.uid)]) continue_spying = facts.State(uid=ns+'continue_spying', description=u'Продолжить шпионаж') success_spying = facts.State(uid=ns+'success_spying', description=u'шпионим без происшествий', require=[requirements.LocatedNear(object=hero.uid, place=receiver_position.uid)], actions=[actions.Message(type='success_spying'), actions.MoveNear(object=hero.uid, place=receiver_position.uid)]) witness = facts.State(uid=ns+'witness', description=u'героя заметил один из работников цели', require=[requirements.LocatedNear(object=hero.uid, place=receiver_position.uid)], actions=[actions.Message(type='witness'), actions.MoveNear(object=hero.uid, place=receiver_position.uid) ]) witness_fight = facts.Question(uid=ns+'witness_fight', description=u'удалось ли победить свидетеля?', condition=[requirements.IsAlive(object=hero.uid)], actions=[actions.Message(type='witness_fight'), actions.Fight(mercenary=True)]) open_up = facts.State(uid=ns+'open_up', description=u'Раскрыться', require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)], actions=[actions.Message(type='open_up')]) report_data = facts.Finish(uid=ns+'report_data', start=start.uid, results={initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.FAILED}, nesting=nesting, description=u'Сообщить сообранную информацию', require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)], actions=[actions.GiveReward(object=hero.uid, type='report_data')]) finish_spying_choice = facts.Choice(uid=ns+'finish_spying_choice', description=u'Варианты выбора завершения шпионажа') blackmail_finish = facts.Finish(uid=ns+'blackmail_finish', start=start.uid, results={initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.FAILED}, nesting=nesting, description=u'Шантажировать самостоятельно', require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)], actions=[actions.GiveReward(object=hero.uid, type='blackmail_finish', scale=1.25)]) witness_failed = facts.Finish(uid=ns+'witness_failed', start=start.uid, results={initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL}, nesting=nesting, description=u'свидетель смог скрыться', actions=[actions.Message(type='witness_failed') ]) open_up_finish = facts.Finish(uid=ns+'open_up_finish', start=start.uid, results={initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.SUCCESSED}, nesting=nesting, description=u'Завершить задание и остатсья в городе цели', require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)], actions=[actions.GiveReward(object=hero.uid, type='open_up_finish')]) open_up_lying = facts.Finish(uid=ns+'open_up_lying', start=start.uid, results={initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.SUCCESSED}, nesting=nesting, description=u'Вернуться к заказчику и сообщить ложную информацию', require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)], actions=[actions.GiveReward(object=hero.uid, type='open_up_lying', scale=1.5)]) start_spying__spying_middle = facts.Option(state_from=start_spying.uid, state_to=spying_middle.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='start_spying'),]) start_spying__spying_middle__blackmail = facts.Option(state_from=start_spying.uid, state_to=spying_middle.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='start_spying'),]) start_spying__open_up = facts.Option(state_from=start_spying.uid, state_to=open_up.uid, type='open_up', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='start_open_up'),]) spying_middle__continue_spying = facts.Option(state_from=spying_middle.uid, state_to=continue_spying.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE]) spying_middle__continue_spying__blackmail = facts.Option(state_from=spying_middle.uid, state_to=continue_spying.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE]) spying_middle__open_up = facts.Option(state_from=spying_middle.uid, state_to=open_up.uid, type='open_up', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='start_open_up'),]) finish_spying__report_data = facts.Option(state_from=finish_spying_choice.uid, state_to=report_data.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='go_report_data')]) finish_spying__blackmail = facts.Option(state_from=finish_spying_choice.uid, state_to=blackmail_finish.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='go_blackmail')]) line = [ start, start_spying, spying_middle, success_spying, continue_spying, open_up, report_data, open_up_finish, open_up_lying, witness, witness_fight, witness_failed, finish_spying_choice, blackmail_finish, facts.Jump(state_from=start.uid, state_to=start_spying.uid), facts.Jump(state_from=continue_spying.uid, state_to=success_spying.uid), facts.Jump(state_from=continue_spying.uid, state_to=witness.uid), start_spying__spying_middle, start_spying__spying_middle__blackmail, start_spying__open_up, spying_middle__continue_spying, spying_middle__continue_spying__blackmail, spying_middle__open_up, finish_spying__report_data, finish_spying__blackmail, facts.Jump(state_from=success_spying.uid, state_to=finish_spying_choice.uid), facts.Jump(state_from=witness.uid, state_to=witness_fight.uid), facts.Jump(state_from=open_up.uid, state_to=open_up_finish.uid), facts.Jump(state_from=open_up.uid, state_to=open_up_lying.uid, start_actions=[actions.Message(type='move_to_report_lie'),]), facts.OptionsLink(options=(start_spying__spying_middle.uid, spying_middle__continue_spying.uid, finish_spying__report_data.uid)), facts.OptionsLink(options=(start_spying__spying_middle__blackmail.uid, spying_middle__continue_spying__blackmail.uid, finish_spying__blackmail.uid)), facts.Answer(state_from=witness_fight.uid, state_to=finish_spying_choice.uid, condition=True), facts.Answer(state_from=witness_fight.uid, state_to=witness_failed.uid, condition=False), facts.Event(uid=ns+'open_up_variants', description=u'Варианты окончания раскрытия', members=(open_up_finish.uid, open_up_lying.uid)), facts.Event(uid=ns+'spying_variants', description=u'Варианты событий при шпионаже', members=(success_spying.uid, witness.uid)), ] line.extend(participants) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: посетить святой город', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ] arriving = facts.State(uid=ns + 'arriving', description=u'Прибытие в город', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ]) action_choices = [ facts.State(uid=ns + 'speak_with_guru', description=u'поговорить с гуру', actions=[ actions.Message(type='speak_with_guru'), actions.DoNothing(type='speak_with_guru') ]), facts.State(uid=ns + 'stagger_holy_streets', description=u'пошататься по улицам', actions=[ actions.Message(type='stagger_holy_streets'), actions.DoNothing(type='stagger_holy_streets') ]) ] holy_actions = random.sample(action_choices, 1) finish = facts.Finish( uid=ns + 'finish', start=start.uid, results={receiver_position.uid: RESULTS.SUCCESSED}, nesting=nesting, description=u'завершить посещение города', actions=[actions.GiveReward(object=hero.uid, type='finish')]) line = [ start, facts.Jump(state_from=start.uid, state_to=arriving.uid), arriving, facts.Jump(state_from=arriving.uid, state_to=holy_actions[0].uid), facts.Jump(state_from=holy_actions[0].uid, state_to=finish.uid), finish ] line.extend(holy_actions) line.extend(participants) return line