Exemple #1
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 def __make_client(self):
     "Make this node a client"
     notice("Making client, getting server connection", self.color)
     self.mode = "c"
     addr = utils.get_existing_server_addr()
     sock = utils.get_client_sock(addr)
     self.__s = sock
     with self.__client_list_lock:
         self.clients = deque()
     self.threads = deque()
Exemple #2
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def breadth_first_search(g, v):
    '''Return a dictionary whose keys
    are all nodes reachable from v.

    The dictionary is the search tree
    obtained through a breadth-first search,
    so the paths are shortest paths.

    Assumption: g.is_vertex(v) -> True

    Running time: O(m) where m = num edges
    '''
    
    reached = {v:v}
    todo = deque([v])

    # O(min(n,m)) iterations
    # Each iteration processes one node in the todo list,
    # but can only process nodes that are reachable from v.
    while todo:
        curr = todo.popleft()

        # Number of iterations over the ENTIRE algorithm
        # is at most m: each node has its neighbours
        # expanded at most once.
        for succ in g.neighbours(curr):
            if succ not in reached:
                reached[succ] = curr
                todo.append(succ)

    return reached
Exemple #3
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 def bfs(draw, grid, start, end):
     nodes = deque()
     nodes.appendleft(start)
     visited = set()
     visited.add(start)
     start.parent = None
     while nodes:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 pygame.quit()
         current_node = nodes.popleft()
         if current_node is end:
             BFS.draw_path(end, start, draw)
             end.make_end()
             start.make_start()
             return True
         for neighbor in current_node.neighbors:
             if neighbor not in visited:
                 visited.add(neighbor)
                 neighbor.parent = current_node
                 neighbor.make_open()
                 nodes.append(neighbor)
                 draw()
         if current_node != start:
             current_node.make_closed()
             draw()
     return False
Exemple #4
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    def decide_nest_positions(self, nest):
        self.helpers['adjacent_walls'] = HelperArray('adjacent_walls',
                                                     self.start_world)
        hypothetical_nests = [[0] * self.start_world.get_width()
                              for _ in range(self.start_world.get_height())]
        hypothetical_nests[nest[1]][nest[0]] = 1
        num_nests = 1

        visited = {}
        visited[nest] = True
        q = Q.deque()
        q.append((nest, 0))
        while q:
            location, distance = q.popleft()
            if distance > int(
                    min(self.start_world.get_width(),
                        self.start_world.get_height()) / 2.5):
                continue
            for coor in self.start_world.get_neighbours(
                (location[0], location[1])).values():
                if coor not in visited:
                    q.append((coor, distance + 1))
                visited[coor] = True
            # If it has an adjacent one with a better nest, forget about it.
            nest_func = self.can_be_nest
            if not self.has_better_adjacent_nest(location) and nest_func(
                    location, hypothetical_nests):
                hypothetical_nests[location[1]][location[0]] = 1
                num_nests += 1
        print_array(hypothetical_nests)
        return hypothetical_nests
    def isBalanced(self, root: TreeNode) -> bool:
        def not_balanced(s):
            if len(s) > 2:
                return True
            elif len(s) == 2:
                (a, b) = s
                if abs(a - b) > 1:
                    return True
            return False

        q = queue.deque()
        if not root:
            return True
        level_set = set()
        q.append((root, 0))
        while q:
            (node, level) = q.popleft()
            if not node.left and not node.right:
                # print(level)
                level_set.add(level)
                if not_balanced(level_set):
                    return False
            if node.left:
                q.append((node.left, level + 1))
            if node.right:
                q.append((node.right, level + 1))
        return True
Exemple #6
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def main():
    str = input()
    k = int(input())

    char_map = defaultdict(lambda: 0)
    for c in str:
        char_map[c] += 1
    
    q = deque()
    for k in char_map.keys():
        q.append(k)
    
    length = len(str)
    ans = ""
    while len(q) > 0:
        cnt = min(k, length)
        temp = []
        for i in range(cnt):
            ch = q.popleft()
            ans += ch
            char_map[ch] -= 1
            if char_map[ch] > 0:
                temp.append(ch)
        
        for c in temp:
            q.append(c)
Exemple #7
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def tokenizer(x):
    from queue import deque
    x = str(x)
    left = deque([])
    tokens = []
    count = 0
    while count < len(x)+1:
        temp = ''
        if count < len(x) and x[count].isdigit():
            left.append(x[count])
        else:
            while True:
                try:
                    temp += left.popleft()
                except:
                    IndexError
                    break
            try:
                int(temp)
                tokens.append(int(temp))
            except:
                ValueError
                pass
        count += 1
    return tokens
Exemple #8
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def solve(s):
    # Here the variable 'q' is used as an analogy to our concept QUEUE that is used here
    # The value of 'q' will be used to store the nodes until their neighbours are visited
    q = deque()
    q.append(s)
    visited = [False for i in range(n)]
    visited[s] = True
    prev = [None for i in range(n)]

    while len(q):
        # print(prev)

        # Get the next node to visit
        node = q.popleft()
        neighbours = g[node]

        #Visit each neighbour mark them visited and set their previous node with prev[next] = node
        for next in neighbours:
            if not visited[next]:
                q.append(next)
                visited[next] = True
                # print("Prev[{}]  =  {}".format(next,node))
                prev[next] = node
    print("Prev:", prev)
    return prev
Exemple #9
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    def DLS(self, start, goal, limit=-1):

        found, fringe, visited, came_from = False, deque([(0, start)
                                                          ]), set([start]), {
                                                              start: None
                                                          }
        while not found and len(fringe):
            depth, current = fringe.pop()
            if current == goal:
                found = True
                break
            if limit == -1 or depth < limit:
                for node in current.edges.values():
                    if node not in visited:
                        visited.add(node)
                        fringe.append((depth + 1, node))
                        came_from[node] = current
        if found:
            print("IDDFS total time run ",
                  datetime.now() - self.startT, " total expanded cells:",
                  len(visited) + 1, " optimum path lenght: ",
                  self.maze.optimum)
            return came_from, visited
        else:
            return None, visited
Exemple #10
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 def bfsIterative(self):
     queue = deque([self])
     while len(queue):
         node = queue.popleft()
         print(node.value, end='')
         for child in node.children:
             queue.append(child)
Exemple #11
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 def compute(self, iterations):
     list_1 = list(self.data_to_compute_1.queue)
     list_2 = list(self.data_to_compute_2.queue)
     list_3 = complex_mult(list_1, list_2)
     # fft_result = DFT(list_3)
     # fft_result = FFT(list_3)
     fft_result = rFFT(list_3)
     # fft_result = FFT_vectorized(list_3)
     # fft_result = fft(list_3)
     # print(f'Compare DFT with built-in FFT at PE {iterations}:', np.allclose(DFT(list_3), fft(list_3)))
     # print(f'Compare FFT with built-in FFT at PE {iterations}:', np.allclose(FFT(list_3), fft(list_3)))
     # print(f'Compare rFFT with built-in FFT at PE {iterations}:', np.allclose(rFFT(list_3), fft(list_3)))
     # print(f'Compare FFT with built-in FFT at PE {iterations}:', np.allclose(FFT_vectorized(list_3), fft(list_3)))
     fft_shift_results = fftshift(fft_result)[self.cell_size // 2 -
                                              8:self.cell_size // 2 +
                                              8]  # take middle 16-bit
     fft_abs = np.abs(fft_shift_results)
     self.cell_output.queue = deque(fft_abs)
     """To be continued (Alpha profile)"""
     '''
     for j in range(len(fft_shift_results)):
         alpha_partial = np.absolute(fft_shift_results[j])
         alpha_final = np.absolute(self.cell_partial_result)
         if alpha_partial > alpha_final:
             self.cell_partial_result = alpha_partial
     '''
     for _ in range(self.cell_size):
         self.single_out = self.data_to_compute_1.get()
         self.cell_shift.put(self.single_out)
 def _kd_tree_build(self, X):
     m, n = X.shape
     tree_depth = self._node_depth(m - 1)
     # 节点由两个索引组成,[0]实例索引,[1]切分特征索引
     M = 2 ** tree_depth - 1
     tree = np.zeros((M, 2), dtype = int)
     tree[:, 0] = -1
     # 使用队列桉树的层级和顺序创建KD-Tree
     indices = np.arange(m)
     queue = deque([[0, 0, indices]])
     while queue:
         # 队列弹出的一项 树节点的索引,切分特征的索引,当前区域所有实例索引
         i, l, indices = queue.popleft()
         # 以实例第1个特征中位数作为切分点进行切分
         k = indices.size // 2
         indices = indices[np.argpartition(X[indices, l], k)]
         # 保存切分点实例到当前节点
         tree[i, 0] = indices[k]
         tree[i, 1] = l
         # 循环使用下一特征作为切分特征,
         l = (l + 1) % n
         # 将切分点左右区域的节点划分到左右子树:将实例索引入队,创建左右子树
         li, ri = 2*i+1, 2*i+2
         if indices.size > 1:
             queue.append([li, l, indices[:k]])
         if indices.size > 2:
             queue.append([ri, l, indices[k+1:]])
     return tree, tree_depth
 def connect(self, root):
     """
     :type root: Node
     :rtype: Node
     """
     q = queue.deque()
     d_r = Node(None,None,None,root)
     l = dict()
     q.append((root, 0))
     while len(q) > 0:
         cur,level = q.popleft()
         if cur:
             if level in l:
                 l[level].append(cur)
             else:
                 l[level] = [cur]
             if cur.left:
                 q.append((cur.left,level+1))
             if cur.right:
                 q.append((cur.right,level+1))
     for level in l.values():
         for i in range(len(level)-1):
             level[i].next = level[i+1]
     a = 1
     return d_r.next
Exemple #14
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 def __init__(self, window_size):
     self.empty = True
     self.window_size = window_size
     if window_size == 'inf':
         self.value = 0
     else:
         self.window = deque(maxlen=window_size)
 def zigzagLevelOrder(self, root):
     """
     :type root: TreeNode
     :rtype: List[List[int]]
     """
     if not root:
         return []
     from queue import deque
     q = deque()
     result = []
     reverse = False
     q.append(root)
     q.append(-1)
     temp = []
     while True:
         cur = q.popleft()
         if cur == -1:
             reverse = not reverse
             result.append(temp)
             temp = []
             if not q:
                 return result
             q.append(-1)
         else:
             if reverse:
                 temp.insert(0, cur.val)
             else:
                 temp.append(cur.val)
             if cur.left:
                 q.append(cur.left)
             if cur.right:
                 q.append(cur.right)
Exemple #16
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 def isValidSerialization(self, preorder: str) -> bool:
     if not preorder:
         return False
     preorder = deque(preorder.split(","))
     queue = deque([preorder.popleft()])
     while queue:
         char = queue.popleft()
         if char == "#":
             continue
         if not preorder:
             return False
         queue.append(preorder.popleft())
         if not preorder:
             return False
         queue.append(preorder.popleft())
     return False if preorder else True
Exemple #17
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    def __init__(self, **keywords):
        #load the image for the base class.
        self._base_image = Transport.sprite

        #load the base class
        super().__init__(**keywords)

        #sounds
        self.move_sound = "TankMove"
        self.hit_sound = "TankFire"

        #set unit specific things.
        self.type = "Transport"
        self.speed = 8
        self.max_atk_range = 0
        self.damage = 6
        self.defense = 4
        self.hit_effect = effects.Explosion

        self.health = 20
        self.max_health = self.health
        self.capacity = 100

        self.carrying = deque()

        #the unit cannot attack, so set the attack state to false
        self.turn_state = [False, True]

        self._update_image()
Exemple #18
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    def statistic(self):
        now = time.time()
        if now > self.last_statistic_time + 60:
            rtt = 0
            sent = 0
            received = 0
            for stat in self.second_stats:
                rtt = max(rtt, stat["rtt"])
                sent += stat["sent"]
                received += stat["received"]
            self.minute_stat = {"rtt": rtt, "sent": sent, "received": received}
            self.second_stats = queue.deque()
            self.last_statistic_time = now

        if len(self.rtts):
            rtt = max(self.rtts)
        else:
            rtt = 0

        self.second_stat = {
            "rtt": rtt,
            "sent": self.total_sent - self.last_sent,
            "received": self.total_received - self.last_received
        }
        self.rtts = []
        self.last_sent = self.total_sent
        self.last_received = self.total_received
        self.second_stats.append(self.second_stat)
Exemple #19
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 def sumEvenGrandparent(self, root: TreeNode) -> int:
     visited = set()
     if not root:
         return 0
     ans = 0
     q = deque()
     q.append(root)
     while q:
         node = q.popleft()
         l,r = node.left, node.right
         if l: q.append(l)
         if r: q.append(r)
         if node.val%2 == 0:
             if l:
                 if l.left and l.left not in visited:
                     ans += l.left.val
                     visited.add(l.left)
                 if l.right and l.right not in visited:
                     ans += l.right.val
                     visited.add(l.right)
             if r:
                 if r.left and r.left not in visited:
                     ans += r.left.val
                     visited.add(r.left)
                 if r.right and r.right not in visited:
                     ans += r.right.val
                     visited.add(r.right)
     return ans
Exemple #20
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    def get_dependents(self, node):
        visited = set()
        queue = deque()
        path = {}

        # First, add all side effect nodes to queue
        for id, i in self.nodes.items():
            if i.func_type.has_sideeffect:
                queue.append(id)

        # Then, do a DFS over queue, adding all reachable nodes to visited
        # Store children in map, creating a "path"
        while queue:
            id = queue.pop()

            if id in visited:
                continue
            if id == node.id:
                break

            for input in self.nodes[id].inputLinks.values():
                link = input
                if link is None:
                    continue
                queue.append(link.node.id)
                path[link.node] = self.nodes[id]

        pathTemp = node
        skip_nodes = []
        while pathTemp is not None:
            # Don't skip supplied node, since that would be applied next run
            # if pathTemp is not node:
            skip_nodes.append(pathTemp)
            pathTemp = path.get(pathTemp)
        return skip_nodes
Exemple #21
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def alg_BFS(draw, grid, start, end):
    q = deque()
    q.append(start)

    visited = {node: False for row in grid for node in row}
    visited[start] = True
    prev = {node: None for row in grid for node in row}

    while len(q) != 0:
        node = q.pop()
        neighbors = node.neighbors

        for neighbor in neighbors:
            if not visited[neighbor]:
                q.appendleft(neighbor)
                visited[neighbor] = True
                prev[neighbor] = node

                if neighbor == end:
                    neighbor.color = PURPLE
                else:
                    neighbor.color = GREEN

        draw()

    create_BFS_path(start, end, prev, draw)
    start.color = ORANGE
    end.color = PURPLE
Exemple #22
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 def maxAreaOfIsland(self, grid: List[List[int]]) -> int:
     # left = 0
     m = 0
     s = set()
     for i in range(len(grid)):
         for j in range(len(grid[i])):
             if grid[i][j] == 1:
                 s.add((i, j))
     while s:
         q = deque()
         q.append(s.pop())
         square = 1
         while q:
             cur = q.popleft()
             for d in [(0, 1), (0, -1), (-1, 0), (1, 0)]:
                 x = cur[0] + d[0]
                 y = cur[1] + d[1]
                 if 0 <= x < len(grid) and 0 <= y < len(
                         grid[0]) and (x, y) in s:
                     q.append((x, y))
                     s.remove((x, y))
                     square += 1
         # print(left)
         # print(s)
         m = max(square, m)
         if m >= len(s):
             return m
     return 0
 def __init__(self, a=101):
     self.h = 0
     if not is_prime(a):
         raise ValueError('a must be prime')
     self.a = a
     self.history = queue.deque()
     self.size = 0
 def __init__(self):
     self.client = airsim.CarClient("10.8.105.156")
     self.client.confirmConnection()
     self.client.enableApiControl(True)
     self.car_controls = airsim.CarControls()
     self.action_space = spaces.Discrete(7)
     self.time_step = 0
     self.x_pos_goal = 0.6  #0.545647
     self.y_pos_goal = -2.5  #-1.419126
     self.z_pos_goal = 0.2  #0.176768
     self.counter_no_state = 0
     self.w_rot_goal = 1.0  # 0.999967
     self.x_rot_goal = 0.0  #
     self.y_rot_goal = 0.0  # -0.000095
     self.z_rot_goal = 0.02  # 0.019440
     self.max_step = 10  # steps to check if blocked
     self.last_states = queue.deque(maxlen=self.max_step)
     self.height = 84
     self.width = 84  # old 320
     # self.observation_space = spaces.Box(low=-high, high=high, dtype=np.float32)
     self.observation_space = spaces.Box(low=0,
                                         high=255,
                                         shape=(self.height, self.width, 2))
     self.debug_mode = False
     self.goal_counter = 0
     self.count = 0
    def __init__(self,
                 *paths,
                 distinct_levels=0,
                 total_levels=None,
                 num_workers=1,
                 max_queue=10,
                 seed=None):
        self.file_data = _load_files(paths)
        self.level_cache = []

        if total_levels is None:
            if len(self.file_data) == 1 and self.file_data[0][1] == "procgen":
                total_levels = -1
            elif distinct_levels == 0:
                total_levels = len(self.file_data)
            else:
                total_levels = distinct_levels
        self.total_levels = total_levels
        self.distinct_levels = distinct_levels

        self.num_workers = num_workers
        if num_workers > 0:
            self.max_queue = max_queue
            self.pool = Pool(processes=num_workers)
        else:
            self.max_queue = 1
            self.pool = None
        self.results = queue.deque(maxlen=self.max_queue)
        self.idx = 0
        self.seed(seed)
Exemple #26
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def BFS(arr, i, j, max_size):
    global N

    visit = [[0 for _ in range(N)] for _ in range(N)]
    dx = [-1, 0, 1, 0]
    dy = [0, 1, 0, -1]

    queue = deque([[i, j, 0]])

    near = []
    while (queue):
        cur = queue.popleft()
        # print(cur)
        step = cur[2]
        for di in range(4):
            nx = cur[0] + dx[di]
            ny = cur[1] + dy[di]
            if inner_check(nx, ny) and visit[nx][ny] == 0:
                visit[nx][ny] = 1
                # 0 이거나 크기가 같은 경우, step을 증가하고 queue 에 넣어 줌
                if arr[nx][ny] == 0 or arr[nx][ny] == max_size:
                    queue.append([nx, ny, step + 1])
                    # print(queue)
                # 물고기인 경우, 크기를 체크하여 보관
                else:
                    if size_check(nx, ny,
                                  max_size) and (len(near) == 0
                                                 or near[0][2] >= step + 1):
                        near.append([nx, ny, step + 1])

    return near
Exemple #27
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    def __init__(self, **kwargs):
        self.board_gen_params = {}
        for key, val in kwargs.items():
            if (not key.startswith('_') and hasattr(self, key)
                    and not callable(getattr(self, key))):
                setattr(self, key, val)
            else:
                raise ValueError("Unrecognized parameter: '%s'" % (key, ))

        self.action_space = spaces.Discrete(len(self.action_names))
        if self.output_channels is None:
            self.observation_space = spaces.Box(
                low=0,
                high=2**15,
                shape=self.view_shape,
                dtype=np.uint16,
            )
        else:
            self.observation_space = spaces.Box(
                low=0,
                high=1,
                shape=self.view_shape + (len(self.output_channels), ),
                dtype=np.uint16,
            )
        self.seed()
        self._board_queue = queue.deque()
Exemple #28
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 def _create_newly_allowed_descendants(self, other_node: RcTreeNode):
     # Children only, not the subdag root
     descendants = queue.deque(other_node.children.values())
     while descendants:
         descendant = descendants.popleft()
         self._create_children(descendant)
         descendants.extend(descendant.children.values())
    def __init__(self, docker_client=None):
        if docker_client:
            self.docker_client = docker_client
        else:
            # Set to system docker if one is not provided
            self._check_heart_beat()
            self.docker_client = docker.from_env()

        # unique session id for each run of scheduler
        # uses UTC time. this is appended to replica dir names
        # see classmethods for implementation
        self.schedule_id = datetime.utcnow().strftime('%y%m%d-%H%M%S')

        self.runningContainerDict = {}
        self._jobQ = queue.deque()

        self._image_tag = 'aaraney/nwm-djs:2.0'
        # Max jobs is the max number of jobs
        # running at any given time
        # TODO: Find information from system to inform this
        self._MAX_JOBS = 2

        # Max cps is the max number of cpus
        # running at any given time
        # see docker python api for help with syntax
        # https://docker-py.readthedocs.io/en/stable/containers.html
        self._MAX_CPUS = '0-1'

        # MPI np is the number of mpi processes
        # that each container will be allotted
        self._MPI_NP = 2
Exemple #30
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    def get_source_rows(self, browser):
        '''
        Fetches all sources (names)
        and returns a string queue (with all the names)
        '''
        rows = []

        no_of_rows = self.get_number_of_rows(
            browser)  # number of rows of current page

        i = 1
        while i <= no_of_rows:
            td = WebDriverWait(browser, init.DELAY_TIME).until(
                EC.presence_of_element_located(
                    (By.XPATH,
                     '//*[@id="resultDataRow' + str(i - 1) + '"]/td[4]')))
            try:
                row = td.find_element(By.CLASS_NAME,
                                      self.doc_source_class_name)
                rows.append({'name': row.text, 'clickable': True})
                i += 1
            except:
                rows.append({
                    'name': td.text.splitlines()[0],
                    'clickable': False
                })
                i += 1

        return deque(rows)
Exemple #31
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    def isCousins(self, root: TreeNode, x: int, y: int) -> bool:

        parentLevel = []

        queue = deque([(root, None, 0)])

        while queue:

            node, parent, depth = queue.popleft()

            if parentLevel and parentLevel[1] != depth:
                return False

            if node.val in [x, y]:
                if parentLevel:
                    return parent != parentLevel[
                        0]  # and depth == parentLevel[1]
                else:
                    parentLevel = [parent, depth]
                    # no need to append
            else:
                if node.left:
                    queue.append((node.left, node, depth + 1))
                if node.right:
                    queue.append((node.right, node, depth + 1))

        return False
Exemple #32
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def profile(func):
    name = func.__name__
    samples = queue.deque(maxlen=5)

    @functools.wraps(func)
    def wrapper(self, *args, **kwargs):
        if not self.debug_enabled:
            return func(self, *args, **kwargs)
        start = clock()
        ret = func(self, *args, **kwargs)
        n = tfloat(clock() - start)

        if len(samples) < 2:
            m = 0
            d = 0
            n.color = 36
        else:
            m = mean(samples)
            if stdev:
                d = tfloat(stdev(samples))
            else:
                d = 0

            if n <= m + d:
                n.color = 32
            elif n > m + d * 2:
                n.color = 31
            else:
                n.color = 33
        samples.append(n)
        self.info('\x1b[34m%s\x1b[m t = %s, \u00b5 = %s, \u03c3 = %s)',
                  name, n, m, d)
        return ret
    return wrapper
Exemple #33
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    def breadth_first_explore(root):
        """Generator of the nodes in the subdag starting from the passed node,
        including it, in breadth-first order.

        Modifications of the subdag between yields of this generator
        may be done by the user of the generator.

        Args:
            root (HsDagNode): first node to be returned and starting
                point of the subdag search.

        Returns:
            Generator[HsDagNode, None, None]: nodes in the subdag in
                breadth-first order.
        """
        if not root:
            return
        visited = set()
        descendants = queue.deque()
        descendants.append(root)
        visited.add(root)
        while descendants:
            descendant = descendants.popleft()
            for child in descendant.children.values():
                if child not in visited:
                    descendants.append(child)
                    visited.add(child)
            yield descendant
Exemple #34
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 def __init__(self, server):
     self.__server = server
     self.__requests = queue.deque()
     self.__poller = select.poll()
     self.__connections = {}
     self.__sessions = {}
     self.__alive = False
Exemple #35
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 def __make_server(self):
     "Make this node a server"
     notice('Making server, getting listening socket')
     self.mode = 's'
     sock = utils.get_server_sock()
     self.__s = sock
     with self.__client_list_lock:
         self.clients = deque()
     self.threads = deque()
     notice('Making beacon')
     b = Thread(target=self.__beacon_thread, name='beacon')
     b.start()
     self.threads.append(b)
     l = Thread(target=self.__listen_thread, name='listen')
     notice('Starting listen thread')
     l.start()
     self.threads.append(l)
Exemple #36
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 def __make_server(self):
     "Make this node a server"
     notice("Making server, getting listening socket", self.color)
     self.mode = "s"
     sock = utils.get_server_sock()
     self.__s = sock
     with self.__client_list_lock:
         self.clients = deque()
     self.threads = deque()
     notice("Making beacon", self.color)
     b = Thread(target=self.__beacon_thread, name="beacon")
     b.start()
     self.threads.append(b)
     l = Thread(target=self.__listen_thread, name="listen")
     notice("Starting listen thread", self.color)
     l.start()
     self.threads.append(l)
Exemple #37
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    def __init__(self,function,job):
        myout.log('启动线程池')
        self.lock=threading.RLock()

        workers=range(100)
        self.do_jobing=queue.deque()
        for worker in workers:
            worker_man=threading.Thread(target=self.handle_job,args=(worker,function,job))
            worker_man.start()
Exemple #38
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def bfs(G,s):
    P, Q = set(), deque(s)
    while Q:
        u = Q.popleft()
        for v in G[u]:
            if v in P: continue
            Q.append(v)
            P.add(v)
    return P
Exemple #39
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    def __cacheGetJoints(self):
        from queue import deque

        result = []
        queue = deque([self.rootJoint])
        while len(queue) > 0:
            joint = queue.popleft()
            result.append(joint)
            queue.extend(joint.children)
        self.jointslist = result
Exemple #40
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    def __init__(self, id, port, brand, type):
        self.id = id 
        self.port = port
        self.buffer = queue.deque()
        self.brand = brand
        self.type = type

        self.lock = threading.RLock()
        self._comm_count = 0
        self._comm_success_count = 0
        self._reset_counts = False
Exemple #41
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    def __cacheGetBones(self):
        from queue import deque

        result = []
        queue = deque(self.roots)
        while len(queue) > 0:
            bone = queue.popleft()
            bone.index = len(result)
            result.append(bone)
            queue.extend(bone.children)
        self.boneslist = result
    def __init__(self, grid_width=1920, grid_height=1080):
        # Queue which orders are showed
        self.ingredient_orders = queue.deque(maxlen=4)
        # Queue which orders are should be showed if place
        self.ingredient_orders_buffer = queue.Queue()
        #Queue which order is new and appears as overlay
        self.ingredient_order_new = None

        config = configparser.ConfigParser()
        config.read('settings.cfg')
        self.seconds_to_show = config.get('General', 'SecondsShowOrder')
        self.seconds_to_show_big = config.get('General', 'SecondsShowNewOrderBig')
        self.images_path = config.get('General', 'ImagesPath')
        self.ingredients_file = config.get('General', 'IngredientFile')
        self.alert_sound_file = config.get('General', 'AlertSoundFile')
        self.rpc_port = config.get('General', 'Port')
        self.grid_width = grid_width
        self.grid_height = grid_height

        print('Setting up GUI...')
        Gtk.Window.__init__(self, title="KitchenCommander - Server")
        self.fullscreen()
        self.main_grid = Gtk.Grid()
        self.main_grid.set_size_request(self.grid_width, self.grid_height)

        self.boxes = [Gtk.Image(), Gtk.Image(), Gtk.Image(), Gtk.Image()]
        self.main_grid.attach(self.boxes[0], 0, 0, 1, 1)
        self.main_grid.attach(self.boxes[1], 1, 0, 1, 1)
        self.main_grid.attach(self.boxes[2], 0, 1, 1, 1)
        self.main_grid.attach(self.boxes[3], 1, 1, 1, 1)

        self.overlay = Gtk.Overlay()
        self.add(self.overlay)
        self.overlay.add(self.main_grid)

        self.overlay.show_all()
        self.show_all()

        print("Loading ingredients...")
        self.ingredients = {}
        self._load_ingredients()

        print('Trying to start RPC server...l')
        self.rpc = rpcserverthread.RPCServerThread(self.ingredient_orders_buffer, self.ingredients, self.rpc_port)
        self.rpc.start()
        print('Started server, running on ' +
              [(s.connect(('8.8.8.8', 80)), s.getsockname()[0], s.close()) for s in
               [socket.socket(socket.AF_INET, socket.SOCK_DGRAM)]][0][1] + ':' +
              self.rpc_port)

        print('Starting update timer')
        GObject.timeout_add_seconds(1, self._update)
 def __init__(self, game_state: GameState, player: Player, target: Pose=Pose,
              args: List[str]=None, cruise_speed=DEFAULT_SPEED):
     super().__init__(game_state, player, target, args)
     self.current_state = self.next_corner
     self.next_state = self.next_corner
     self.cruise_speed = cruise_speed
     self.iteration = 0
     self.x_sign = 1
     self.y_sign = 1
     self.coord_x = game_state.field.field_length/3
     self.coord_y = game_state.field.field_width/3
     self.points = [WayPoint(Position(self.coord_x, self.coord_y)),
                    WayPoint(Position(-self.coord_x, self.coord_y)),
                    WayPoint(Position(-self.coord_x, -self.coord_y)),
                    WayPoint(Position(self.coord_x, -self.coord_y))]
     self.points = deque(self.points)
Exemple #44
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 def transform(self, X):
     g, edges = X
     res = []
     for (u, v) in edges:
         # bfs search
         score = 0
         q = deque([u])
         cur_depth = 0
         while q and cur_depth < self.depth:
             cur_depth += 1
             node = q.popleft()
             for neighbor in g.out_dict[node]:
                 if neighbor == v:
                     score += self.beta**cur_depth
                 q.append(neighbor)
         res.append(score)
     return printFeature('katz',np.vstack(res))
Exemple #45
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    def __init__(self, port=None, baud=9600, debug=False, vid=None, pid=None):
        self.debug = debug
        self.port = port
        self.baud = baud
        self.vid = vid or self.VID
        self.pid = pid or self.PID
        self.num_channels = 8
        self.queue = queue.deque(maxlen=50)

        if self.port is None:
            self.port = self._get_flotilla_port()
        else:
            log.debug('Overriding port: {}'.format(self.port))

        self.serial = serial.Serial(port=self.port.device, baudrate=self.baud, timeout=None)
        log.info('Connection established with Flotilla Dock')
        self._get_modules()
def bfs(maze, start, stop):
    visited = set()
    nodequeue = deque()
    nodequeue.append([start])
    cnt = 0
    while nodequeue:
        path = nodequeue.popleft()
        current = path[-1]
        if current not in visited:
            visited.add(current)
            print(current[0], current[1], cnt)
            for neighbor in neighbors(maze, current[0], current[1]) - visited:
                if neighbor == stop:
                    print(neighbor[0], neighbor[1], cnt+1)
                    return path[:-1] + [(current, cnt)] + [(neighbor, cnt)]
                elif maze[neighbor[0]][neighbor[1]] == ' ':
                    nodequeue.append(path[:-1] + [(current, cnt)] + [neighbor])
            cnt += 1

    return [[]]
Exemple #47
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    def shortestPath(start, end):
        # Intialize queue of paths to process
        #  Append start node
        queue = deque([[start]])
        visited = set()

        # While there are still items in the queue to process
        while queue:
            # Get the next path list
            path = queue.popleft()
            # Get the last node from the path
            node = path[-1]

            # If the end node is encountered
            if node == end:
                return path
            # If the node has not yet been visited
            elif node not in visited:
                # Add the node to the visited set
                visited.add(node)

                # Get neighbors of current node
                nextNode = graph[node]
                # Sort by proximity to bias point if variable-difficulty is selected
                # Runtime
                #   O(n log(n)), however, n is at most 3 so runtime is
                #    effectively constant
                nextNode.sort(key=lambda n: \
                              abs(n[0]-biasPoint[0]) + abs(n[1]-biasPoint[1]) )

                # Iterate through the neighbors of the current in sorted ordrer
                for succ in nextNode:
                    # Create new path containing path to the neighboring node
                    #  + the neighboring node
                    newPath = list(path)
                    newPath.append(succ)
                    # Add the new path to the queue to process
                    queue.append(newPath)

        # Return AI path (list of nodes)
        return path
def isPalindrome(string):

    string = str(string)

    d = deque()

    for i in range(len(string)):
        d.append(string[i])

    while len(d) > 0:

        if len(d) == 1:
            return True

        rear = d.pop()
        front = d.popleft()

        if rear != front:
            return False

    return True
Exemple #49
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def make_inner_paths_for_table(selected_table, tables, relationships):
    q = queue.deque([(selected_table, ())])
    used_tables = set()
    paths = []
    while q:
        table_name, table_tree_path = q.popleft()
        used_tables.add(table_name)

        columns = tables[table_name].columns
        relations = relationships.get(table_name, [])

        for x in columns:
            table_tree_full_path = table_tree_path + (x, )
            paths.append(table_tree_full_path)

        for x in relations:
            relation_table = x.relation_table
            visited = {r.table for r in table_tree_path}
            if relation_table not in visited:
                q.append((relation_table, table_tree_path + (x, )))

    return paths, used_tables
# Initialize with uniform probability
prob_trans = np.ones((num_states, num_actions, num_states))/num_states

# Reward as a function of state
reward = np.zeros(num_states)
reward_count = np.zeros(num_states)
reward_sum = np.zeros(num_states)

# Policy pi(s)
policy = np.random.randint(num_actions, size=num_states)

count_trans = np.zeros((num_states, num_actions, num_states))
total_count = np.zeros((num_actions, num_states))

num_episodes = 0
reward_history = queue.deque(maxlen=SOLVING_THRESH_CONSEC_TRIALS)
average_reward = 0
reward_curr_ep = 0
problem_solved = False

def sub2ind(array_shape, sub):
    return np.ravel_multi_index(sub, dims=array_shape, order='F')


def obs2state(obs, st_brk_pts, st_shape):
    if obs.shape[0] != st_brk_pts.shape[1]:
        raise ValueError('Number of observations must be equal to number of columns in break points matrix...')
    st = np.zeros(obs.shape[0], dtype=int)
    for i in range(obs.shape[0]):
        st[i] = np.nonzero(np.logical_and((obs[i] < st_brk_pts[0:-1,i]) , (obs[i] >= st_brk_pts[1:,i]) ))[0]
    st_ind = sub2ind(st_shape, st)
Exemple #51
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 def __init__(self, logLock):
   self.logLock_ = logLock
   self.urlcv_ = threading.Condition()
   self.urlQueue_ = queue.deque()
Exemple #52
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 def reset(self):
     self.source.reset()
     self.queue = queue.deque()
     self.is_source_empty = False
Exemple #53
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 def __init__(self, source):
     self.source = source
     self.queue = queue.deque()
     self.is_source_empty = False
        check = groups[y % 3]
    elif x % 3 == 1:
        check = groups[2]
    else:
        check = groups[1]
    return concat(x, y) in check and concat(y, x) in check


if __name__ == '__main__':
    print('starting')
    adjacency = defaultdict(set)
    for p, q in combinations(primes_less_than(10000), 2):
        if is_adjacent(p, q):
            adjacency[p].add(q)
    print('finished adjacency')
    Q = deque([[p] for p in primes_less_than(10000)])
    results = list()
    while Q:
        cur = Q.pop()
        test = True
        for q in cur[:-1]:
            if cur[-1] not in adjacency[q]:
                test = False
                break
        if test is True:
            if len(cur) == 5:
                results.append(cur)
                break
            for x in adjacency[cur[-1]]:
                toAdd = cur + [x]
                Q.appendleft(toAdd)
# print(q.get())

# print(q.get(timeout=2))


# import queue               #先进先出
# q = queue.LifoQueue()
# q.put(123)
# q.put(456)
# print(q.get())


# q = queue.PriorityQueue()   # 根据优先级处理,数字最小的优先级最高
# # put() 参数一为优先级,第二个参数是value
# q.put((3, "alex3"))
# q.put((2, "alex2"))
# q.put((1, "alex1"))
# print(q.get())

q= queue.deque()          #双向队列
q.append((123))
q.append(234)
q.appendleft(456)
print(list(q))
q.pop()
q.popleft()
print(list(q))



Exemple #56
0
    def __init__(self, gateway, behaviour, settings, global_config):
        composer = globals().get(settings.get('composer', 'baroq'))
        if not composer:
            raise RuntimeError("Composer is not configured correctly")
        self.composer = composer.Composer(gateway, settings, behaviour)

        self.global_config = global_config
        self.behaviour = behaviour
        self.playing = None
        self.stopped = False
        self.style_name = None
        self.force_caesura = False
        self.caesura_count = 0
        self.settings = settings
        self.gateway = self.composer.gateway

        # keep this between 0 and MAX_SHUFFLE
        self.shuffle_delay = behaviour["shuffle_delay"]
        self.meter = self.composer.applied_meter
        self.metronome = metronome.Metronome(self.meter)
        self.automate_binaural_diffs = behaviour["automate_binaural_diffs"]
        self.automate_meters = behaviour["automate_meters"]
        self.speed_change = behaviour["speed_change"]
        self.MIN_SPEED = behaviour["min_speed"]
        self.MAX_SPEED = behaviour["max_speed"]
        self.MAX_SHUFFLE = behaviour["max_shuffle"]
        musical_logger = logging.getLogger('musical')
        self.musical_logger = StyleLoggerAdapter(musical_logger, None)
        behaviour_logger = logging.getLogger('behaviour')
        self.behaviour_logger = StyleLoggerAdapter(behaviour_logger, None)
        self.style_logger = logging.getLogger('style')
        self.gui_logger = logging.getLogger('gui')
        self.add_setters()
        if behaviour['automate_microspeed_change']:
            self.new_microspeed_sine()

        self.state = {"comp": self.composer, "speed": behaviour["speed"]}
        self.speed_target = behaviour["speed_target"]
        self.speed = self.state["speed"]
        if behaviour['follow_bar_sequence']:
            self.state.update({
              'bar_sequence': behaviour['bar_sequence'],
              'bar_sequence_current_position': 0})
        for voice in list(self.composer.voices.values()):
            self.apply_voice_adsr(voice)

        self.has_gui = settings['gui']
        self.gui_sender = self.has_gui and GuiConnect() or None
        self.allowed_incoming_messages = (
            self.has_gui and
            list(self.behaviour.keys()) + ['play', 'sys', 'scale',
                                     'force_caesura',
                                     'trigger_wavetable']
            or None)
        if self.has_gui:
            self.incoming = deque()
            self.gui_sender.update_gui(self)
            # start the reader thread
            thre = threading.Thread(target=self.gui_sender.read_incoming_messages,
                                    args=(self.incoming,))
            thre.daemon = True
            thre.start()
        self.set_wavetables(voices=list(self.composer.voices.values()))
Exemple #57
0
import pickle
import re
from pyquery import PyQuery as pq
from queue import deque

# proxy_handler = urllib.request.ProxyHandler({'http':'zhangld:([email protected]:8080'})
# proxy_auth_handler = urllib.request.ProxyBasicAuthHandler()
# proxy_auth_handler.add_password(None, 'http://proxy.neusoft.com', 'zhangld', '(TImeold9')
# opener = urllib.request.build_opener(urllib.request.HTTPHandler, proxy_handler)
url = 'http://news.sciencenet.cn/indexyaowen.aspx'
# page_src = opener.open(url)
page_src = urllib.request.urlopen(url)
page = page_src.read().decode('utf-8')
data_source = pq(page)
m = 1
queue = deque()
visited = set()
queue.append(url)
file_title = open('title.txt', 'w+')
#while page!=None:
while queue:
    try:
        #page_num = 'http://news.sciencenet.cn/indexyaowen-' + str(m) + '.aspx'
        page_num = queue.popleft()
        #print(page_num)
        visited.add(page_num)
        #print('visited:',visited)
        #page_src_num = opener.open(page_num)
        page_src_num = urllib.request.urlopen(page_num)
        page_num = page_src_num.read().decode('utf-8')
        data_source = pq(page_num)
Exemple #58
0
##### global variables #####

first_exec = True  # whether setting up objects or editing them
streaming = False
prev_streaming_state = False

head_movement = False
show_webcam = False  # TODO: Does not work due to specific settings on my system.
show_ultrasound = False

menu_overlaying = False
ticks_since_stream_toggle = 5  # streaming repetitions if looping, starting value
key_pace = 20  # number of logic ticks before registering a second keypress

from queue import deque
bsh.gs_answers = deque()  # store responses from gameserver (deque to can restrict length if req'd)

# persistent sockets that connects to the gameserver
print('Initialising sockets')
gs_soc_blocking = bn.setup_socket_to_gameserver(blocking=True)
gs_soc_nonblocking = bn.setup_socket_to_gameserver()
gs_soc_nonblocking.settimeout(0)

print('Testing sockets')
bn.send_to_gameserver(gs_soc_blocking, mode='TEST_ALIVE')
time.sleep(1)
reply = bn.recv_from_gameserver(gs_soc_blocking)
assert reply is not None
print('Alive reply:', reply, '\n')
bn.send_to_gameserver(gs_soc_nonblocking, mode='PARAMETERS')
time.sleep(1)
Exemple #59
0
#2.后进先出
import queue
q = queue.LifoQueue()
q.put(123)
q.put(456)
print(q.get())
print(q.get())

'''

#3.优先级队列
import queue
q = queue.PriorityQueue()
q.put((0,"test1"))
q.put((3,"test3"))
q.put((4,"test4"))
print(q.get())
print(q.get())
print(q.get())

#4.双向队列
import queue
q = queue.deque()
q.append(123)
q.append(444)
q.appendleft(555)
print(q.pop())
print(q.pop())
print(q.popleft())
Exemple #60
0
#encoding:UTF-8
import urllib.request
import re
import sys
import io
import tools
import queue
import threading
import random
import threadPoolManager
import myout


wait_url= queue.deque()
get_url = set()
web_domain = str()

def process(now_url):
    # 抓取该url中的网页,并获取网页中url
    #myout.log("抓取:"+now_url)
    links=tools.get_links(now_url,web_domain)

    # 处理新的url,判断网页中的url是否已经抓取过
    for link in links:
        if(link not in get_url):
            #如果没有爬到过url,则放入finish_url中,并进行爬取
            myout.log("加入:"+link)
            get_url.add(link)
            wait_url.append(link)

def main(url):