Exemple #1
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def light_fluoro(*qwp_extra):
    if qc.self.style >= 32:
        qc.self.use = light_use
        if qc.self.spawnflags & START_OFF:
            engine.lightstyle(qc.self.style, 'a')
        else:
            engine.lightstyle(qc.self.style, 'm')
        
    engine.precache_sound('ambience/fl_hum1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/fl_hum1.wav', 0.5, defs.ATTN_STATIC)
Exemple #2
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def light_fluoro(*qwp_extra):
    if qc.self.style >= 32:
        qc.self.use = light_use
        if qc.self.spawnflags & START_OFF:
            engine.lightstyle(qc.self.style, 'a')
        else:
            engine.lightstyle(qc.self.style, 'm')

    engine.precache_sound('ambience/fl_hum1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/fl_hum1.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #3
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def trigger_teleport(*qwp_extra):
    subs.InitTrigger()
    qc.self.touch = teleport_touch
    #  find the destination 
    if not qc.self.target:
        qc.objerror('no target')
    qc.self.use = teleport_use
    if not (qc.self.spawnflags & SILENT):
        engine.precache_sound('ambience/hum1.wav')
        o = (qc.self.mins + qc.self.maxs) * 0.5
        engine.ambientsound(o, 'ambience/hum1.wav', 0.5, defs.ATTN_STATIC)
Exemple #4
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def trigger_teleport(*qwp_extra):
    subs.InitTrigger()
    qc.self.touch = teleport_touch
    #  find the destination
    if not qc.self.target:
        qc.objerror('no target')
    qc.self.use = teleport_use
    if not (qc.self.spawnflags & SILENT):
        engine.precache_sound('ambience/hum1.wav')
        o = (qc.self.mins + qc.self.maxs) * 0.5
        engine.ambientsound(o, 'ambience/hum1.wav', 0.5, defs.ATTN_STATIC)
Exemple #5
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def ambient_thunder(*qwp_extra):
    engine.precache_sound('ambience/thunder1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/thunder1.wav', 0.5, defs.ATTN_STATIC)
Exemple #6
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def ambient_comp_hum(*qwp_extra):
    engine.precache_sound('ambience/comp1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/comp1.wav', 1, defs.ATTN_STATIC)
Exemple #7
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def ambient_flouro_buzz(*qwp_extra):
    engine.precache_sound('ambience/buzz1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/buzz1.wav', 1, defs.ATTN_STATIC)
Exemple #8
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def ambient_drone(*qwp_extra):
    engine.precache_sound('ambience/drone6.wav')
    engine.ambientsound(qc.self.origin, 'ambience/drone6.wav', 0.5, defs.ATTN_STATIC)
Exemple #9
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def ambient_suck_wind(*qwp_extra):
    engine.precache_sound('ambience/suck1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/suck1.wav', 1, defs.ATTN_STATIC)
Exemple #10
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def FireAmbient(*qwp_extra):
    engine.precache_sound('ambience/fire1.wav')
    #  attenuate fast
    engine.ambientsound(qc.self.origin, 'ambience/fire1.wav', 0.5, defs.ATTN_STATIC)
Exemple #11
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def ambient_drone(*qwp_extra):
    engine.precache_sound('ambience/drone6.wav')
    engine.ambientsound(qc.self.origin, 'ambience/drone6.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #12
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def FireAmbient(*qwp_extra):
    engine.precache_sound('ambience/fire1.wav')
    #  attenuate fast
    engine.ambientsound(qc.self.origin, 'ambience/fire1.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #13
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def ambient_swamp2(*qwp_extra):
    engine.precache_sound('ambience/swamp2.wav')
    engine.ambientsound(qc.self.origin, 'ambience/swamp2.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #14
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def ambient_light_buzz(*qwp_extra):
    engine.precache_sound('ambience/fl_hum1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/fl_hum1.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #15
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def ambient_thunder(*qwp_extra):
    engine.precache_sound('ambience/thunder1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/thunder1.wav', 0.5,
                        defs.ATTN_STATIC)
Exemple #16
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def ambient_comp_hum(*qwp_extra):
    engine.precache_sound('ambience/comp1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/comp1.wav', 1,
                        defs.ATTN_STATIC)
Exemple #17
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def ambient_flouro_buzz(*qwp_extra):
    engine.precache_sound('ambience/buzz1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/buzz1.wav', 1,
                        defs.ATTN_STATIC)
Exemple #18
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def ambient_light_buzz(*qwp_extra):
    engine.precache_sound('ambience/fl_hum1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/fl_hum1.wav', 0.5, defs.ATTN_STATIC)
Exemple #19
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def ambient_swamp2(*qwp_extra):
    engine.precache_sound('ambience/swamp2.wav')
    engine.ambientsound(qc.self.origin, 'ambience/swamp2.wav', 0.5, defs.ATTN_STATIC)
Exemple #20
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def ambient_suck_wind(*qwp_extra):
    engine.precache_sound('ambience/suck1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/suck1.wav', 1,
                        defs.ATTN_STATIC)
Exemple #21
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def light_fluorospark(*qwp_extra):
    if not qc.self.style:
        qc.self.style = 10
    engine.precache_sound('ambience/buzz1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/buzz1.wav', 0.5, defs.ATTN_STATIC)
Exemple #22
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def light_fluorospark(*qwp_extra):
    if not qc.self.style:
        qc.self.style = 10
    engine.precache_sound('ambience/buzz1.wav')
    engine.ambientsound(qc.self.origin, 'ambience/buzz1.wav', 0.5,
                        defs.ATTN_STATIC)