def begin(self): self.printdebug(": BEGIN") if self.server: self.whites = getcards(self.whites, False) self.blacks = getcards(self.blacks, True) self.scramble() self.scores = {None:0} for a in self.c.c: self.queue[a].append(strlist(self.getwhites(self.cards), ";;")) self.scores[a] = 0 self.hand = self.getwhites(self.cards) self.order = [None]+self.c.c.keys() self.x = -1 self.app.display("Loaded with "+str(len(self.blacks))+" black cards and "+str(len(self.whites))+" white cards.") else: self.czar = False self.hand = map(card, self.receive().split(";;")) self.app.display("Loaded.") self.black = None self.phased = False self.waiting = False self.onsent("end", self.endwait) self.onsent("phase1", self.phasewait) self.onsent("phase2", self.phaseturn) self.onsent("score", self.replyscore) self.onsent("pick", self.pickwait) if self.server: self.broadcast("Connected players are: "+strlist(self.names.values(), ", ")+".") self.app.display("You just drew: "+strlist(self.hand, "; ")) self.endturn(False) self.ready = True
def phaseturn(self, arg="", a=None): self.phased = True if self.server == None: return False else: self.printdebug(": PHASE") if self.server: if self.played: played = [(self.played, None)] else: played = [] played += self.receive() self.played = {} for m,a in played: if m != "$": if not islist(m): m = map(card, m.split(";;")) self.whites.extend(m) self.played[strlist(m, ";;")] = a played = {} for m,a in self.played.items(): played[strlist(m.split(";;"), "; ")] = a self.played = played if self.x: self.send(strlist(self.played.keys(), ";;"), self.order[self.x]) for a in self.c.c: if a != self.order[self.x]: self.queue[a].append(strlist(self.getwhites(self.black.blanks), ";;")) drew = self.getwhites(self.black.blanks) self.hand.extend(drew) self.app.display("You just drew: "+strlist(drew, "; ")) else: for a in self.c.c: self.queue[a].append(strlist(self.getwhites(self.black.blanks), ";;")) out = "\nThe cards played were:\n" keys = self.played.keys() for x in xrange(1, len(keys)+1): out += str(x)+". "+strlist(keys[x-1].split(";;"), "; ")+"\n" self.broadcast(out) else: if self.played: self.send(strlist(self.played, ";;")) else: self.send("$") if self.czar: self.played = self.receive().split(";;") else: drew = map(card, self.receive().split(";;")) self.hand.extend(drew) self.app.display("You just drew: "+strlist(drew, "; ")) self.newinfo() if self.isczar(): self.app.display("Make your choice, Card Czar.") else: self.app.display("The Card Czar is making their choice.") self.phased = False self.waiting = "end" return True
def process(self, inputstring): original = basicformat(inputstring) foriginal = superformat(original) if foriginal == "help": self.app.display("The available commands are: help, pick, play, score, hand, say, clear") elif foriginal.startswith("pick "): original = basicformat(original[5:]) testnum = isreal(original) if testnum and (testnum <= 0 or testnum > len(self.played) or testnum != int(testnum)): self.app.display("That's not a valid card index.") else: if testnum: if self.server: played = self.played.keys() else: played = self.played original = str(played[int(-1+testnum)]) if not self.phased: self.app.display("You can't pick yet, you're still in the playing stage.") elif not self.isczar(): self.app.display("You're not the Card Czar, so you're playing, not picking.") elif self.waiting != "end": self.app.display("You have to wait for others until you can pick.") elif not self.played: self.app.display("You can't pick multiple people's cards.") else: test = False for play in self.played: if play.startswith(original): original = play test = True break if not test: self.app.display("You can't pick a card that nobody played.") else: self.phased = False if self.server: self.scores[self.played[original]] += 1 self.broadcast("An awesome point was awarded to "+self.names[self.played[original]]+" for ("+original+").") else: self.trigger("pick", original, toall=False) self.trigger("end") if self.server: self.sendscores() elif foriginal.startswith("play "): original = basicformat(original[5:]) testnum = isreal(original) if testnum and (testnum <= 0 or testnum > len(self.hand) or testnum != int(testnum)): self.app.display("That's not a valid card index.") else: if testnum: original = str(self.hand[int(-1+testnum)]) if self.phased: self.app.display("You can't play yet, you're still in the picking stage.") elif self.isczar(): self.app.display("You're the Card Czar, so you're picking, not playing.") elif self.waiting != "phase": self.app.display("You have to wait for others until you can play.") elif len(self.played) >= self.black.blanks: self.app.display("You can't play anymore cards this turn.") else: test = False for choice in self.hand: choice = str(choice) if choice.startswith(original): original = choice test = True break if not test: if ";" in original: for item in original.split(";"): self.process("play "+item) else: self.app.display("You can't play a card that you don't have in your hand.") else: self.played.append(original) self.app.display("You just played: "+str(self.played[-1])) self.hand.remove(self.played[-1]) if len(self.played) < self.black.blanks: self.app.display("You still have "+str(self.black.blanks-len(self.played))+" more cards to play.") elif self.server: self.schedule(self.phasewait) else: self.trigger("phase1", toall=False) self.newinfo() elif foriginal == "score": if self.server: points = self.scores[None] else: self.trigger("score", toall=False) points = self.receive() self.app.display("You currently have "+str(points)+" awesome points.") elif foriginal == "hand": self.app.display("Your hand contains: "+strlist(self.hand, "; ")) elif foriginal == "clear": self.app.clear("Display cleared.") elif foriginal.startswith("say "): self.textmsg(original[4:]) elif original: self.textmsg(original)
def sendscores(self): out = [] for a in self.scores: name = self.names[a] out.append(""+name+" ("+str(self.scores[a])+")") self.broadcast("The current awesome point totals are: "+strlist(out, ", ")+".")